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Tanita-Corp

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Posts posted by Tanita-Corp

  1. litl confused: why moved server_monitor.sqf to mission directory???

     

    and if that's true?

     

    server_funtions.sqf

     

    under

    server_updateObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateObject.sqf";

     

    add line

     

    server_publishFullObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishFullObject.sqf"

     

    and more line in  Server_monitor.sqf

     

    repack pbo not done? work method?

  2.  

    ==================================Step by Step guide================================

    I have alot of custom scripts and files in my server, so i decided to look into the custom scripts from RimBlock and search what he has changed so i can make a step by step guide for guys who have the same problem like me. But ok lets start now.

     

    Required:

    -Time about an hour

    -Custom compiles.sqf

    -A general knowledge about scripting and formating

    -Brain.exe

     

    At first here is a file list compare it with your custom folder if some files are missing get them from the DayZ_Code.pbo.

    1. compiles.sqf
    2. fn_damageActions.sqf
    3. fn_selfActions.sqf
    4. player_build.sqf (If you have any kind of snap building, just added the player_build.sqf in the snap building folder)
    5. player_buildingDowngrade.sqf
    6. player_lockvault.sqf (not needed, it was in the folder but RimBlock did no changes to the file, so its equal to the original one)
    7. player_packtent.sqf
    8. player_packvault.sqf
    9. player_tagfriendly.sqf
    10. player_unlockvault.sqf
    11. player_updategui.sqf
    12. player_upgrade.sqf
    13. remove.sqf
    14. server_monitor.sqf (Note dont take the file from the dayz_code.pbo go into your dayz_server.pbo and search for server_monitor.sqf and copy it out)
    15. tent_pitch.sqf
    16. vault_pitch.sqf 

    If you checked theese list and maked sure that you have every file, you can start with the compiles.sqf

    Remeber, i use my own file path´s, if you have another folder who is not named "Custom" you need to change the path´s to fit your folders.

    I also call the custom compiles.sqf twice, so first the original one then the custom one, so my compiles.sqf looks like this:

    if (!isDedicated) then {
    fnc_usec_damageActions =        compile preprocessFileLineNumbers "Custom\fn_damageActions.sqf";
    fnc_usec_selfActions =            compile preprocessFileLineNumbers "Custom\fn_selfActions.sqf";
    player_packTent =            compile preprocessFileLineNumbers "Custom\player_packTent.sqf";
    player_packVault =            compile preprocessFileLineNumbers "Custom\player_packVault.sqf";
    player_unlockVault =            compile preprocessFileLineNumbers "Custom\player_unlockVault.sqf";
    player_removeObject =            compile preprocessFileLineNumbers "Custom\remove.sqf";
    player_lockVault =            compile preprocessFileLineNumbers "Custom\player_lockVault.sqf";
    player_updateGui =            compile preprocessFileLineNumbers "Custom\player_updateGui.sqf";
    player_tentPitch =            compile preprocessFileLineNumbers "Custom\tent_pitch.sqf";
    player_vaultPitch =            compile preprocessFileLineNumbers "Custom\vault_pitch.sqf";
    player_build =                compile preprocessFileLineNumbers "Custom\player_build.sqf";
    };
    

    So, now we came to the changes in every file:

    • fn_damageActions.sqf

    Find at the private variables at the top:

    "_charid"
    

    and replace it with:

    "_playerUID"
    

    Find:

    _charID =		_unit getVariable ["CharacterID", 0];
    

    Replace with:

    _playerUID = 	getPlayerUID player;
    

    Find:

    if ((isPlayer _unit) && !(_charID in _friendlies)) then {
    

    Replace with:

    if ((isPlayer _unit) && !(_playerUID in _friendlies)) then {
    

    Find:

    "\z\addons\dayz_code\actions\player_tagFriendly.sqf"
    

    and replace it with your own path which point to your custom player_tagFriendly.sqf for me it looks like this:

    "Custom\player_tagFriendly.sqf"
    

    Done!

