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5nine

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Posts posted by 5nine

  1. hi can you say me how i can make self the waypoints for the taxi  i want add more towns and i want add to chernarus to!

     

     

     

    thx for help!

     

    Look inside the serverside pbo (NibbleGaming_Taxis.pbo), there are 3 config files called Cab*_init.sqf, inside you will find this:

     

    _namecab = "nr1"; //needs to be either "nr1", "nr2", "nr3" for now..
    _spawnpos = [13178.8, 14481.4, 0]; //where cab spawns
    _unitpos = [13180.7, 14583.3,0]; //where driver spawns, (should be close to cab spawn)
    _FirstWP = [13295, 14563.6,0]; //just outside trader, where cab waits for players
    _dir = 53.2263; //direction of spawned cab
    
    
    //set destination waypoint positions of cab1
    _WP1  = [16169.4, 17369.6,0]; //Telos
    _name1  = "telos";
    _WP2  = [14015.4, 18573.3,0]; //athira
    _name2  = "athira";
    _WP3  = [9426.66, 15908.9,0]; //agios
    _name3  = "agios";
    _WP4 = [11012, 13483.2,0]; //Poliakko
    _name4  = "Poliakko";

    as you can see I have commented what is what. Just insert your new positions, repack the pbo and you should be good to go. Be careful though and test each spawnposition before you go live. I do have one condition though if you intend to change coordinates to chernarus and that is that you share your positions here so others can use them as well =)

  2. Helpful thread! restarting the server just to realize you forgot a }; is a pain in the a.. 

     

    i use some simple batch commands like 

    IF EXIST "D:\A3epoch\GoliveMission\epoch.Altis" (
    Robocopy D:\A3epoch\GoliveMission\epoch.Altis D:\A3epoch\MPMissions\epoch.Altis /MIR
    )

    which checks if i have a epoch.Altis folder in my "GoLiveMission" folder, it then copies and overwrites that to my mission folder. You can do the same with your addons folder. 

     

    I then execute this in a bat which runs if i restart the server. 

     

  3. I am not currently logged in as infistar admin as we don't have infistar yet :( new server, havent invested in that yet

     

    Its not something you HAVE to invest in either, I would wait some time, Im sure the epoch devs will open up the entire mod a bit more as soon as they leave alpha

  4. darkclaw, that looks about right, try it and report back please.

    You need 'nibblemenu =' because we want to remove the addaction once you click it, if you look inside adminhunt.sqf among the first things that happens is 'player removeAction nibblemenu;'

  5. fyi, If you want to use hatchback you need to change both in the pbo and in player_cab.sqf. However, I tried using hatchback, hb sport, trucks etc, and the vehicle the AI could handle best was the offroad. 

     

     

    edit: I didnt answer your question...

    The taxi should despawn when you get out of it. I know however that if you delete it using admintools it will be occupied forever, i need to add a check for that i guess. 

  6. I got mine to work but only "admins" can use it.

    Whenever a player goes in to the area the Script activates and player gets Autoban by Epoch AH. isnt there a way to add this script to Whitelist on AHconfig ?

     

    Hence why i said in the first post that it wont work with epoch ah. I dont think whitelisting would help, but you are welcome to try it. 

  7. And btw, after adding this taxi script, my other menus in the scroll menu are no longer working when leaving spawn areas where call cab is allowed. My Event Menu to call airdrops shows and works as intended when im in range to Call Cab, but as soon as i leave the zone to call cab my Event Menu dissapears with the Call Cab. Anyone know why thats happening? Its like they both are synced now and only work when in call cab zone.

     

    hard to say without knowing how your event menu works. But there is nothing in the taxiscript that should remove your addaction. However, addactions are removed by epoch, if you attach it to a player. 

  8. nope, you should put !="\"cab1\"" !="\"cab2\"" !="\"cab3\"" on line 1, so it reads:

     

    5 "" !="\"cab1\"" !="\"cab2\"" !="\"cab3\"" !="EPOCH_(UP|SAVE|PAINT|MAINT)BUILD" !="EPOCH_(say3D|switchMove|storeCrypto|TEMPOBJ|packJack)_PVS" !="EPOCH_(load|revive|dead|push)Player_PVS" .............

