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Brockie

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Posts posted by Brockie

  1. Also, does this spawn bike addon require me to update the BattleEye filters so that it doesn't kill players when they get on the bike? if so, do you by chance know what I would add to the BattleEye text files to make exceptions for this script?

    Updating battleye filters is really not hard to do when you get the hang of it.  I will try to explain.

     

    Step 1:

    When you get your mod installed/working get on the server and try it!  Deploy your bike and if you get kicked by battleye simply write down the code it gives you.  Example 1: "Kicked by BattlEye Script Restriction #0.  Example 2: Kicked by BattlEye SetPos Restriction #1.

     

    The important Bits are what kind of kick (SetPos/Script/PublicVariable/etc)  and the # number.

     

    Step2:  open battleye folder.  find the corresponding Log file and open it up.  (example:  Scripts.Log, SetPos.Log).  Also open the Corresponding Text File (example: Scripts.txt, SetPos.txt)

     

    In the log you should see something like this:

    05.06.2014 19:49:08: Brockie (192.168.1.200:2316) ggg8b8014611e8af66620926b333dp69 - #0 "; _dummy = [_this,"players"] execVM "\ca\ui\scripts\dedicatedServerInterface.sqf";"
    
    

    You can see the date, time, player name, IP, guid, and the script #number and then beside all that in quotations the part of the script that battleye didn't like.  In my example I was kicked by battleye for trying to access the ingame Server Control Panel Interface.  Copy from your log the script in quotations that is giving you problems for the next step.

     

    Step 3:

     

    In the corresponding .txt file you will be adding an exception to the filters.  This is where the #number is handy.  The number should tell you approximately at what line you need to add your new code. So if it says #0 it would mean you need to add the code to the first line in the .txt file.  Remember to skip the Line that says //New.

     

    To add the code go to the end of the line and put one space followed by != followed by pasting the code from step 2 WITH QUOTATIONS

    Example:

    //new
    5 "dedicatedServerInterface" !="; _dummy = [_this,"players"] execVM "\ca\ui\scripts\dedicatedServerInterface.sqf";"
    

    the number 5 means to log and kick a player if it sees this line happen.  Our != means to allow a specific action.

     

    So if you get kicked for making a bike, it will look a little different but hopefully you get the idea.

     

    Sometimes it might be a little more difficult to find the line that you need to add your code but as you can see from my example, it should usually be pretty obvious.

  2. with dayz commander it's all about how you named your server.

     

    you need to have in brackets (EpochVersion/BetaVersion) in the name of your server for dayz commander to know this information.

     

    examples:   (1.0.4.2/112555) this one if you updated your server and client to newest beta..

                       (1.0.4.2/103718) this one if you are still on previous build

     

    then when a player looks at the list of servers, if it matches the version they have installed it will show up white.

     

    So:

     

    1. look at install/update on dayz commander and find out what beta version you are running

    2. open config.cfg and make sure the name of your server is correct.

    3. check dayz commander and if they both match it should appear white.

  3. does anyone know why zeds are not spawning. I have this working fine on my chernarus server but with my napf I cant get zeds to spawn. I used the exact same files, copied and pasted, but they wont show up. any ideas to why

     

     

     

     

     teleporting into an trigger-area wont activate it :P

     

  4.  

    have a small problem not sure how to solve it      i installed this script and deploy bike script seems they both use the     extra_rc.hpp  file

    use this:

    class ExtraRc {
          class ItemToolbox {
                class Old_bike_TK_INS_EP1 {
                text = "Deploy Bike";
                script = "execVM 'bike.sqf'";
                };
          };
          class ItemBloodbag {
                class Use {
                text = "Use Bloodbag";
                script = "execVM 'custom\SelfBB.sqf'";
                };
          };
    };
    
  5. if you keep all your map addons in one folder it should be easy as pie to add them,  get one to work essentially you get them all to work... i can't really imagine what the problem is, maybe post some files like server_functions.sqf.   dont forget to repack a new  pbo after you change something in the dayz_server

  6. Find this line in teh fn_bases.sqf:

    if ((0 == count (nearestObjects [_basePos, [], _lootMaxRadius])) AND {(0 == { ((_x select 0) distance _basePos) < _placeMinDistance } count _campList)}) then {
    _campList set [count _campList, [_basePos,_amount,_radius]];
    diag_log(format["%1 found a nice spot at %2 (%3)", __FILE__, _basePos call fa_coor2str,_x select 1]);
    

    And comment out line 148 so it looks like this:

    if ((0 == count (nearestObjects [_basePos, [], _lootMaxRadius])) AND {(0 == { ((_x select 0) distance _basePos) < _placeMinDistance } count _campList)}) then {
    _campList set [count _campList, [_basePos,_amount,_radius]];
    //diag_log(format["%1 found a nice spot at %2 (%3)", __FILE__, _basePos call fa_coor2str,_x select 1]);
    

    That should not break anything except the reporting the position to the log...

    It's not cured but I've had enough for the night.  IT will just have to wait for another day. Thank you very much for helping.

  7. As to the admin list, not sure, I do not recognize the number.  I do use infiSTAR.  I will have a double check through my files and see what I can come up with. 

     

    The fn_bases.sqf:

     

    /*


    Created exclusively for ArmA2:OA - DayZMod.
    Please request permission to use/alter/distribute from project leader (R4Z0R49).
    adapted and modified by jOoPs
    */
    private ["_b","_amount","_radius","_lootMinRadius","_lootMaxRadius","_objectMinRadius","_objectMaxRadius","_randomObjects","_guaranteedObjects","_randomLoot","_guaranteedLoot","_nextPos","_basePos","_tmpobject","_qty","_baseClass","_centerPos","_placeSearchRadius","_placeMinDistance","_addLoot","_addWrecks","_placeSearchExpr","_small","_medium","_large","_placePrecision","_campList","_time"];

    _qty = _this select 0;
    _centerPos = getMarkerPos (_this select 1);
    _placeSearchRadius = _this select 2;
    _placeMinDistance = _this select 3;


    // add some loot around the camp
    _addLoot = {
    private ["_clutter","_index","_lootMaxRadius2","_itemType","_position","_item","_nearby","_basePos","_baseClass","_lootMinRadius","_lootMaxRadius","_randomLoot","_guaranteedLoot","_lootTable","_itemTypes","_weights","_cntWeights","_config"];
    _basePos = _this select 0;
    _baseClass = _this select 1;
    _lootMinRadius = _this select 2;
    _lootMaxRadius = _this select 3;
    _randomLoot = _this select 4;
    _guaranteedLoot = _this select 5;
    _lootMaxRadius2 = _lootMaxRadius + 5;

    _lootTable = ["HeliCrash","HeliCrash_No50s"] call BIS_fnc_selectRandom;
    //_config = missionConfigFile >> "CfgBuildingLoot" >> _lootTable;
    _config = configFile >> "CfgBuildingLoot" >> _lootTable;
    _itemTypes = [] + getArray (_config >> "itemType");
    _index = dayz_CBLBase find toLower(_lootTable);
    _weights = dayz_CBLChances select _index;
    _cntWeights = count _weights;

    for "_x" from (round(random _randomLoot) + _guaranteedLoot) to 1 step -1 do {
    //create loot
    _index = floor(random _cntWeights);
    _index = _weights select _index;
    _itemType = _itemTypes select _index;

    _position = [];
    _position = [_basePos,_lootMinRadius,_lootMaxRadius,0,0,0,0] call BIS_fnc_findSafePos;
    _position = [_position select 0,_position select 1,0];

    if ((count _position) >= 2) then {
    _position set [2,0];
    _item = [_itemType select 0, _itemType select 1, _position, 1] call spawn_loot;
    _item setVariable ["permaLoot",true];

    if (dayz_spawnInfectedSite_clutterCutter == 1) then { // shift loot upward to 5cm
    _position set [2,0.05];
    _item setPosATL _position;
    }
    else { if (dayz_spawnInfectedSite_clutterCutter >= 2) then { // cutterclutter
    _clutter = createVehicle ["ClutterCutter_small_2_EP1", _position, [], 0, "CAN_COLLIDE"];
    _clutter setPos _position;
    if (dayz_spawnInfectedSite_clutterCutter == 3) then { // debug
    createVehicle ["Sign_sphere100cm_EP1", [_position select 0, _position select 1, 0.30], [], 0, "CAN_COLLIDE"];
    };
    };};
    sleep 0.001;
    diag_log(format["Infected Camps: Loot spawn at '%1:%3' with loot table '%2'", _baseClass, str(_itemType), _basePos]);

    // ReammoBox is preferred parent class here, as WeaponHolder wouldn't match MedBox0 and other such items.
    _nearby = _basePos nearObjects ["ReammoBox", _lootMaxRadius2];
    {
    _x setVariable ["permaLoot",true];
    } forEach _nearby;
    };
    }; // loot loop
    };