    •  Fn_sefactions.sqf

    Find (again the private section at the top):

    "_attached"
    

    and add this behind it

    ,"_playerUID","_characterID"
    

    Find:

    _isMan = _cursorTarget isKindOf "Man";
    

    and add directly above it:

    _playerUID = getPlayerUID player;
    

    Find:

    _ownerID = _cursorTarget getVariable ["CharacterID","0"];
    

    Replace with:

    _ownerID = _cursorTarget getVariable ["ownerPUID","0"];
    

    Directly under this add:

    _characterID = _cursorTarget getVariable ["CharacterID","0"];
    

    Find:

    //Allow player to delete objects
    

    and add above it:

    diag_log format["fn_actons: [PlayerUID: %1] [_ownerID: %2] [_isModularDoor: %3] [typeOfCursorTarget: %4]",_playerUID, _ownerID, _isModularDoor, _typeOfCursorTarget];
    diag_log format["[_isDestructable:%1 ] [_isWreck: %2 ] [_isRemovable: %3 ] [_isWreckBuilding: %4 ]",_isDestructable, _isWreck, _isRemovable, _isWreckBuilding];
    

    Find 2 times:

    (dayz_characterID == _ownerID))
    

    and replace it with:

    (_playerUID == _ownerID))
    

    Find:

    if(!_isMan && _ownerID != "0" && !(_cursorTarget isKindOf "Bicycle")) then {
    

    and replace it with:

    if(!_isMan && _characterID != "0" && !(_cursorTarget isKindOf "Bicycle")) then {
    

    Find 2x times:

    "\z\addons\dayz_code\actions\remove.sqf"
    

    and replace it with your own path pointing to your custom remove.sqf for me it looks like this:

    "Custom\remove.sqf"
    

    Find:

    _hasKey = _ownerID in _temp_keys;
    _oldOwner = (_ownerID == dayz_playerUID);
    

    Replace with:

     

    _hasKey = _characterID in _temp_keys;
    _oldOwner = (_characterID == dayz_playerUID);
    

    Find:

    _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _ownerID))], 2, true, true, "", ""];
    

    Replace with:

    _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _characterID))], 2, true, true, "", ""];
    

    Find:

    if (_ownerID == dayz_characterID) then {
    

    Replace with:

    if (_ownerID == _playerUID) then {
    

    Find:

    if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
    

    Replace with:

    if(_characterID == dayz_combination || _ownerID == _playerUID) then {
    

    Find:

    if(_ownerID != dayz_combination && _ownerID != dayz_playerUID) then {
    

    Replace with:

    if(_characterID != dayz_combination && _ownerID != _playerUID) then {
    

    Find:

    if(_typeOfCursorTarget in DZE_UnLockedStorage && _ownerID != "0" &&
    

    Replace with:

    if(_typeOfCursorTarget in DZE_UnLockedStorage && _characterID != "0" &&
    

    Find:

    if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
    

    Replace with:

     

    if(_characterID == dayz_combination || _ownerID == dayz_playerUID) then {
    

    Find:

    if (s_player_packvault < 0 && (_ownerID == dayz_combination || _ownerID == dayz_playerUID))
    

    Replace with:

    if (s_player_packvault < 0 && (_characterID == dayz_combination || _ownerID == dayz_playerUID))
    

    Find:

    "\z\addons\dayz_code\actions\player_upgrade.sqf"
    

    And replace it with your path pointing to player_upgrade:sqf for me it looks like this:

    "Custom\player_upgrade.sqf"
    

    Find:

    } else {
    		player removeAction s_player_upgrade_build;
    		s_player_upgrade_build = -1;
    	};
    

    and add directly under this:

    	diag_log text "============================================";
    	
    	diag_log format["fn_actons: [PlayerUID: %1] [_ownerID: %2] [DZE_Lock_Door: %3] [_characterID: %4] [typeOfCursorTarget: %5]",_playerUID, _ownerID, DZE_Lock_Door, _characterID, _typeOfCursorTarget];
    	diag_log format["[s_player_downgrade_build:%1 ] [s_player_lastTarget: %2 ] [_isRemovable: %3 ] [_isWreckBuilding: %4 ]",s_player_downgrade_build, s_player_lastTarget, _isRemovable, _isWreckBuilding];
    	
    

    FInd:

    && (DZE_Lock_Door == _ownerID)) then {
    

    Replace with:

    && (DZE_Lock_Door == _characterID)) then {
    

    Find:

    "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf"
    

    Replace it with your own path pointing to your custom player_buildingDowngrade.sqf for me it looks like this:

    "Custom\player_buildingDowngrade.sqf"
    

