wompitch
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Posts
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Reputation Activity
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wompitch got a reaction from T2OJAN in Dying for new content
STILL no locks, locked cars or safes. PLS! Would love some new content guys... whats the hold up?
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wompitch reacted to ApokalyptoRage in Crafting Guide by Rage
Fire Place
2 Chumps ---> Fire Place
Lumberpack
4 Chumps ----- > Lumber Pack
Wooden Stud Wall
4 Lumber Packs ---> Wooden Stud Wall
Wooden Floor
4 Lumber Packs ---> Wooden Floor
Wooden Stairs
4 Lumber Packs ----> Wooden Stairs
Tipi Kit
4 Scrap Pelt + 2 Lumber Packs ----> Tipi
Frequency Jammer
3 Salvage Metall (Large) ------> Frequency Jammer
Vehicle Repair Kit
1 Vehicle Repair Parts + 1 Salvage Metall (Large) ----> Vehicle Repair Kit
Cinder Block Wall
4 Cinder Blocks + 2 Bucket of Motar ----> Cinder Block Wall
Chainsaw Gas
1 Jerrycan + 1 2-Stroke-Engine-Oil
Foundation
4 Bucket of Motar -----> Foundation
Upgraded Stud Wall
Press Strg + i and klick Upgrade
You need Salvage Metall (Small) for upgraded Wall
it is not all
Make update every new building Patch
ApokalyptoRage :)
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wompitch reacted to vbawol in Epoch 0.2 Patch Changelog
[Changed] "T" key action moved to Inventory Button. Use your inventory key (Default "I") once to smash trash piles and again to open gear. [New] Two halloween masks Pumpkin head and Warewolf. [New] Fireplace model. [New] Custom Anti Hack Framework by Skaronator. [New] Replacement First Aid Kit double click on the item and use. Heals other players or your self. [New] Wooden Ramp/Roof base object can be crafted with 6 lumber packs. [New] Three new food items: Snooters and Meeps Candy and Walk N' Sons Soda. [New] Electric Motorcycle has been added. [New] Car Jack added and has a chance to be found in freshly spawned vehicles. [New] New lootable furniture "Shoebox" added. [New] Military variant of the bed now spawns in specific military buildings. [New] Unisex vest called "side pack". All fresh spawns start with this item. [New] Group request menu, Group requests can now be accessed via the "Requests" button in the inventory. [New] Player trading now started with the inventory key (Default "I") and accepted with the "T" key. [New] Use paint cans to paint corrugated walls and use paint thinner to remove paint. [New] Wood stairs upgradable for additional landing area. [New] Circuit Parts found in the world to be used for crafting. [New] Lockable Cinder And Wood Doors upgrade with Circuit Parts. Ownership is controlled by frequency jammer group owner. [New] 9 more radios have been added and can be crafted using gems. [New] Many Inventory items now have proper icons instead of placeholder. [New] Give player energy if within 75m of a solar tower or wind tower. [New] Temp Lockable vehicles each time you lock a vehicle it will remain locked to you or your group for 30 minutes. [New] Base building objects get deleted after 7 days. Moving the object or Painting walls extends this for 7 more days. [New] Player Character are cleaned up after 30 days inactivity. [Fixed] Mineral veins now spawn at epicenters. [Fixed] Geometry changed on cinder wall to prevent phasing though it [Fixed] Lockbox can no longer be destroyed while open. [Fixed] Dump items on the ground if packed with items in lockbox. [Fixed] Overflow items to the ground if player does not have space when trading with another player. [Fixed] Added prices for Chainsaw so it is now possible to sell/buy to traders. [Fixed] It wasn't possible to snap the foundation to other foundations. [Fixed] Group Leader can no longer enter the commander vision. [Fixed] false PublicVariable Restriction on server start. [Fixed] Night Vision wasn't disabled when the player run out of energy. [Fixed] Added prices for Karts so it is now possible to sell/buy to