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wompitch

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  1. Like
    wompitch got a reaction from T2OJAN in Dying for new content   
    STILL no locks, locked cars or safes. PLS! Would love some new content guys... whats the hold up?
  2. Like
    wompitch reacted to ApokalyptoRage in Crafting Guide by Rage   
    Fire Place
     
    2 Chumps ---> Fire Place
     
    Lumberpack
     
    4 Chumps ----- > Lumber Pack
     
     Wooden Stud Wall
     
     
    4 Lumber Packs ---> Wooden Stud Wall
     
    Wooden Floor
     
    4 Lumber Packs ---> Wooden Floor
     
    Wooden Stairs
     
     4 Lumber Packs ----> Wooden Stairs
     
    Tipi Kit
     
    4 Scrap Pelt + 2 Lumber Packs   ----> Tipi
     
    Frequency Jammer
     
    3 Salvage Metall (Large) ------>  Frequency Jammer
     
    Vehicle Repair Kit
     
    1 Vehicle Repair Parts + 1 Salvage Metall (Large) ---->  Vehicle Repair Kit
     
    Cinder Block Wall
     
    4 Cinder Blocks + 2 Bucket of Motar ----> Cinder Block Wall
     
    Chainsaw Gas
     
    1 Jerrycan + 1 2-Stroke-Engine-Oil 
     
     
    Foundation
     
    4 Bucket of Motar -----> Foundation
     
     
    Upgraded Stud Wall 
     
     
    Press Strg + i  and klick Upgrade
     
    You need Salvage Metall (Small) for upgraded Wall 
     
     
     
    it is not all
     
     
     
     
     
     
     
     
     
    Make update every new building Patch 
     
    ApokalyptoRage :)
  3. Like
    wompitch reacted to vbawol in Epoch 0.2 Patch Changelog   
    [Changed] "T" key action moved to Inventory Button. Use your inventory key (Default "I") once to smash trash piles and again to open gear. [New] Two halloween masks Pumpkin head and Warewolf. [New] Fireplace model. [New] Custom Anti Hack Framework by Skaronator. [New] Replacement First Aid Kit double click on the item and use. Heals other players or your self. [New] Wooden Ramp/Roof base object can be crafted with 6 lumber packs. [New] Three new food items: Snooters and Meeps Candy and Walk N' Sons Soda. [New] Electric Motorcycle has been added. [New] Car Jack added and has a chance to be found in freshly spawned vehicles. [New] New lootable furniture "Shoebox" added. [New] Military variant of the bed now spawns in specific military buildings. [New] Unisex vest called "side pack". All fresh spawns start with this item. [New] Group request menu, Group requests can now be accessed via the "Requests" button in the inventory. [New] Player trading now started with the inventory key (Default "I") and accepted with the "T" key. [New] Use paint cans to paint corrugated walls and use paint thinner to remove paint. [New] Wood stairs upgradable for additional landing area. [New] Circuit Parts found in the world to be used for crafting. [New] Lockable Cinder And Wood Doors upgrade with Circuit Parts. Ownership is controlled by frequency jammer group owner. [New] 9 more radios have been added and can be crafted using gems. [New] Many Inventory items now have proper icons instead of placeholder. [New] Give player energy if within 75m of a solar tower or wind tower. [New] Temp Lockable vehicles each time you lock a vehicle it will remain locked to you or your group for 30 minutes. [New] Base building objects get deleted after 7 days. Moving the object or Painting walls extends this for 7 more days. [New] Player Character are cleaned up after 30 days inactivity. [Fixed] Mineral veins now spawn at epicenters. [Fixed] Geometry changed on cinder wall to prevent phasing though it [Fixed] Lockbox can no longer be destroyed while open. [Fixed] Dump items on the ground if packed with items in lockbox. [Fixed] Overflow items to the ground if player does not have space when trading with another player. [Fixed] Added prices for Chainsaw so it is now possible to sell/buy to traders. [Fixed] It wasn't possible to snap the foundation to other foundations. [Fixed] Group Leader can no longer enter the commander vision. [Fixed] false PublicVariable Restriction on server start. [Fixed] Night Vision wasn't disabled when the player run out of energy. [Fixed] Added prices for Karts so it is now possible to sell/buy to traders. [Fixed] Shelf and Tipi storage devices are no longer indestructible and have limited storage space. [Fixed] Trader purchased vehicles should now look for a safer place to spawn vehicle within 120m. [Fixed] Text output from certain actions now show proper display names instead of classnames. [Fixed] Vehicles now persist exact position, angle, and direction so it should result in less damage at spawn. [Fixed] Some false BE kicks for base building. [Changed] Increased storage of all vests by 50% and reduced armor by half. [Changed] Building base objects from inventory kits now instantly forces build mode and consumes item. [Changed] P2p trading now more reliable, however now places traded items at your feet. [Changed] Reduced Dog and snake spawn chances. [Changed] Respawn button disabled. [Changed] Increased Building material spawns on trash piles. [Changed] Increased chances for Tools to spawn on Tool Rack. [Changed] Hunger and Thirst loss rates increased. [Changed] Increased purchase price of Ammo by a total of 100%. [Changed] Reduced Hunter armor levels by 50%. [Changed] Trader "Steal" option removed for now. [Changed] Traders now only wear uniforms that spawn in the world. [Removed] Hellcat Helicopter and and Nightstalker scope till balance issues are sorted. [Removed] Uniform storage space and selling of uniforms to traders removed due to dupe issues. [info] new bikey for 0.2 added remove any previous ones. [info] Improved backend DLL by Fank [Known Issues] Weapon attachments get wiped when player to player trading. (workaround for now take the items off the weapon first). [Known Issues] Moving a painted corrugated wall causes it to loose its color.
  4. Like
    wompitch reacted to axeman in Dog Brain 0.1.0.2+   
    Updated Today:
     