    Find:

    if(_isTent && _ownerID == dayz_characterID) then {
    

    Replace with:

    if(_isTent && _ownerID == _playerUID) then {
    

    Find:

    if (_isDog && _isAlive && (_hasRawMeat) && _ownerID == "0" &&
    

    Replace with:

    if (_isDog && _isAlive && (_hasRawMeat) && _characterID == "0" &&
    

    Find:

    if (_isDog && _ownerID == dayz_characterID && _isAlive) then {
    

    Replace with:

    if (_isDog && _characterID == dayz_characterID && _isAlive) then {
    

    Find:

    _ownerID = "0";
    

    Replace with:

    _characterID = "0";
    

    Find:

    if (!isNull cursorTarget) then { _ownerID = cursorTarget getVariable ["CharacterID","0"]; };
    

    Replace with:

    if (!isNull cursorTarget) then { _characterID = cursorTarget getVariable ["CharacterID","0"]; };
    

    Find:

    if (_canDo && !_inVehicle && alive _dog && _ownerID != dayz_characterID) then {
    

    Replace with:

    if (_canDo && !_inVehicle && alive _dog && _characterID != dayz_characterID) then {
    

    Wow we are done with the Fn_selfactions, this file alone take 1 hour for me :)

    •  player_packtent.sqf

    Lets start with player_packTent.sqf

     

    Add at the top the private variables:

    "_playerUID"
    

    Find:

    _ownerID = _obj getVariable["CharacterID","0"];
    

    Replace with:

    _ownerID = _obj getVariable["ownerPUID","0"];
    

    Find:

    _objectUID	= _obj getVariable["ObjectUID","0"];
    

    and add directly under it:

     

    _playerUID = getPlayerUID player;
    

    Find:

    if(_ownerID != dayz_characterID)
    

    Replace with:

    if(_ownerID != _playerUID)
    

    That was fast we are done with playerpacktent.

    • player_unlockvault.sqf

    add to the private variables at the top:

    ,"_characterID"
    

    Find:

    _ownerID = _obj getVariable["CharacterID","0"];
    

    replace with:

    _characterID = _obj getVariable["CharacterID","0"];
    _ownerID = _obj getVariable["ownerPUID","0"];;

    Find:

    if ((_ownerID == dayz_combination) || (_ownerID == dayz_playerUID)) then {
    

    replace with:

     

    if ((_characterID == dayz_combination) || (_ownerID == dayz_playerUID)) then {

    Find:

    _holder setVariable ["OEMPos", _pos, true];
    

    add directly under it:

    _holder setVariable ["ownerPUID", _ownerID , true];
    

    Find:

     

    _holder setVariable["CharacterID",_ownerID,true];

    Replace with:

    _holder setVariable["CharacterID",_characterID,true];

    Done.

    • remove.sqf

    Add to the private variables at the top:

     

    ,"_playerUID"
    

    Find:

    _objOwnerID = _obj getVariable["CharacterID","0"];
    

    replace with:

    _objOwnerID = _obj getVariable["ownerPUID","0"];
    

    and add directly above it:

     

    _playerUID = getPlayerUID _activatingPlayer;
    

    Find:

    _isOwnerOfObj = (_objOwnerID == dayz_characterID);
    

    Replace with:

    _isOwnerOfObj = (_objOwnerID == _playerUID);
    

    Find:

    _ownerID = _nearestPole getVariable["CharacterID","0"];
    

    Replace with:

    _ownerID = _nearestPole getVariable["ownerPUID","0"];
    

    Find:

    if(dayz_characterID != _ownerID) then {
    

    replace with:

    if(_playerUID != _ownerID) then {
    

    Done.

    • player_updateGui.sqf

    Find:

    "_charID","_rcharID"
    

    Replace with:

    "_playerUID","_rplayerUID"
    

    Find:

    _charID = player getVariable ["CharacterID", "0"];
    

    replace with:

    _playerUID = getPlayerUID player;
    

    Find:

    _rcharID = _humanityTarget getVariable ["CharacterID", "0"];
    

    replace with:

    _rplayerUID = getPlayerUID _humanityTarget;
    

    Find:

    if ((_rcharID in _friendlies) && (_charID in _rfriendlies)) then {
    

    Replace with:

    if ((_rplayerUID in _friendlies) && (_playerUID in _rfriendlies)) then {
    

    Find:

    if !(_charID in _rfriendlyTo) then {
    

    replace with:

    if !(_playerUID in _rfriendlyTo) then {
    

    Find:

    _rfriendlyTo set [count _rfriendlyTo, _charID];
    

    replace with:

    _rfriendlyTo set [count _rfriendlyTo, _playerUID];
    

    Done.