traders. [Fixed] Shelf and Tipi storage devices are no longer indestructible and have limited storage space. [Fixed] Trader purchased vehicles should now look for a safer place to spawn vehicle within 120m. [Fixed] Text output from certain actions now show proper display names instead of classnames. [Fixed] Vehicles now persist exact position, angle, and direction so it should result in less damage at spawn. [Fixed] Some false BE kicks for base building. [Changed] Increased storage of all vests by 50% and reduced armor by half. [Changed] Building base objects from inventory kits now instantly forces build mode and consumes item. [Changed] P2p trading now more reliable, however now places traded items at your feet. [Changed] Reduced Dog and snake spawn chances. [Changed] Respawn button disabled. [Changed] Increased Building material spawns on trash piles. [Changed] Increased chances for Tools to spawn on Tool Rack. [Changed] Hunger and Thirst loss rates increased. [Changed] Increased purchase price of Ammo by a total of 100%. [Changed] Reduced Hunter armor levels by 50%. [Changed] Trader "Steal" option removed for now. [Changed] Traders now only wear uniforms that spawn in the world. [Removed] Hellcat Helicopter and and Nightstalker scope till balance issues are sorted. [Removed] Uniform storage space and selling of uniforms to traders removed due to dupe issues. [info] new bikey for 0.2 added remove any previous ones. [info] Improved backend DLL by Fank [Known Issues] Weapon attachments get wiped when player to player trading. (workaround for now take the items off the weapon first). [Known Issues] Moving a painted corrugated wall causes it to loose its color. -
wompitch reacted to axeman in Dog Brain 0.1.0.2+
Updated Today:
Dog now has 60/40 chance of going straight into attack mode, is he an antagonist or is he your friend ? There are ways to tell and ways to tame, maybe, sometimes :)
Vehicle bug fixed - Dogs still don't like vehicles though.
Dispose range increased - Player can go on loot runs, even in a vehicle, up to 1km before dog will be disposed of.
Dog Killer Updated - Currently removed as we have a chance at spawn for dog to be an antagonist and issues with killing other dogs when you have a friendly dog. Will be re-introduced..
Hunger - Dog hunger level introduced - To be used to ensure dogs loyalty and change behaviour, starve your pouch and he may turn on you (WIP).
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wompitch reacted to vbawol in Dog Brain 0.1.0.2+
From Axeman:
Dog is currently a little less aggressive, I couldn't get the player damage working. Sounds are local, I guess as not using pubvar (both to be updated)
Features:
Track / Wander - New spawn will track the player, keeping a distance, barking and wandering randomly.
Hide (Not fully tested) - Dogs don't like vehicles.
Look At - Dog will edge towards a crouched player whining (dog cry) randomly.
See / Eat Food - Dog will eat food that it likes if on the floor.
Taming - Once a dog eats food you have tamed it.
Follow - Dog will follow his master (player who tamed it).
Play / Kill Prey - Dog will play with animals (rabbit, chicken, snake currently) it will then kill them and create a weaponholder with the normal outcome from killing an animal. eg. Rabbit = carcass and pelt
Mourn - Dog will sit at the site of it's dead master crying.
Dispose - Dog will be disposed once player is out of range (500m)
Alert - Dog may bark and point towards other players if in the vicinity.
Dog Killer - If you kill a dog you are marked and dogs will always go into attack mode. Small chance of forgiveness and is possible to break the cycle with taming attempts.
Needs work: The weapon holder is invisible unless you are in range and crouching, It is currently just similar to a Ground Weapon Holder so items move with the dog along the floor when you are in range (3m).
Potential for the dog to become a mobile backpack, other players may be able to 'steal' your dog by taming him.
