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Posts posted by 5nine
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Helpful thread! restarting the server just to realize you forgot a }; is a pain in the a..
i use some simple batch commands like
IF EXIST "D:\A3epoch\GoliveMission\epoch.Altis" ( Robocopy D:\A3epoch\GoliveMission\epoch.Altis D:\A3epoch\MPMissions\epoch.Altis /MIR )
which checks if i have a epoch.Altis folder in my "GoLiveMission" folder, it then copies and overwrites that to my mission folder. You can do the same with your addons folder.
I then execute this in a bat which runs if i restart the server.
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I am not currently logged in as infistar admin as we don't have infistar yet :( new server, havent invested in that yet
Its not something you HAVE to invest in either, I would wait some time, Im sure the epoch devs will open up the entire mod a bit more as soon as they leave alpha
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darkclaw, that looks about right, try it and report back please.
You need 'nibblemenu =' because we want to remove the addaction once you click it, if you look inside adminhunt.sqf among the first things that happens is 'player removeAction nibblemenu;'
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fyi, If you want to use hatchback you need to change both in the pbo and in player_cab.sqf. However, I tried using hatchback, hb sport, trucks etc, and the vehicle the AI could handle best was the offroad.
edit: I didnt answer your question...
The taxi should despawn when you get out of it. I know however that if you delete it using admintools it will be occupied forever, i need to add a check for that i guess.
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I got mine to work but only "admins" can use it.
Whenever a player goes in to the area the Script activates and player gets Autoban by Epoch AH. isnt there a way to add this script to Whitelist on AHconfig ?
Hence why i said in the first post that it wont work with epoch ah. I dont think whitelisting would help, but you are welcome to try it.
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And btw, after adding this taxi script, my other menus in the scroll menu are no longer working when leaving spawn areas where call cab is allowed. My Event Menu to call airdrops shows and works as intended when im in range to Call Cab, but as soon as i leave the zone to call cab my Event Menu dissapears with the Call Cab. Anyone know why thats happening? Its like they both are synced now and only work when in call cab zone.
hard to say without knowing how your event menu works. But there is nothing in the taxiscript that should remove your addaction. However, addactions are removed by epoch, if you attach it to a player.
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Moody, change the filter to 1 instead of 5 or 7 to get it to log and not kick. Then try running the script.
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yep, the addaction on players in Epoch is a bit unreliable.
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from what i remember you cant change some of the be filters if you use epoch AH, like publicvariable.txt. It always changed back to stock when you restarted the server.
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nope, you should put !="\"cab1\"" !="\"cab2\"" !="\"cab3\"" on line 1, so it reads:
5 "" !="\"cab1\"" !="\"cab2\"" !="\"cab3\"" !="EPOCH_(UP|SAVE|PAINT|MAINT)BUILD" !="EPOCH_(say3D|switchMove|storeCrypto|TEMPOBJ|packJack)_PVS" !="EPOCH_(load|revive|dead|push)Player_PVS" .............
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change the 5 to 1 for now, ill double check the filters later
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Silenthog, remove one }; above "class sensors" and add one }; above "class intro"
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I needed add following to scripts.txt BE filters.
7 removeAllWeapons !"this" 7 removeAllItems !"this" 7 removeBackpack !"this" 7 createGroup !"_AIGroup = createGroup RESISTANCE;" 7 deleteMarker !="_markeradmin" 7 setMarker "_markeradmin"
publicvariable.txt
5 !="NibbleHint"
And i stucked in remoteexec.log with this:
07.03.2015 10:05:19: xx - #0 "removeUniform this;
removeHeadgear this;
removeBackpack this;
removeallitems this;
removeAllWeapons this;
this forceAddUniform 'U_NikosAgedBody';
this addVest 'V_Press_F';
this addHeadgear 'H_Hat_grey';
this addMagazines ['11Rnd_45ACP_Mag', 3];
this addWeapon 'hgun_Pistol_heavy_01_F';
this addHandgunItem 'optic_MRD';
this addMagazines ['1Rnd_HE_Grenade_shell', 2];
this enableAI 'TARGET';
this enableAI 'AUTOTARGET';
this enableAI 'MOVE';
this enableAI 'ANIM';
this enableAI 'FSM';
this call EPOCH_server_savePlayer;
EPOCH_TEMPOBJ_PVS = this;
publicVariableServer 'EPOCH_TEMPOBJ_PVS';
Machinegunner = this; this addWeapon 'LMG_Zafir_F'; this addMagazines ['150Rnd_762x51_Box_Tracer',3]; this addPrimaryWeaponItem 'optic_Arco'; this selectWeapon 'LMG_Zafir_F';"
were you logged in as infi admin at that moment?
I might have to do a serverside function for spawning the AI..
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Post your mission.sqm at pastebin.com and i eill have a look
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note: this is running completely clientside, so any errors that might occur will only show up in your client rpt log.
edit: This is no longer true, see first post
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in your publicvariable.txt add this to line 1:
!="\"cab1\"" !="\"cab2\"" !="\"cab3\""
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yeah, thats why i stated its not working with epoch AH
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did you add the changes to publicvariableval.txt as well?
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put this in your publicvariableval.txt on line 1:
!"callcab"
btw, your "publick.txt" is formatted incorrectly (I assume by "publick.txt" you mean publicvariable.txt?)
remove call" from 5 "" call" !"callcab"
also, read this topic about be filters. that should be common knowledge for server owners.
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I created a script based on this idea from betterdeadthanzed a while back and decided I should release it now, since my server is basically empty all the time.. Keep a look out in the AI mission thread, if my post gets approved.