    • tent_pitch.sqf

    Add to the private variables at the top:

    ,"_playerUID"
    

    Find:

    _isOk = [(vehicle player),_building] call fnc_isInsideBuilding;
    

    and add directly under it:

    _playerUID = getPlayerUID player;
    

    Find:

    _object setVariable ["CharacterID",dayz_characterID,true];
    

    and add directly under it:

    _object setVariable ["ownerPUID",_playerUID,true];
    

    FInd:

    PVDZE_obj_Publish = [dayz_characterID,_object,[_dir,_location],_classname];
    

    replace with:

    PVDZE_obj_Publish = [dayz_characterID,_object,[_dir,_location, _playerUID],_classname];
    

    Done.

    • vault_pitch.sqf

    add at to the private variables at the top

    ,"_playerUID"
    

    Find:

    _location = player modeltoworld [_offset_x,_offset_y,_offset_z];
    

    and add directly under it:

    _playerUID = getPlayerUID player;
    

    Find:

     

    _tent setVariable ["CharacterID",_combination,true];
    

    and add directly under it:

    _object setVariable ["ownerPUID",_playerUID,true];
    

    Find:

    PVDZE_obj_Publish = [_combination,_tent,[_dir,_location],"VaultStorageLocked"];
    

    replace with:

    PVDZE_obj_Publish = [_combination,_tent,[_dir,_location, _playerUID],"VaultStorageLocked"];
    

    Done.

    • player_build.sqf

    add to the private variables at the top:

    ,"_ownerPUID", "_playerUID"
    

    Find:

     

    _inVehicle = (_vehicle != player);
    

    and add under it:

    _playerUID = getPlayerUID player;
    

    Find:

    _ownerID = _nearestPole getVariable ["CharacterID","0"];
    

    replace with:

    _ownerID = _nearestPole getVariable ["ownerPUID","0"];
    

    Find:

    // diag_log format["DEBUG BUILDING: %1 = %2", dayz_characterID, _ownerID];
    

    and replace it if you want to enable the debug,

    diag_log format["Player_build start: [PlayerUID = %1]  [OwnerID = %2]", _playerUID, _ownerID];
    

    Find:

    if(dayz_characterID == _ownerID) then {  //Keep ownership
    

    replace with:

     

    if(_playerUID == _ownerID) then {  //Keep ownership
    

    Find:

    // owner can build anything within his plot except other plots
    

    and if you want to enable the debug add directly under it:

    diag_log text "Player is owner";
    

    Find:

    _tmpbuilt setVariable ["CharacterID",dayz_characterID,true]; 

    and add directly under it:

    _tmpbuilt setVariable ["ownerPUID",_playerUID,true];
    

    Find:

     

    _tmpbuilt setVariable ["CharacterID",_combination,true];
    

    and add directly under it:

     

    _tmpbuilt setVariable ["ownerPUID",_playerUID,true];
    

    Find:

     

    PVDZE_obj_Publish = [_combination,_tmpbuilt,[_dir,_location],_classname];
    

    Replace with:

    PVDZE_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,_playerUID],_classname];
    

    Find:

     

    PVDZE_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location],_classname];
    

    Replace with:

    PVDZE_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,_playerUID],_classname];
    

    Done.

     

    • player_buildingDowngrade.sqf

    add to the private variables at the top:

    ,"_playerUID"
    

    Find:

     

    _needText = localize "str_epoch_player_246";
    

    and add directly under it:

    _playerUID = getPlayerUID player;
    

    Find:

     

    _ownerID = _nearestPole getVariable["CharacterID","0"];
    

    replace with:

    _ownerID = _nearestPole getVariable["ownerPUID","0"];
    

    Find:

     

    if(dayz_characterID == _ownerID) then {
    

    replace with:

     

    if(_playerUID == _ownerID) then {
    

    Find:

    _objectCharacterID 	= _obj getVariable ["CharacterID","0"];
    

    and add directly under it:

    _ownerID = _obj getVariable["ownerPUID","0"];
    

    Find:

    // Set location
    _object setPosATL _location;
    

    And add under it:

    		// Set Owner.
    		_object setVariable ["ownerPUID",_ownerID,true];
    		
    		diag_log format["Player_buildingdowngrade: [newclassname: %1] [_ownerID: %2] [_objectCharacterID: %2]",_newclassname, _ownerID, _objectCharacterID];
    
    

    Find:

    PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location],_classname,_obj,player];
    

    replace with:

    PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_ownerID],_classname,_obj,player];
    

    Done.