    // add some dead bodies and veh wrecks all around
    _addWrecks = {
    private ["_randomObjects","_guaranteedObjects","_position","_basePos","_objectMinRadius","_objectMaxRadius","_Bodys","_randomvehicle","_chance","_DeadBody","_wreck","_z"];
    _basePos = _this select 0;
    _objectMinRadius = _this select 1;
    _objectMaxRadius = _this select 2;
    _randomObjects = _this select 3;
    _guaranteedObjects = _this select 4;
    _z = 0;

    while {_z < ((round(random _randomObjects)) + _guaranteedObjects)} do {
    _position = [_basePos,_objectMinRadius,_objectMaxRadius,1,0,20,0] call BIS_fnc_findSafePos;
    _position = [_position select 0,_position select 1,0];
    _Bodys = ["Body1","Body2"] call BIS_fnc_selectRandom;
    _randomvehicle = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","BMP2Wreck","T72Wreck","LADAWreck"] select round(random 4);
    _chance = random 1;
    if (_chance < 0.9) then {
    _DeadBody = createVehicle [_Bodys, _position, [], 0, "CAN_COLLIDE"];
    } else {
    _wreck = createVehicle [_randomvehicle, _position, [], 0, "CAN_COLLIDE"];
    };
    _z = _z + 1;
    };
    };


    _placeSearchExpr = "(5 * forest) + (4 * trees) + (3 * meadow) - (20 * houses) - (30 * sea)";
    _small = ["Camp1_Small","Camp2_Small","Camp3_Small"];
    _medium = ["Camp2_Medium","Camp3_Medium","Camp4_Medium","Camp5_Medium"]; // "Camp2_Medium","Camp3_Medium","Camp4_Medium","Camp5_Medium"];
    _large = [];
    _baseArray = ["Camp1_Small","Camp2_Small","Camp3_Small","Camp2_Medium","Camp3_Medium","Camp4_Medium","Camp5_Medium"]; //use this for selection

    _placePrecision = 30;
    _amount = 0;
    _radius = 0;
    _lootMinRadius = 0;
    _lootMaxRadius = 0;
    _objectMinRadius = 0;
    _objectMaxRadius = 0;
    _randomObjects = 0;
    _guaranteedObjects = 0;
    _randomLoot = 0;
    _guaranteedLoot = 0;
    _baseClass = "";
    _campList = [];
    _basePos = [];
    _markerPos = getMarkerPos "respawn_west";
    _b = _qty * 20;

    _time = time;
    _tmpobject = "Land_HouseV2_05" createVehicleLocal _markerPos;
    while {(_b > 0) && (_qty > 0) && (round(time - _time) < 35)} do {
    _baseClass = _baseArray select round(random ((count _baseArray) - 1));
    if (_baseClass in _small) then { _amount = 10; _radius = 100; _lootMinRadius = 8; _lootMaxRadius = 13; _objectMinRadius = 10; _objectMaxRadius = 20; _randomObjects = 8; _guaranteedObjects = 2; _randomLoot = 3; _guaranteedLoot = 4; };
    if (_baseClass in _medium) then { _amount = 25; _radius = 150; _lootMinRadius = 13; _lootMaxRadius = 20; _objectMinRadius = 10; _objectMaxRadius = 20; _randomObjects = 8; _guaranteedObjects = 2; _randomLoot = 4; _guaranteedLoot = 5; };
    if (_baseClass in _large) then { _amount = 40; _radius = 200; _lootMinRadius = 20; _lootMaxRadius = 30; _objectMinRadius = 10; _objectMaxRadius = 20; _randomObjects = 8; _guaranteedObjects = 2; _randomLoot = 5; _guaranteedLoot = 6; };
    {
    if (_x select 1 > 3) then {
    _basePos = _x select 0;
    if (count _basePos >= 2) then {
    _basePos set [2, 0];
    _nextPos = _basePos findEmptyPosition [0, _placePrecision, "Land_HouseV2_05"];
    _basePos = _nextPos;
    if (count _basePos >= 2) then {
    _basePos set [2, 0];
    _tmpobject setPosATL _basePos;
    //sleep 0.003;
    _basePos = _tmpobject modelToWorld (boundingCenter _tmpobject);
    //sleep 0.003;
    _basePos set [2, 0];
    _tmpobject setPosATL _markerPos;
    //sleep 0.003;
    _basePos = _basePos isFlatEmpty [0, 0, _lootMaxRadius * 0.03, _lootMaxRadius, 0, false, objNull];
    if (count _basePos >= 2) then {
    _basePos set [2, 0];
    if ((0 == count (nearestObjects [_basePos, [], _lootMaxRadius])) AND {(0 == { ((_x select 0) distance _basePos) < _placeMinDistance } count _campList)}) then {
    _campList set [count _campList, [_basePos,_amount,_radius]];
    diag_log(format["%1 found a nice spot at %2 (%3)", __FILE__, _basePos call fa_coor2str,_x select 1]);
    [_basePos, random 360, _baseClass] call spawnComposition;
    [_basePos, _baseClass, _lootMinRadius, _lootMaxRadius, _randomLoot, _guaranteedLoot] call _addLoot;
    [_basePos, _lootMinRadius, _lootMaxRadius, _randomObjects, _guaranteedObjects] call _addWrecks;
    _qty = _qty - 1;
    };
    };
    };
    };
    //sleep 0.01;
    };
    _b = _b - 1;
    } forEach selectBestPlaces [_centerPos, _placeSearchRadius, _placeSearchExpr, _placePrecision, _qty];
    };
    deleteVehicle _tmpobject;

    diag_log(format["%1: found %2 camps spots in %3 sec.", __FILE__, count _campList, round(time - _time)]);

    _campList

     

    Init.sqf:

    /*


    For DayZ Epoch
    Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
    */
    startLoadingScreen ["","RscDisplayLoadCustom"];
    cutText ["","BLACK OUT"];
    enableSaving [false, false];

    //REALLY IMPORTANT VALUES
    dayZ_instance = 11; //The instance
    dayzHiveRequest = [];
    initialized = false;
    dayz_previousID = 0;
    server_name = "Cut-throat Corner";

    //disable greeting menu
    player setVariable ["BIS_noCoreConversations", true];
    //disable radio messages to be heard and shown in the left lower corner of the screen
    enableRadio false;
    // May prevent "how are you civillian?" messages from NPC
    enableSentences false;

    // DayZ Epoch config
    spawnShoremode = 1; // Default = 1 (on shore)
    spawnArea= 1500; // Default = 1500

    // Default Loadout Config for New Spawns
    DefaultMagazines = ["ItemWaterbottleBoiled","ItemCanBakedBeans","ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","30Rnd_9x19_MP5","30Rnd_9x19_MP5","30Rnd_9x19_MP5"];
    DefaultWeapons = ["ItemFlashlight","ItemMap","ItemCompass","ItemHatchet_DZE","MP5A5"];
    DefaultBackpack = "DZ_ALICE_Pack_EP1";
    DefaultBackpackWeapon = "";

    MaxVehicleLimit = 100; // Default = 50
    MaxDynamicDebris = 100; // Default = 100
    MaxAmmoBoxes = 6;
    MaxMineVeins = 0;
    dayz_MapArea = 12000; // Default = 10000
    dayz_maxLocalZombies = 30; // Default = 30
    dayz_maxGlobalZombiesInit = 30;
    dayz_maxGlobalZombiesIncrease = 10;
    dayz_maxZeds = 500;
    dayz_paraSpawn = true;

    dayz_minpos = -1;
    dayz_maxpos = 16000;

    dayz_spawnselection = 1; // DayZ Spawnselection / 1 = enabled // 0 = disabled, No current spawn limits.

    DZE_PlayerZed = false;

    DZE_ForceNameTags = false;
    DZE_ForceNameTagsOff = false;
    DZE_HumanityTargetDistance = 20;

    DZE_AllowForceSave = false;

    DZE_DeathMsgTitleText = true;

    DZE_vehicleAmmo = 1; //Default = 0, 1 to disable, 0 to enable.