  9. I needed add following to scripts.txt BE filters.

    7 removeAllWeapons !"this"
    7 removeAllItems !"this"
    7 removeBackpack !"this"
    
    
    
    7 createGroup !"_AIGroup = createGroup RESISTANCE;"
    
    
    
    
    
    
    7 deleteMarker !="_markeradmin"
    7 setMarker "_markeradmin"
    

    publicvariable.txt

    5 !="NibbleHint"
    

    And i stucked in remoteexec.log with this:

     

    07.03.2015 10:05:19: xx - #0 "removeUniform this;

                            removeHeadgear this;

                            removeBackpack this;

                            removeallitems this;

                            removeAllWeapons this;

                            this forceAddUniform 'U_NikosAgedBody';

                            this addVest 'V_Press_F';

                            this addHeadgear 'H_Hat_grey';

                            this addMagazines ['11Rnd_45ACP_Mag', 3];

                            this addWeapon 'hgun_Pistol_heavy_01_F';

                            this addHandgunItem 'optic_MRD';

                            this addMagazines ['1Rnd_HE_Grenade_shell', 2];

                            this enableAI 'TARGET';

                            this enableAI 'AUTOTARGET';

                            this enableAI 'MOVE';

                            this enableAI 'ANIM';

                            this enableAI 'FSM';

                            this call EPOCH_server_savePlayer;

                            EPOCH_TEMPOBJ_PVS = this;

                            publicVariableServer 'EPOCH_TEMPOBJ_PVS';

                             Machinegunner = this; this addWeapon 'LMG_Zafir_F'; this addMagazines ['150Rnd_762x51_Box_Tracer',3]; this addPrimaryWeaponItem 'optic_Arco'; this selectWeapon 'LMG_Zafir_F';"

     were you logged in as infi admin at that moment?

     

    I might have to do a serverside function for spawning the AI..

  10. put this in your publicvariableval.txt on line 1:

     !"callcab" 

    btw, your "publick.txt" is formatted incorrectly (I assume by "publick.txt" you mean publicvariable.txt?)

     

    remove call" from  5 "" call" !"callcab"

     

    also, read this topic about be filters. that should be common knowledge for server owners. 

  11. I been trying to get this script working and I can see the "Call Taxi" but no truck showing up after the update you did, could you help?

     

    make sure you put the NibbleGaming_Taxis.pbo inside your @epochhive\addons\ folder. Also make sure you added everything to your mission folder correctly, (using correct foldernames etc.)

     

    otherwise, post both client and server rpt logs. For that, please use either spoiler, or better yet, pastebin.com

  12. What is it?
    - An admin controlled mission. Admins can, whenever they like, start an Admin Hunt which puts a marker on the admin and tells other player about it using a hint similar to #SEM announcements. If the Admin feels threatened he can call for reinforcements which spawns 3 AI's which will then follow him around.

    What is currently included/what are the features?

    - Called by any admin specified in the admin list
    - Gives players a marker on the map named "Adminhunt: (admin name)"

    - Admins can call for reinforcements which spawns in 3 AI helpers. 

    - Can, at any time, be stopped by the admin who started it.

    - Gives players different hints depending on mission status ("started", "called for reinforcements", "stopped" and "admin killed")

    - Supports multiple missions run in parallel (each admin can start their own mission)

     

    Why Re-release? What has changed?

    the old version was completely client side, which made it much harder to get it to work, with BE filter etc. In this version the AI's spawn serverside. This also includes a better function to get the scroll option to stay.

     

    Known Issues?

    None, but it is not tested on a server with high player count. 

     

    BE filters?

    Included in the Readme.

     

    Epoch Anti Hack?

    This has been tested and works with Epoch AH. 

     

    Install instructions: 

    https://github.com/5nine/NibbleGaming_AdminHunt

     

     

    Still dont get what this is?

    (sry about the lag/choppy video, I had my recording settings too high)

     

    Support or questions?