    • player_tagfriendly.sqf

    Find:

    _callerID = _caller getVariable ["CharacterID", "0"];
    

    replace with:

    _callerID = getPlayerUID _caller;
    

    Find:

    _targetID = _target getVariable ["CharacterID", "0"];
    

    Replace with:

    _targetID = getPlayerUID _target;
    

    add above this 2 entries:

    diag_log format["[_target: $1] [_caller: %2]", _target,_caller];
    

    add below this 2 entries:

    diag_log format["[_targetID: $1] [_callerID: %2]", _targetID,_callerID];
    

    Done.

    • player_upgrade.sqf

    Find:

    _ownerID = _nearestPole getVariable["CharacterID","0"];
    

    Replace with:

    _ownerID = _nearestPole getVariable["ownerPUID","0"];
    

    add directly under it:

    _playerUID = getPlayerUID player;
    

    Find:

    if(dayz_characterID == _ownerID) then {
    

    replace with:

    if(_playerUID == _ownerID) then {
    

    Find:

    _objectCharacterID 	= _obj getVariable ["CharacterID","0"];
    

    add under it:

    _ownerID = _obj getVariable["ownerPUID","0"];
    

    Find:

    			// Set location
    			_object setPosATL _location;
    

    Add under it:

    			// Set Owner.
    			_object setVariable ["ownerPUID",_ownerID,true];
    			
    

    Find:

    PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location],_classname,_obj,player];
    

    Replace with:

    PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location, _ownerID],_classname,_obj,player];
    

    Done.

    • Server_monitor.sqf

    open it and find:

    		if (!_wsDone) then {
    			if (count _worldspace >= 1) then { _dir = _worldspace select 0; };
    			_pos = [getMarkerPos "center",0,4000,10,0,2000,0] call BIS_fnc_findSafePos;
    			if (count _pos < 3) then { _pos = [_pos select 0,_pos select 1,0]; };
    			diag_log ("MOVED OBJ: " + str(_idKey) + " of class " + _type + " to pos: " + str(_pos));
    		};
    

    directly under it add:

     

    		// Realign characterID to OwnerPUID - need to force save though.
    		
    		if (count _worldspace < 3) then
    		{
    			_worldspace set [count _worldspace, "0"];
    		};		
    
    		_ownerPUID = _worldspace select 2;
    		
    		// diag_log format["Server_monitor: [ObjectID = %1]  [ClassID = %2] [_ownerPUID = %3]", _idKey, _type, _ownerPUID];
    		
    

    Find:

    _object setVariable ["ObjectID", _idKey, true];
    
    

    Directly under it add:

     

    _object setVariable ["OwnerPUID", _ownerPUID, true];
    

    Done.

     

    Now go to your init.sqf

    and find:

    _serverMonitor = 	[] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
    

    and replace it with your custom path pointing to your custom folder in my case it looks like this:

     

    _serverMonitor = 	[] execVM "custom\server_monitor.sqf";
    

    For me everything is working, i dont test the script before, i doed exact the same like above and its working for me with vanilla epoch and with my normal MPmission where i have about 22 custom files from the dayz_code.pbo.

    #Edit: fixxed some synatx errors in my instruction

     

    work manual to version v2.34 ?

  3. y used epoch (no owerpoch)?
    for only epoch need in file mission.sqm
    delete

    	"gms_k98",
    		"RH_m14",
    		"FHQ_Remington",
    		"FHQ_Remington_ammo",
    		"FHQ_Remington_msr",
    		"FHQ_Remington_xm2010",
    		"FHQ_Remington_acr",
    		"FHQ_Remington_rsass",
    		"VILAS_WWP",
    		"VILAS_RW_Forces",
    		"VILAS_WWP_CO",
    		"VILAS_RW_Forces_CO",
    		"ddopp_taserpack",
    		"smk_anims_lite",
    		"MicroAirVehicles",
    		"oz_is_objects",
    		"monaro",
    		"gsc_units_stalker_patch",
    		"american_law_enforcement",
    		"CYBP_Camels_Config",
    		"nissan_350z",
    		"ussr_cheytac",
    		"bb_mercenary",
    		"goosuksf",
    		"frb"
    

    repack pbo and dance

  4. Hi Again, So i have made the mod and yes I am now not getting - values however I am seeing the following.. this is the hive log and server log

