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Tigah

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  1. Like
    Tigah reacted to vbawol in Discussion: Official Server Files Release Date!   
    We had a long day testing/fixing some major issues that popped up this morning and I think at this point we have sorted most of them. Server files release should be later today.
  2. Like
    Tigah reacted to vbawol in Epoch 0.2.5 Patch Changelog   
    [New] Custom single seater "Mosquito" Light helicopter. [New] Consumables can now give the player multiple attributes on use. [New] Honey can now be consumed and an empty jar is returned. [New] Empty Food cooler added. To be used with food crafting. [New] Metal Scraps added and can be found in many places as well as crafted into Salvage Metal. [New] 3 new Soda cans some with unique attributes. [New] Player Krypto account added. Accessed by pressing the Inventory key next to a phonebooth or an ATM. Larger the transaction the longer it takes. [New] Custom Weapons: AK47, M14, m249, m107, m4a3 ported from Arma 2. [New] Camo version of female wetsuit. [New] Female Ghillie Suits Tan, Light Green, Dark Green. [New] SteamAPI support added for future features and VAC ban check system. [New] In-game Admin Panel cleanup and features added: Spawn Menu, 3D ESP, Map ESP, Basic Admin levels. [Changed] Removed all "Take" and "Rearm" actions to prevent taking items from locked vehicles. A new take option will be added soon to allow item access underwater. [Changed] Sledge Hammer damage increased 2x. [Changed] Loot now spawns more readily. [Changed] Loot table tweaks to increase building materials. [Changed] setTimeMultiplier 4x enabled by default. Can be changed with timeMultiplier in epochconfig. [Changed] Shelf, tipi, and Frequency Jammer are now built using the physx build mode. [Changed] Combat Logging: Players now leave a Doppelganger behind for 60 seconds after disconnect. This can be changed or disabled in epochconfig.hpp server side. [Changed] Death trigger now spawns shark if player is killed at sea. [Changed] Added Override vars to epochconfig that control object expiry. vehicle, building, storage (7 days), players (30 days). [Changed] Vehicle slots limit now based directly on total of per vehicle counts in allowed vehicles list. [Changed] Reworked backend of NPC trader mechanism to be more accurate and optimized. [Changed] Land vehicles now spawn in cities near roads instead of anywhere on roads. [Changed] Many performance and security changes server side. [Changed] Vehicle save queue system for better performance. [Changed] Seasonal items like Meeps and Halloween masks removed from loot tables. [Fixed] UAV's are no longer static and now move like they are supposed to. [Fixed] Fully disabled thermal equipment for all vehicles. [Fixed] Geometry of walls changed to help reduce glitching. [Fixed] Disallow Holster and GetOver action near base walls, to reduce wall glitching. [Fixed] Global setdamage event with Communication towers. [info] Reworked server configs. InstanceID is now set in EpochServer.ini and the rest in epochconfig.hpp now found in @EpochHive folder. [Known Issues] Weapon attachments get wiped when player to player trading. (workaround for now take the items off the weapon first). [Known Issues] Moving a painted corrugated wall causes it to lose its color.
  3. Like
    Tigah got a reaction from FJack in What's the point of building when people can destroy your base with c4   
    First rule about an Alpha, don't get attached to your shit. This includes feeling hard done by because your base got broken into. Without this element, there would be bases all over the show and not good for any server nor the base building materials available on the loot table. Also remember, during the Alpha, the servers can be wiped at anytime.
     
    Bases definitely need to be penetrable and players need to be prepared and armed to defend their bases. This isn't over, there are plenty of changes and new features to come.
  4. Like
    Tigah got a reaction from Vanguard in What's the point of building when people can destroy your base with c4   
    First rule about an Alpha, don't get attached to your shit. This includes feeling hard done by because your base got broken into. Without this element, there would be bases all over the show and not good for any server nor the base building materials available on the loot table. Also remember, during the Alpha, the servers can be wiped at anytime.
     
    Bases definitely need to be penetrable and players need to be prepared and armed to defend their bases. This isn't over, there are plenty of changes and new features to come.
  5. Like
    Tigah got a reaction from Pasi in To the Devs - Please stay on the path you are currently on!   
    Of course you are entitled to your own opinion Schofie1d but I disagree with removing the Antagonists that are in Arma 3 Epoch. These Antagonists provide a unique and original experience to Epoch. Without them, you only have base building and PVP and Infantry AI. You say this is what people want and what they play Epoch for and assuming this is true, what statistics are you basing this on? I know a great deal of people, including myself that like the change from Zombies, we like base building and PVP as well BUT why not have a different side to the experience that makes you have to think about your movements, about your opponents movements and about the antagonists at your heals? For example, I was up in a Tower watching over an area where we had enemy trying to shoot us down. We had Sappers at the feet of the tower and instead of shooting them, we left them down there to 1. Alert us to enemy near by and 2. Keep enemy at bay and 3. Offer a distraction so we can move our teammates in behind them. With Infantry AI, you couldn't possibly use them in the same manner.
     
    Everyone has their own preference to how and what they enjoy out of Epoch. If you limit this experience to just PVP and base building and whatever antagonists "you" agree with, then things will get boring pretty damn quickly.
     
    The Devs didn't create this as being a super realistic mod. The story line has moved on from Zombies and most of what you knew Epoch to be before, has gone. Epoch is now moved into the future and evolved into including the supernatural. Maybe it does not appeal to you but it appeals a lot  of my clanmates, the people I know in the community and there are very few like yourself that has this kind of opinion.
     
    Realistically though, yourself and others who enjoy more PVP action, need to really accept the new Epoch for what it is NOW, not what you expected or wanted from past Epoch experiences. In other words, accept and move on or maybe this is not for you.                                                                                                                                                                                                                                                                                                                                                                                                                                    
  6. Like
    Tigah got a reaction from Sequisha in To the Devs - Please stay on the path you are currently on!   
    Of course you are entitled to your own opinion Schofie1d but I disagree with removing the Antagonists that are in Arma 3 Epoch. These Antagonists provide a unique and original experience to Epoch. Without them, you only have base building and PVP and Infantry AI. You say this is what people want and what they play Epoch for and assuming this is true, what statistics are you basing this on? I know a great deal of people, including myself that like the change from Zombies, we like base building and PVP as well BUT why not have a different side to the experience that makes you have to think about your movements, about your opponents movements and about the antagonists at your heals? For example, I was up in a Tower watching over an area where we had enemy trying to shoot us down. We had Sappers at the feet of the tower and instead of shooting them, we left them down there to 1. Alert us to enemy near by and 2. Keep enemy at bay and 3. Offer a distraction so we can move our teammates in behind them. With Infantry AI, you couldn't possibly use them in the same manner.
     
    Everyone has their own preference to how and what they enjoy out of Epoch. If you limit this experience to just PVP and base building and whatever antagonists "you" agree with, then things will get boring pretty damn quickly.
     
    The Devs didn't create this as being a super realistic mod. The story line has moved on from Zombies and most of what you knew Epoch to be before, has gone. Epoch is now moved into the future and evolved into including the supernatural. Maybe it does not appeal to you but it appeals a lot  of my clanmates, the people I know in the community and there are very few like yourself that has this kind of opinion.
     
    Realistically though, yourself and others who enjoy more PVP action, need to really accept the new Epoch for what it is NOW, not what you expected or wanted from past Epoch experiences. In other words, accept and move on or maybe this is not for you.                                                                                                                                                                                                                                                                                                                                                                                                                                    
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