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Jamrock

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Posts posted by Jamrock

  1. Ive just found a error in the cfgloot folder in the dayz_code.pbo in the epoch mod folder 1.0.6.

     

    You can find the line in cfgloot/buildings/military.hpp

     

    -> 

    They both can be found in the file. but they discribe the same building. There wont show any error though because one of the  buildings is wrong written.

     

    Pls fix.

    Thanks

     

     

    class Land_buova4_winter: MilitarySpecial // winter version of military barracks
    {
        zedPos[] = {{-1.95361,2.57813,-1.1084},{5.46289,2.5791,-1.1084},{1.29346,-2.16211,-1.09839},{-1.78369,-0.166992,-1.09839},{-5.39355,-2.11719,-1.09839},{-5.4707,2.58203,-1.09839},{-1.80664,-1.97559,-1.09827},{5.38965,-1.75781,-1.09827},{-9.1499,-2.55859,-1.09827},{1.4668,-0.129883,-1.09814},{-4.77881,0.0498047,-1.09814},{-8.32617,-0.144531,-1.09814}};
        lootChance = 0.3;
        lootPos[] = {{-0.39,-2.02,-1.1},{-5.67,1.68,-1.1},{-1.95,2.58,-1.11},{5.46,2.58,-1.11},{6.37,-1.22,-0.93},{-0.24,-1.04,0.1},{-3.53,-0.38,-1.1},{-5.39,-2.23,-1.1},{-6.78,-1.34,-0.7},{-9.07,-0.53,-1.1},{2.97,-0.92,-1.1},{1.11,-2.35,-1.1}};
    };
    class Land_budova4_winter: MilitarySpecial {
        lootPos[] = {{-7.73389,0.300049,-1.09824},{-7.7666,1.97388,-1.09824},{-5.85645,1.92651,-1.09824},{-4.82373,0.194336,-1.09824},{-4.82715,-2.00244,-1.09824},{-8.09766,-2.28149,-1.09824},{-3.06787,2.24805,-1.09824},{-1.65283,-1.91821,-1.09824},{-1.41309,-0.034668,-1.09824},{0.266602,1.76807,-1.09824},{1.28369,0.289307,-1.09824},{1.81982,-2.28687,-1.09824},{4.37549,2.14941,-1.09824},{5.61865,1.71338,-1.09824},{5.06787,-1.74316,-1.09824},{2.54785,2.33716,-1.09824}};
    };

  2. On 5.2.2017 at 11:57 AM, insertcoins said:

     

    Well then somewhere along the line you made a mistake. Tell me your steps.

    It worked now. I feel like it had to athenticate for a long time and now it is kinda working. Loot is a bit low on the server right now but ill try to higher it. dunno yet how to though.

  3. On 28.12.2016 at 2:12 PM, insertcoins said:

    Hi, 

    For a while now I've been trying to set up a vanilla Dayz Namalsk server. Would't be that hard you might think, and it's not except for one little detail: No Namalsk buildings spawns loot.

    Before you say Insert you nitwit, you have to add custom loot tables and add all the namalsk buildings to their respective building.hpp, I have done this.
    The custom loot building.hpp's work, because if I change for example the barracks from military.hpp to industrial.hpp I get barracks full of hatchets and timber.
    I've used my own lootpositions that I made and right now, for testing, I'm using the A2:Epoch namalsk lootcords but all to no avail.

    Am I missing something here? Are buildings not native to Chern blocked in any way?

    Any help would be greatly appreciated.

     

    ps. Asking here because opendayz is dead.

    Hey I am also looking forward to host a vanilla dayz Namalsk server. For me it seems like if i customize the loot table i cant log in it stucks at waiting for authentication.

  4. Is there a way to add custom buildings in the latest epoch version?

    In the 1.0.5.1 it worked with 

    _nil = [] execVM "\z\addons\dayz_server\buildings\addons.sqf";

    in the ifServer section.

    Now it doesnt. Any help 

     

    my code in the addons.sqf looks sth like this:

    _vehicle_0 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Mil_ControlTower", [6541.1475, 8493.415, -2.0742416e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_0 = _this;
      _this setDir 298.33878;
      _this setPos [6541.1475, 8493.415, -2.0742416e-005];
    };

     

  5. On 28.1.2017 at 6:00 PM, Saije said:

    @Jamrock  hey what is the fix? i am having this issue when spawning vehicles with infistar =(

     

     

     

     

     

    You need to unpack ur dayz_server.pbo

    Then you need to open up the server_cleanup.fsm, i recommend notepad++.

    search for:  Check for hackers

    and the Code should look sth like this:

          "//Check for hackers" \n
          " {" \n
          "      if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n
          "        diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n
          "          (vehicle _x) setDamage 1;" \n
          "          _x setDamage 1;" \n
          "    };" \n
          " } forEach allUnits;" \n
          "" \n
          "/*" \n
    

    If you cant find it search just for "hackers"

    Should find this: spawn server_checkHackers;

    If so, open up the server_funktions.sqf and search for: "server_checkHackers"

     

    Should find something like this:

     

    server_checkHackers = {
        if (DZE_DYN_AntiStuck2nd > 3) then { DZE_DYN_HackerCheck = nil; DZE_DYN_AntiStuck2nd = 0; };
        if(!isNil "DZE_DYN_HackerCheck") exitWith {  DZE_DYN_AntiStuck2nd = DZE_DYN_AntiStuck2nd + 1;};
        DZE_DYN_HackerCheck = true;
        {
        if (!((isNil "_x") || {(isNull _x)})) then {
            if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x)  && !((typeOf vehicle _x) in DZE_safeVehicle)) then {
                diag_log ("CLEANUP: KILLING A HACKER " + (name _x) + " " + str(_x) + " IN " + (typeOf vehicle _x));
                (vehicle _x) setDamage 1;
                _x setDamage 1;
                sleep 0.25;
            };
        };
            sleep 0.001;
        } count allUnits;
        DZE_DYN_HackerCheck = nil;
    };

    You can now try to comment the line in the server_cleanup.fsm or server_functions.sqf out.