    Dog now has 60/40 chance of going straight into attack mode, is he an antagonist or is he your friend ? There are ways to tell and ways to tame, maybe, sometimes :)
    Vehicle bug fixed - Dogs still don't like vehicles though.
    Dispose range increased - Player can go on loot runs, even in a vehicle, up to 1km before dog will be disposed of.
    Dog Killer Updated - Currently removed as we have a chance at spawn for dog to be an antagonist and issues with killing other dogs when you have a friendly dog. Will be re-introduced..
    Hunger - Dog hunger level introduced - To be used to ensure dogs loyalty and change behaviour, starve your pouch and he may turn on you (WIP).
  5. Like
    wompitch reacted to vbawol in Dog Brain 0.1.0.2+   
    From Axeman:
    Dog is currently a little less aggressive, I couldn't get the player damage working. Sounds are local, I guess as not using pubvar (both to be updated)
    Features:
    Track / Wander - New spawn will track the player, keeping a distance, barking and wandering randomly.
    Hide (Not fully tested) - Dogs don't like vehicles.
    Look At - Dog will edge towards a crouched player whining (dog cry) randomly.
    See / Eat Food - Dog will eat food that it likes if on the floor.
    Taming - Once a dog eats food you have tamed it.
    Follow - Dog will follow his master (player who tamed it).
    Play / Kill Prey - Dog will play with animals (rabbit, chicken, snake currently) it will then kill them and create a weaponholder with the normal outcome from killing an animal. eg. Rabbit = carcass and pelt
    Mourn - Dog will sit at the site of it's dead master crying.
    Dispose - Dog will be disposed once player is out of range (500m)
    Alert - Dog may bark and point towards other players if in the vicinity.
    Dog Killer - If you kill a dog you are marked and dogs will always go into attack mode. Small chance of forgiveness and is possible to break the cycle with taming attempts.
    Needs work: The weapon holder is invisible unless you are in range and crouching, It is currently just similar to a Ground Weapon Holder so items move with the dog along the floor when you are in range (3m).
    Potential for the dog to become a mobile backpack, other players may be able to 'steal' your dog by taming him.
  6. Like
    wompitch reacted to vbawol in Epoch 0.1.0.2 Hotfix Changelog   
    [Added] New Dog Brain with many new features. [Added] More event driven chances to spawn antagonists. [Added] Great White Shark. [Added] Speargun found only in boats. [Added] NVG goggles now require Energy to use (5 Energy every 10 sec). [Added] Alert sound to drones when they spot you. [Added] AI Soldiers should now attack you even in a vehicle. [updated] Group System - Invite List is alphabetically sorted. [Fixed] Fixed typo that caused storage devices not to save correctly. [Fixed] Overhaul of vehicle selling code to prevent issues. [Fixed] incorrect scope with ItemKiloHemp. [Fixed] Fixed and improved group system. [Fixed] Double click action button text had incorrect text for some items like "Vehicle Repair Parts". [Fixed] Fixed UI icons disappearing due to conflicting resource layer with dynamic text. [Fixed] Added workaround for players not saving due to specific character in player name. [Fixed] When first building a base item it will spawn as simulated and start to save. [Fixed] Only allow owner or members of group to upgrade-in-place base objects if a Frequency jammer is placed. [Fixed] Players can now trade Krypto using P2P trade menu. [Fixed] P2P trading now correctly removes weapons from backpacks. [Fixed] AI soldiers now spawn with the correct radio, vest, and hat. [Fixed] Random traders can no longer occupy the same building. [Fixed] Preview of building objects now use proper ghost preview models. [Fixed] "Mine" trader city teleport point moved so that protection zone covers area. [Changed] Suppress some group leader options by disabling use of 0-9, f1-f12, backspace, and commandmode. [Changed] Code lockout added to Take Krypto code to prevent spam. [Changed] Improved quality of shipwreak and pelican loots. [Changed] Disabled side chat on all servers, use Quartz radio instead.  [Optimize] Furniture spawning moved client side for better server performance. [Optimize] Added cleanup on furniture, weaponholders, and Krypto devices every 20min if no players within 45m. [Known Issue] Unable to loot dead fish with "T" to get Seafood.