    Post a reply in this topic. please don't PM me. 

     

    Credits:

    BetterDeadThanZed: for coming up with this great Idea!

    KiloSwiss: for creating #SEM. where i got some ideas for AI functions and hints. 

    rems_be: for having a different solution

    The Entire NibbleGaming community: for help with testing, testing and testing. They also helped me alot with testing....

  13. Hi Dude

     

    the Script is very funny Our Player like it ;-)

     

    Thx a lot if you whant look on Our Server.

     

    One Question can we push the Skill from the Cabdriver and his Friends ?

     

    Mfg Burschy

     

    I guess you can, have a look inside the pbo under \NibbleGaming_Taxis\compile\spawn_AI.sqf 

    That is the part which happens when driver goes mad and spawns his friends. change it to include SetSkill maybe?

     

    like:

    //spawn_AI.sqf | NibbleGaming Taxis v.1 | by Fivenine
     
    _cabdriver = _this select 0;
     
    _combatgrp = createGroup RESISTANCE;
    _combatgrp setCombatMode "RED";
    _combatgrp setBehaviour "COMBAT";
    [_cabDriver] joinSilent _combatgrp;
    _combatgrp selectLeader _cabdriver;
    _cabDriver enableAI "TARGET";
    _cabDriver enableAI "AUTOTARGET";
    _cabDriver enableAI "MOVE";
    _cabDriver enableAI "ANIM";
    _cabDriver enableAI "FSM";
    _cabDriver setCombatMode "RED";
    _cabDriver setBehaviour "COMBAT";
    _cabDriver addVest "V_Press_F";
    _cabDriver addMagazines ["11Rnd_45ACP_Mag", 3];
    _cabDriver addWeapon "hgun_Pistol_heavy_01_F";
    _cabDriver addHandgunItem "optic_MRD";
    _cabDriver allowDammage true;
    _cabDriver setSkill 1;
    _cabDriver addEventHandler ["HandleDamage", {true}];
     
    unassignVehicle _cabDriver;
    _posdriver = getpos _cabDriver;
     
    fnc_backupunit = {
    (_this select 0) enableAI "TARGET";
    (_this select 0) enableAI "AUTOTARGET";
    (_this select 0) enableAI "MOVE";
    (_this select 0) enableAI "ANIM";
    (_this select 0) enableAI "FSM";
    (_this select 0) allowDammage true;
    (_this select 0) setSkill 1;
    removeUniform (_this select 0);
    removeHeadgear (_this select 0);
    removeBackpack (_this select 0);
    removeallitems (_this select 0);
    removeAllWeapons (_this select 0);
    (_this select 0) forceAddUniform "U_NikosAgedBody";
    (_this select 0) addVest "V_Press_F";
    (_this select 0) addHeadgear "H_Hat_grey";
    (_this select 0) addMagazines ["11Rnd_45ACP_Mag", 3];
    (_this select 0) addWeapon "hgun_Pistol_heavy_01_F";
    (_this select 0) addHandgunItem "optic_MRD";
    };
     
    _backupunit1 = _combatgrp createUnit ["I_Soldier_EPOCH", _posdriver, [], 200, "FORM"];
    [_backupunit1] call fnc_backupunit;
    _backupunit1 addWeapon "arifle_MX_GL_Black_F"; 
    _backupunit1 addMagazines ["30Rnd_65x39_caseless_mag_Tracer",3]; 
    _backupunit1 addPrimaryWeaponItem "acc_pointer_IR"; 
    _backupunit1 selectWeapon "arifle_MX_GL_Black_F";
     
    _backupunit2 = _combatgrp createUnit ["I_Soldier_EPOCH", _posdriver, [], 200, "FORM"];
    [_backupunit2] call fnc_backupunit;
     
    _backupunit2 addWeapon "M14_EPOCH"; 
    _backupunit2 addMagazines ["20Rnd_762x51_Mag",3]; 
    _backupunit2 addPrimaryWeaponItem "optic_DMS"; 
    _backupunit2 selectWeapon "M14_EPOCH";

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