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I been trying to get this script working and I can see the "Call Taxi" but no truck showing up after the update you did, could you help?
make sure you put the NibbleGaming_Taxis.pbo inside your @epochhive\addons\ folder. Also make sure you added everything to your mission folder correctly, (using correct foldernames etc.)
otherwise, post both client and server rpt logs. For that, please use either spoiler, or better yet, pastebin.com
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What is it?
- An admin controlled mission. Admins can, whenever they like, start an Admin Hunt which puts a marker on the admin and tells other player about it using a hint similar to #SEM announcements. If the Admin feels threatened he can call for reinforcements which spawns 3 AI's which will then follow him around.
What is currently included/what are the features?- Called by any admin specified in the admin list
- Gives players a marker on the map named "Adminhunt: (admin name)"- Admins can call for reinforcements which spawns in 3 AI helpers.
- Can, at any time, be stopped by the admin who started it.
- Gives players different hints depending on mission status ("started", "called for reinforcements", "stopped" and "admin killed")
- Supports multiple missions run in parallel (each admin can start their own mission)
Why Re-release? What has changed?
the old version was completely client side, which made it much harder to get it to work, with BE filter etc. In this version the AI's spawn serverside. This also includes a better function to get the scroll option to stay.
Known Issues?
None, but it is not tested on a server with high player count.
BE filters?
Included in the Readme.
Epoch Anti Hack?
This has been tested and works with Epoch AH.
Install instructions:
https://github.com/5nine/NibbleGaming_AdminHunt
Still dont get what this is?
(sry about the lag/choppy video, I had my recording settings too high)
Support or questions?
Post a reply in this topic. please don't PM me.
Credits:
BetterDeadThanZed: for coming up with this great Idea!
KiloSwiss: for creating #SEM. where i got some ideas for AI functions and hints.
rems_be: for having a different solution
The Entire NibbleGaming community: for help with testing, testing and testing. They also helped me alot with testing....
- celticwarrior06 and ShunOn
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Hi Dude
the Script is very funny Our Player like it ;-)
Thx a lot if you whant look on Our Server.
One Question can we push the Skill from the Cabdriver and his Friends ?
Mfg Burschy
I guess you can, have a look inside the pbo under \NibbleGaming_Taxis\compile\spawn_AI.sqf
That is the part which happens when driver goes mad and spawns his friends. change it to include SetSkill maybe?
like:
//spawn_AI.sqf | NibbleGaming Taxis v.1 | by Fivenine_cabdriver = _this select 0;_combatgrp = createGroup RESISTANCE;_combatgrp setCombatMode "RED";_combatgrp setBehaviour "COMBAT";[_cabDriver] joinSilent _combatgrp;_combatgrp selectLeader _cabdriver;_cabDriver enableAI "TARGET";_cabDriver enableAI "AUTOTARGET";_cabDriver enableAI "MOVE";_cabDriver enableAI "ANIM";_cabDriver enableAI "FSM";_cabDriver setCombatMode "RED";_cabDriver setBehaviour "COMBAT";_cabDriver addVest "V_Press_F";_cabDriver addMagazines ["11Rnd_45ACP_Mag", 3];_cabDriver addWeapon "hgun_Pistol_heavy_01_F";_cabDriver addHandgunItem "optic_MRD";_cabDriver allowDammage true;_cabDriver setSkill 1;_cabDriver addEventHandler ["HandleDamage", {true}];unassignVehicle _cabDriver;_posdriver = getpos _cabDriver;fnc_backupunit = {(_this select 0) enableAI "TARGET";(_this select 0) enableAI "AUTOTARGET";(_this select 0) enableAI "MOVE";(_this select 0) enableAI "ANIM";(_this select 0) enableAI "FSM";(_this select 0) allowDammage true;(_this select 0) setSkill 1;removeUniform (_this select 0);removeHeadgear (_this select 0);removeBackpack (_this select 0);removeallitems (_this select 0);removeAllWeapons (_this select 0);(_this select 0) forceAddUniform "U_NikosAgedBody";(_this select 0) addVest "V_Press_F";(_this select 0) addHeadgear "H_Hat_grey";(_this select 0) addMagazines ["11Rnd_45ACP_Mag", 3];(_this select 0) addWeapon "hgun_Pistol_heavy_01_F";(_this select 0) addHandgunItem "optic_MRD";};_backupunit1 = _combatgrp createUnit ["I_Soldier_EPOCH", _posdriver, [], 200, "FORM"];[_backupunit1] call fnc_backupunit;_backupunit1 addWeapon "arifle_MX_GL_Black_F";_backupunit1 addMagazines ["30Rnd_65x39_caseless_mag_Tracer",3];_backupunit1 addPrimaryWeaponItem "acc_pointer_IR";_backupunit1 selectWeapon "arifle_MX_GL_Black_F";_backupunit2 = _combatgrp createUnit ["I_Soldier_EPOCH", _posdriver, [], 200, "FORM"];[_backupunit2] call fnc_backupunit;_backupunit2 addWeapon "M14_EPOCH";_backupunit2 addMagazines ["20Rnd_762x51_Mag",3];_backupunit2 addPrimaryWeaponItem "optic_DMS";_backupunit2 selectWeapon "M14_EPOCH";
[Release] Taxi script v0.2
in Scripts
Posted
Look inside the serverside pbo (NibbleGaming_Taxis.pbo), there are 3 config files called Cab*_init.sqf, inside you will find this:
as you can see I have commented what is what. Just insert your new positions, repack the pbo and you should be good to go. Be careful though and test each spawnposition before you go live. I do have one condition though if you intend to change coordinates to chernarus and that is that you share your positions here so others can use them as well =)