Thay-skill3d
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Posts posted by Thay-skill3d
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is the patrol-despawn working when mission dissapears? (Funktionierte bei der letzten Version nicht - genauso wie bei der Bandit-Base von WAI)
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refresh... refresh... refresh... ahhhh :wacko: :wacko: :wacko:
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Heyho :)
Since the steam update 1.63 125548 my server is crashed :(
Now it is a new vanilla server, showing in commander, connection possible, without any scripts etc. but after a few minutes i'll get these errors and a APPCRASH arma2oaserver.exe
===================================================================== == C:\Games\Epoch Server\arma2oaserver.exe == "arma2oaserver.exe" -port=2322 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;" ===================================================================== Exe timestamp: 2014/07/28 14:13:02 Current time: 2014/07/28 22:25:38 Version 1.63.125548 Unsupported language German in stringtable Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ 22:26:01 Server error: Player without identity Kill with Power (id 389339070) 22:26:01 Server error: Player without identity Kill with Power (id 389339070) 22:26:01 Server error: Player without identity Kill with Power (id 389339070) 22:26:01 Server error: Player without identity Kill with Power (id 389339070) 22:26:01 Server error: Player without identity Kill with Power (id 389339070) 22:26:01 Server error: Player without identity Kill with Power (id 389339070) 22:26:01 Server error: Player without identity Kill with Power (id 389339070) 22:26:01 Server error: Player without identity Kill with Power (id 389339070) 22:26:01 Server error: Player without identity Kill with Power (id 389339070) 22:26:01 Server error: Player without identity Kill with Power (id 389339070) 22:26:01 Server error: Player without identity Kill with Power (id 389339070) 22:26:02 Server error: Player without identity Kill with Power (id 389339070) 22:26:02 Server error: Player without identity Kill with Power (id 389339070) 22:26:02 Server error: Player without identity Kill with Power (id 389339070) 22:26:02 Server error: Player without identity Kill with Power (id 389339070) 22:26:02 Server error: Player without identity Kill with Power (id 389339070) 22:26:02 Server error: Player without identity Kill with Power (id 389339070) 22:26:07 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire 22:26:15 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 22:26:15 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 22:26:15 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 22:26:15 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 22:26:15 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 22:26:15 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 22:26:15 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 22:26:15 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 22:26:15 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 22:26:15 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 22:26:15 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 22:26:15 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 22:26:15 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 22:26:15 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 22:26:15 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 22:26:15 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 22:26:15 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 22:26:15 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 22:26:15 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 22:26:15 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 22:26:15 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 22:26:15 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 22:26:15 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 22:26:15 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 22:26:15 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 22:26:15 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 22:26:15 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 22:26:15 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 22:26:15 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 22:26:15 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 22:26:15 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 22:26:15 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 22:26:15 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 22:26:15 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 22:26:15 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 22:26:15 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 22:26:15 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 22:26:15 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 22:26:15 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 22:26:15 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 22:26:15 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 22:26:15 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 22:26:15 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 22:26:15 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 22:26:15 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 22:26:15 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 22:26:15 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 22:26:15 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 22:26:15 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 22:26:15 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 22:26:15 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 22:26:15 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 22:26:15 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 22:26:15 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 22:26:15 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 22:26:15 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 22:26:15 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 22:26:15 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 22:26:15 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 22:26:15 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 22:26:15 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 22:26:15 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 22:26:15 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 22:26:15 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 22:26:15 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 22:26:15 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 22:26:15 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 22:26:15 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 22:26:15 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 22:26:15 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 22:26:15 