    2014-10-28 17:25:04 HiveExt: [Information] Method: 201 Params: 16476:[115,[8207.01,6716.45,0.276]]:[[ItemMap,ItemCompass,ItemFlashlight,ItemToolbox,Pecheneg_DZ,MakarovSD,ItemKeyRed588,ItemKeyRed102,ItemRadio,NVGoggles,ItemKnife,ItemGPS,ItemEtool,ItemCrowbar,ItemMatchbox_DZE,Binocular],[ItemWaterbottle,FoodPistachio,ItemWaterbottleUnfilled,ItemPainkiller,ItemPainkiller,ItemMorphine,ItemBloodbag,ItemBloodbag,[100Rnd_762x54_PK,21],[100Rnd_762x54_PK,92],ItemBandage,ItemBandage,ItemBandage,8Rnd_9x18_MakarovSD,8Rnd_9x18_MakarovSD,8Rnd_9x18_MakarovSD,8Rnd_9x18_MakarovSD,ItemBandage]]:[DZ_LargeGunBag_EP1,[[M24,ItemToolbox,M249_EP1_DZ],[1,1,1]],[[100Rnd_556x45_M249,ItemSilverBar],[1,1]]]:[false,false,false,false,false,false,false,12000,[],[0,0],0,[232.15,254]]:false:false:0:0:135:0:[Pecheneg_DZ,amovpercmstpsraswrfldnon_gear,41,[]]:0:0::0:any:
    2014-10-28 17:25:04 HiveExt: [Error] Error executing |CHILD:201:16476:[115,[8207.01,6716.45,0.276031]]:[["ItemMap","ItemCompass","ItemFlashlight","ItemToolbox","Pecheneg_DZ","MakarovSD","ItemKeyRed588","ItemKeyRed102","ItemRadio","NVGoggles","ItemKnife","ItemGPS","ItemEtool","ItemCrowbar","ItemMatchbox_DZE","Binocular"],["ItemWaterbottle","FoodPistachio","ItemWaterbottleUnfilled","ItemPainkiller","ItemPainkiller","ItemMorphine","ItemBloodbag","ItemBloodbag",["100Rnd_762x54_PK",21],["100Rnd_762x54_PK",92],"ItemBandage","ItemBandage","ItemBandage","8Rnd_9x18_MakarovSD","8Rnd_9x18_MakarovSD","8Rnd_9x18_MakarovSD","8Rnd_9x18_MakarovSD","ItemBandage"]]:["DZ_LargeGunBag_EP1",[["M24","ItemToolbox","M249_EP1_DZ"],[1,1,1]],[["100Rnd_556x45_M249","ItemSilverBar"],[1,1]]]:[false,false,false,false,false,false,false,12000,[],[0,0],0,[232.15,254]]:false:false:0:0:135:0:["Pecheneg_DZ","amovpercmstpsraswrfldnon_gear",41,[]]:0:0::0:any:|
    2014-10-28 17:25:05 HiveExt: [Information] Method: 201 Params: 16476:[38,[8206.85,6716.28,0.272]]:[]:[]:[false,false,false,false,false,false,false,12000,[],[0,0],0,[232.15,254]]:false:false:0:0:0:0:[Pecheneg_DZ,amovpknlmstpslowwrfldnon_amovpercmstpsraswrfldnon,41,[]]:0:0::0:any:
    2014-10-28 17:25:05 HiveExt: [Error] Error executing |CHILD:201:16476:[38,[8206.85,6716.28,0.27179]]:[]:[]:[false,false,false,false,false,false,false,12000,[],[0,0],0,[232.15,254]]:false:false:0:0:0:0:["Pecheneg_DZ","amovpknlmstpslowwrfldnon_amovpercmstpsraswrfldnon",41,[]]:0:0::0:any:|
    
    
    
