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blacksheep25

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  1. Like
    blacksheep25 got a reaction from Ghost722nd in [Release] Overpochins Taviana Server with LOTS and LOTS of mods   
    Here you go, I'll keep the files up if it ever goes down send me a pm :)
     
    https://mega.nz/#!rJ5F2AYI!YNAe41sNC8a-L20t94aQsKph1TjloiInSM9mD5XleVM
     
    Thanks,
    Blacksheep25
  2. Like
    blacksheep25 reacted to theduke in [Release] Overpochins Taviana Server with LOTS and LOTS of mods   
    try to read the thread lol not far above this very post is a link to it, but here it is
     
  3. Like
    blacksheep25 got a reaction from koriaba in [Release] Overpochins Taviana Server with LOTS and LOTS of mods   
    Here guys, found the download link in a quote someone did of the first post.. :)
     
    https://mega.co.nz/#!8ZJxACoI!glCmDxYyBLmMBJFytHIUfIl4ytHfmZ0QqqVw71tjPIQ
  4. Like
    blacksheep25 reacted to silvan78 in Why 30m from a fuel tank?   
    My 2 cents, as i have stumbled at this problem while furnisinh finished wilderness base with fuel pump on helipad.
     
    The easy and realistic solution would be to ALLOW placing fuel pump anythere withing 30m distance of plot pole, but veryfying, if there's a power AND tank/tanker withing 30m distance when you choose "Fill vechicle" option. If there's no tank/tanker, the command would silmpy fail. As the "Fill vechicle" command is not used so often, the verification for tanker would no cost much of the server time.
     
    Fuel pump represent infrastructure to transport fuel from a tank with fuel to a vechicle; we do not place pipes, we assume that they're there as long as it's within 30m distance. There's no difference in connecting to stationary tank, or to a tank on wheels. Current solution artificially enforces the refuell infrastructure to be connected only to immobile tanks. There's no justification for such limitation.
     
    The scripting for substracting fuel from the tank/tanker; and possible refilling would add another level or realism for refuelling issuse. I'm all hands for them, but the require more work. Adding buidable tank would be also good solution, but would require way more effort. For no, quick and easy solution would be just to verify wihile "Filling vechicle" if there's a tank OR tanker nearby.
     
    Previously proposed solution using tankers in wilderness bases as refilling source are no-go for helipads, as the high placed platform ar not accessible by vechicles. Running around with 210l barrels it timely and tiring solution, as long as you have a vehicles (other then tanker) with 210l fuel tank, to be able to siphon from it. The fuel pump + tanker + portable generator would ne a nice/good solution.
  5. Like
    blacksheep25 reacted to SkyDogs in AN Epoch Super Hardcore PvE Ideas   
    Hello all, I can't see a suggestions forum so I'll post it here.

    I've been playing Epoch for several months now, and during that time I've stuck to three different PH servers that offer different experiences, all the while remaining fundamentally Epoch.

    I love the PvP and the high tech weapons on one server, and for a while I enjoyed the grind of surviving on the more hardcore server out of the three I played on. The other server I was basically a camping bastard that didn't move spot, I just logged in for a bit of sniper action every couple of days or so.

    Anyway, I'm here to throw a couple of ideas to you that can't be implemented by the Admins of the servers, it's a code thing or something. Anyway, to cut to the chase, I'd like a heavily PvE hardcore version of Epoch, one that doesn't need to be heavily populated for a player to be kept busy....here are my suggestions.

    Get shut of all the vehicles you wouldn't expect on a former Soviet state, and keep it real. Ladas, Skodas, tractors and other clapped out cars and vans is what I imagine would litter the Chernarus landscape, not shiny SUVs and BMWs. This includes the complete removal of helicopters and planes. At best you'd only expect to see girocopters and microlights and they'd be the most expensive items on the list if they made the list at all. They would be super expensive.

    Same with weapons....The best rifle would be the CZ550 only found in rural areas. Best AR would be AKs and the like, only found at the barracks, and they be rare spawners they be, unlike shotguns and Enfields which would be frequent spawners in farm buildings.

    Trade system would reflect real life. For instance, a safe wouldn't be as expensive as a helicopter FFS. Of course stuff would be expensive, but it would have to be relative to how rare and how difficult the item is to source, recondition, or make.

    Blood transfusions would only be carried out by the doctor dude at the trader cities, so, if you need blood you need to get up north.

    While on the subject of blood (now this is the bit that Admin said would need to be changed at the DEV's end) I would implement the selling of one's blood like you see in real life, again this would only be carried out by the doctor dude at the trader cities.

    Fuel would be incredibly expensive to buy as one would expect, but quite easy to source on the open landscape upon server restart. I'd have it that fuel can only be scavenged from vehicles, as opposed to spawning in in shiny Jerry cans.

    I'd also make more of the coast, or at least the docks. In real life you'd expect some sort of trade going on there.

    If possible I'd like a river system carving through the state and boats and rafts apparent.

    Of course, while it is more leaning to PvE, there would still be bandits and highwaymen waiting to part you from your goods, which wouldn't necessarily mean someone will die, no, it would be possible to just rob players..

    Is this achievable? Does it interest you, or will it be just too boring?
     
     
    Edit to add......I would expect trader cities to be policed in a real life situation, so I'd be happy for the very unhardcore system already adopted by many servers, and that is the use of 'God Mode' in the trader cities to prevent easy picking for bandits.
  6. Like
    blacksheep25 reacted to Sequisha in Keeping Players out of Base?   
    I've been strongly against the "Iron Domes" since I found out about them.  I'll not go into detail as to HOW I found out about them :/ 
    Much like most heavy modifications that ruin immersion, safe zones & kill zones to name a few... but they quite simply are not balanced.
    Not to mention the overhead 'hands-on' maintenance that they require...this iron dome horseshit has had me in uproar numerous times. 

    Luckily enough...we've developed a system that should be self contained, player driven and more than anything else....BALANCED.   We have added ways for you to protect your assets, fortify your base and allow
    you to expand however you'd like....if you have the materials to do so.   We've lifted some requirements to create a less demanding and more inviting system to breathe life back into the base-building and crafting system.

    Batten down the hatches, shit's about to get serious folks.
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