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wompitch reacted to vbawol in Epoch 0.1.0.2 Hotfix Changelog
[Added] New Dog Brain with many new features. [Added] More event driven chances to spawn antagonists. [Added] Great White Shark. [Added] Speargun found only in boats. [Added] NVG goggles now require Energy to use (5 Energy every 10 sec). [Added] Alert sound to drones when they spot you. [Added] AI Soldiers should now attack you even in a vehicle. [updated] Group System - Invite List is alphabetically sorted. [Fixed] Fixed typo that caused storage devices not to save correctly. [Fixed] Overhaul of vehicle selling code to prevent issues. [Fixed] incorrect scope with ItemKiloHemp. [Fixed] Fixed and improved group system. [Fixed] Double click action button text had incorrect text for some items like "Vehicle Repair Parts". [Fixed] Fixed UI icons disappearing due to conflicting resource layer with dynamic text. [Fixed] Added workaround for players not saving due to specific character in player name. [Fixed] When first building a base item it will spawn as simulated and start to save. [Fixed] Only allow owner or members of group to upgrade-in-place base objects if a Frequency jammer is placed. [Fixed] Players can now trade Krypto using P2P trade menu. [Fixed] P2P trading now correctly removes weapons from backpacks. [Fixed] AI soldiers now spawn with the correct radio, vest, and hat. [Fixed] Random traders can no longer occupy the same building. [Fixed] Preview of building objects now use proper ghost preview models. [Fixed] "Mine" trader city teleport point moved so that protection zone covers area. [Changed] Suppress some group leader options by disabling use of 0-9, f1-f12, backspace, and commandmode. [Changed] Code lockout added to Take Krypto code to prevent spam. [Changed] Improved quality of shipwreak and pelican loots. [Changed] Disabled side chat on all servers, use Quartz radio instead. [Optimize] Furniture spawning moved client side for better server performance. [Optimize] Added cleanup on furniture, weaponholders, and Krypto devices every 20min if no players within 45m. [Known Issue] Unable to loot dead fish with "T" to get Seafood. -
wompitch reacted to vbawol in Epoch 0.1.0.1 Hotfix Changelog
[Added] Test adding mineral spawns at a 30% chance to earthquakes epicenters. [Added] Added spawning of semi-secure lockbox storage (shared with your group) (only owner can pack). [Added] Loot added to Sapper and Cultist (press "T" to loot dead body). [Fixed] Incorrect path for snake corpse model. [Fixed] Fixed double chickens. [Fixed] Frequency jammer (Plot pole) now works for both owner and group members. [Fixed] Group invite system. [Fixed] Missing alert sound added to Sapper. [Fixed] fixed description for .22 ruger. [Fixed] Check for invalid player data and revert to default (fixes some bugged players issues with joining servers). [Fixed] fixed AI cleanup on player disconnect. [Changed] Reduced multi gun ammo count to 10 from 99. [Changed] Increased crafting requirements on many base items (it was kept low for testing). [Changed] Lower chances to spawn Dogs and lowered animal spawn limit from 6 to 3. [Changed] Shipping containers now have more loot and (building mats & backpacks). [Changed] Removed ammo and weapons from Fridge and stove. [Changed] Increased cultist and sapper armor levels. [Changed] Try to find a better place to spawn purchased vehicles. [Changed] Player must be local (last driver) to sell a vehicle. [Changed] Increased range for buying and selling vehicles. [Changed] Lowered volume on Dog and Chicken sounds. [Changed] Server side tax rate on NPC trader purchases (currently 10%). [Changed] Manipulating base objects now have varying energy consumption. [Optimize] Disable simulation on any ThingX props at trader cities.
Report bugs via Github: https://github.com/EpochModTeam/Epoch/issues
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wompitch reacted to Skaronator in group system not working
Yeah there was a server side patch, we made a logic typo in one server script that cause that the invite system didn't work well.
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wompitch reacted to BoONDocK in First impressions
Yea 5 people in our group have luckily gotten keys and are having a blast playing even in its early stage. Cant wait for lockable doors and vehicles!!!!!!
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wompitch reacted to Sefin in Escape button placing build item down instead of returning to inventory
This has happened to me several times. I cannot get this to happen regularly though. Seems to do it when it feels like it.
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wompitch reacted to vbawol in Public Github for bug reports and feedback
https://github.com/EpochModTeam/Epoch/issues
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wompitch got a reaction from Kerbo in I got a key :) :) Help..
http://epochmod.com/whitelister.php for whitelisting http://goo.gl/7iAABx is the file for bittorrentsync click the 3 dots on the file name and change preferences to this http://i.imgur.com/KOUnNMx.png steam/steamapp/common/arma3 is where you want to copy the files to when done 195.154.185.83 2302 or 2402 <-- server IP AND PORT If you have any troubles [sYN] Mark has made a how-to video which can be found here -
wompitch got a reaction from dennjoe in I got a key :) :) Help..
http://epochmod.com/whitelister.php for whitelisting http://goo.gl/7iAABx is the file for bittorrentsync click the 3 dots on the file name and change preferences to this http://i.imgur.com/KOUnNMx.png steam/steamapp/common/arma3 is where you want to copy the files to when done 195.154.185.83 2302 or 2402 <-- server IP AND PORT If you have any troubles [sYN] Mark has made a how-to video which can be found here -
wompitch reacted to BoONDocK in Is there a forum where changelogs for the patches are posted?
Im sure there will be before too long hopefully.
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wompitch reacted to vbawol in Names of Group Members not showing up in Group UI
Group system is WIP, it will be worked on very soon.
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