     

    Gl and let me know if it worked.

     

     

  6. On 3.12.2013 at 11:13 AM, MGT said:
    On 3.12.2013 at 8:25 AM, Nasdero said:

    If you believe or not, sometimes ppl go for vacation and then you reset their humanity? Take this and they will keep their humanity:

     

     
    
    
    delete FROM `character_data`
    
    USING character_data, character_data AS tmpcharacter_data
    
    WHERE NOT character_data.CharacterID=tmpcharacter_data.CharacterID
    
    AND character_data.CharacterID<tmpcharacter_data.CharacterID
    
    AND (character_data.PlayerUID=tmpcharacter_data.PlayerUID)[/php]

     

     

    Nice work

    It doesnt work for me... It says: Error 1064: You have an error in ur SQL syntax; check the manual that corresponds to your MsQL server for the right SQL syntax to use near

    '[/php] RETURN 0; END' at line 12

    SQL PREVIEW:

    CREATE DEFINER = CURRENT_USER FUNCTION `NewProc`()
     RETURNS integer
    BEGIN
        DELETE FROM `Character_DATA`

            USING Character_DATA, Character_DATA AS tmpcharacter_data

            WHERE NOT Character_DATA.CharacterID=tmpcharacter_data.CharacterID

            AND Character_DATA.CharacterID<tmpcharacter_data.CharacterID

            AND (Character_DATA.PlayerUID=tmpcharacter_data.PlayerUID)[/php]

        RETURN 0;
    END;;

     

    Defenition:

     

    BEGIN
        DELETE FROM `Character_DATA`

            USING Character_DATA, Character_DATA AS tmpcharacter_data

            WHERE NOT Character_DATA.CharacterID=tmpcharacter_data.CharacterID

            AND Character_DATA.CharacterID<tmpcharacter_data.CharacterID

        AND (Character_DATA.PlayerUID=tmpcharacter_data.PlayerUID)[/php]

        RETURN 0;
    END;

     

    Any help (Using nitrado that is why i changed the name to "Charakter_DATA"

  7. 2 hours ago, juandayz said:

    this is not easy than i was think :D

      Hide contents

    donn_fugitiveChoose = {
        _fugitive = objNull;
        _maxSumDist = -1;
        {
            _p = _x;
            _pP = position _x;
            _pPX = _pP select 0;
            _pPY = _pP select 1;
            if (_pPx > 0 && _pPY < _mapSize) then {
                if (damage _p < 0.2 && vehicle _p == _p) then {
                    if (count (_p nearObjects ["Plastic_Pole_EP1_DZ",(DZE_PlotPole select 0)*1.25]) == 0) then {
                        _pUID = getPlayerUID _p;
                        _Humanity = (_p getVariable"humanity");
                        if !(_pUID in _admins || _pUID in _lockedFugitives || (_Humanity > 800)) then {
                            _sumDist = 0;
                            {_sumDist = _sumDist + (_p distance _x);} forEach playableUnits;
                            if (_sumDist > _maxSumDist) then {_fugitive = _p;_maxSumDist = _sumDist;};
                        };
                    };
                };
            };
        } forEach playableUnits;
        _fugitive
    };

     

    So if i do it like this it works?

  8. So what about changing this:

     

      if !(_pUID in _admins || _pUID in _lockedFugitives ) then {
         if (PlayerHumanity < 800) then {
          _sumDist = 0;
          {_sumDist = _sumDist + (_p distance _x);} forEach playableUnits;
          if (_sumDist > _maxSumDist) then {_fugitive = _p;_maxSumDist = _sumDist;};

         };
         };

     

    to

     

    _humanity = (player getVariable "humanity");

         if (!(_pUID in _admins || _pUID in _lockedFugitives ) || (_humanity < 800)) then {
          _sumDist = 0;
          {_sumDist = _sumDist + (_p distance _x);} forEach playableUnits;
          if (_sumDist > _maxSumDist) then {_fugitive = _p;_maxSumDist = _sumDist;};
         };

     

    AND IT KEEPS saying

     

    2016/09/29, 12:30:48 "[MOSTWA] Cant find an elegible fugitive..."

     

     

  9. So i get this error in arma2oa.rpt log:

     

    2016/09/29, 11:46:00 Error in expression < _pUID in _lockedFugitives ) then {
    if (PlayerHumanity < 800) then {
    _sumDist = >
    2016/09/29, 11:46:00   Error position: <PlayerHumanity < 800) then {
    _sumDist = >
    2016/09/29, 11:46:00   Error Undefined variable in expression: playerhumanity
    2016/09/29, 11:46:00 File z\addons\dayz_server\andre_most_wanted.sqf, line 78
    2016/09/29, 11:46:00 Error in expression < _pUID in _lockedFugitives ) then {
    if (PlayerHumanity < 800) then {
    _sumDist = >
    2016/09/29, 11:46:00   Error position: <PlayerHumanity < 800) then {
    _sumDist = >
    2016/09/29, 11:46:00   Error Undefined variable in expression: playerhumanity
    2016/09/29, 11:46:00 File z\addons\dayz_server\andre_most_wanted.sqf, line 78
    2016/09/29, 11:46:00 "[MOSTWA] Cant find an elegible fugitive..."

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