    17:25:04 Error in expression <object getVariable[(_variable + "_CHK"),_vNew];
    _result = _vNew - _vOld;
    _object>
    17:25:04   Error position: <_vNew];
    _result = _vNew - _vOld;
    _object>
    17:25:04   Error Undefined variable in expression: _vnew
    17:25:04 File z\addons\dayz_server\init\server_functions.sqf, line 582
    17:25:04 Error in expression <_killsH,_killsB,_currentModel,_humanity,_cashMoneyStr];
    _key call server_hiveWri>
    17:25:04   Error position: <_cashMoneyStr];
    _key call server_hiveWri>
    17:25:04   Error Undefined variable in expression: _cashmoneystr
    17:25:04 File z\addons\dayz_server\compile\server_playerSync.sqf, line 176
    17:25:04 Error in expression < call server_getDiff2;
    
    _cashMoneyStr = _cashMoney call MDC_fnc_numberToString;
    >
    17:25:04   Error position: <_cashMoney call MDC_fnc_numberToString;
    >
    17:25:04   Error Undefined variable in expression: _cashmoney
    17:25:04 File z\addons\dayz_server\compile\server_playerSync.sqf, line 110
    17:25:05 Error in expression <object getVariable[(_variable + "_CHK"),_vNew];
    _result = _vNew - _vOld;
    _object>
    17:25:05   Error position: <_vNew];
    _result = _vNew - _vOld;
    _object>
    17:25:05   Error Undefined variable in expression: _vnew
    17:25:05 File z\addons\dayz_server\init\server_functions.sqf, line 582
    17:25:05 Error in expression <_killsH,_killsB,_currentModel,_humanity,_cashMoneyStr];
    _key call server_hiveWri>
    17:25:05   Error position: <_cashMoneyStr];
    _key call server_hiveWri>
    17:25:05   Error Undefined variable in expression: _cashmoneystr
    17:25:05 File z\addons\dayz_server\compile\server_playerSync.sqf, line 176
    17:25:05 Error in expression < call server_getDiff2;
    
    _cashMoneyStr = _cashMoney call MDC_fnc_numberToString;
    >
    17:25:05   Error position: <_cashMoney call MDC_fnc_numberToString;
    >
    17:25:05   Error Undefined variable in expression: _cashmoney
    17:25:05 File z\addons\dayz_server\compile\server_playerSync.sqf, line 110
    17:25:16 Error in expression <object getVariable[(_variable + "_CHK"),_vNew];
    _result = _vNew - _vOld;
    _object>
    17:25:16   Error position: <_vNew];
    _result = _vNew - _vOld;
    _object>
    17:25:16   Error Undefined variable in expression: _vnew
    17:25:16 File z\addons\dayz_server\init\server_functions.sqf, line 582
    17:25:16 Error in expression <_killsH,_killsB,_currentModel,_humanity,_cashMoneyStr];
    _key call server_hiveWri>
    17:25:16   Error position: <_cashMoneyStr];
    _key call server_hiveWri>
    17:25:16   Error Undefined variable in expression: _cashmoneystr
    17:25:16 File z\addons\dayz_server\compile\server_playerSync.sqf, line 176
    17:25:16 Error in expression < call server_getDiff2;
    
    _cashMoneyStr = _cashMoney call MDC_fnc_numberToString;
    >
    17:25:16   Error position: <_cashMoney call MDC_fnc_numberToString;
    >
    17:25:16   Error Undefined variable in expression: _cashmoney
    17:25:16 File z\addons\dayz_server\compile\server_playerSync.sqf, line 110
    17:25:17 Error in expression <object getVariable[(_variable + "_CHK"),_vNew];
    _result = _vNew - _vOld;
    _object>
    17:25:17   Error position: <_vNew];
    _result = _vNew - _vOld;
    _object>
    17:25:17   Error Undefined variable in expression: _vnew
    17:25:17 File z\addons\dayz_server\init\server_functions.sqf, line 582
    17:25:17 Error in expression <_killsH,_killsB,_currentModel,_humanity,_cashMoneyStr];
    _key call server_hiveWri>
    17:25:17   Error position: <_cashMoneyStr];
    _key call server_hiveWri>
    17:25:17   Error Undefined variable in expression: _cashmoneystr
    17:25:17 File z\addons\dayz_server\compile\server_playerSync.sqf, line 176
    17:25:17 Error in expression < call server_getDiff2;
    
    _cashMoneyStr = _cashMoney call MDC_fnc_numberToString;
    >
    17:25:17   Error position: <_cashMoney call MDC_fnc_numberToString;
    >
    17:25:17   Error Undefined variable in expression: _cashmoney
    17:25:17 File z\addons\dayz_server\compile\server_playerSync.sqf, line 110
    

    y replace all DLLs files?
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