-
Posts
639 -
Joined
-
Last visited
-
Days Won
4
Content Type
Profiles
Forums
Articles
Posts posted by Darihon
-
-
it would be nice to see a crafting menu on dayz mod i know there is one caled alchemy building but the link is invaild now be nice just to beable to craft a few m240's out of gems ectra or in game coins put them on the base roof or a couple of other things dont know how hard that will be to code.:D
Whut? XD
-----
Hi guys,
Spodermanyt came to me today and asked if we wanted to revive the script again. Sooooo, here we're. We'll start working on the script as soon as possible. We'll keep in touch.
-
On my Chernarus its working pretty well they don't go too far, the only thing I would love to see these cops going inside the building to kill the players and of course the vehicle working. For now on my Napf I just added a cop car with 4 AI inside spawning every 10 min when you kill them so it make it a bit harder and nicer.
Thanks for your answer I'll wait for your message.
Wonderful script.
Thanks for the positive feedback. I've sent you a PM with my thoughts :)!
-
Someone made a topic about this earlier and Zupa posted the answer in there. Here you go:
-
Nice to know that the script is working fine for you, Petite! I'll take a look at your piece of code later today and I'll contact you in PM with further assistance.
Further, I'm working on a new stable version of the script, but it could still take some time to finish due to personal problems. The new version will simply be a remake of the original version, but it will be much stable than the other versions, but I'll try to add some new features. If you have any ideas, let me know by PM or by leaving a comment.
Darihon
-
Hi,
I have the following questions:
1. Where is the v3 download
2. Can you please give us a proper install guide (e.g. "around line 100" - this could be anywhere depending on what we have added/removed - try using Above this line "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx" for example)
3. Where do we place the rob.zip once extracted?
4. Can you add this to github or some such so we can see where changes have been made? This could also allow other people to fork and contribute - e.g. with script kicks.
Thanks
1. Currently I disabled the download of version 3, since that version isn't fully working with the latest Epoch.
2. I'll redo the whole script whenever I have some time. That will include a new installation guide.
3. In your scripts folder.
4. Thanks for the tip. I'll take a look at it.
-
It looks interessting! Great job :)
-
the problem with the undefined variable should be easy to fix. it has to be defined in your variables.sqf where all the other variables get defined with -1.
so it looks like s_player_bankrob -1;
Pretty sure it's defined inside of the fn_selfactions. Dubble check the installation guide, Byu ^^.
yea I think its something to do with infistar too .. because I do have the variables but it still kicks to the white screen and you have to shut down the client and reopen game
Weird stuff. I'll take a look into it this weekend.
InfaSTAR started kicking for this back when I switched from 139E to 141D. I tried going back to 139E to confirm that the problem went away, and it did. Newer updates are also kicking. I would suggest that the Bank Robbery program be modified and not try to make an exception in infaSTAR.
Weird. I'll see if I can fix it later this week. Thanks for reporting!
-
I like the idea! Great job :)!
-
Error in expression <"",""]; }; } else { player removeAction s_player_bankrob; s_player_bankrob = -1;> Error position: <s_player_bankrob; s_player_bankrob = -1;> Error Undefined variable in expression: s_player_bankrob
This is the Error code I'm getting in my client side now.. finally got it to show
Hmm, that seems to be an error in your fn_selfactions.sqf. Can you provide the fn_selfactions.sqf?
Ok ,, that didn't work same effect and same kick to this screen
http://gyazo.com/d16db1f12109aed5dc429fec74464a4e
and stays there till you close it out an rejoin server just like before.
sorry not sure how to link things or use the spoilers yet.. :(
Really strange. That seems to be a problem with InfiSTAR. I'll take a look into it.
-
18:03:11 "infiSTAR.de Log: Byu - Owner (removed) | remExField TitleText: The Bank is getting robbed!" 18:03:11 "["PVAHR_0_shivnrf_662178",["Byu - Owner","removed","HLOG",[114,101,109,69,120,70,105,101,108,100,32,84,105,116,108,101,84,101,120,116,58,32,84,104,101,32,66,97,110,107,32,105,115,32,103,101,116,116,105,110,103,32,114,111,98,98,101,100,33]]]"
Defiantely can't wait to see the new version .. had the orginal working but wasn't getting any loot like Petite when completed it so I tried out Coco-Nuts version and now I get kicked with this :
I'm sorry to hear that. Does BattlEye or does InfiSTAR kick you? If BattlEye kicks you, then check the logs and add an exception.
Reminder: I'm going to work on a new version of the bank robbery script that will fix all the errors and the bugs, but I could use some feedback. What can be added and what can be improved? Thanks.
-
I got it working on my server but I never get any loot, why? How can I have the bank reset 2-3 time on a restart instead one rob each restart? very nice script btw I love it.
Nice to hear that you got it working! Are you sure that you have completed the bank robbery?
Reminder: I'm going to work on a new version of the bank robbery script that will fix all the errors and the bugs, but I could use some feedback. What can be added and what can be improved? Thanks.
-
Hi everyone,
First, I'm sorry for being so inactive for the last months. I have been very busy with school and I'm going to be a bit more active. Anyway, I'm going to work on the script again, but I need your feedback. What can be better and what can be added?
Thanks.
-
Sure, you have the permission, but include Spodermayt in the credits too ;).
-
Thanks for your RPT log, Dta_blitz. I don't see any error. We'll go take a look at the script to see if we made a typo somewhere after testing.
-
Dta_blitz, we are sorry for your problems, but we would be pleased if you can share your RPT logs, since the script made it succesfully through our testing.
-
Then they probally have the wrong ID in the 'category ####'. Take a look at that ;).
-
Here we are with the working 2.5 version. AI is implemented, but not working fully yet. We wanted to give out a quick 'hotfix'.
-
That's because you have only one file (overpoch.hpp). You need to have all files for every trader, so not only the overpoch.hpp.
-
I don't know about you guys, but the script still ain't working. I do however get a message after trying to start it a second time that it can only be running once a restart. Still the bank isnt getting robbed though. There still must be a bug. Replaced the old files with the new one (used the same link in the first post I v2.5)
Weird. We'll take a look at it tomorrow. Thanks for reporting.
-
Good version is up! Thanks to Spodermayt ;3!
-
Yes, you are right. We have made an error somewhere. We are looking into it right now :)
-
That file is on your server in the profile folder (i.e. "instance_11_Chernarus" or check your startup script for the "-profiles" option)
-
Weird. We'll have a look at it. Thanks for reporting. Can you post your RPT whenever you have 'run' the script?
And yes, it's server wide.
-
Version 2.5 has been released! Say thanks to Spodermayt for his amazing work! ;3
What is included in v2.5?
Version 2.5 basicly includes a zone check that checks if players are within 50 meters of the laptop. If they are not then the robbery won't go further.
Information about v3: Version 3 will be released later this week / next week.
[WIP/RELEASE] Bank Robbery V3.
in A2: Epoch Mods (1.0.5.1)
Posted
First of all, I'm sorry for not updating this project. I've been very busy. Secondly, I'd like to know if there is still interest in this script. If there is, I'll redo the whole script and make it much more advanced. Please let me know.