Hux Posted June 19, 2016 Report Share Posted June 19, 2016 I have a mission running with lots of boxes (container_epoch). When a player gets near a box it just disappears before they can get the loot. Has anyone else had this problem? I don't see anything in my rpt for it... Maybe an infistar thing? Thank you. Link to comment Share on other sites More sharing options...
0 Hux Posted July 4, 2016 Author Report Share Posted July 4, 2016 Bump. I had some players trying that mission again and got this in the server rpt: Spoiler 21:49:56 "<infiSTAR.de FNC_AH2815_KICKLOGSPAWN> ["bd3pc3hh4mbtlisow9w",["Square","76561198055444395","SLOG",[66,97,100,67,114,121,112,116,111,32,111,110,32,99,111,110,116,97,105,110,101,114,95,101,112,111,99,104,32,45,32,53,48,48,48]],"2:2541"]" 21:49:56 "<infiSTAR.de FNC_AH2815_KICKLOGSPAWN> Square(76561198055444395) Token bd3pc3hh4mbtlisow9w - objByNetID B Bravo 1-2:1 (Square) REMOTE" 21:49:56 "<infiSTAR.de>SL| 1h 5min | Square(76561198055444395) | BadCrypto on container_epoch - 5000 (v0239)" 21:49:58 "<infiSTAR.de FNC_AH2815_KICKLOGSPAWN> ["bd3pc3hh4mbtlisow9w",["Square","76561198055444395","SLOG",[66,97,100,67,114,121,112,116,111,32,111,110,32,99,111,110,116,97,105,110,101,114,95,101,112,111,99,104,32,45,32,53,48,48,48]],"2:2541"]" 21:49:58 "<infiSTAR.de FNC_AH2815_KICKLOGSPAWN> Square(76561198055444395) Token bd3pc3hh4mbtlisow9w - objByNetID B Bravo 1-2:1 (Square) REMOTE" 21:49:58 "<infiSTAR.de FNC_AH2815_KICKLOGSPAWN> ["bd3pc3hh4mbtlisow9w",["Square","76561198055444395","SLOG",[66,97,100,67,114,121,112,116,111,32,111,110,32,99,111,110,116,97,105,110,101,114,95,101,112,111,99,104,32,45,32,53,48,48,48]],"2:2541"]" 21:49:58 "<infiSTAR.de FNC_AH2815_KICKLOGSPAWN> Square(76561198055444395) Token bd3pc3hh4mbtlisow9w - objByNetID B Bravo 1-2:1 (Square) REMOTE" 21:49:58 "<infiSTAR.de>SL| 1h 5min | Square(76561198055444395) | BadCrypto on container_epoch - 5000 (v0239)" 21:49:58 "<infiSTAR.de>SL| 1h 5min | Square(76561198055444395) | BadCrypto on container_epoch - 5000 (v0239)" 21:49:58 Server: Object 2:2576 not found (message Type_92) 21:49:58 Server: Object 2:2574 not found (message Type_92) 21:50:06 "<infiSTAR.de FNC_AH2815_KICKLOGSPAWN> ["bd3pc3hh4mbtlisow9w",["Square","76561198055444395","SLOG",[66,97,100,67,114,121,112,116,111,32,111,110,32,99,111,110,116,97,105,110,101,114,95,101,112,111,99,104,32,45,32,53,48,48,48]],"2:2541"]" 21:50:06 "<infiSTAR.de FNC_AH2815_KICKLOGSPAWN> Square(76561198055444395) Token bd3pc3hh4mbtlisow9w - objByNetID B Bravo 1-2:1 (Square) REMOTE" 21:50:06 "<infiSTAR.de>SL| 1h 5min | Square(76561198055444395) | BadCrypto on container_epoch - 5000 (v0239)" 21:50:08 "<infiSTAR.de FNC_AH2815_KICKLOGSPAWN> ["bd3pc3hh4mbtlisow9w",["Square","76561198055444395","SLOG",[66,97,100,67,114,121,112,116,111,32,111,110,32,99,111,110,116,97,105,110,101,114,95,101,112,111,99,104,32,45,32,53,48,48,48]],"2:2541"]" 21:50:08 "<infiSTAR.de FNC_AH2815_KICKLOGSPAWN> Square(76561198055444395) Token bd3pc3hh4mbtlisow9w - objByNetID B Bravo 1-2:1 (Square) REMOTE" 21:50:08 "<infiSTAR.de>SL| 1h 5min | Square(76561198055444395) | BadCrypto on container_epoch - 5000 (v0239)" What would BadCrypto on container_epoch mean? This is the loot spawn in mission: Spoiler //Spawn loot for "_x" from 1 to _treasure_total do { private["_Scenery_pos","_treasure_pos","_mps","_light","_Arrow","_Scenery"]; _treasure_pos = [_position, (random 40) + 10, random 360] call BIS_fnc_relPos; _Scenery_pos = [_position, (random 40) + 10, random 360] call BIS_fnc_relPos; // light _light=createVehicle["Chemlight_red",_treasure_pos,[],0.1,"CAN_COLLIDE"]; diag_log(str _light); _Scenery=createVehicle[(_SceneryType call BIS_fnc_selectRandom),_Scenery_pos,[],0.1,"CAN_COLLIDE"]; // Loot _mps=createVehicle["container_epoch",_treasure_pos,[],0.1,"CAN_COLLIDE"]; _mps setMass 205; _mps setVariable["Crypto",ai_crypto_bomb,true]; diag_log(str _mps); // Loot2 _mps=createVehicle["Land_MPS_EPOCH",_treasure_pos,[],0.1,"CAN_COLLIDE"]; _mps setVariable["Crypto",ai_crypto_bomb,true]; diag_log(str _mps); // Debug arrow //_Arrow=createVehicle["Sign_Arrow_F",_treasure_pos,[],0.1,"CAN_COLLIDE"]; //_Arrow attachTo [_mps,[0,0,0.5]]; //diag_log(str _Arrow); _allTreasure pushBack _mps; _allLight pushBack _light; //_allArrow pushBack _Arrow; _allScenery pushBack _Scenery; }; Anyone see anything wrong with it? Thanks Link to comment Share on other sites More sharing options...
0 He-Man Posted July 5, 2016 Report Share Posted July 5, 2016 Seems to be an infistar security check. It found the variable crypto on the container and delete the container Link to comment Share on other sites More sharing options...
0 vbawol Posted July 5, 2016 Report Share Posted July 5, 2016 Hux, I think I have this fixed in 3.9.0 These containers are actually technically vehicles so our Epoch vehicle token check is likely to blame. I have added this class to the safe vehicles array here: https://github.com/EpochModTeam/Epoch/blob/8f5867b4504061bb9f8ed37b9fc5da6d6e4666f0/Sources/epoch_server/system/server_monitor.fsm#L79 https://github.com/EpochModTeam/Epoch/commit/8f5867b4504061bb9f8ed37b9fc5da6d6e4666f0 Link to comment Share on other sites More sharing options...
0 Hux Posted July 6, 2016 Author Report Share Posted July 6, 2016 He-Man got it. I had crypto added to the container spawn: // Loot _mps=createVehicle["container_epoch",_treasure_pos,[],0.1,"CAN_COLLIDE"]; _mps setMass 205; _mps setVariable["Crypto",ai_crypto_bomb,true]; diag_log(str _mps); So I removed the: _mps setVariable["Crypto",ai_crypto_bomb,true]; diag_log(str _mps); Now it works Thanks for the help you guys. Link to comment Share on other sites More sharing options...
Question
Hux
I have a mission running with lots of boxes (container_epoch).
When a player gets near a box it just disappears before they can get the loot.
Has anyone else had this problem?
I don't see anything in my rpt for it...
Maybe an infistar thing?
Thank you.
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