  7. Like
    wompitch reacted to vbawol in Epoch 0.1.0.1 Hotfix Changelog   
    [Added] Test adding mineral spawns at a 30% chance to earthquakes epicenters. [Added] Added spawning of semi-secure lockbox storage (shared with your group) (only owner can pack). [Added] Loot added to Sapper and Cultist (press "T" to loot dead body). [Fixed] Incorrect path for snake corpse model. [Fixed] Fixed double chickens. [Fixed] Frequency jammer (Plot pole) now works for both owner and group members. [Fixed] Group invite system. [Fixed] Missing alert sound added to Sapper. [Fixed] fixed description for .22 ruger. [Fixed] Check for invalid player data and revert to default (fixes some bugged players issues with joining servers). [Fixed] fixed AI cleanup on player disconnect. [Changed] Reduced multi gun ammo count to 10 from 99. [Changed] Increased crafting requirements on many base items (it was kept low for testing). [Changed] Lower chances to spawn Dogs and lowered animal spawn limit from 6 to 3. [Changed] Shipping containers now have more loot and (building mats & backpacks). [Changed] Removed ammo and weapons from Fridge and stove. [Changed] Increased cultist and sapper armor levels. [Changed] Try to find a better place to spawn purchased vehicles. [Changed] Player must be local (last driver) to sell a vehicle. [Changed] Increased range for buying and selling vehicles. [Changed] Lowered volume on Dog and Chicken sounds. [Changed] Server side tax rate on NPC trader purchases (currently 10%). [Changed] Manipulating base objects now have varying energy consumption. [Optimize] Disable simulation on any ThingX props at trader cities.    
    Report bugs via Github: https://github.com/EpochModTeam/Epoch/issues
  8. Like
    wompitch reacted to Skaronator in group system not working   
    Yeah there was a server side patch, we made a logic typo in one server script that cause that the invite system didn't work well.
  9. Like
    wompitch reacted to BoONDocK in First impressions   
    Yea 5 people in our group have luckily gotten keys and are having a blast playing even in its early stage.  Cant wait for lockable doors and vehicles!!!!!!
  10. Like
    wompitch reacted to Sefin in Escape button placing build item down instead of returning to inventory   
    This has happened to me several times. I cannot get this to happen regularly though. Seems to do it when it feels like it.
  11. Like
    wompitch reacted to vbawol in Public Github for bug reports and feedback   
    https://github.com/EpochModTeam/Epoch/issues
  12. Like
    wompitch got a reaction from Kerbo in I got a key :) :) Help..   
    http://epochmod.com/whitelister.php for whitelisting http://goo.gl/7iAABx is the file for bittorrentsync   click the 3 dots on the file name and change preferences to this http://i.imgur.com/KOUnNMx.png   steam/steamapp/common/arma3 is where you want to copy the files to when done   195.154.185.83 2302 or 2402    <-- server IP AND PORT   If you have any troubles [sYN] Mark has made a how-to video which can be found here
  13. Like
    wompitch got a reaction from dennjoe in I got a key :) :) Help..   
    http://epochmod.com/whitelister.php for whitelisting http://goo.gl/7iAABx is the file for bittorrentsync   click the 3 dots on the file name and change preferences to this http://i.imgur.com/KOUnNMx.png   steam/steamapp/common/arma3 is where you want to copy the files to when done   195.154.185.83 2302 or 2402    <-- server IP AND PORT   If you have any troubles [sYN] Mark has made a how-to video which can be found here
  14. Like
    wompitch reacted to BoONDocK in Is there a forum where changelogs for the patches are posted?   
    Im sure there will be before too long hopefully.
  15. Like
    wompitch reacted to vbawol in Names of Group Members not showing up in Group UI   
    Group system is WIP, it will be worked on very soon.
  16. Like
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