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lowrey

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Posts posted by lowrey

  1. Dark Matter Gaming

    is BACK!

    For over a year Dark Matter Gaming ran one of the most popular Epoch servers. Due to real life we had to shut down. BUT. WE. ARE. BACK!

    Epoch #1 is the first of our new Epoch severs, it offers an almost Vanilla Epoch experience on the Altis map, with just a couple of mods that players loved before:

                                                                                                                                                                                                                                                                      

    Server Name: DMG Epoch #1 [1.0] |Indestructible Bases|Missions|High Loot

    Indestructible Bases

    Virtual Garage System

    Safe Zones

    Spawn Select

    Repair Centres

    Server IP: 13.80.152.17:2302

    Community Site: https://darkmattergaming.com

    TeamSpeak: darkmattergaming.com

    Status:

    b_560_95_1.png

                                                                                                                                                                

    You keep what you build!

  2. 1 hour ago, arc7r7 said:
      Hide contents

    Well, I made the change and the ATM's are working but my build limit is set to default even with the new settings in the config and the Epoch shows as red circle in the mods for the server browser.

     

    show me your  CfgEpochClient.hpp please.

  3. 1 minute ago, arc7r7 said:

    Yes I have this in my description.ext

    class CfgEpochClient
    {
         epochVersion = "0.3.7.0";

          buildingNearbyMilitary = 0; //1 to allow building nearby
          buildingNearbyMilitaryRange = 300; //Define radius of blocked area

          buildingRequireJammer = 0; // 1 = to allow building without a jammer
          buildingCountLimit = 350; // how many objects can be built within range of a jammer
          buildingJammerRange = 125; // jammer range in meters
          #include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Chernarus.hpp" // So u can chop trees , stamp on trash and get scrap metal from wrecks also get water from barrel
    }

    I tried changing them in the @epoch config awhile back before i added this into my description.ext but the changes never worked, I might not have done it right, do i need to add a #include for that config in something?

    Remove this from the description.ext file and then:

    1. open the @epoch folder in the root of your server folder
    2. open addons folder
    3. find a3_epoch_config.pbo
    4. backup your a3_epoch_config.pbo
    5. unpack a3_epoch_config.pbo
    6. open the configs folder
    7. open CfgEpochClient.hpp with notepad ++ or visual studio code
    8. make the changes that you had in the description.ext
    9. repack a3_epoch_config folder

    You should be done.

  4. Hello

    Do you have something like: class CfgEpochClient in your description.ext? Or #include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Altis.hpp"

    If so may be breaking your ATMs etc.

    Remove both those settings and configure them in the following location: @Epoch\a3_epoch_config\Configs\CfgEpochClient\Altis.hpp.

    Should work then.

    Mike

  5. Download files from here: Link

     

    Extract the files to the root of your server folder (should contain arma3server.exe).

     

    Browse to @infiSTAR_servermod\addons\a3_infiSTAR

     

    Add your run.sqf, A3AH.sqf and A3AT.sqf

     

    Repack the a3_infiSTAR to a3_infiSTAR.bpo

     

    Add @infiSTAR_servermod; to the end of your “-servermod=” start-up parameters.

     

    Enjoy and wait for Chris to update.

     

  6. Let me know if you like it better now that I dropped the grid view since that seems to be the largest change compared to previous, I will work everything out with the new theme since updating to IP board 4.x there are a lot of little tweaks and changes to be made.

    I too have upgraded from 3.4.8 to (currently) 4.0.11 here: Link.

    If you need any help or advice drop me a line. I worked out a few of the kinks some time ago.

    Anyway bugs aside, version 4 is mostly better than version 3.

    Mike.