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 22:26:15 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 22:26:15 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 22:26:15 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 22:26:15 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 22:26:15 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 22:26:15 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 22:26:15 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 22:26:15 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 22:26:15 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 22:26:15 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 22:26:15 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 22:26:15 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 22:26:15 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 22:26:15 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 22:26:15 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 22:26:15 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 22:26:15 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 22:26:15 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 22:26:15 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 22:26:21 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon 22:26:21 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl 22:26:22 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]" 22:26:22 "DayZ Epoch: MPframework inited" 22:26:28 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView 22:26:28 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView 22:26:28 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView 22:26:28 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView 22:26:28 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView 22:26:28 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView 22:26:28 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView 22:26:28 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView 22:26:28 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView 22:26:28 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView 22:26:28 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView 22:26:28 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView 22:26:28 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView 22:26:28 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView 22:26:28 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView 22:26:28 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView 22:26:28 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView 22:26:28 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView 22:26:28 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView 22:26:28 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView 22:26:28 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView 22:26:28 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView 22:26:28 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView 22:26:28 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView 22:26:28 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView 22:26:28 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView 22:26:28 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView 22:26:28 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView 22:26:28 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView 22:26:28 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView 22:26:28 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView 22:26:28 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView 22:26:28 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView 22:26:28 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView 22:26:28 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView 22:26:28 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView 22:26:28 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView 22:26:28 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView 22:26:28 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView 22:26:28 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView 22:26:57 "Res3tting B!S effects..." 22:26:57 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..." 22:26:57 "HIVE: Starting" 22:26:57 "server_monitor.sqf execution count = 1" 22:26:57 "HIVE: trying to get objects" 22:27:00 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 22:27:01 "HIVE: found 2886 objects" 22:27:01 "HIVE: Commence Object Streaming..." 22:27:02 "HIVE: got 1573 Epoch Objects and 1313 Vehicles" 22:27:14 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret 22:27:14 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun 22:27:15 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret 22:27:15 UH1Y_DZE: ObsGun - unknown animation source ObsGun 22:27:16 "HIVE: Spawning # of Vehicles: 2" 22:27:16 "HIVE: Spawning # of Debris: 500" 22:27:16 "HIVE: Spawning # of Ammo Boxes: 3" 22:27:16 "HIVE: Spawning # of Veins: 50" 22:27:16 "Total Number of spawn locations 5" 22:27:16 "EPOCH EVENTS INIT" 22:27:23 Error in expression <s select _index; _itemType = _itemTypes select _index; _veh addMagazineCargoGlob> 22:27:23 Error position: <select _index; _veh addMagazineCargoGlob> 22:27:23 Error Nullteiler 22:27:23 File z\addons\dayz_server\init\server_functions.sqf, line 368 22:27:23 "PUBLISH: Attempt 363b10c0# 1058199: uh1h.p3d" 22:27:23 "HIVE: WRITE: "CHILD:308:11:UH1H_DZE:0:0:[85,[11269.5,15291.2,0.0796585]]:[]:[["glass1",0.0304286],["glass2",0.851055],["glass3",0.927679],["glass4",0.601746],["glass5",0.558051],["NEtrup",0.338675],["motor",0.440696],["elektronika",0.15881],["mala vrtule",0.871434],["velka vrtule",0.213082],["munice",0.146587],["sklo predni P",0.988336],["sklo predni L",0.734768],["glass6",0.933361]]:0.657148:112695152912185:"" 22:27:27 "PUBLISH: Attempt 33a53040# 1058475: v3s_open.p3d" 22:27:27 "HIVE: WRITE: "CHILD:308:11:V3S_Open_TK_EP1:0:0:[52,[1961.73,7313.2,0.0779572]]:[]:[["wheel_1_1_steering",0.531984],["wheel_1_2_steering",0.0211897],["wheel_1_3_steering",0.605862],["wheel_2_1_steering",0.719745],["wheel_2_2_steering",0.91038],["wheel_2_3_steering",0.517668],["wheel_1_4_steering",0.0186367],["wheel_2_4_steering",0.600222],["motor",0.121899],["sklo predni P",0.412068],["sklo predni L",0.388104],["karoserie",0.790559],["palivo",0.665051],["glass1",0.561535],["glass2",0.673567],["glass3",0.0563435],["glass4",0.818303]]:0.0928281:1961773132152:"" 22:27:28 "TIME SYNC: Local Time set to [2013,8,3,15,27]" 22:27:31 "HIVE: WRITE: "CHILD:388:112695152912185:"" 22:27:31 "CUSTOM: Selected "3865"" 22:27:35 "HIVE: WRITE: "CHILD:388:1961773132152:"" 22:27:35 "CUSTOM: Selected "3866"" 22:27:35 "PUBLISH: Created UH1H_DZE with ID "112695152912185"" 22:27:39 "PUBLISH: Created V3S_Open_TK_EP1 with ID "1961773132152"" 22:28:39 "PHIT: B 1-1-B:1 (Kill with Power) REMOTE was hit by B 1-1-C:1 (Elm3x) REMOTE with glock17_EP1 from 10.3039m with 0.22942 