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Posts posted by striker
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Ive installed everything and i can't receive my mission file it says wait for host then goes to my loading screen, my rpt says nothing and has no errors, also my console doesn't load the traders and other things that should be initialised... any help will be much apreciated
Hey,
Which version?
striker
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this wont work for zupa coins 3.0 right because of the extra ,0] ?
It should still work with zupa coins. :)
striker
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Hey guys,
Ill am releasing a SBP only version soon as P4L is too buggy. Which means ill probably drop support for it as well.
striker
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Hey guys!
Finals week is over for me and now I have a 2 week break! :)
Which means ill spend most of it working on scripts. Therefore, I will be opening the book on this script again to get something out to you guys so you can test it.
striker
- Markokil321, ARcoolJ and zipper
- 3
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Alright,
Can I see your player_build_publish and player_upgrade files.
striker
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anybody getting not setup yet errors? when upgrading a garage door to a locked one
Hey,
Just a hint to where that is occuring in player_upgrade.sqf. Similar in player_buildingDowngrade:
if(_objectID == "0" && _objectUID == "0") exitWith {DZE_ActionInProgress = false; s_player_upgrade_build = -1; cutText [(localize "str_epoch_player_50"), "PLAIN DOWN"];};
Can I see your server_monitor.sqf?
striker
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when release ?...
Hey,
Currently working on updating the array in the server_updateObject.sqf
Might have files tonight. :)
striker
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hi guys , sorry for the bad english . In error log .
16:46:40 Error in expression <n; _vecCnt = 0; { _set = _x; { _vecCnt = _vecCnt + (round (_x * 100)) } count > 16:46:40 Error position: <= _vecCnt + (round (_x * 100)) } count > 16:46:40 Error Type Number, expected Bool 16:46:40 File z\addons\dayz_server\init\server_functions.sqf, line 625
My server_function: http://pastebin.com/BpDqYYMv
Help please
Hey,
That is a common error that I need to sort out, script should still work as expected.
striker
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i added it but it didnt work metal floors came back flat on restart
scott
https://www.dropbox.com/sh/dw1sedx7qi9wey7/AADdOLem7SgEaoxGY0IHdkA9a?dl=0
my files
Do you have any errors in your logs that might help? Your files look fine to me from a quick glance.
striker
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striker do i still need to add
Precise Base Buildingalso i want to add door locks and plot management any thing i need to know
thanks
a great script
scott
Hey,
You don't have to, but it is HIGHLY recommended. If you have used it on the previous versions, you HAVE to install it or else it will cause errors.
As far as door and plot management, you should be able to follow the guide given by them without any issue with vectors. :)
striker
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hey guys just a quick question any ideas why after the installation vehicles and safes delete?!?!
part of my RPT:
13:52:44 "TIME SYNC: Local Time set to [2013,8,3,13,52]"13:52:59 B 1-1-C:1 (Skoda) REMOTE: Getting out while IsMoveOutInProgress13:52:59 "Deleting object Ural_INS with invalid ID at pos [6913.53,11382.2,-0.0955505]"13:52:59 "Deleting object Ural_INS with invalid ID at pos [6913.53,11382.2,-0.0955505]"13:52:59 Client: Local object 2:5273 not found13:52:59 Server: Object info 2:5273 not found during Changing Owner13:52:59 Server: Object 2:5273 not found (message 52)13:53:13 "infiSTAR.de Log: Devastator(76561197971532415) - Entered SafeZone @063076"13:53:13 "Deleting object ArmoredSUV_PMC_DZE with invalid ID at pos [6918.88,11452.2,0.0426025]"13:53:38 "infiSTAR.de PVAH_WriteLog: B 1-1-D:1 (Devastator) REMOTE Devastator Moving to CockNostril"is this to do with plotpole for life??
and is there a version of build vectors that doesnt require the use of plotpole for life???
donation coming your way if i can get this working ;Dp.s good chatting to you last night RedBreath :D
Hey,
Ill work on the none Plot For life one when I get home :) Should only take a few minutes.