    DZE_TRADER_SPAWNMODE = false;

    DZE_BackpackGuard = false; //Default = true, true to enable, false to disable

    DZE_BuildingLimit = 450;

    dayz_sellDistance_vehicle = 10;
    dayz_sellDistance_boat = 30;
    dayz_sellDistance_air = 40;

    dayz_maxAnimals = 8; // Default: 8
    dayz_tameDogs = true;

    dayz_spawnInfectedSite_clutterCutter = 3; // Infected Base Settings 0 = loot hidden in grass 1 = loot lifted 2 = cluttercutter 3 = glowing

    DynamicVehicleDamageLow = 0; // Default: 0
    DynamicVehicleDamageHigh = 100; // Default: 100
    DynamicVehicleFuelLow = 40;
    DynamicVehicleFuelHigh = 100;

    DZE_BuildOnRoads = false; // Default: False

    EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"],["any","any","any","any",10,"Military"],["any","any","any","any",25,"Treasure"],["any","any","any","any",40,"Supplyitems"],["any","any","any","any",55,"Construction"]];
    dayz_fullMoonNights = true;

    //Load in compiled functions
    call compile preprocessFileLineNumbers "custom\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
    progressLoadingScreen 0.1;
    call compile preprocessFileLineNumbers "custom\publicEH.sqf"; //Initilize the publicVariable event handlers
    progressLoadingScreen 0.2;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
    progressLoadingScreen 0.4;
    call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile regular functions
    progressLoadingScreen 0.5;
    call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
    progressLoadingScreen 1.0;

    "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";

    if (isServer) then {
    call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
    //Compile vehicle configs

    // Add trader citys
    _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
    _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
    };

    if (!isDedicated) then {
    //Conduct map operations
    0 fadeSound 0;
    waitUntil {!isNil "dayz_loadScreenMsg"};
    dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");

    //Run the player monitor
    _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
    _playerMonitor = [] execVM "dayz_code\system\player_monitor.sqf";


    //Lights
    //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
    };

    //Start Dynamic Weather
    execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";

    // Extra Local actions:
    if (local player) then {
    [] execVM "Scripts\nofog.sqf";
    };

    // CPC Nametags
    [] execVM "Scripts\cpcnametags.sqf";
    nul=[] execVM "KRON_Strings.sqf";
    _nul = [] execVM "detaincheck.sqf";
    #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
    //DayZ Watermark
    if (!isNil "server_name") then {
    [] spawn {
    waitUntil {(!isNull Player) and (alive Player) and (player == player)};
    waituntil {!(isNull (findDisplay 46))};
    5 cutRsc ["wm_disp","PLAIN"];
    ((uiNamespace getVariable "wm_disp") displayCtrl 1) ctrlSetText server_name;
    };
    };

     

    38061062 is a blacklisted player ID

     

    Very Funny :P

  8. all buildings should be added server side and should be as easy as execVM.  Sharing your mission file doesn't help because they are all server side anyway.  So keep them server side, eliminate any trace of them in the mission pbo and call them at the bottom of server_functions.sqf

  9. I've decided that I no longer believe it is my graphical spawn select but rather WAI that is causing these..  not sure about this but it would make more sense to me.

     

    My RPT Errors:

     

    =====================================================================


    == C:\epoch1\Expansion\beta\arma2oaserver.exe
    == "Expansion\beta\arma2oaserver.exe"  -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus -BEpath=C:\Epoch1\BattlEye "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
    =====================================================================
    Exe timestamp: 2014/06/01 16:33:48
    Current time:  2014/06/03 21:15:26

    Version 1.63.112555
    Item STR_EPOCH_BULK_DESC_MP5SD listed twice
    Item STR_ACTIONS_BUILD listed twice
    Item STR_EQUIP_NAME_41 listed twice
    Item STR_EQUIP_DESC_41 listed twice
    Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
    Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
    Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
    Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
    Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
    Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
    Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
    Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
    Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
    Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
    Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
    Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
    Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
    Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
    Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
    Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
    Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
    Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
    Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
    Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
    Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
    Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
    Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
    Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
    Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
    Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
    Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
    Obsolete class Animations defined in bin\config.bin/RscCompass/
    Obsolete class Animations defined in bin\config.bin/RscWatch/
    21:16:12 Server error: Player without identity Brockie (id 1919652693)
    21:16:43 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
    21:16:43 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
    21:16:43 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
    21:16:43 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
    21:16:43 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
    21:16:43 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
    21:16:43 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
    21:16:43 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
    21:16:43 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
    21:16:43 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
    21:16:43 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
    21:16:43 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
    21:16:43 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
    21:16:43 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
    21:16:43 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
    21:16:43 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
    21:16:43 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
    21:16:43 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
    21:16:43 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
    21:16:43 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
    21:16:43 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
    21:16:43 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
    21:16:43 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
    21:16:43 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
    21:16:43 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
    21:16:43 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
    21:16:43 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
    21:16:43 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
    21:16:43 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
    21:16:43 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
    21:16:43 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
    21:16:43 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
    21:16:43 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
    21:16:43 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
    21:16:43 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
    21:16:43 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
    21:16:43 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
    21:16:43 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
    21:16:43 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
    21:16:43 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
    21:16:43 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
    21:16:43 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
    21:16:43 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
    21:16:43 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
    21:16:43 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
    21:16:43 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
    21:16:43 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
    21:16:43 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
    21:16:43 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
    21:16:43 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
    21:16:43 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
    21:16:43 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
    21:16:43 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
    21:16:43 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
    21:16:43 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
    21:16:43 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
    21:16:43 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
    21:16:43 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
    21:16:43 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
    21:16:43 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
    21:16:43 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
    21:16:43 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
    21:16:43 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
    21:16:43 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
    21:16:43 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
    21:16:43 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
    21:16:43 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
    21:16:43 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
    21:16:43 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
    21:16:43 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
    21:16:43 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
    21:16:43 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
    21:16:43 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
    21:16:43 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
    21:16:43 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
    21:16:43 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
    21:16:43 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
    21:16:43 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
    21:16:43 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
    21:16:43 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
    21:16:43 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
    21:16:43 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
    21:16:43 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
    21:16:43 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
    21:16:43 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
    21:16:43 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
    21:16:43 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
    21:16:43 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
    21:16:43 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
    21:16:43 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
    21:16:45 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
    21:16:45 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
    21:16:46 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
    21:16:46 "DayZ Epoch: MPframework inited"
    21:16:46 "infiSTAR.de AntiHack - Waiting for bis_fnc_init..."
    21:16:46 "infiSTAR.de AntiHack - bis_fnc_init done - AntiHack STARTING...!"
    21:16:46 Warning Message: Script low_admins.sqf not found
    21:16:46 Warning Message: Script normal_admins.sqf not found
    21:16:46 Warning Message: Script super_admins.sqf not found
    21:16:46 Warning Message: Script blacklist.sqf not found
    21:16:46 "infiSTAR.de _randvar1: PV_emHeIkH"
    21:16:46 "infiSTAR.de _randvar2: PV_dzdK11T"
    21:16:46 "infiSTAR.de _randvar3: PV_mQKe00P"
    21:16:46 "infiSTAR.de _randvar4: PV_0KOj2ze"
    21:16:46 "infiSTAR.de _randvar5: PV_20aOygT"
    21:16:46 "infiSTAR.de _randvar6: PV_KkI0gaI"
    21:16:46 "infiSTAR.de _randvar13: PV_29OadbP"
    21:16:46 "infiSTAR.de _randvar19: PV_J0eTTH0"
    21:16:46 "infiSTAR.de _randvar26: PV_F0ej0gE"
    21:16:46 "infiSTAR.de _randvar27: PV_F92zzH0"
    21:16:46 "infiSTAR.de _randvar27a: PV_Jej00Je"
    21:16:46 "infiSTAR.de _randvar28: PV_HHmKPmd"
    21:16:46 "infiSTAR.de AntiHack - AntiHack LOADED!"
    21:16:46 "infiSTAR.de AntiHack - CREATING AdminMenu"
    21:16:46 "infiSTAR.de AntiHack - ADDING PublicVariableEventHandlers"
    21:16:46 "infiSTAR.de AntiHack - AntiHack FULLY LOADED"
    21:16:46 Error in expression <tionServer';
    };
    [] spawn {
        _spawnPos = dayz_spawnPos;
        AdminLst = (["38061062",>
    21:16:47   Error position: <dayz_spawnPos;
        AdminLst = (["38061062",>
    21:16:47   Error Undefined variable in expression: dayz_spawnpos
    21:16:59 Cannot create non-ai vehicle LAND_ChickenCoop,
    21:16:59 Cannot create non-ai vehicle LAND_phone_box,
    21:16:59 Cannot create non-ai vehicle LAND_busStop_village,
    21:17:01 ca\misc\pallets_column.p3d: No geometry and no visual shape
    21:17:01 ca\misc\pallets_column.p3d: No geometry and no visual shape
    21:17:01 ca\misc\pallets_column.p3d: No geometry and no visual shape
    21:17:01 ca\misc\pallets_column.p3d: No geometry and no visual shape
    21:17:01 ca\misc\pallets_column.p3d: No geometry and no visual shape
    21:17:01 ca\misc\pallets_column.p3d: No geometry and no visual shape
    21:17:01 ca\misc\pallets_column.p3d: No geometry and no visual shape
    21:17:01 ca\misc\pallets_column.p3d: No geometry and no visual shape
    21:17:01 ca\misc\pallets_column.p3d: No geometry and no visual shape
    21:17:01 ca\misc\pallets_column.p3d: No geometry and no visual shape
    21:17:01 ca\misc\pallets_column.p3d: No geometry and no visual shape
    21:17:01 ca\misc\pallets_column.p3d: No geometry and no visual shape
    21:17:02 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
    21:17:02 Cannot create non-ai vehicle sigisolda6,
    21:17:02 Cannot create non-ai vehicle WeaponHolder_MeleeMachete,
    21:17:02 Cannot create non-ai vehicle WeaponHolder_MeleeMachete,
    21:17:02 Cannot create non-ai vehicle WeaponHolder_ItemFuelcan,
    21:17:02 Cannot create non-ai vehicle WeaponHolder_ItemFuelcanEmpty,
    21:17:02 Cannot create non-ai vehicle WeaponHolder_ItemFuelcan,
    21:17:02 Cannot create non-ai vehicle WeaponHolder_ItemFuelcan,
    21:17:02 Cannot create non-ai vehicle WeaponHolder_ItemFuelcan,
    21:17:02 Cannot create non-ai vehicle WeaponHolder_ItemCrowbar,
    21:17:02 Cannot create non-ai vehicle WeaponHolder_ItemFuelcan,
    21:17:02 Cannot create non-ai vehicle WeaponHolder_ItemFuelcan,
    21:17:02 Cannot create non-ai vehicle WeaponHolder_ItemFuelcan,
    21:17:02 Cannot create non-ai vehicle WeaponHolder_ItemFuelcan,
    21:17:02 Cannot create non-ai vehicle WeaponHolder_ItemFuelcan,
    21:17:02 Cannot create non-ai vehicle WeaponHolder_ItemFuelcan,
    21:17:02 Cannot create non-ai vehicle WeaponHolder_ItemFuelcan,
    21:17:02 Cannot create non-ai vehicle WeaponHolder_ItemFuelcan,
    21:17:02 Cannot create non-ai vehicle WeaponHolder_ItemCrowbar,
    21:17:02 Cannot create non-ai vehicle WeaponHolder_ItemFuelcan,
    21:17:02 Cannot create non-ai vehicle WeaponHolder_ItemFuelcan,
    21:17:02 Cannot create non-ai vehicle WeaponHolder_ItemFuelcan,
    21:17:03 ca\misc\pallets_column.p3d: No geometry and no visual shape
    21:17:03 ca\misc\pallets_column.p3d: No geometry and no visual shape
    21:17:03 ca\misc\pallets_column.p3d: No geometry and no visual shape
    21:17:03 ca\misc\pallets_column.p3d: No geometry and no visual shape
    21:17:03 ca\misc\pallets_column.p3d: No geometry and no visual shape
    21:17:03 ca\misc\pallets_column.p3d: No geometry and no visual shape
    21:17:03 ca\misc\pallets_column.p3d: No geometry and no visual shape
    21:17:03 ca\misc\pallets_column.p3d: No geometry and no visual shape
    21:17:03 ca\structures\house\church_cross\church_cross_1.p3d: No geometry and no visual shape
    21:17:03 ca\structures\house\church_cross\church_cross_1.p3d: No geometry and no visual shape
    21:17:03 ca\structures\house\church_cross\church_cross_1.p3d: No geometry and no visual shape
    21:17:03 ca\structures\house\church_cross\church_cross_1.p3d: No geometry and no visual shape
    21:17:03 ca\structures\house\church_cross\church_cross_1a.p3d: No geometry and no visual shape
    21:17:03 ca\structures\house\church_cross\church_cross_1a.p3d: No geometry and no visual shape
    21:17:03 ca\structures\house\church_cross\church_cross_1a.p3d: No geometry and no visual shape
    21:17:03 ca\structures\house\church_cross\church_cross_1a.p3d: No geometry and no visual shape
    21:17:03 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape
    21:17:03 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape
    21:17:03 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape
    21:17:03 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape
    21:17:03 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape
    21:17:03 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape
    21:17:03 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape
    21:17:03 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape
    21:17:04 "Res3tting B!S effects..."
    21:17:04 "HIVE: Starting"
    21:17:04 "server_monitor.sqf execution count = 1"
    21:17:04 "HIVE: trying to get objects"
    21:17:04 "HIVE: found 444 objects"
    21:17:04 "HIVE: Commence Object Streaming..."
    21:17:04 "HIVE: got 143 Epoch Objects and 301 Vehicles"
    21:17:12 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
    21:17:12 UH1Y_DZE: ObsGun - unknown animation source ObsGun
    21:17:14 "infiSTAR.de PlayerConnected: _uid: 71607942   _name: Brockie"
    21:17:14 "infiSTAR.de Player-Log: Brockie(71607942) - 0h 00min | ******ADMIN******"
    21:17:14 "infiSTAR.de PlayerConnected: _uid:    _name: __SERVER__"
    21:17:14 class HitPoints::HitLF2Wheel not found in policecar
    21:17:14 class HitPoints::HitRF2Wheel not found in policecar
    21:17:14 class HitPoints::HitLMWheel not found in policecar
    21:17:14 class HitPoints::HitRMWheel not found in policecar
    21:17:21 Error in expression <fps = {};
            'respawn_west' setMarkerPos _spawnPos;
            {
                if !(isNil _x) then
        >
    21:17:21   Error position: <_spawnPos;
            {
                if !(isNil _x) then
        >
    21:17:21   Error Undefined variable in expression: _spawnpos
    21:17:24 Error in expression <fps = {};
            'respawn_west' setMarkerPos _spawnPos;
            {
                if !(isNil _x) then
        >
    21:17:24   Error position: <_spawnPos;
            {
                if !(isNil _x) then
        >
    21:17:24   Error Undefined variable in expression: _spawnpos
    21:17:26 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
    21:17:26 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
    21:17:26 "HIVE: Vehicle Spawn limit reached!"
    21:17:26 "HIVE: Spawning # of Debris: 100"
    21:17:26 "HIVE: Spawning # of Ammo Boxes: 6"
    21:17:26 "HIVE: Spawning # of Veins: 0"
    21:17:26 "Total Number of spawn locations 6"
    21:17:27 "EPOCH EVENTS INIT"
    21:17:27 Error in expression <fps = {};
            'respawn_west' setMarkerPos _spawnPos;
            {
                if !(isNil _x) then
        >
    21:17:27   Error position: <_spawnPos;
            {
                if !(isNil _x) then
        >
    21:17:27   Error Undefined variable in expression: _spawnpos
    21:17:29 "TIME SYNC: Local Time set to [2013,8,3,9,17]"
    21:17:31 "WAI: AI Config File Loaded"
    21:17:32 "infiSTAR.de PVAH_AdminReqLog: [1234,B 1-1-C:1 (Brockie) REMOTE,"71607942"]"
    21:17:32 "infiSTAR.de ******ADMIN-LOGIN******: Brockie(71607942)"
    21:17:32 "DEBUG: Too many at [9705.27,13565.6]"
    21:17:33 Error in expression <fps = {};
            'respawn_west' setMarkerPos _spawnPos;
            {
                if !(isNil _x) then
        >
    21:17:33   Error position: <_spawnPos;
            {
                if !(isNil _x) then
        >
    21:17:33   Error Undefined variable in expression: _spawnpos
    21:17:33 "WAI: AI Monitor Started"
    21:17:34 "WAI: Mission Config File Loaded"
    21:17:35 Warning Message: No entry 'bin\config.bin/CfgMagazines.ItemPainkillers'.
    21:17:35 Warning Message: No entry '.picture'.
    21:17:35 Warning Message: '/' is not a value
    21:17:35 Warning Message: No entry '.scope'.
    21:17:35 Warning Message: '/' is not a value
    21:17:35 Warning Message: Error: creating magazine ItemPainkillers with scope=private
    21:17:35 Warning Message: No entry '.displayName'.
    21:17:35 Warning Message: '/' is not a value
    21:17:35 Warning Message: No entry '.displayNameShort'.
    21:17:35 Warning Message: '/' is not a value
    21:17:35 Warning Message: No entry '.nameSound'.
    21:17:35 Warning Message: '/' is not a value
    21:17:35 Warning Message: No entry '.Library'.
    21:17:35 Warning Message: No entry '.libTextDesc'.
    21:17:35 Warning Message: '/' is not a value
    21:17:35 Warning Message: No entry '.type'.
    21:17:35 Warning Message: '/' is not a value
    21:17:35 Warning Message: No entry '.count'.
    21:17:35 Warning Message: '/' is not a value
    21:17:35 Warning Message: No entry '.maxLeadSpeed'.
    21:17:35 Warning Message: '/' is not a value
    21:17:35 Warning Message: No entry '.initSpeed'.
    21:17:35 Warning Message: '/' is not a value
    21:17:35 Warning Message: No entry '.reloadAction'.
    21:17:35 Warning Message: '/' is not a value
    21:17:35 Warning Message: No entry '.modelSpecial'.
    21:17:35 Warning Message: '/' is not a value
    21:17:35 Warning Message: No entry '.ammo'.
    21:17:35 Warning Message: '/' is not a value
    21:17:35 "WAI: Starting AI Missions Moniter"
    21:17:37 Warning Message: No entry 'bin\config.bin/CfgMagazines.ItemAntibiotics'.
    21:17:37 Warning Message: No entry '.picture'.
    21:17:37 Warning Message: '/' is not a value
    21:17:37 Warning Message: No entry '.scope'.
    21:17:37 Warning Message: '/' is not a value
    21:17:37 Warning Message: Error: creating magazine ItemAntibiotics with scope=private
    21:17:37 Warning Message: No entry '.displayName'.
    21:17:37 Warning Message: '/' is not a value
    21:17:37 Warning Message: No entry '.displayNameShort'.
    21:17:37 Warning Message: '/' is not a value
    21:17:37 Warning Message: No entry '.nameSound'.
    21:17:37 Warning Message: '/' is not a value
    21:17:37 Warning Message: No entry '.Library'.
    21:17:37 Warning Message: No entry '.libTextDesc'.
    21:17:37 Warning Message: '/' is not a value
    21:17:37 Warning Message: No entry '.type'.
    21:17:37 Warning Message: '/' is not a value
    21:17:37 Warning Message: No entry '.count'.
    21:17:37 Warning Message: '/' is not a value
    21:17:37 Warning Message: No entry '.maxLeadSpeed'.
    21:17:37 Warning Message: '/' is not a value
    21:17:37 Warning Message: No entry '.initSpeed'.
    21:17:37 Warning Message: '/' is not a value
    21:17:37 Warning Message: No entry '.reloadAction'.
    21:17:37 Warning Message: '/' is not a value
    21:17:37 Warning Message: No entry '.modelSpecial'.
    21:17:37 Warning Message: '/' is not a value
    21:17:37 Warning Message: No entry '.ammo'.
    21:17:37 Warning Message: '/' is not a value
    21:17:37 Error in expression <fps = {};
            'respawn_west' setMarkerPos _spawnPos;
            {
                if !(isNil _x) then
        >
    21:17:37   Error position: <_spawnPos;
            {
                if !(isNil _x) then
        >
    21:17:37   Error Undefined variable in expression: _spawnpos
    21:17:38 Warning Message: No entry 'bin\config.bin/CfgMagazines.bulk_ItemGeneric'.
    21:17:38 Warning Message: No entry '.picture'.
    21:17:38 Warning Message: '/' is not a value
    21:17:38 Warning Message: No entry '.scope'.
    21:17:38 Warning Message: '/' is not a value
    21:17:38 Warning Message: Error: creating magazine bulk_ItemGeneric with scope=private
    21:17:38 Warning Message: No entry '.displayName'.
    21:17:38 Warning Message: '/' is not a value
    21:17:38 Warning Message: No entry '.displayNameShort'.
    21:17:38 Warning Message: '/' is not a value
    21:17:38 Warning Message: No entry '.nameSound'.
    21:17:38 Warning Message: '/' is not a value
    21:17:38 Warning Message: No entry '.Library'.
    21:17:38 Warning Message: No entry '.libTextDesc'.
    21:17:38 Warning Message: '/' is not a value
    21:17:38 Warning Message: No entry '.type'.
    21:17:38 Warning Message: '/' is not a value
    21:17:38 Warning Message: No entry '.count'.
    21:17:38 Warning Message: '/' is not a value
    21:17:38 Warning Message: No entry '.maxLeadSpeed'.
    21:17:38 Warning Message: '/' is not a value
    21:17:38 Warning Message: No entry '.initSpeed'.
    21:17:38 Warning Message: '/' is not a value
    21:17:38 Warning Message: No entry '.reloadAction'.
    21:17:38 Warning Message: '/' is not a value
    21:17:38 Warning Message: No entry '.modelSpecial'.
    21:17:38 Warning Message: '/' is not a value
    21:17:38 Warning Message: No entry '.ammo'.
    21:17:38 Warning Message: '/' is not a value
    21:17:39 Warning Message: No entry 'bin\config.bin/CfgMagazines.ItemAntibiotics'.
    21:17:39 Warning Message: No entry '.picture'.
    21:17:39 Warning Message: '/' is not a value
    21:17:39 Warning Message: No entry '.scope'.
    21:17:39 Warning Message: '/' is not a value
    21:17:39 Warning Message: Error: creating magazine ItemAntibiotics with scope=private
    21:17:39 Warning Message: No entry '.displayName'.
    21:17:39 Warning Message: '/' is not a value
    21:17:39 Warning Message: No entry '.displayNameShort'.
    21:17:39 Warning Message: '/' is not a value
    21:17:39 Warning Message: No entry '.nameSound'.
    21:17:39 Warning Message: '/' is not a value
    21:17:39 Warning Message: No entry '.Library'.
    21:17:39 Warning Message: No entry '.libTextDesc'.
    21:17:39 Warning Message: '/' is not a value
    21:17:39 Warning Message: No entry '.type'.
    21:17:39 Warning Message: '/' is not a value
    21:17:39 Warning Message: No entry '.count'.
    21:17:39 Warning Message: '/' is not a value
    21:17:39 Warning Message: No entry '.maxLeadSpeed'.
    21:17:39 Warning Message: '/' is not a value
    21:17:39 Warning Message: No entry '.initSpeed'.
    21:17:39 Warning Message: '/' is not a value
    21:17:39 Warning Message: No entry '.reloadAction'.
    21:17:39 Warning Message: '/' is not a value
    21:17:39 Warning Message: No entry '.modelSpecial'.
    21:17:39 Warning Message: '/' is not a value
    21:17:39 Warning Message: No entry '.ammo'.
    21:17:39 Warning Message: '/' is not a value
    21:17:40 "WAI: Spawned a group of 1 Bandits at [9871.56,14060.4,5.34058e-005]"
    21:17:42 "z\addons\dayz_server\compile\fn_bases.sqf found a nice spot at any (9)"
    21:17:42 Error in expression <er\compile\fn_bases.sqf", _basePos call fa_coor2str,_x select 1]);
    [_basePos, ra>
    21:17:42   Error position: <fa_coor2str,_x select 1]);
    [_basePos, ra>
    21:17:42   Error Undefined variable in expression: fa_coor2str
    21:17:42 File z\addons\dayz_server\compile\fn_bases.sqf, line 148
    21:17:43 Error in expression <elect 1, _position, 1] call spawn_loot;
    _item setVariable ["permaLoot",true];

    i>
    21:17:43   Error position: <_item setVariable ["permaLoot",true];

    i>
    21:17:43   Error Undefined variable in expression: _item
    21:17:43 File z\addons\dayz_server\compile\fn_bases.sqf, line 46
    21:17:43 "Infected Camps: Loot spawn at 'Camp1_Small:[11761.3,14201.2,0]' with loot table '["militaryammo","single"]'"
    21:17:43 Error in expression <elect 1, _position, 1] call spawn_loot;
    _item setVariable ["permaLoot",true];

    i>
    21:17:43   Error position: <_item setVariable ["permaLoot",true];

    i>
    21:17:43   Error Undefined variable in expression: _item
    21:17:43 File z\addons\dayz_server\compile\fn_bases.sqf, line 46
    21:17:43 "Infected Camps: Loot spawn at 'Camp1_Small:[11761.3,14201.2,0]' with loot table '["","medical"]'"
    21:17:43 Error in expression <elect 1, _position, 1] call spawn_loot;
    _item setVariable ["permaLoot",true];

    i>
    21:17:43   Error position: <_item setVariable ["permaLoot",true];

    i>
    21:17:43   Error Undefined variable in expression: _item
    21:17:43 File z\addons\dayz_server\compile\fn_bases.sqf, line 46
    21:17:43 "Infected Camps: Loot spawn at 'Camp1_Small:[11761.3,14201.2,0]' with loot table '["","medical"]'"
    21:17:43 Error in expression <elect 1, _position, 1] call spawn_loot;
    _item setVariable ["permaLoot",true];

    i>
    21:17:43   Error position: <_item setVariable ["permaLoot",true];

    i>
    21:17:43   Error Undefined variable in expression: _item
    21:17:43 File z\addons\dayz_server\compile\fn_bases.sqf, line 46
    21:17:43 "Infected Camps: Loot spawn at 'Camp1_Small:[11761.3,14201.2,0]' with loot table '["","medical"]'"
    21:17:43 Error in expression <elect 1, _position, 1] call spawn_loot;
    _item setVariable ["permaLoot",true];

    i>
    21:17:43   Error position: <_item setVariable ["permaLoot",true];

    i>
    21:17:43   Error Undefined variable in expression: _item
    21:17:43 File z\addons\dayz_server\compile\fn_bases.sqf, line 46
    21:17:43 "Infected Camps: Loot spawn at 'Camp1_Small:[11761.3,14201.2,0]' with loot table '["","military"]'"
    21:17:43 Error in expression <elect 1, _position, 1] call spawn_loot;
    _item setVariable ["permaLoot",true];

    i>
    21:17:43   Error position: <_item setVariable ["permaLoot",true];

    i>
    21:17:43   Error Undefined variable in expression: _item
    21:17:43 File z\addons\dayz_server\compile\fn_bases.sqf, line 46
    21:17:43 "Infected Camps: Loot spawn at 'Camp1_Small:[11761.3,14201.2,0]' with loot table '["","medical"]'"
    21:17:43 "WAI: Spawned a group of 7 Bandits at [9816.46,14011.2,-4.57764e-005]"
    21:17:44 Error in expression <fps = {};
            'respawn_west' setMarkerPos _spawnPos;
            {
                if !(isNil _x) then
        >
    21:17:44   Error position: <_spawnPos;
            {
                if !(isNil _x) then
        >
    21:17:44   Error Undefined variable in expression: _spawnpos
    21:17:44 "WAI: Spawned a group of 7 Bandits at [9797.9,13976.6,-0.000289917]"
    21:17:45 "WAI: Spawned a group of 7 Bandits at [9808.41,13984.8,8.64586]"
    21:17:48 Error in expression <fps = {};
            'respawn_west' setMarkerPos _spawnPos;
            {
                if !(isNil _x) then
        >
    21:17:48   Error position: <_spawnPos;
            {
                if !(isNil _x) then
        >
    21:17:48   Error Undefined variable in expression: _spawnpos
    21:17:48 "WAI: Spawned a group of 12 Bandits at [9592.34,13834.8,-2.28882e-005]"
    21:17:54 "WAI: Spawned a group of 5 Bandits at [9606.64,13732.1,6.86646e-005]"
    21:17:55 "z\addons\dayz_server\compile\fn_bases.sqf found a nice spot at any (9)"
    21:17:55 Error in expression <er\compile\fn_bases.sqf", _basePos call fa_coor2str,_x select 1]);
    [_basePos, ra>
    21:17:55   Error position: <fa_coor2str,_x select 1]);
    [_basePos, ra>
    21:17:55   Error Undefined variable in expression: fa_coor2str
    21:17:55 File z\addons\dayz_server\compile\fn_bases.sqf, line 148
    21:17:55 Error in expression <elect 1, _position, 1] call spawn_loot;
    _item setVariable ["permaLoot",true];

    i>
    21:17:55   Error position: <_item setVariable ["permaLoot",true];

    i>
    21:17:55   Error Undefined variable in expression: _item
    21:17:55 File z\addons\dayz_server\compile\fn_bases.sqf, line 46
    21:17:55 "Infected Camps: Loot spawn at 'Camp1_Small:[3105.32,11813.4,0]' with loot table '["sniperrifles","cfglootweapon"]'"
    21:17:55 Error in expression <elect 1, _position, 1] call spawn_loot;
    _item setVariable ["permaLoot",true];

    i>
    21:17:55   Error position: <_item setVariable ["permaLoot",true];

    i>
    21:17:55   Error Undefined variable in expression: _item
    21:17:55 File z\addons\dayz_server\compile\fn_bases.sqf, line 46
    21:17:55 "WAI: Spawned a group of 7 Bandits at [9927.34,13395.5,-1.52588e-005]"
    21:17:55 "Infected Camps: Loot spawn at 'Camp1_Small:[3105.32,11813.4,0]' with loot table '["AmmoBoxSmall_556","object"]'"
    21:17:55 Error in expression <elect 1, _position, 1] call spawn_loot;
    _item setVariable ["permaLoot",true];

    i>
    21:17:55   Error position: <_item setVariable ["permaLoot",true];

    i>
    21:17:55   Error Undefined variable in expression: _item
    21:17:55 File z\addons\dayz_server\compile\fn_bases.sqf, line 46
    21:17:55 "Infected Camps: Loot spawn at 'Camp1_Small:[3105.32,11813.4,0]' with loot table '["AmmoBoxSmall_762","object"]'"
    21:17:55 Error in expression <elect 1, _position, 1] call spawn_loot;
    _item setVariable ["permaLoot",true];

    i>
    21:17:55   Error position: <_item setVariable ["permaLoot",true];

    i>
    21:17:55   Error Undefined variable in expression: _item
    21:17:55 File z\addons\dayz_server\compile\fn_bases.sqf, line 46
    21:17:55 "Infected Camps: Loot spawn at 'Camp1_Small:[3105.32,11813.4,0]' with loot table '["AmmoBoxSmall_762","object"]'"
    21:17:56 "WAI: Spawned a group of 7 Bandits at [9856.27,13331.6,1.52588e-005]"
    21:17:56 Error in expression <fps = {};
            'respawn_west' setMarkerPos _spawnPos;
            {
                if !(isNil _x) then
        >
    21:17:56   Error position: <_spawnPos;
            {
                if !(isNil _x) then
        >
    21:17:56   Error Undefined variable in expression: _spawnpos
    21:17:57 "WAI: Spawned a group of 7 Bandits at [9798.69,13393,0.000244141]"
    21:18:04 "WAI: Spawned a group of 5 Bandits at [9743.31,13364.3,0.000244141]"
    21:18:05 "z\addons\dayz_server\compile\fn_bases.sqf found a nice spot at any (9)"
    21:18:05 Error in expression <er\compile\fn_bases.sqf", _basePos call fa_coor2str,_x select 1]);
    [_basePos, ra>
    21:18:05   Error position: <fa_coor2str,_x select 1]);
    [_basePos, ra>
    21:18:05   Error Undefined variable in expression: fa_coor2str
    21:18:05 File z\addons\dayz_server\compile\fn_bases.sqf, line 148
    21:18:06 Error in expression <elect 1, _position, 1] call spawn_loot;
    _item setVariable ["permaLoot",true];

    i>
    21:18:06   Error position: <_item setVariable ["permaLoot",true];

    i>
    21:18:06   Error Undefined variable in expression: _item
    21:18:06 File z\addons\dayz_server\compile\fn_bases.sqf, line 46
    21:18:06 "Infected Camps: Loot spawn at 'Camp3_Small:[9295.63,7040.6,0]' with loot table '["NVGoggles","weapon"]'"
    21:18:06 Error in expression <elect 1, _position, 1] call spawn_loot;
    _item setVariable ["permaLoot",true];

    i>
    21:18:06   Error position: <_item setVariable ["permaLoot",true];

    i>
    21:18:06   Error Undefined variable in expression: _item
    21:18:06 File z\addons\dayz_server\compile\fn_bases.sqf, line 46
    21:18:06 "WAI: Spawned a group of 7 Bandits at [9907.27,13245.6,7.62939e-005]"
    21:18:06 "Infected Camps: Loot spawn at 'Camp3_Small:[9295.63,7040.6,0]' with loot table '["sniperrifles","cfglootweapon"]'"
    21:18:06 Error in expression <elect 1, _position, 1] call spawn_loot;
    _item setVariable ["permaLoot",true];

    i>
    21:18:06   Error position: <_item setVariable ["permaLoot",true];

    i>
    21:18:06   Error Undefined variable in expression: _item
    21:18:06 File z\addons\dayz_server\compile\fn_bases.sqf, line 46
    21:18:06 "Infected Camps: Loot spawn at 'Camp3_Small:[9295.63,7040.6,0]' with loot table '["","military"]'"
    21:18:06 Error in expression <elect 1, _position, 1] call spawn_loot;
    _item setVariable ["permaLoot",true];

    i>
    21:18:06   Error position: <_item setVariable ["permaLoot",true];

    i>
    21:18:06   Error Undefined variable in expression: _item
    21:18:06 File z\addons\dayz_server\compile\fn_bases.sqf, line 46
    21:18:06 "Infected Camps: Loot spawn at 'Camp3_Small:[9295.63,7040.6,0]' with loot table '["AmmoBoxSmall_762","object"]'"
    21:18:06 Error in expression <elect 1, _position, 1] call spawn_loot;
    _item setVariable ["permaLoot",true];

    i>
    21:18:06   Error position: <_item setVariable ["permaLoot",true];

    i>
    21:18:06   Error Undefined variable in expression: _item
    21:18:06 File z\addons\dayz_server\compile\fn_bases.sqf, line 46
    21:18:06 "Infected Camps: Loot spawn at 'Camp3_Small:[9295.63,7040.6,0]' with loot table '["","military"]'"
    21:18:06 Error in expression <elect 1, _position, 1] call spawn_loot;
    _item setVariable ["permaLoot",true];

    i>
    21:18:06   Error position: <_item setVariable ["permaLoot",true];

    i>
    21:18:06   Error Undefined variable in expression: _item
    21:18:06 File z\addons\dayz_server\compile\fn_bases.sqf, line 46
    21:18:06 Error in expression <fps = {};
            'respawn_west' setMarkerPos _spawnPos;
            {
                if !(isNil _x) then
        >
    21:18:06   Error position: <_spawnPos;
            {
                if !(isNil _x) then
        >
    21:18:06   Error Undefined variable in expression: _spawnpos
    21:18:06 "Infected Camps: Loot spawn at 'Camp3_Small:[9295.63,7040.6,0]' with loot table '["","military"]'"
    21:18:06 Error in expression <elect 1, _position, 1] call spawn_loot;
    _item setVariable ["permaLoot",true];

    i>
    21:18:06   Error position: <_item setVariable ["permaLoot",true];

    i>
    21:18:06   Error Undefined variable in expression: _item
    21:18:06 File z\addons\dayz_server\compile\fn_bases.sqf, line 46
    21:18:06 "Infected Camps: Loot spawn at 'Camp3_Small:[9295.63,7040.6,0]' with loot table '["MedBox0","object"]'"
    21:18:06 "WAI: Spawned a group of 7 Bandits at [9796.58,13291.3,9.15527e-005]"
    21:18:07 "WAI: Spawned a group of 7 Bandits at [9852.16,13239.3,6.10352e-005]"
    21:18:08 "WAI: Spawned a group of 7 Bandits at [9941.52,13185.7,-4.57764e-005]"
    21:18:09 "WAI: Spawned a group of 7 Bandits at [10003.5,13159.1,0.000442505]"
    21:18:11 Error in expression <fps = {};
            'respawn_west' setMarkerPos _spawnPos;
            {
                if !(isNil _x) then
        >
    21:18:11   Error position: <_spawnPos;
            {
                if !(isNil _x) then
        >
    21:18:11   Error Undefined variable in expression: _spawnpos
    21:18:17 "WAI: Spawned a group of 7 Bandits at [9661.15,13049.9,-0.000167847]"
    21:18:19 "z\addons\dayz_server\compile\fn_bases.sqf found a nice spot at any (9)"
    21:18:19 Error in expression <er\compile\fn_bases.sqf", _basePos call fa_coor2str,_x select 1]);
    [_basePos, ra>
    21:18:19   Error position: <fa_coor2str,_x select 1]);
    [_basePos, ra>
    21:18:19   Error Undefined variable in expression: fa_coor2str
    21:18:19 File z\addons\dayz_server\compile\fn_bases.sqf, line 148
    21:18:20 "WAI: Spawned a group of 7 Bandits at [9494.95,13002.2,0.000213623]"
    21:18:20 Warning Message: Cannot open object ca\communityconfigurationproject_e\gameplay_actualmodelsofweaponmagazinesvisibleontheground\p3d\100rnd_762x54_pk.p3d
    21:18:20 Error in expression <elect 1, _position, 1] call spawn_loot;
    _item setVariable ["permaLoot",true];

    i>
    21:18:20   Error position: <_item setVariable ["permaLoot",true];

    i>
    21:18:20   Error Undefined variable in expression: _item
    21:18:20 File z\addons\dayz_server\compile\fn_bases.sqf, line 46
    21:18:20 "Infected Camps: Loot spawn at 'Camp3_Small:[11922.5,11258.4,0]' with loot table '["machineguns","cfglootweapon"]'"
    21:18:20 Error in expression <elect 1, _position, 1] call spawn_loot;
    _item setVariable ["permaLoot",true];

    i>
    21:18:20   Error position: <_item setVariable ["permaLoot",true];

    i>
    21:18:20   Error Undefined variable in expression: _item
    21:18:20 File z\addons\dayz_server\compile\fn_bases.sqf, line 46
    21:18:20 "Infected Camps: Loot spawn at 'Camp3_Small:[11922.5,11258.4,0]' with loot table '["","military"]'"
    21:18:20 Error in expression <elect 1, _position, 1] call spawn_loot;
    _item setVariable ["permaLoot",true];

    i>
    21:18:20   Error position: <_item setVariable ["permaLoot",true];

    i>
    21:18:20   Error Undefined variable in expression: _item
    21:18:20 File z\addons\dayz_server\compile\fn_bases.sqf, line 46
    21:18:20 "WAI: Spawned a group of 7 Bandits at [9524.89,12870.7,-0.000198364]"
    21:18:20 "Infected Camps: Loot spawn at 'Camp3_Small:[11922.5,11258.4,0]' with loot table '["","military"]'"
    21:18:21 Error in expression <elect 1, _position, 1] call spawn_loot;
    _item setVariable ["permaLoot",true];

    i>
    21:18:21   Error position: <_item setVariable ["permaLoot",true];

    i>
    21:18:21   Error Undefined variable in expression: _item
    21:18:21 File z\addons\dayz_server\compile\fn_bases.sqf, line 46
    21:18:21 "Infected Camps: Loot spawn at 'Camp3_Small:[11922.5,11258.4,0]' with loot table '["","military"]'"
    21:18:21 Error in expression <fps = {};
            'respawn_west' setMarkerPos _spawnPos;
            {
                if !(isNil _x) then
        >
    21:18:21   Error position: <_spawnPos;
            {
                if !(isNil _x) then
        >
    21:18:21   Error Undefined variable in expression: _spawnpos
    21:18:21 "WAI: Spawned a group of 5 Bandits at [9695.85,13562.9,0.000541687]"
    21:18:21 "WAI: Paradrop Waiting for player"
    21:18:21 "WAI: Paradrop Waiting for player"
    21:18:22 "z\addons\dayz_server\compile\fn_bases.sqf: found 4 camps spots in 26 sec."
    21:18:24 Error in expression <fps = {};
            'respawn_west' setMarkerPos _spawnPos;
            {
                if !(isNil _x) then
        >
    21:18:24   Error position: <_spawnPos;
            {
                if !(isNil _x) then
        >
    21:18:24   Error Undefined variable in expression: _spawnpos
    21:18:27 Error in expression <fps = {};
            'respawn_west' setMarkerPos _spawnPos;
            {
                if !(isNil _x) then
        >
    21:18:27   Error position: <_spawnPos;
            {
                if !(isNil _x) then
        >
    21:18:27   Error Undefined variable in expression: _spawnpos
    21:18:30 Error in expression <fps = {};
            'respawn_west' setMarkerPos _spawnPos;
            {
                if !(isNil _x) then
        >
    21:18:30   Error position: <_spawnPos;
            {
                if !(isNil _x) then
        >
    21:18:30   Error Undefined variable in expression: _spawnpos
    21:18:33 Error in expression <fps = {};
            'respawn_west' setMarkerPos _spawnPos;
            {
                if !(isNil _x) then
        >
    21:18:33   Error position: <_spawnPos;
            {
                if !(isNil _x) then
        >
    21:18:33   Error Undefined variable in expression: _spawnpos
    21:18:35 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 17)
    21:18:35   bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: Bad move
    21:18:35 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: item count not multiple of 2 (is 9)
    21:18:35   bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: Bad move
    21:18:35 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: item count not multiple of 2 (is 9)
    21:18:35   bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: Bad move
    21:18:35 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: item count not multiple of 2 (is 9)
    21:18:35   bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: Bad move
    21:18:35 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 11)
    21:18:35   bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: Bad move
    21:18:35   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medicEnd
    21:18:35   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S
    21:18:35   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0
    21:18:35   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic1
    21:18:35   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic2
    21:18:35   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic3
    21:18:35   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic3
    21:18:35   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic4
    21:18:35   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic5
    21:18:35   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic4
    21:18:35   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic5
    21:18:35   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0S
    21:18:35   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0
    21:18:35   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic1
    21:18:35   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic2
    21:18:35   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S
    21:18:35   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDr_medic0S
    21:18:37 Error in expression <fps = {};
            'respawn_west' setMarkerPos _spawnPos;
            {
                if !(isNil _x) then
        >
    21:18:37   Error position: <_spawnPos;
            {
                if !(isNil _x) then
        >
    21:18:37   Error Undefined variable in expression: _spawnpos
    21:18:40 Error in expression <fps = {};
            'respawn_west' setMarkerPos _spawnPos;
            {
                if !(isNil _x) then
        >
    21:18:40   Error position: <_spawnPos;
            {
                if !(isNil _x) then
        >
    21:18:40   Error Undefined variable in expression: _spawnpos
    21:18:43 Error in expression <fps = {};
            'respawn_west' setMarkerPos _spawnPos;
            {
                if !(isNil _x) then
        >
    21:18:43   Error position: <_spawnPos;
            {
                if !(isNil _x) then
        >
    21:18:43   Error Undefined variable in expression: _spawnpos
    21:18:46 Error in expression <fps = {};
            'respawn_west' setMarkerPos _spawnPos;
            {
                if !(isNil _x) then
        >
    21:18:46   Error position: <_spawnPos;
            {
                if !(isNil _x) then
        >
    21:18:46   Error Undefined variable in expression: _spawnpos
    21:18:49 Error in expression <fps = {};
            'respawn_west' setMarkerPos _spawnPos;
            {
                if !(isNil _x) then
        >
    21:18:49   Error position: <_spawnPos;
            {
                if !(isNil _x) then
        >
    21:18:49   Error Undefined variable in expression: _spawnpos
    21:18:52 Error in expression <fps = {};
            'respawn_west' setMarkerPos _spawnPos;

     

     

    Cont'd:

     

    21:29:37 Error position: <_spawnPos;


    {
    if !(isNil _x) then
    >
    21:29:37 Error Undefined variable in expression: _spawnpos
    21:29:40 Error in expression 'respawn_west' setMarkerPos _spawnPos;
    {
    if !(isNil _x) then
    >
    21:29:40 Error position: <_spawnPos;
    {
    if !(isNil _x) then
    >
    21:29:40 Error Undefined variable in expression: _spawnpos
    21:29:43 Error in expression 'respawn_west' setMarkerPos _spawnPos;
    {
    if !(isNil _x) then
    >
    21:29:43 Error position: <_spawnPos;
    {
    if !(isNil _x) then
    >
    21:29:43 Error Undefined variable in expression: _spawnpos
    21:29:46 Error in expression 'respawn_west' setMarkerPos _spawnPos;
    {
    if !(isNil _x) then
    >
    21:29:46 Error position: <_spawnPos;
    {
    if !(isNil _x) then
    >
    21:29:46 Error Undefined variable in expression: _spawnpos
    21:29:49 Error in expression 'respawn_west' setMarkerPos _spawnPos;
    {
    if !(isNil _x) then
    >
    21:29:49 Error position: <_spawnPos;
    {
    if !(isNil _x) then
    >
    21:29:49 Error Undefined variable in expression: _spawnpos
    21:29:52 Error in expression 'respawn_west' setMarkerPos _spawnPos;
    {
    if !(isNil _x) then
    >
    21:29:52 Error position: <_spawnPos;
    {
    if !(isNil _x) then
    >
    21:29:52 Error Undefined variable in expression: _spawnpos
    21:29:55 Error in expression 'respawn_west' setMarkerPos _spawnPos;
    {
    if !(isNil _x) then
    >
    21:29:55 Error position: <_spawnPos;
    {
    if !(isNil _x) then
    >
    21:29:55 Error Undefined variable in expression: _spawnpos
    21:29:58 Error in expression 'respawn_west' setMarkerPos _spawnPos;
    {
    if !(isNil _x) then
    >
    21:29:58 Error position: <_spawnPos;
    {
    if !(isNil _x) then
    >
    21:29:58 Error Undefined variable in expression: _spawnpos
    21:30:01 "120 Active ground units"
    21:30:01 "0 Active emplacement units"
    21:30:01 "0 Active chopper patrol units (Crew)"
    21:30:01 "0 Active vehicle patrol units (Crew)"
    21:30:01 Error in expression 'respawn_west' setMarkerPos _spawnPos;
    {
    if !(isNil _x) then
    >
    21:30:01 Error position: <_spawnPos;
    {
    if !(isNil _x) then
    >
    21:30:01 Error Undefined variable in expression: _spawnpos
    21:30:04 Error in expression 'respawn_west' setMarkerPos _spawnPos;
    {
    if !(isNil _x) then
    >
    21:30:04 Error position: <_spawnPos;
    {
    if !(isNil _x) then
    >
    21:30:04 Error Undefined variable in expression: _spawnpos
    21:30:07 Error in expression 'respawn_west' setMarkerPos _spawnPos;
    {
    if !(isNil _x) then
    >
    21:30:07 Error position: <_spawnPos;
    {
    if !(isNil _x) then
    >
    21:30:07 Error Undefined variable in expression: _spawnpos
    21:30:08 "RUNNING EVENT: crash_spawner on [2014,6,3,9,30]"
    21:30:08 Warning Message: Cannot open object ca\communityconfigurationproject_e\gameplay_actualmodelsofweaponmagazinesvisibleontheground\p3d\100rnd_762x51_m240.p3d
    21:30:10 Error in expression 'respawn_west' setMarkerPos _spawnPos;
    {
    if !(isNil _x) then
    >
    21:30:10 Error position: <_spawnPos;
    {
    if !(isNil _x) then
    >
    21:30:10 Error Undefined variable in expression: _spawnpos

  10. We are all having the same issues for a wide variety of mods. 

     

    My affected list includes:

    Infected Camps,

    Spawn Selector,

    Dynamic Weather Functions,  (I've fixed this one)

    and I think WAI,

    and possibly others.

     

    The cause is this:

     

    Error Undefined variable in expression

     

    Note from the latests beta patch changelogs: (112555)

     

    [97926]  Changed: Scripting: When a global variable is assigned a nil value, it is now deleted

     

    Based on my limited knowledge, and from what I understand to be true is, that these errors existed all along and that likely any performance drop will be only from RPT spam if any.  But I guess it's just now we can see the errors in RPT as before we couldn't.  And BASICALLY They shouldn't cause major problems.  I think it's due to some tricky coding or wrong variables in some cases but for the most part can be ignored.  All the scripts with these errors, at least for me, seem to be working but unfortunately spamming the crap out of my RPT.  So it is a plan to look to resolve these errors, but if your scripts are running fine, then don't worry too much.

     

    Sometimes it might be as easy as removing an extra []

    Sometimes you may need to define a new variable

     

    Some fixes and examples can be found

  11. When it comes to databases I admit I am a noob.

     

    So make sure you have a safe backup and beware that if you try this it is at your own risk.

     

    If you imported all the SQL files from the epoch server files you should have an event called updateStockDaily.  at a quick glance it looks like this

    UPDATE `Traders_DATA` SET qty=10 WHERE qty=0 AND afile<>'trade_any_vehicle' AND afile<>'trade_any_boat'
    

    if you modify it to look like this it MIGHT WORK... and I Stress MIGHT as it is untested.

    UPDATE `Traders_DATA` SET qty=1000 WHERE qty<100 AND afile<>'trade_any_vehicle' AND afile<>'trade_any_boat'
    

    I would think this should update stock to 1000 if it is less then 100 daily, but I highly recommend Backup before you try this.

  12. got a preference?  on or off?

     

    I highly recommend using CPC nametags

     

    in your Init sqf put:

     

    DZE_ForceNameTags = false;
    DZE_ForceNameTagsOff = false;

     

    in your custom fn_selfActions.sqf comment out:

    /*
    if (!DZE_ForceNameTagsOff) then {
    	if (s_player_showname < 0 and !_isPZombie) then {
    		if (DZE_ForceNameTags) then {
    			s_player_showname = 1;
    			player setVariable["DZE_display_name",true,true];
    		} else {
    			s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""];
    			s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""];
    		};
    	};
    };
    */
    

    like this. 

     

    I think that covers it

  13. Hi.  I recently updated to the new beta patch and it's causing my server errors. I'm not sure how to fix it.

     

    This is what they changed according to the changelog.txt

     

       [97926]  Changed: Scripting: When a global variable is assigned a nil value, it is now deleted (was kept with a nil value).

     

    My RPT errors:

    20:30:10 Error in expression <e {
    _weatherType = "FOG";
    };
    };
    
    
    
    
    if (_weatherType == "FOG") then {
    
    drn_Dynam>
    20:30:10   Error position: <_weatherType == "FOG") then {
    
    drn_Dynam>
    20:30:10   Error Undefined variable in expression: _weathertype
    20:30:10 File mpmissions\DayZ_Epoch_11.Chernarus\Scripts\DynamicWeatherEffects.sqf, line 333
    20:30:11 Error in expression <fps = {};
    		'respawn_west' setMarkerPos _spawnPos;
    		{
    			if !(isNil _x) then 
    	>
    20:30:11   Error position: <_spawnPos;
    		{
    			if !(isNil _x) then 
    	>
    20:30:11   Error Undefined variable in expression: _spawnpos
    

    please help

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