dmg" ======================================================= ------------------------------------------------------- Exception code: C0000005 ACCESS_VIOLATION at 773CAE33 Allocator: C:\Games\Epoch Server\dll\tbb4malloc_bi.dll graphics: No resolution: 160x120x32 Addons: CARoads2Dam in ca\roads2\dam\ CA_CommunityConfigurationProject_E_Gameplay_AddedMissingFlaresToChoppers in ca\communityconfigurationproject_e\gameplay_addedmissingflarestochoppers\ CAData_ParticleEffects in Ca\data\particleeffects\ CAMP_Armory_Misc in ca\mp_armory\misc\, CAWeapons_E_RPG18 in ca\weapons_e\rpg18\ CAStructures_E_HouseA_A_Office01 in ca\structures_e\housea\a_office01\ fal_trafficsigns in ca\fal_trafficsigns\ Ind_Vysypka in ca\buildings2\ind_cementworks\ind_vysypka\ CAStructures_E_Ind_IndPipes in ca\structures_e\ind\ind_pipes\ Farm_WTower in ca\buildings2\farm_wtower\, CASounds_Missions in ca\soundmissions\ CASounds in ca\sounds\, pond_test in ca\structures\pond\ CAAir2_Pchela1T in ca\air2\pchela1t\, CAAir2_F35B in ca\air2\f35b\ CA_CommunityConfigurationProject_E_Gameplay_EnabledTurnOutForTanks in ca\communityconfigurationproject_e\gameplay_enabledturnoutfortanks\ CAMusic in ca\music\, MBG_Buildings_2 in mbg_buildings_2\, dayz_sfx in dayz_sfx\ CAStructuresHouse_Church_05R in ca\structures\house\church_05r\ CAAir_PMC in ca\air_pmc\ CA_Missions_GarbageCollector in ca\modules\garbage_collector\ CA_CommunityConfigurationProject_E_Gameplay_RemovedVintorezLightFlashOnFiring in ca\communityconfigurationproject_e\gameplay_removedvintorezlightflashonfiring\ dayz_equip in dayz_equip\, CAWheeled_E_M1030 in ca\wheeled_e\m1030\ Arma2_Ka52 in ca\air2\ka52\, MBG_Buildings_3 in mbg_buildings_3\ CA_Modules_Marta in ca\modules\marta\, CAMisc_fix_Ch2 in ca\misc_fix\ch2\ CAFonts in ca\uifonts\, CAWeapons_Saiga12K in ca\weapons\saiga12k\ CAWeapons_M1014 in ca\weapons\m1014\, CAWheeled3_TT650 in ca\wheeled3\tt650\ CA_CommunityConfigurationProject_E_Gameplay_FixedFoldingChair in ca\communityconfigurationproject_e\gameplay_fixedfoldingchair\ CA_HighCommand in ca\modules\hc\, CAWeapons_E_PK in ca\weapons_e\pk\ CABuildings2 in ca\buildings2\ Misc_PowerStation in ca\buildings2\misc_powerstation\ CA_Dubbing_E in ca\dubbing_e\, Takistan in ca\takistan\ CAStructures_IndPipe1_todo_delete in ca\buildings2\ind_pipeline\indpipe1\ CAWheeled2_BTR90 in ca\wheeled2\btr90\, CA_Missions_BAF in ca\missions_baf\ CAWeapons_PMC_XM8 in ca\weapons_pmc\xm8\, CAWeapons_E_KORD in ca\weapons_e\kord\ CARoads2Bridge in ca\roads2\bridge\, pook_H13 in pook_h13\ CAWheeled_E_HMMWV in ca\wheeled_e\hmmwv\, CA_Editor in ca\editor\ CA_Dubbing_Counterattack in ca\dubbing\counterattack\ CAWeapons_E_Colt1911 in ca\weapons_e\colt1911\ CAWheeled_W_BAF in ca\wheeled_w_baf\, CAWheeled_E_V3S in ca\wheeled_e\v3s\ CA_CommunityConfigurationProject_E_AI_MadeAINotEngageVodnikWithRifles in ca\communityconfigurationproject_e\ai_madeainotengagevodnikwithrifles\ CAStructures_E_Wall in ca\structures_e\wall\ CAStructures_E_HouseA_A_Minaret in ca\structures_e\housea\a_minaret\ CATracked in ca\tracked\ CAStructures_E_Misc_Misc_Water in ca\structures_e\misc\misc_water\ CA_CommunityConfigurationProject_E_AI_DisabledATLauncherUseAgainstInfantry in ca\communityconfigurationproject_e\ai_disabledatlauncheruseagainstinfantry\ CAStructures_E_HouseA_a_stationhouse in ca\structures_e\housea\a_stationhouse\ CAWheeled_E_SUV in ca\wheeled_e\suv\, CA_Modules_PMC in ca\modules_pmc\ CAWeapons_PMC in ca\weapons_pmc\, CALanguage_missions in ca\languagemissions\ CAAir2_C130J in ca\air2\c130j\ CATracked_E_us_m270mlrs in ca\tracked_e\us_m270mlrs\ CAStructures_Nav_pier in ca\structures\nav_pier\ CALanguage_missions_e in ca\languagemissions_e\ CACharacters_E_Head in ca\characters_e\heads\, CAWeapons_ZU23 in ca\weapons\zu23\ CATracked_E in ca\tracked_e\ CA_MPA_Scenarios in ca\mp_armory\armory_mp_scenarios\ Warfare2_E in ca\warfare2_e\ CA_CommunityConfigurationProject_E_Editor_AdditionalGroups in ca\communityconfigurationproject_e\editor_additionalgroups\ Ind_MalyKomin in ca\buildings2\ind_cementworks\ind_malykomin\ CAStructuresLand_Nav_Boathouse in ca\structures\nav_boathouse\ CAWeapons in ca\weapons\, CA_PMC in ca\ca_pmc\, ASC_EU_Lights in asc\asc_eu_lights\ CAStructures_IndPipe1 in ca\structures\ind_pipeline\indpipe1\ CA_CommunityConfigurationProject_E_Gameplay_FixedMissileSmoke in ca\communityconfigurationproject_e\gameplay_fixedmissilesmoke\ CAWheeled_E in ca\wheeled_e\, A_Crane_02 in ca\buildings2\a_crane_02\ CA_Anims_Wmn in ca\anims\characters\config\wmn\ CAStructuresInd_Quarry in ca\structures\ind_quarry\ CAWeapons_AK in ca\weapons\ak\ CAWeapons2_HuntingRifle in ca\weapons2\huntingrifle\ CA_Dubbing_PMC in ca\dubbing_pmc\, CAVideo2_PMC in ca\video2_pmc\, CA_E in ca\ca_e\ CA_Missions_E_SecOps in ca\missions_e\som\, USEC_LHA in usec_lha\ CA_CommunityConfigurationProject_E_Visual_FixedPickupAndOffroadDriverHUD in ca\communityconfigurationproject_e\visual_fixedpickupandoffroaddriverhud\ CAWeapons_E_Igla in ca\weapons_e\igla\, CA_Animals_E in ca\animals_e\ CATracked_E_M1_Abrams in ca\tracked_e\m1_abrams\, Warfare2 in ca\warfare2\ CAMisc_fix_A2FREE in ca\misc_fix\a2free\ CABuildingParts_Signs in ca\buildings2\buildingparts\signs\ CAMisc_fix_air in ca\misc_fix\air\ CA_CommunityConfigurationProject_E_AI_MadeAINotEngageSCUDWithRifles in ca\communityconfigurationproject_e\ai_madeainotengagescudwithrifles\ CA_CommunityConfigurationProject_E_Gameplay_AddedMissingSmokeLaunchersToHQVehicles in ca\communityconfigurationproject_e\gameplay_addedmissingsmokelauncherstohqvehicles\ CARocks_E in ca\rocks_e\, CAWeapons_E_TOW in ca\weapons_e\tow\ CAAnimals in ca\animals\, CAStructuresHouse in ca\structures\house\ CA_CommunityConfigurationProject_E_Gameplay_ReducedGrenadeDeflection in ca\communityconfigurationproject_e\gameplay_reducedgrenadedeflection\ dayz_code in z\addons\dayz_code\ CA_CommunityConfigurationProject_E_Gameplay_AddedMissingSmokeLaunchersToVodnikBPPU in ca\communityconfigurationproject_e\gameplay_addedmissingsmokelauncherstovodnikbppu\ CAAir_E in ca\air_e\, CATracked_E_ZSU in ca\tracked_e\zsu\ CATracked_E_T34 in ca\tracked_e\t34\ CA_CommunityConfigurationProject_E_Sound_FixedMH60SDammageSound in ca\communityconfigurationproject_e\sound_fixedmh60sdammagesound\ CAWater2_Fregata in ca\water2\fregata\, CAWater2 in ca\water2\ CACharacters_BAF_Head in ca\characters_d_baf\heads\ CA_Dubbing_Baf in ca\dubbing_baf\ CAStructures_PMC_FuelStation in ca\structures_pmc\ind\fuelstation\ CAWeapons_E_ZU23 in ca\weapons_e\zu23\ CA_CommunityConfigurationProject_E_Gameplay_FixedTooHighGetOutTrucks in ca\communityconfigurationproject_e\gameplay_fixedtoohighgetouttrucks\ CAStructures_Rail in ca\structures\rail\ CAWeapons_E_M252_81mm_Mortar in ca\weapons_e\m252_81mm_mortar\ CAWeapons_E_FIM92_static in ca\weapons_e\fim92_static\ CA_CommunityConfigurationProject_E_Editor_AddedLargeWeaponVariants in ca\communityconfigurationproject_e\editor_addedlargeweaponvariants\ CAWeapons_PMC_AS50 in ca\weapons_pmc\as50\, CA_L39 in ca\l39\ CA_CommunityConfigurationProject_E in ca\communityconfigurationproject_e\ CA_CommunityConfigurationProject_Gameplay_AddedSteppedOpticsToMi24 in ca\communityconfigurationproject_e\gameplay_addedsteppedopticstomi24\ CAWeapons_E_AK in ca\weapons_e\ak\, GLT_BH_Wreck in glt_bh_wreck\ CAStructures_E_Ind_Ind_Shed in ca\structures_e\ind\ind_shed\ CAStructuresHouse_HouseV2 in ca\structures\house\housev2\ CAWeapons_E_M9 in ca\weapons_e\m9_beretta\, CAAir2_MV22 in ca\air2\mv22\ CAWheeled_E_LADA in ca\wheeled_e\lada\, Warfare2Vehicles in ca\warfare2vehicles\ CAWater2_seafox in ca\water2\seafox\, CAWheeled2_LADA in ca\wheeled2\lada\ MAP_EU in map_eu\, CAWheeled_E_Pickup in ca\wheeled_e\datsun_armed\ CA_CommunityConfigurationProject_E_Gameplay_LWTSCameraForTUSKLoader in ca\communityconfigurationproject_e\gameplay_lwtscamerafortuskloader\ CA_CommunityConfigurationProject_E_AI_ImprovedAIDispersionCoefForCoaxMGs in ca\communityconfigurationproject_e\ai_improvedaidispersioncoefforcoaxmgs\ CAWeapons_E_Javelin in ca\weapons_e\javelin\ CAMP_Armory_Misc_Entrance_Gate in ca\mp_armory\misc\entrance_gate\ CA_CommunityConfigurationProject_E_Gameplay_CorrectedInfantryMovementSpeed in ca\communityconfigurationproject_e\gameplay_correctedinfantrymovementspeed\ CA_Animals2_Rabbit in ca\animals2\rabbit\, CAStructures_Nav in ca\structures\nav\ CA_Modules_Coin in ca\modules\coin\, CA_Modules_Alice2 in ca\modules_e\alice2\ CA_Missions_FirstAidSystem in ca\modules\fa\, sauerland in ca\sauerland\ CAAir_E_UH1H_EP1 in ca\air_e\uh1h\, CATracked_W_BAF in ca\tracked_w_baf\ Shed_small in ca\buildings2\shed_small\ CA_CommunityConfigurationProject_E_Editor_MadeAllBackpacksAvailableEmpty in ca\communityconfigurationproject_e\editor_madeallbackpacksavailableempty\ CAStructures_E_Misc_Misc_Interier in ca\structures_e\misc\misc_interier\ Ind_Pec in ca\buildings2\ind_cementworks\ind_pec\ CA_CommunityConfigurationProject_E_Gameplay_GetInOutAnimationsforM1A2Loader in ca\communityconfigurationproject_e\gameplay_getinoutanimationsform1a2loader\ CATracked_E_T55 in ca\tracked_e\t55\, CATracked_E_T72 in ca\tracked_e\t72\ CABuildings in ca\buildings\, CAStructures_PMC_Misc in ca\structures_pmc\misc\ CAWheeled_E_UAZ in ca\wheeled_e\uaz\ CA_CommunityConfigurationProject_E_Editor_NoBlackAreaOutsideMap in ca\communityconfigurationproject_e\editor_noblackareaoutsidemap\ CAStructures_E_Misc_Misc_Garbage in ca\structures_e\misc\misc_garbage\ CAMP_Armory_Misc_Sign_Armex in ca\mp_armory\misc\sign_armex\ CAPlants in ca\plants\, CAWheeled_E_Old_bike in ca\wheeled_e\old_bike\ fal_tierpark in ca\fal_tierpark\, CAAir_E_UH60M in ca\air_e\uh60m\ CA_Modules_E_Jukebox in ca\modules_e\jukebox\ CA_Anims_E_Wmn in ca\anims_e\config\wmn\ CAWeapons_VSS_vintorez in ca\weapons\vss_vintorez\ CAStructures_PMC_Buildings_Ruin_Cowshed in ca\structures_pmc\buildings\ruins\farm_cowshed\ CAStructuresHouse_HouseBT in ca\structures\house\housebt\ CAWeapons_E_G36 in ca\weapons_e\g36\ CA_CommunityConfigurationProject_E_Gameplay_CorrectedMetisViewModes in ca\communityconfigurationproject_e\gameplay_correctedmetisviewmodes\ CA_Modules_Silvie in ca\modules\silvie\ CAStructures_Castle in ca\structures\castle\ CAStructuresLand_A_MunicipalOffice in ca\structures\a_municipaloffice\ CA_CommunityConfigurationProject_E_AI_ImprovedT90ATMissileUse in ca\communityconfigurationproject_e\ai_improvedt90atmissileuse\ CAWeapons2_SMAW in ca\weapons2\smaw\, CAWeapons2 in ca\weapons2\ CA_Animals2_WildBoar in ca\animals2\wildboar\ CAMP_Armory_Misc_Plasticpole in ca\mp_armory\misc\plasticpole\ CATracked_E_BMP2 in ca\tracked_e\bmp\ CA_E_ParticleEffects in ca\ca_e\data\particleeffects\ CAWeapons_E_Stinger in ca\weapons_e\stinger\ CAWheeled3_M1030 in ca\wheeled3\m1030\, CA_Sounds_Baf in ca\sounds_baf\ Ind_Mlyn in ca\buildings2\ind_cementworks\ind_mlyn\, CSJ_GyroAC in csj_gyroac\ KPFSWaySigns in kpfs_waysigns\ CA_CommunityConfigurationProject_E_Editor_SetMissingMusicTrackDuration in ca\communityconfigurationproject_e\editor_setmissingmusictrackduration\ CAStructures_E_Ind_Ind_FuelStation in ca\structures_e\ind\ind_fuelstation\ CA_Anims in ca\anims\, CAweapons_E_m107 in ca\weapons_e\m107\ HALO_Test in ca\air2\halo\ CA_CommunityConfigurationProject_E_Gameplay_FixedPickupGunnerOpticsView in ca\communityconfigurationproject_e\gameplay_fixedpickupgunneropticsview\ CAWheeled2_M1114_Armored in ca\wheeled2\hmmwv\m1114_armored\ CA_Missions_PMC in ca\missions_pmc\, CAWeapons_PMC_AA_12 in ca\weapons_pmc\aa_12\ CAStructures_E_Ind_Ind_Garage01 in ca\structures_e\ind\ind_garage01\ CATracked2_2S6M_Tunguska in ca\tracked2\2s6m_tunguska\ CA_Modules_ZoRA in ca\modules\zora\, CAData in Ca\, CASigns_E in ca\signs_e\ CA_Animals2_Dogs in ca\animals2\dogs\, CAWeapons_E_D30 in ca\weapons_e\d30\ CA_CommunityConfigurationProject_E_Editor_AddedInvisibleZoneProtection in ca\communityconfigurationproject_e\editor_addedinvisiblezoneprotection\ Utes in ca\utes\, CAWater in ca\water\ CAWeapons_M252_81mm_Mortar in ca\weapons\m252_81mm_mortar\ CAWheeled in ca\wheeled\, CAWheeled2_GAZ39371 in ca\wheeled2\gaz39371\ CA_AIR_E_Su25 in ca\air_e\su25\, CATracked2_AAV in ca\tracked2\aav\ CA_CommunityConfigurationProject_E_Sound_FixedAliceEmptydoor in ca\communityconfigurationproject_e\sound_fixedaliceemptydoor\ CAStructuresHouse_a_stationhouse in ca\structures\house\a_stationhouse\ CAWeapons_E_GrenadeLauncher in ca\weapons_e\grenadelauncher\ CAWeapons_E_LeeEnfield in ca\weapons_e\leeenfield\ CAAir_E_AH64D in ca\air_e\ah64\ CA_Animals2_Dogs_Pastor in ca\animals2\dogs\pastor\ CA_SoundsMissions_E in ca\soundmissions_e\, Ind_Tank in ca\buildings2\ind_tank\ CA_Anims_Sdr in ca\anims\characters\config\sdr\ CAStructures_E_HouseA_A_CityGate1 in ca\structures_e\housea\a_citygate1\ CAWeapons_Metis_AT_13 in ca\weapons\metis_at_13\ CAWeapons2_RPG18 in ca\weapons2\rpg18\, CAWheeled2_VWGolf in ca\wheeled2\vwgolf\ CA_CommunityConfigurationProject_E_AI_FixedSidewinderLaucherRangeProbabilities in ca\communityconfigurationproject_e\ai_fixedsidewinderlaucherrangeprobabilities\ DZ_DebriefingRemoved in z\addons\dayz_code\ HouseRuins in ca\buildings2\houseruins\, CACharacters_BAF in ca\characters_d_baf\ CAStructures_PMC_Buildings_GeneralStore_PMC in ca\structures_pmc\buildings\generalstore\ CAStructures_PMC_Misc_Shed in ca\structures_pmc\misc\shed\ CAWheeled_D_BAF in ca\wheeled_d_baf\ dayz_communityassets in z\addons\dayz_communityassets\ CA_CommunityConfigurationProject_E_Gameplay_FixedAT1Model in ca\communityconfigurationproject_e\gameplay_fixedat1model\ Barn_Metal in ca\buildings2\barn_metal\ CATracked_E_M2A2_Bradley in ca\tracked_e\m2a2_bradley\ CA_CommunityConfigurationProject_E_Gameplay_FasterStepOver in ca\communityconfigurationproject_e\gameplay_fasterstepover\ CA_CommunityConfigurationProject_E_AI_ImprovedTunguskaAAMissileUse in ca\communityconfigurationproject_e\ai_improvedtunguskaaamissileuse\ CAStructuresHouse_HouseV in ca\structures\house\housev\ CA_CommunityConfigurationProject_E_Gameplay_FixedTransportCapabilitiesShipsAndBoats in