  7. Thanks mike for the long post. I don't know how thould a xeon server cpu bring more power with lower frequenz than an i7 for a game like arma. I am server technican for about 10 years now and imho is 3,5ghz xeon and iz 4,4 ghz the same FOR ARMA. I only wonder why and how so much player can be hold without running a plane vanilla. Vanilla epoch without mods is just boring in my opinion. The mods make the game interessting. So far i do not have that much:

     

    - Halv Spawn, Halv Blackmarket, SEM Mission(disabled under 25 server fps), Earplugs, Service point, status bar

     

    Thats it

    If you are seeing 100% CPU usage you have a strong argument, however I do not go above 86% CPU usage under load. So a server grade CPU for me is better than a desktop. Once more as a technician you'll know that it's not just about CPU GHz when it comes to any application including Arma. With server grade technology comes better performance. CPU cycles, CPU queue length , process off-loading even fetch from memory have an impact. Those that don't know better may what to argue on this but it's true (a conversation best placed for another time).

    I used to use SEM missions, they're great... However STOP using SEM if you want to increase FPS. Forget hardware for a sec SEM had the biggest impact on our server FPS and, client FPS (server and client FPS are not the same thing).

    I stopped using SEM a few months ago so it may have gotten better however if my past experience is anything to go by you'll want to move away from SEM and over to a well scripted HC mission system (make sure the HC is remote).

    If you think i'm talking shit (as I say it may have gotten better) try a busy session without SEM running. I'm confident you'll see an improvement and interested to hear your feedback.

    Your call.

    Mike.

  8. 13 FPS is not good for only 57 players. Mells house use to hit 100 players and stay above 15 FPS.

    Mill house is vanilla epoch!

    Not sure what you mean by "my server is optimized as far as i could. 4,4 GHz i7 CPU with 32 GB ram and Gigabit Network".

    i7s are desktop processors and not optimized for raw compute (unless you are using 2011 CPU on a workstation motherboard)

    32GB of RAM for a game that uses only 2.5 is irrelevant, no? The type of RAM and it's setting will have a greater impact... again if you're not running on a server mobo you'll leak FPS here.

    10/100 and 10/1000 network speed is also irrelevant. Clean loss less network traffic is more important than 1GB.

    The fact is the Epoch Devs created a mod that works very well with 100 players (that's very good for Arma games). Once you move away from the vanilla you impact FPS.

    If you really want to see a performance increase make sure you have no AI missions (local one are a killer of FPS), remove as many scripts as you can and.... here this the big one, keep the world limit low (impossible on busy servers).

    I know you already using a good anti-hack so you're covered there.

    Lastly most client PCs are poor! I have played on servers with 70 players 8 server FPS and my local client is running at over 50 FPS (in 4k).

    In closing... there are so many variables that affect FPS (both server and client side) hardware, in your case will have the least impact. That said if you get better FPS using a RAMDISK you have already answered you own question, no?

    Performance over features! or be willing to accept the trade off.

    My server spec:

    Intel Xeon E3-1270 V3

    16GB DDR3 ECC

    2x SSD RAID 0

    10/100 network

    My Mods:

    HAV Traders

    Fulcrum Mission System - Do not run local Ai or HC on the same hardware as your server! (Dedicated server for HC).

    IgiLoad

    Playerstats

    playerStatsElite

    With 70 players and 4 missions we get about 10/12 FPS.

    Good luck.

    Mike.

  9. OK I think we have found a common denominator .. Video GPU Brands.. seems as only Nvidia users are seeing the bulk of the issues ,and not AMD GPU users .. sapper are all off and still  had the issue when a AI spawned in .. on Altis.. and yes the video drivers are current

     

    I have 3 Titans with 0 errors and great FPS.

     

    The issues for my players are mixed when it come to GPUs. Nvidia/AMD old new the issues are random.

  10. So where to begin.

     

    First this is not the place for this question! You should post this on the InfiStar website.

     

    Next check the kick log in the root of your sever folders!

     

    Error in expression <ayer.sqf"... What scripts are you using that end in player.sqf?

     

    Came chat on the InfiStar forums... I'll be waiting.

     

    I'm a little drunk sorry!

     

    Mike.

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