Rimblock's P4L seems to have a lot of errors in it. Primarily in the compiles.sqf file. That was the issue for me.
I'm probably going to just fork Raymix's github and only use his files. P4L is just way to messy to work with and I cannot provide support for it.
striker
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Awesome work buddy, so do we just copy pasta and replace the files you have provided? naturally the custom guys will have to merge files if i am correct.
Yep, your are correct :)
striker
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Hey everybody!
Version 4 has been released! :D :D :D :D :D :D
striker
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number pad keys sounds like they would do
7,9,4,6,1,3 all do something
striker
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Now it should be compatible with the latest P4L now, yes?
When released, yes. :)
striker
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Looks good, I am also looking forward to keyboard shortcuts.
What keys should be used? There are not any group of 4 keys that make any sense to use for vector.
striker
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Hey,
Just want to show you the updated user interface that was inspired by Raymix's and ABLGDayZ's user interfaces :)
striker
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Hey guys,
Just want to give an update on the progress of the files.
I'm adding a variable where server admins can set the degrees that a person can rotate by.
For exampe:
DZE_vectorDegrees = [1,5,45,90];
Which is default, but you can go as extreme as:
DZE_vectorDegrees = [0.01, 0.1, 1, 5, 15, 45, 90];
Your choice :)
striker
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Hey everyone,
Thanks for your interest, ill be releasing some code tomorrow. :lol:
I have to get the Build Vectors update out first, then Ill be moving onto this project more. :)
@f3cuk, I seen your work from Sandbirds link in his post, and mixing the too scripts should be a really good mixture. Your script handles objects that can be spawned client side and my script to handle objects that need to be synced across all clients. So, in basic terms, mine will handle Vehicles, Storage, Doors, and the Dynamic Debris stuff, while yours handles Map Addons, and most Modular Building Objects. We can discuss more if you would like.
striker
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Great, this worked just fine, I get the take ownership and the Vectors menu. So far so good.
Thanks for the head-sup!
Now when I press build, the build is immediately canceled.
I am sorry for stealing time. Apparently no one else is having this issue(or everyone else is just way more capable).
Best Regards,
Huppabubba
Hey,
What is the cancel message you are getting, if any?
Sorry if I don't respond for several hours, it's 1:46 AM here and I have school in the morning :P
striker
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Hello guys,
I fixed the issue with objects not snapping at the correct angle on objects that were rotated just enough to throw the axis's off.
THE UPDATE WILL BE TOMORROW, if not, shoot me ;)
The fix was simple, but was difficult because I neglected to look at the saved direction in the database.
*HOTFIX FOR DEGREES BEING OFF AFTER RESTART ON OBJECT ROTATED MORE THAN 90 DEGREES
server_monitor.sqf
Find:
if (DZE_GodModeBase) then {
Put the following above it:
_object setVariable["memDir",_dir,true];
snap_build.sqf
Find:
_objectSnapGizmo setDir (getDir _nearbyObject);
Replace with:
_objectSnapGizmo setDir (_nearbyObject getVariable["memDir",0]);
player_build.sqf or player_build_publish.sqf
Find:
_tmpbuilt setdir _dir;
Put the following after it:
_tmpbuilt setVariable["memDir",_dir,true];
player_upgrade.sqf and player_buildingDowngrade.sqf
Find:
_object setDir _dir;
Put the following after it:
_object setVariable["memDir",_dir,true];
player_lockVault.sqf and player_unlockVault.sqf
Find:
_holder setdir _dir;
Put the following after it:
_holder setVariable["memDir",_dir,true];
Yep, im a f**king moron, stone me to death, ill understand...
Enjoy!
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no update yet :(((((((((((
Wait patiently bud :(
I don't want to release a script that has the same bug from the last script.
I want you to enjoy the script, not hate it because that bug is still not fixed.
striker
[Release] Build Vectors - Rotate objects in Dayz Epoch (v2.34 P4L & non-P4L)
in A2: Epoch Mods (1.0.5.1)
Posted
Hey,
My script does not touch anything relating to maintain.
striker