ca\communityconfigurationproject_e\gameplay_fixedtransportcapabilitiesshipsandboats\ CA_CommunityConfigurationProject_E_Gameplay_AddedThermalViewToA2AirVehicles in ca\communityconfigurationproject_e\gameplay_addedthermalviewtoa2airvehicles\ CA_CommunityConfigurationProject_E_Editor_MadeOldTractorAvailable in ca\communityconfigurationproject_e\editor_madeoldtractoravailable\ CA_Modules_E_Weather in ca\modules_e\weather\ CA_CommunityConfigurationProject_E_Gameplay_WorkingFreelookWhenTurnedOut in ca\communityconfigurationproject_e\gameplay_workingfreelookwhenturnedout\ CA_Missions_BAF_Templates_SecOps in ca\missions_baf\templates\secopsbaf.west\ zargabad in ca\zargabad\, CA_Modules_E_OO in ca\modules_e\oo\ CA_Dubbing in ca\dubbing\ CA_CommunityConfigurationProject_E_Gameplay_EnabledAlwaysLockingForCRV7_PG in ca\communityconfigurationproject_e\gameplay_enabledalwayslockingforcrv7_pg\ CAStructuresHouse_Shed_Ind in ca\structures\shed_ind\ st_collision in st_collision\, CAWeapons_E_RPG7 in ca\weapons_e\rpg7\ aif_arma1buildings in aif_napfobjects\aif_arma1buildings\ CA_CommunityConfigurationProject_E_Visual_FixedPylonPositionsAH64 in ca\communityconfigurationproject_e\visual_fixedpylonpositionsah64\ CAWheeled_PMC in ca\wheeled_pmc\, CA_Missions_SecOps in ca\missions\som\ gdtmod_grass in gdtmod_grass\ CA_CommunityConfigurationProject_E_Gameplay_CorrectedDriverViewInBTR60 in ca\communityconfigurationproject_e\gameplay_correcteddriverviewinbtr60\ CAWeapons_E_Mk19_MiniTriPod in ca\weapons_e\mk19_minitripod\ CA_CommunityConfigurationProject_E_Gameplay_AddedShortLockDelayForNLAW in ca\communityconfigurationproject_e\gameplay_addedshortlockdelayfornlaw\ CAWeapons_Kord in ca\weapons\kord\, CA_Missions2_PMC in ca\missions2_pmc\ CA_CommunityConfigurationProject_E_Editor_AdditionalMarkerColors in ca\communityconfigurationproject_e\editor_additionalmarkercolors\ CA_Anims_Char in ca\anims\characters\config\ CA_CommunityConfigurationProject_E_Gameplay_ActualModelsOfWeaponMagazinesVisibleOnTheGround in ca\communityconfigurationproject_e\gameplay_actualmodelsofweaponmagazinesvisibleontheground\ CAAir_E_AH6J in ca\air_e\ah6j\, CAWeapons_E_Metis in ca\weapons_e\metis_at_13\ CAWheeled_E_ATV in ca\wheeled_e\atv\ CA_CommunityConfigurationProject_E_Stringtable_FixedNLAWRangeDescription in ca\communityconfigurationproject_e\stringtable_fixednlawrangedescription\ CA_DubbingRadio_PMC in ca\dubbingradio_pmc\, CASounds_E in ca\sounds_e\ CA_Animals2_Chicken in ca\animals2\birds\chicken\, BI_SRRS in ca\modules\srrs\ Napf in momo\napf\, CAAir_E_Halo in ca\air_e\halo\ CA_MPA_MP in ca\mp_armory\armory_mp\, CA_Heads in ca\characters\heads\ CAA10 in ca\a10\, CA_Missions_AlternativeInjurySimulation in ca\modules\ais\ Ind_Dopravnik in ca\buildings2\ind_cementworks\ind_dopravnik\ CA_CommunityConfigurationProject_E_Gameplay_RemovedTargetsDisplayFromA10AndAV8B in ca\communityconfigurationproject_e\gameplay_removedtargetsdisplayfroma10andav8b\ CA_CommunityConfigurationProject_E_Settings_EnabledAutoGuideATForAllDifficultyLevels in ca\communityconfigurationproject_e\settings_enabledautoguideatforalldifficultylevels\ Ind_Workshop01 in ca\buildings2\ind_workshop01\ CA_CommunityConfigurationProject_E_Visual_FixedUnitTypeIconsBasedOnWeaponry in ca\communityconfigurationproject_e\visual_fixedunittypeiconsbasedonweaponry\ CA_Anims_E_Sdr in ca\anims_e\config\sdr\ CAWheeled_PMC_ArmoredSUV in ca\wheeled_pmc\armoredsuv\ CAStructures_E_Ind_Ind_Coltan_Mine in ca\structures_e\ind\ind_coltan_mine\ CA_Animals2_Goat in ca\animals2\goat\, CA_CruiseMissile in ca\air2\cruisemissile\ CA_CommunityConfigurationProject_E_AI_MadeAIUseCTWSVsInfantry in ca\communityconfigurationproject_e\ai_madeaiusectwsvsinfantry\ CAAir_E_CH_47F in ca\air_e\ch47\, CAWeapons_E_AmmoBoxes in ca\weapons_e\ammoboxes\ CA_Missions_E in ca\missions_e\, CAAir_PMC_KA137 in ca\air_pmc\ka137\ CALanguageMissions_baf in ca\languagemissions_baf\ CA_CommunityConfigurationProject_E_Gameplay_AddedMFDForAH1Z in ca\communityconfigurationproject_e\gameplay_addedmfdforah1z\ CATracked2_BMP3 in ca\tracked2\bmp3\, CAWeapons_E_MAAWS in ca\weapons_e\maaws\ CA_CommunityConfigurationProject_E_Gameplay_MadeBicycleNotLockable in ca\communityconfigurationproject_e\gameplay_madebicyclenotlockable\ CAWeapons_E_AGS in ca\weapons_e\ags30\, CAweapons_ksvk in ca\weapons\ksvk\ CAWheeled2 in ca\wheeled2\, CA_HC_Sounds in ca\missions\data\sounds\ CAWheeled3 in ca\wheeled3\, CAStructures_PMC in ca\structures_pmc\ CAAir2 in ca\air2\ CA_CommunityConfigurationProject_E_Gameplay_MadeM1A2TUSKLoaderAbleToTurnIn in ca\communityconfigurationproject_e\gameplay_madem1a2tuskloaderabletoturnin\ CAWeapons_E_scar in ca\weapons_e\scar\, CAWeapons_E_M47 in ca\weapons_e\m47\ CAStructuresHouse_A_FuelStation in ca\structures\house\a_fuelstation\ CAWheeled_E_s1203 in ca\wheeled_e\s1203\, CAMisc_E_WF in ca\misc_e\wf\ missions_ew in ca\missions_ew\ CAStructures_A_CraneCon in ca\structures\a_cranecon\, CAMisc_E in ca\misc_e\ CABuildings2_Misc_Cargo in ca\buildings2\misc_cargo\ CA_Modules_PMC_SimpleFIrstAid in ca\modules_pmc\simplefirstaid\ CAStructures_PMC_Ind in ca\structures_pmc\ind\, CAAir3 in ca\air3\ CAStructures_E_Misc_Misc_Lamp in ca\structures_e\misc\misc_lamp\ CA_Modules_UAV in ca\modules\uav\, CAWeapons_E_DSHKM in ca\weapons_e\dshkm\ Farm_Cowshed in ca\buildings2\farm_cowshed\ GLT_BH_Wreck_burned in glt_bh_wreck_burned\ CA_CommunityConfigurationProject_E_Visual_AdditionalBombMagazines in ca\communityconfigurationproject_e\visual_additionalbombmagazines\ A_statue in ca\buildings2\a_statue\, Shapur_BAF in ca\shapur_baf\ CA_CommunityConfigurationProject_E_Gameplay_DisabledSPG9Locking in ca\communityconfigurationproject_e\gameplay_disabledspg9locking\ CA_Modules_E_Functions in ca\modules_e\functions\ CAWeapons_E_fnfal in ca\weapons_e\fnfal\, CAWeapons_E_ksvk in ca\weapons_e\ksvk\ CA_CommunityConfigurationProject_E_Gameplay_ReducedAK74andRPKRecoil in ca\communityconfigurationproject_e\gameplay_reducedak74andrpkrecoil\ CAWheeled_E_Old_moto in ca\wheeled_e\old_moto\ CAStructuresShed_Small in ca\structures\shed\shed_small\, CARocks2 in ca\rocks2\ CA_Missions_Templates_SecOps in ca\missions\templates\secops.west\ CAAir_E_Mi24 in ca\air_e\mi35\, CAWater2_LHD in ca\water2\lhd\ CA_CommunityConfigurationProject_E_AI_MadeTankGunnersUseATAndHEAmmo_Muzzle in ca\communityconfigurationproject_e\ai_madetankgunnersuseatandheammo\muzzle\ CAStructures_E_Mil in ca\structures_e\mil\ CAMP_Armory_Misc_Sign_Direction in ca\mp_armory\misc\sign_direction\ CAWeapons_E_STATIC in ca\weapons_e\static\ CAWeapons_E_Makarov in ca\weapons_e\makarov\, CAWheeled2_V3S in ca\wheeled2\v3s\ CAAir_PMC_KA60 in ca\air_pmc\ka60\, CATracked_BAF in ca\tracked_d_baf\ CAWheeled_E_Volha in ca\wheeled_e\volha\ CAStructures_Ruins in ca\structures\ruins\ CATracked2_us_m270mlrs in ca\tracked2\us_m270mlrs\ CAStructures_Proxy_Ruins in ca\structures\proxy_ruins\ CA_DubbingRadio_E in ca\dubbingradio_e\ CA_CommunityConfigurationProject_E_Gameplay_FasterHandGrenadeThrowWithPistol in ca\communityconfigurationproject_e\gameplay_fasterhandgrenadethrowwithpistol\ CAMusic_E in ca\music_e\, CAWeapons_bizon in ca\weapons\bizon\ CA_Modules_PMC_Functions in ca\modules_pmc\functions\ CAWheeled_E_stryker in ca\wheeled_e\stryker\, CAMisc_fix_Weap in ca\misc_fix\weap\ Church_01 in ca\buildings2\church_01\ CA_CommunityConfigurationProject_E_Visual_FixedMi17Mi8UnitTypeIcon in ca\communityconfigurationproject_e\visual_fixedmi17mi8unittypeicon\ CACharacters_PMC in ca\characters_pmc\, CACharacters_W_BAF in ca\characters_w_baf\ CAWeapons_E_M240 in ca\weapons_e\m240\ CA_CommunityConfigurationProject_E_Stringtable_FixedWeaponNames in ca\communityconfigurationproject_e\stringtable_fixedweaponnames\ dayz_vehicles in dayz_vehicles\, CA_AIR_E_MQ9PredatorB in ca\air_e\mq9predatorb\ CAStructures_Railway in ca\structures\rail\railway\, CA_Missions in ca\missions\ Desert_E in ca\desert_e\ CA_CommunityConfigurationProject_E_Gameplay_RealisticKa52GunMovementLimits in ca\communityconfigurationproject_e\gameplay_realisticka52gunmovementlimits\ CAStructures_E_Misc in ca\structures_e\misc\ Shed_wooden in ca\buildings2\shed_wooden\ Ind_SawMill in ca\structures\ind_sawmill\, CA_Modules_DynO in ca\modules\dyno\ CA_Modules_Alice in ca\modules\alice\, dayz_epoch in z\addons\dayz_epoch\ CA_CommunityConfigurationProject_E_Gameplay_FixedEarthenRampartDestruction in ca\communityconfigurationproject_e\gameplay_fixedearthenrampartdestruction\ Ind_Expedice in ca\buildings2\ind_cementworks\ind_expedice\ CAWeapons_E_Podnos_2b14_82mm in ca\weapons_e\podnos_2b14_82mm\ CAAir2_MQ9PredatorB in ca\air2\mq9predatorb\, CALanguage_e in ca\language_e\ CAWheeled2_MMT in ca\wheeled2\mmt\ CA_CommunityConfigurationProject_E_Sound_FixedCTWS in ca\communityconfigurationproject_e\sound_fixedctws\ CA_Animals2_Dogs_Fin in ca\animals2\dogs\fin\, CA_AIR2_Su25 in ca\air2\su25\ CATEC in ca\buildings2\buildingparts\signs\tec\ CA_CommunityConfigurationProject_E_Gameplay_FixedBizonLightFlashOnFiring in ca\communityconfigurationproject_e\gameplay_fixedbizonlightflashonfiring\ CAStructuresHouse_A_Office01 in ca\structures\house\a_office01\ CA_CommunityConfigurationProject_E_Gameplay_FixedM242AmmoStats in ca\communityconfigurationproject_e\gameplay_fixedm242ammostats\ CARoads in ca\roads\, CA_Missions_E_Armory2 in ca\missions_e\armory\ CA_Support in ca\modules_e\ssm\, CABuildings2_A_Pub in ca\buildings2\a_pub\ CALanguage_PMC in ca\language_pmc\, CA_Animals2_Cow in ca\animals2\cow\ CAWeapons_E in ca\weapons_e\ Ind_SiloVelke in ca\buildings2\ind_cementworks\ind_silovelke\ CAStructuresHouse_A_Office02 in ca\structures\house\a_office02\ dayz_weapons in dayz_weapons\ CAStructures_E_Misc_Misc_Market in ca\structures_e\misc\misc_market\ CAStructures_E_HouseA in ca\structures_e\housea\, GNT_C185 in gnt_c185\ CAMP_Armory_Misc_Info_Board in ca\mp_armory\misc\info_board\ CAMusic_PMC in ca\music_pmc\, CAStructures_PMC_Walls in ca\structures_pmc\walls\ GLT_M300T in glt_m300t\ CA_CommunityConfigurationProject_E_Visual_ReducedMissileSmoke in ca\communityconfigurationproject_e\visual_reducedmissilesmoke\ CACharacters2 in ca\characters2\, CARoads2 in ca\roads2\ CAWheeled_E_Ikarus in ca\wheeled_e\ikarus\ CABuildingParts in ca\buildings2\buildingparts\ CA_MPA_Challenges in ca\mp_armory\armory_mp_challenges\ Ind_Shed_01 in ca\buildings2\ind_shed_01\ CAWater2_fishing_boat in ca\water2\fishing_boat\ CALanguage_Baf in ca\language_baf\ CAStructures_PMC_Buildings in ca\structures_pmc\buildings\ Ind_Shed_02 in ca\buildings2\ind_shed_02\ CA_Missions_BattlefieldClearance in ca\modules\bc\ WarfareBuildings in ca\misc3\wf\, CAWheeled_E_BTR40 in ca\wheeled_e\btr40\ JetSkiYanahuiAddon in jetskiyanahui\ CA_CommunityConfigurationProject_E_Gameplay_MadePilotsControlUnguidedRockets in ca\communityconfigurationproject_e\gameplay_madepilotscontrolunguidedrockets\ CA_CommunityConfigurationProject_E_Gameplay_FixedSPG9ReloadSpeed in ca\communityconfigurationproject_e\gameplay_fixedspg9reloadspeed\ CAStructures_E_HouseC in ca\structures_e\housec\ CAWater2_smallboat_1 in ca\water2\small_boat\ CAMP_Armory_Misc_Infostands in ca\mp_armory\misc\infostands\ CAWheeled_E_SCUD in ca\wheeled_e\scud\, CAAir2_UH1Y in ca\air2\uh1y\ ind_silomale in ca\buildings2\ind_cementworks\ind_silomale\ CA_Modules_clouds in ca\modules\clouds\ CA_CommunityConfigurationProject_E_Visual_CTWSMuzzleFlashAtWrongPosition in ca\communityconfigurationproject_e\visual_ctwsmuzzleflashatwrongposition\ ProvingGrounds_PMC in ca\provinggrounds_pmc\ CAStructures_PMC_Ruins in ca\structures_pmc\ruins\ CAMP_Armory_Misc_Red_Light in ca\mp_armory\misc\red_light\ CA_Modules_ARTY in ca\modules\arty\ CA_CommunityConfigurationProject_E_AI_MadeTankGunnersUseATAndHEAmmo in ca\communityconfigurationproject_e\ai_madetankgunnersuseatandheammo\ CAStructures_A_BuildingWIP in ca\structures\a_buildingwip\ warehouse in warehouse\ CA_CommunityConfigurationProject_E_Sound_FixedMissingEffectsNames in ca\communityconfigurationproject_e\sound_fixedmissingeffectsnames\ CAWater2_Destroyer in ca\water2\destroyer\ CA_Missions_BAF_2 in ca\missions_2_baf\ CA_Missions_Armory2 in ca\missions\armory\ CAWater2_seafox_EP1 in ca\misc_e\seafox\, CAWheeled_E_MTVR in ca\wheeled_e\mtvr\ CAWheeled_E_BTR60 in ca\wheeled_e\btr60\ CA_CommunityConfigurationProject_E_AI_MadeAINotEngageBTR40WithRifles in ca\communityconfigurationproject_e\ai_madeainotengagebtr40withrifles\ CAWeapons_E_M110 in ca\weapons_e\m110\ CAWheeled_Pickup in ca\wheeled\datsun_armed\, CAWheeled2_MTVR in ca\wheeled2\mtvr\ CAWheeled2_Kamaz in ca\wheeled2\kamaz\ CA_Missions_AmbientCombat in ca\modules\ambient_combat\ CAStructuresHouse_Church_02 in ca\structures\house\church_02\ CAStructures_E_HouseA_A_Villa in ca\structures_e\housea\a_villa\ CATracked2 in ca\tracked2\, dayz_anim in dayz_anim\ CATracked_E_M113 in ca\tracked_e\m113\, CAWeapons_E_M2StaticMG in ca\weapons_e\m2\ CAAir_E_An2 in ca\air_e\an2\ CA_CommunityConfigurationProject_E_AI_MadeAKS74UNKobraFullySilenced in ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\ CA_Modules_Animals in ca\modules\animals\, CAWeapons_SPG9 in ca\weapons\spg9\ CAWheeled_E_LandRover in ca\wheeled_e\lr\ CAStructures_E_Ind_Misc_PowerStation in ca\structures_e\ind\ind_powerstation\ CAStructures_E_Misc_Misc_powerline in ca\structures_e\misc\misc_powerline\ CAStructuresHouse_Church_03 in ca\structures\house\church_03\ CA_CommunityConfigurationProject_E_Gameplay_FixedMissileSpeeds in ca\communityconfigurationproject_e\gameplay_fixedmissilespeeds\ CA_CommunityConfigurationProject_E_Gameplay_AddedThermalViewToA2GroundVehicles in ca\communityconfigurationproject_e\gameplay_addedthermalviewtoa2groundvehicles\ CAStructures_E_HouseA_A_Mosque_big in ca\structures_e\housea\a_mosque_big\ CAAir_E_A10 in ca\air_e\a10\ CA_CommunityConfigurationProject_E_Gameplay_RemovedAirlockOfVikhrMissile in ca\communityconfigurationproject_e\gameplay_removedairlockofvikhrmissile\ CA_Animals2_Sheep in ca\animals2\sheep\, CAAir_BAF in ca\air_d_baf\ CAStructuresHouse_A_Hospital in ca\structures\house\a_hospital\ usec_ch53 in usec_ch53\, CAWheeled_E_TT650 in ca\wheeled_e\tt650\ CAStructures_E_Misc_Misc_cables in ca\structures_e\misc\misc_cables\ CA_MPA in ca\mp_armory\, CAWeapons_E_Strela in ca\weapons_e\strela\ CA_Modules_StratLayer in ca\modules\strat_layer\ CAStructures_E_Misc_Misc_Well in ca\structures_e\misc\misc_well\ CAWheeled2_M998A2_Avenger in ca\wheeled2\hmmwv\m998a2_avenger\ CACharacters_PMC_Head in ca\characters_pmc\heads\ CACharacters_E in ca\characters_e\, ST_bunnyhop in st_bunnyhop\ CA_CommunityConfigurationProject_Gameplay_ChangedCountermeasuresAmmoToChaffForSu25 in ca\communityconfigurationproject_e\gameplay_changedcountermeasuresammotochaffforsu25\ CAWeapons_E_M119_Howitzer in ca\weapons_e\m119_howitzer\, CAAir in ca\air\ CA_Modules in ca\modules\ CAStructures_E_HouseA_A_Minaret_Porto in ca\structures_e\housea\a_minaret_porto\ CA_CommunityConfigurationProject_E_Sound_FixedCarNoiseSound in ca\communityconfigurationproject_e\sound_fixedcarnoisesound\ CA_Modules_E_DynO in ca\modules_e\dyno\ CAStructuresLand_Ind_Stack_Big in ca\structures\ind\, st_evasive in st_evasive\ CA_CommunityConfigurationProject_E_AI_MadeAIUseMGOfStrykerMGS in ca\communityconfigurationproject_e\ai_madeaiusemgofstrykermgs\ CARoads_PMC_Bridge in ca\roads_pmc\bridge\ CA_CommunityConfigurationProject_E_Gameplay_EnabledBackPackCarryAbilityForA2Infantry in ca\communityconfigurationproject_e\gameplay_enabledbackpackcarryabilityfora2infantry\ CAStructures_E_HouseK in ca\structures_e\housek\, CA_AH64D in ca\ah64\ CA_Modules_E in ca\modules_e\ CAMP_Armory_Misc_Loudspeakers in ca\mp_armory\misc\loudspeakers\ Ind_Garage01 in ca\buildings2\ind_garage01\, A_TVTower in ca\structures\a_tvtower\ CAWheeled_E_Offroad in ca\wheeled_e\hilux_armed\ CAWheeled2_Ikarus in ca\wheeled2\ikarus\ CAStructuresBarn_W in ca\structures\barn_w\ CAAir2_ChukarTarget in ca\air2\chukar\, CAWeapons_E_SPG9 in ca\weapons_e\spg9\ CAStructures_E_HouseL in ca\structures_e\housel\ CA_MPA_Core in ca\mp_armory\armory_core\ CA_Modules_Functions in ca\modules\functions\ dayz_server in z\addons\dayz_server\ CAWheeled2_HMMWV_Ambulance in ca\wheeled2\hmmwv\m997a2_ambulance\ CAWeapons_BAF in ca\weapons_baf\ CA_CommunityConfigurationProject_E_Visual_FixedPylonPositionsMi24 in ca\communityconfigurationproject_e\visual_fixedpylonpositionsmi24\ CA_Modules_E_UAV_Heli in ca\modules_e\uav_heli\ CAStructures_Proxy_BuildingParts in ca\structures\proxy_buildingparts\ CAStructuresHouse_rail_station_big in ca\structures\rail\rail_station_big\ dayz_epoch_b in dayz_epoch_b\, CA_Modules_E_UAV in ca\modules_e\uav\ IndPipe2 in ca\buildings2\ind_pipeline\indpipe2\ CAWeapons_2b14_82mm_Mortar in ca\weapons\podnos_2b14_82mm\ CATracked2_T34 in ca\tracked2\t34\ Misc_WaterStation in ca\buildings2\misc_waterstation\, CARoads_E in ca\roads_e\ CAStructures_E_Misc_Misc_Construction in ca\structures_e\misc\misc_construction\ mbg_african_buildings in mbg\mbg_generic_african_buildings\ CA_Missions_E_Templates_SecOps in ca\missions_e\templates\secops.west\ CAWeapons_E_Searchlight in ca\weapons_e\searchlight\ A_GeneralStore_01 in ca\buildings2\a_generalstore_01\ CAWeapons_Colt1911 in ca\weapons\colt1911\, CA_BAF in ca\data_baf\, dayz in dayz\ CAWeapons_E_M14 in ca\weapons_e\m14\ CA_CommunityConfigurationProject_E_AI_MadeAIUseGrenadeLaunchers in ca\communityconfigurationproject_e\ai_madeaiusegrenadelaunchers\ CA_CommunityConfigurationProject_E_Gameplay_MadeMissileSteerableForBMP3AndT90 in ca\communityconfigurationproject_e\gameplay_mademissilesteerableforbmp3andt90\ CARocks in CA\Rocks\, CAWeapons_E_M136 in ca\weapons_e\m136\ CAStructures_Wall in ca\structures\wall\ CAHouseBlock_A in ca\buildings2\houseblocks\houseblock_a\ CAAir3_Su34 in ca\air3\su34\ CA_CommunityConfigurationProject_Gameplay_ChangedThermalDisplaySystem in ca\communityconfigurationproject_e\gameplay_changedthermaldisplaysystem\ CAMP_Armory_Misc_Concrete_Wall in ca\mp_armory\misc\concrete_wall\ CAWeapons_DMR in ca\weapons\dmr\, CAWheeled2_LAV25 in ca\wheeled2\lav25\ CAStructures_E_HouseA_A_Statue in ca\structures_e\housea\a_statue\ CAStructures_E_Ind in ca\structures_e\ind\ CAHouseBlock_B in ca\buildings2\houseblocks\houseblock_b\ CAStructures_E_Wall_Wall_L in ca\structures_e\wall\wall_l\ CA_CommunityConfigurationProject_E_AI_ImprovedTankGunnerHEAndATAmmoUse in ca\communityconfigurationproject_e\ai_improvedtankgunnerheandatammouse\ CAStructures in ca\structures\, CA_Anims_E in ca\anims_e\ CAAir_E_C130J in ca\air_e\c130j\, CAMisc_fix_Str in ca\misc_fix\str\ CAAir_E_MI8 in ca\air_e\mi17\, CA_Animals2 in ca\animals2\ CAWheeled_Offroad in ca\wheeled\hilux_armed\ CAWheeled2_HMMWV_BASE in ca\wheeled2\hmmwv\ CAStructures_PMC_Buildings_Bunker in ca\structures_pmc\buildings\bunker\ CAWeapons_E_M16 in ca\weapons_e\m16\ CAMP_Armory_Misc_Laptop in ca\mp_armory\misc\laptop\ Rail_House_01 in ca\buildings2\rail_house_01\, CAMisc_fix in ca\misc_fix\ CAHouseBlock_C in ca\buildings2\houseblocks\houseblock_c\ CA_CommunityConfigurationProject_E_AI_ImprovedIglaPodAAMissileUse in ca\communityconfigurationproject_e\ai_improvediglapodaamissileuse\ CAStructures_E in ca\structures_e\ CAStructures_Misc_Powerlines in ca\structures\misc_powerlines\ CA_CommunityConfigurationProject_E_Sound_FixedGetInGetOutSoundOfSedan in ca\communityconfigurationproject_e\sound_fixedgetingetoutsoundofsedan\ CAWheeled_E_Ural in ca\wheeled_e\ural\, zero_buildings in zero_buildings\ CAStructures_E_HouseA_A_Mosque_small in ca\structures_e\housea\a_mosque_small\ CAAir_BAF_CH_47F in ca\air_d_baf\ch47\ CA_CommunityConfigurationProject_E_Gameplay_ImprovedSizeOfCompassAndGPS in ca\communityconfigurationproject_e\gameplay_improvedsizeofcompassandgps\ CA_CommunityConfigurationProject_E_Gameplay_DisabledOpticsViewInGRAD in ca\communityconfigurationproject_e\gameplay_disabledopticsviewingrad\ CAHouseBlock_D in ca\buildings2\houseblocks\houseblock_d\ CA_CommunityConfigurationProject_E_Gameplay_DisabledOpticsViewInMLRS in ca\communityconfigurationproject_e\gameplay_disabledopticsviewinmlrs\ CA_CommunityConfigurationProject_E_Gameplay_MoreSluggishATV in ca\communityconfigurationproject_e\gameplay_moresluggishatv\ CA_CommunityConfigurationProject_E_Gameplay_DisabledGRADMLRSLocking in ca\communityconfigurationproject_e\gameplay_disabledgradmlrslocking\ CA_Modules_E_Gita in ca\modules_e\gita\, CATracked2_T90 in ca\tracked2\t90\ CAStructures_Mil in ca\structures\mil\, CAMisc2 in ca\misc2\ CA_CommunityConfigurationProject_E_Editor_AddedAllWeaponSlotsInfantryVariants in ca\communityconfigurationproject_e\editor_addedallweaponslotsinfantryvariants\ Chernarus in ca\chernarus\, CAMisc in ca\misc\ CA_CommunityConfigurationProject_E_Gameplay_DisabledLockingForAllNonGuidedWeaponsWithAutoGuideATDisabled in ca\communityconfigurationproject_e\gameplay_disabledlockingforallnonguidedweaponswithautoguideatdisabled\ CAStructures_E_Ind_Oil_Mine in ca\structures_e\ind\ind_oil_mine\ MBG_Killhouses in mbg_killhouses\, CAWeapons_Warfare_weapons in ca\weapons\static\ CAWheeled2_TowingTractor in ca\wheeled2\towingtractor\ CALanguage_missions_PMC in ca\languagemissions_pmc\, CASigns2 in ca\signs2\ CAStructures_E_HouseA_A_BuildingWIP in ca\structures_e\housea\a_buildingwip\ CA_Animals2_Anim_Config in ca\animals2\animconfig\, buildings3 in ca\buildings3\ CALanguage in ca\language\, CAUI in ca\ui\, CAMisc3 in ca\misc3\ CAWheeled_E_BRDM2 in ca\wheeled_e\brdm2\ CA_CommunityConfigurationProject_E_Gameplay_AdditionalLauncherRocketsWithEnlargedSize in ca\communityconfigurationproject_e\gameplay_additionallauncherrocketswithenlargedsize\ CACharacters in ca\characters\, CAweapons_m107 in ca\weapons\m107\ CAWeapons_AmmoBoxes in ca\weapons\ammoboxes\ Mods: @DayZ_Epoch_Server Distribution: 0 Version 1.63.125548 Fault address: 773CAE33 01:0002AE33 C:\Windows\SysWOW64\ntdll.dll file: DayZ_Epoch_11 (__cur_mp) world: Chernarus Prev. code bytes: 0A 8B C1 59 94 8B 00 89 04 24 C3 2D 00 10 00 00 Fault code bytes: 85 00 EB E9 90 90 90 90 90 8B FF 55 8B EC 8B 15 Registers: EAX:2BD5F000 EBX:00000022 ECX:2BD5E5AC EDX:11B60EC2 ESI:00000001 EDI:0000002A CS:EIP:0023:773CAE33 SS:ESP:002B:2BE5E5DC EBP:2BE5E5E8 DS:002B ES:002B FS:0053 GS:002B Flags:00010206 ======================================================= note: Minidump has been generated into the file instance_11_Chernarus\arma2oaserver.mdmp
Dont know what to do :( Server is clean, new installed -->
edit:
This is the Error Message from windows (german)
Problemsignatur: Problemereignisname: APPCRASH Anwendungsname: arma2oaserver.exe Anwendungsversion: 1.63.125.548 Anwendungszeitstempel: 53b163ba Fehlermodulname: ntdll.dll Fehlermodulversion: 6.1.7601.18247 Fehlermodulzeitstempel: 521ea8e7 Ausnahmecode: c0000005 Ausnahmeoffset: 0003ae33 Betriebsystemversion: 6.1.7601.2.1.0.400.8 Gebietsschema-ID: 1031 Zusatzinformation 1: 0a9e Zusatzinformation 2: 0a9e372d3b4ad19135b953a78882e789 Zusatzinformation 3: 0a9e Zusatzinformation 4: 0a9e372d3b4ad19135b953a78882e789
edit2:
Fixed this problem with a complete reinstall of Arma2OA
edit3:
/push - Problem still there.... in 1.63 the tbb4malloc_bi.dll was included / patched... maybe it is something about this?
-
...have the same problem as hogscraper.
It's crazy - if i add my server ip 176.28.45.86:2302 - ping 10k
but if i add server ip + steamquery 176.28.45.86:2301 after this - it shows me my server with normal ping etc - two times oO
-
I got these errors :/ script fresh installed - patrol is working.
18:14:34 [DZMS]: Running Major Mission EM1.
18:14:37 Error in expression < [(_x select 0),(_x select 1)]} forEach _aicskill;
ai_vehicle_units = (ai_vehicl>
18:14:37 Error position: <_aicskill;
ai_vehicle_units = (ai_vehicl>
18:14:37 Error Nicht definierte Variable in Ausdruck: _aicskill
18:14:37 File z\addons\dayz_server\DZMS\Scripts\DZMSVehiclePatrol.sqf, line 43And when i add a hmmv the gunner has no ammo :(
edit:
i guess i fixed it - it works now (added line 14 and line 37) - but i dont know why a array for _aicskill fixed it oO
here my DZMSVehiclePatrol.sqf
if (!isServer)exitWith{}; private ["_heliTurrets","_wpnum","_radius","_gunner2","_skillarray","_startingpos","_heli_class","_startPos","_unitGroup","_pilot","_skill","_position","_wp","_patrol"]; _position = _this select 0; _startingpos = _this select 1; _radius = _this select 2; _wpnum = _this select 3; _heli_class = _this select 4; _skill = _this select 5; _skillarray = ["aimingAccuracy","aimingShake","aimingSpeed","endurance","spotDistance","spotTime","courage","reloadSpeed","commanding","general"]; _unitGroup = createGroup east; _pilot = _unitGroup createUnit ["Bandit1_DZ", [0,0,0], [], 1, "NONE"]; [_pilot] joinSilent _unitGroup; ai_vehicle_units = 0; ai_vehicle_units = (ai_vehicle_units + 1); _patrol = ["patrol"] call DZMSGetVeh; _patrol = createVehicle [_patrol, [(_startingpos select 0),(_startingpos select 1), 0], [], 0, "CAN_COLLIDE"]; [_patrol] call DZMSSetupVehicle; _patrol setFuel 1; _patrol engineOn true; _patrol setVehicleAmmo 1; //_patrol addEventHandler ["GetOut",{(_this select 0) setFuel 0;(_this select 0) setDamage 1;}]; _patrol allowCrewInImmobile true; _patrol lock true; PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_patrol]; _pilot assignAsDriver _patrol; _pilot moveInDriver _patrol; _gunner = _unitGroup createUnit ["Bandit1_DZ", [0,0,0], [], 1, "NONE"]; _gunner assignAsGunner _patrol; _gunner moveInTurret [_patrol,[0]]; [_gunner] joinSilent _unitGroup; //Lets set the skills _aicskill = []; switch (_skill) do { case 0: {_aicskill = DZMSSkills0;}; case 1: {_aicskill = DZMSSkills1;}; case 2: {_aicskill = DZMSSkills2;}; case 3: {_aicskill = DZMSSkills3;}; }; {_gunner setSkill [(_x select 0),(_x select 1)]} forEach _aicskill; ai_vehicle_units = (ai_vehicle_units + 1); //Now we need to figure out their loadout, and assign it //Get the weapon array based on skill _weaponArray = [_skill] call DZMSGetWeapon; _weapon = _weaponArray select 0; _magazine = _weaponArray select 1; //diag_log text format ["[DZMS]: AI Weapon:%1 / AI Magazine:%2",_weapon,_magazine]; //Get the gear array _aigearArray = [DZMSGear0,DZMSGear1,DZMSGear2,DZMSGear3,DZMSGear4]; _aigear = _aigearArray call BIS_fnc_selectRandom; _gearmagazines = _aigear select 0; {_pilot setSkill [(_x select 0),(_x select 1)]} forEach _aicskill; {_x addweapon _weapon;_x addmagazine _magazine; _x addmagazine _magazine;} forEach (units _unitgroup); {_x addEventHandler ["Killed",{[_this select 0, _this select 1, "vehicle"] call on_kill;}];} forEach (units _unitgroup); [_patrol] spawn veh_monitor; _unitGroup allowFleeing 0; _unitGroup setBehaviour "CARELESS"; //_unitGroup setSpeedMode "FULL"; _unitGroup setCombatMode "RED"; for "_i" from 1 to _wpnum do { _wp = _unitGroup addWaypoint [[(_position select 0),(_position select 1),0],_radius]; _wp setWaypointType "SAD"; _wp setWaypointCompletionRadius 200; }; _wp = _unitGroup addWaypoint [[(_position select 0),(_position select 1),0],100]; _wp setWaypointType "CYCLE"; _wp setWaypointCompletionRadius 200;
Zone Alpha
in A2: Custom Bases (1.0.5.1)
Posted
This all was based on the re-worked wai. All credits go to the developer of wai.
Try this...
Download the files from Dropbox KLICK and unpack it. Open your dayz_server.pbo and go to the WAI folder.
Put the "zoneAlphaIni.sqf" file in your dayz_server\WAI\Missions folder.
Put the "zone_alpha.sqf" file in´your dayz_server\WAI\missions\missions folder.
Go to your WAI main folder. Open the Init.sqf.
At the end you will find this:
change it to this: Thats it. It works for me on Epoch 1.0.5.1 / 125548 - maybe there will be a few error in exception messages in rpt but it works. The ai will spawn on every restart and stay there until next restart. Fell free to upgrade the alpha_zone.sqf missionfile - maybe more loot and better spawnpoints for the vehicle patrols - i dont know how to change yet. Pls share your upgrades with me :)I hope it will work for those who use WAI.
edit:
Or just use the custom spawns - read this thread: