classified787 Posted May 5, 2015 Report Share Posted May 5, 2015 I didn't realize it was the wrong ammo because I changed the loadout for the AI. Maybe that is one of the reasons I didn't have that issue. I gave mine some MAS weapons. Also, the AI on my server will climb buildings and take up positions on top of the buildings and whatever else they can find once the shooting starts. Can't wait to try the update the older version worked great for me. Again great work, thanks for sharing. Link to comment Share on other sites More sharing options...
Suppe Posted May 5, 2015 Author Report Share Posted May 5, 2015 @ classified thanks, and... wait a little bit, hugh sector update is incomming.... in maybe 1-3 hours :D Link to comment Share on other sites More sharing options...
Suppe Posted May 6, 2015 Author Report Share Posted May 6, 2015 Ok.... Updated :D Link to comment Share on other sites More sharing options...
thelonewolf1234 Posted May 6, 2015 Report Share Posted May 6, 2015 The link isn't working? Link to comment Share on other sites More sharing options...
TwizzCD Posted May 6, 2015 Report Share Posted May 6, 2015 Below is the correct GitHub link: https://github.com/GBR-Suppe/Sector-Addon-Master Or you can just click on his signature, which will lead you to his GitHub Page and just click on the Sector Addon Link to comment Share on other sites More sharing options...
Suppe Posted May 6, 2015 Author Report Share Posted May 6, 2015 Link is fixed. Link to comment Share on other sites More sharing options...
Guffmaker Posted May 6, 2015 Report Share Posted May 6, 2015 very nice Suppe - I modified for 5 sites on Chernarus and it works perfectly.Thanks for the hard work! Link to comment Share on other sites More sharing options...
Suppe Posted May 6, 2015 Author Report Share Posted May 6, 2015 @ Guffmaker Nice, gladly :D still have big plans with the addon :D so... more is incomming :D Link to comment Share on other sites More sharing options...
xstreme Posted May 8, 2015 Report Share Posted May 8, 2015 this is awesome bro thanks very much Link to comment Share on other sites More sharing options...
kludgeDev Posted May 9, 2015 Report Share Posted May 9, 2015 я гавенее еще ниче не видел Link to comment Share on other sites More sharing options...
Suppe Posted May 9, 2015 Author Report Share Posted May 9, 2015 я гавенее еще ниче не видел sorry, what ? Link to comment Share on other sites More sharing options...
Suppe Posted May 9, 2015 Author Report Share Posted May 9, 2015 UPDATED version 0.4.0 all settings are now in a config file, this is also outside the addon.pbo, for easier access... Link to comment Share on other sites More sharing options...
Blacksheep Posted May 10, 2015 Report Share Posted May 10, 2015 Hi Suppe, the idea for the script is awesome ;) Unfortunately I have the issue that if I kill an sector AI it count's negative in the stats. Any idea? Other mission AI's count normal. Could it be that the AI's spawn on the same fraction and how is this to be controlled? I am using 30 +10 AIs and 20 +10 militarize AIs with Heli in a radius of 500m on a stock Epoch server. On request I can provide access / config/ logs Regards, Blacksheep Link to comment Share on other sites More sharing options...
Blacksheep Posted May 12, 2015 Report Share Posted May 12, 2015 I am not that scripter but I went through the code and it seems that it is included in the code that AI's from different fractions are spawning, e.g. from fillhouse.sqf: private ["_blueMenArray3","_blueMenArray2","_BLUarrays","_redMenArray2","_OPFarrays","_greenMenArray" ... Indeed I see different fractions spawning on the sector I configured: Own fraction (displayed in green), Opfor, Blufor. After some time all are shooting me (including own fraction) but the AIs also killing themselfes. This is a interesting "feature" since it has a charme of a real fight and players have to watch out for friendly fire. But in that case the AI of the own fraction should not shoot the players. Any hint how to solve this? [Edit: Can be tested on 85.214.229.238 with default port - Password on request - First connect will take a while since this is a AMD quad core testing server] Regards Blacksheep Link to comment Share on other sites More sharing options...
Suppe Posted May 12, 2015 Author Report Share Posted May 12, 2015 mmmhh ? what ? it spawn only independent units with my init... the other fractions are not activ ! independet are the correct fractions and the"stats" has nothing to do with epoch, this is arma shit.... if u press P it show only arma points... if you want real player stats, use this: Link to comment Share on other sites More sharing options...
Blacksheep Posted May 12, 2015 Report Share Posted May 12, 2015 Thanks for your feedback. May I invite you for a quick session on my server to show you the problem? This morning I had some helicopter pilots from own fraction running though the sector (I am "naked" with god mode enabled and do not fire during the tests). Then other AI's were civillians in military clothes and some "correct" AI's from OPFOR. The configured Area has no other missions or AI's since it is reserved for sector addon only. I am using your latest zip file and have no clue what is going wrong here. Since I am located in Germany as well we could also communicate easy in TS while investigating. Usually player stats are meaningless for me.... But I have already the upcomming voices in my ear "Ey, Admin... WTF!??!!!!einself!! Why I have negative stats when I press "P"???" ;-) Link to comment Share on other sites More sharing options...
Blacksheep Posted May 12, 2015 Report Share Posted May 12, 2015 Here is the current config sector_config.sqf spawncrates.sqf In mission.sqm the markers are all corretly set and taken by sector addon. Link to comment Share on other sites More sharing options...
Suppe Posted May 12, 2015 Author Report Share Posted May 12, 2015 please post a picture from a OPFOR unit. Link to comment Share on other sites More sharing options...
Blacksheep Posted May 13, 2015 Report Share Posted May 13, 2015 please post a picture from a OPFOR unit. After reinstalling your addon using your default template but own sec markers I no longer see Opfor units but still AI's as CIV and Helicopter AIs from own fraction: Link to comment Share on other sites More sharing options...
Blacksheep Posted May 13, 2015 Report Share Posted May 13, 2015 The AIs from the Heli Link to comment Share on other sites More sharing options...
psychosis Posted May 14, 2015 Report Share Posted May 14, 2015 12:04:31 "***[sector] Spawn Sector FillHouse Guards***" 12:04:31 Error in expression <{ _center0 = _center; }else{ _center0 = getPos _center; }; }; if(_radius > 1)th> 12:04:31 Error position: <getPos _center; }; }; if(_radius > 1)th> 12:04:31 Error getpos: Type String, expected Object,Location 12:04:31 File x\addons\Sector_addon\scripts\LV\fillHouse.sqf, line 59 12:04:31 "***[sector] Spawn Sector FillHouse Guards***" 12:04:31 Error in expression <{ _center0 = _center; }else{ _center0 = getPos _center; }; }; if(_radius > 1)th> 12:04:31 Error position: <getPos _center; }; }; if(_radius > 1)th> 12:04:31 Error getpos: Type String, expected Object,Location 12:04:31 File x\addons\Sector_addon\scripts\LV\fillHouse.sqf, line 59 12:04:31 "***[sector] Spawn Sector Militarize Guards***" 12:04:31 Error in expression <_centerPos = _cPos; }else{ _centerPos = getPos _cPos; }; }; if(isNil("LV_ACskil> 12:04:31 Error position: <getPos _cPos; }; }; if(isNil("LV_ACskil> 12:04:31 Error getpos: Type String, expected Object,Location 12:04:31 File x\addons\Sector_addon\scripts\LV\militarize.sqf, line 34 12:04:31 "***[sector] Spawn Sector Militarize Guards***" 12:04:31 Error in expression <_centerPos = _cPos; }else{ _centerPos = getPos _cPos; }; }; if(isNil("LV_ACskil> 12:04:31 Error position: <getPos _cPos; }; }; if(isNil("LV_ACskil> 12:04:31 Error getpos: Type String, expected Object,Location 12:04:31 File x\addons\Sector_addon\scripts\LV\militarize.sqf, line 34 12:04:31 "***[sector] Starting SIMPLECACHE***" 12:04:31 "***[sector] Spawn Sector Militarize Guards***" 12:04:31 Error in expression <_centerPos = _cPos; }else{ _centerPos = getPos _cPos; }; }; if(isNil("LV_ACskil> 12:04:31 Error position: <getPos _cPos; }; }; if(isNil("LV_ACskil> 12:04:31 Error getpos: Type String, expected Object,Location 12:04:31 File x\addons\Sector_addon\scripts\LV\militarize.sqf, line 34 12:04:31 "***[sector] Spawn Sector Militarize Guards***" 12:04:31 Error in expression <_centerPos = _cPos; }else{ _centerPos = getPos _cPos; }; }; if(isNil("LV_ACskil> 12:04:31 Error position: <getPos _cPos; }; }; if(isNil("LV_ACskil> 12:04:31 Error getpos: Type String, expected Object,Location 12:04:31 File x\addons\Sector_addon\scripts\LV\militarize.sqf, line 34 12:04:31 "***[sector] Spawn Sector Militarize Guards***" 12:04:31 Error in expression <_centerPos = _cPos; }else{ _centerPos = getPos _cPos; }; }; if(isNil("LV_ACskil> 12:04:31 Error position: <getPos _cPos; }; }; if(isNil("LV_ACskil> 12:04:31 Error getpos: Type String, expected Object,Location 12:04:31 File x\addons\Sector_addon\scripts\LV\militarize.sqf, line 34 12:04:31 "***[sector] Spawn Sector Militarize Guards***" 12:04:31 Error in expression <_centerPos = _cPos; }else{ _centerPos = getPos _cPos; }; }; if(isNil("LV_ACskil> 12:04:31 Error position: <getPos _cPos; }; }; if(isNil("LV_ACskil> 12:04:31 Error getpos: Type String, expected Object,Location 12:04:31 File x\addons\Sector_addon\scripts\LV\militarize.sqf, line 34 12:04:31 "***[sector] Spawn Sector Militarize Guards***" 12:04:31 Error in expression <_centerPos = _cPos; }else{ _centerPos = getPos _cPos; }; }; if(isNil("LV_ACskil> 12:04:31 Error position: <getPos _cPos; }; }; if(isNil("LV_ACskil> 12:04:31 Error getpos: Type String, expected Object,Location 12:04:31 File x\addons\Sector_addon\scripts\LV\militarize.sqf, line 34 12:04:31 "***[sector] Spawn Sector Militarize Guards***" 12:04:31 Error in expression <_centerPos = _cPos; }else{ _centerPos = getPos _cPos; }; }; if(isNil("LV_ACskil> 12:04:31 Error position: <getPos _cPos; }; }; if(isNil("LV_ACskil> 12:04:31 Error getpos: Type String, expected Object,Location 12:04:31 File x\addons\Sector_addon\scripts\LV\militarize.sqf, line 34 12:04:31 "***[sector] Spawn Sector FillHouse Guards***" 12:04:31 Error in expression <{ _center0 = _center; }else{ _center0 = getPos _center; }; }; if(_radius > 1)th> 12:04:31 Error position: <getPos _center; }; }; if(_radius > 1)th> 12:04:31 Error getpos: Type String, expected Object,Location 12:04:31 File x\addons\Sector_addon\scripts\LV\fillHouse.sqf, line 59 12:04:31 "***[sector] Spawn Sector Militarize Guards***" 12:04:31 Error in expression <_centerPos = _cPos; }else{ _centerPos = getPos _cPos; }; }; if(isNil("LV_ACskil> 12:04:31 Error position: <getPos _cPos; }; }; if(isNil("LV_ACskil> 12:04:31 Error getpos: Type String, expected Object,Location 12:04:31 File x\addons\Sector_addon\scripts\LV\militarize.sqf, line 34 12:04:31 "***[sector] Spawn Sector FillHouse Guards***" 12:04:31 Error in expression <{ _center0 = _center; }else{ _center0 = getPos _center; }; }; if(_radius > 1)th> 12:04:31 Error position: <getPos _center; }; }; if(_radius > 1)th> 12:04:31 Error getpos: Type String, expected Object,Location 12:04:31 File x\addons\Sector_addon\scripts\LV\fillHouse.sqf, line 59 12:04:31 "***[sector] Spawn Sector FillHouse Guards***" 12:04:31 Error in expression <{ _center0 = _center; }else{ _center0 = getPos _center; }; }; if(_radius > 1)th> 12:04:31 Error position: <getPos _center; }; }; if(_radius > 1)th> 12:04:31 Error getpos: Type String, expected Object,Location 12:04:31 File x\addons\Sector_addon\scripts\LV\fillHouse.sqf, line 59 12:04:31 "***[sector] Spawn Sector FillHouse Guards***" 12:04:31 Error in expression <{ _center0 = _center; }else{ _center0 = getPos _center; }; }; if(_radius > 1)th> 12:04:31 Error position: <getPos _center; }; }; if(_radius > 1)th> 12:04:31 Error getpos: Type String, expected Object,Location 12:04:31 File x\addons\Sector_addon\scripts\LV\fillHouse.sqf, line 59 12:04:31 "***[sector] Spawn Sector FillHouse Guards***" 12:04:31 Error in expression <{ _center0 = _center; }else{ _center0 = getPos _center; }; }; if(_radius > 1)th> 12:04:31 Error position: <getPos _center; }; }; if(_radius > 1)th> 12:04:31 Error getpos: Type String, expected Object,Location 12:04:31 File x\addons\Sector_addon\scripts\LV\fillHouse.sqf, line 59 12:04:31 "***[sector] Spawn Sector FillHouse Guards***" 12:04:31 Error in expression <{ _center0 = _center; }else{ _center0 = getPos _center; }; }; if(_radius > 1)th> 12:04:31 Error position: <getPos _center; }; }; if(_radius > 1)th> 12:04:31 Error getpos: Type String, expected Object,Location 12:04:31 File x\addons\Sector_addon\scripts\LV\fillHouse.sqf, line 59 12:04:31 "***[sector] Spawn Sector FillHouse Guards***" 12:04:31 Error in expression <{ _center0 = _center; }else{ _center0 = getPos _center; }; }; if(_radius > 1)th> 12:04:31 Error position: <getPos _center; }; }; if(_radius > 1)th> 12:04:31 Error getpos: Type String, expected Object,Location 12:04:31 File x\addons\Sector_addon\scripts\LV\fillHouse.sqf, line 59 12:04:31 "***[sector] Spawn Sector FillHouse Guards***" 12:04:31 Error in expression <{ _center0 = _center; }else{ _center0 = getPos _center; }; }; if(_radius > 1)th> 12:04:31 Error position: <getPos _center; }; }; if(_radius > 1)th> 12:04:31 Error getpos: Type String, expected Object,Location 12:04:31 File x\addons\Sector_addon\scripts\LV\fillHouse.sqf, line 59 12:04:31 "***[sector] Spawncrate 2 : Location [10805.5,10590,0]***" Link to comment Share on other sites More sharing options...
Blacksheep Posted May 14, 2015 Report Share Posted May 14, 2015 Found that the script does not work for me and removed it. Link to comment Share on other sites More sharing options...
xbelanch Posted May 15, 2015 Report Share Posted May 15, 2015 Me too! I travelled close to different sectors and I did'nt see anyone :-/ server log: 23:27:39 "***[SECTOR] Initialize Sector_Addon***" 23:27:39 "Epoch: Spawning NPC traders" 23:27:39 "Epoch: Loading vehicles" 23:27:39 "***[Sector] Loading sector_config***" 23:27:39 "***[Sector] Initialize AI spawn***" 23:27:39 "***[Sector] Spawn crates***" 23:27:40 "***[Sector] Spawncrate 1 : Location [10797.2,10647.7,0]***" 23:27:40 "***[Sector] Spawn Sector FillHouse Guards***" 23:27:40 "***[Sector] Spawn Sector FillHouse Guards***" 23:27:40 "***[Sector] Spawn Sector FillHouse Guards***" 23:27:40 "***[Sector] Spawn Sector FillHouse Guards***" 23:27:40 Strange convex component322 in a3\structures_f\research\dome_big_f.p3d:geometryFire 23:27:40 Strange convex component327 in a3\structures_f\research\dome_big_f.p3d:geometryFire 23:27:41 "***[Sector] Spawn Sector FillHouse Guards***" 23:27:41 Strange convex component53 in a3\structures_f_epb\civ\playground\slidecastle_f.p3d:geometryFire 23:27:41 Strange convex component27 in a3\structures_f_epb\civ\playground\slidecastle_f.p3d:geometryView 23:27:41 "***[Sector] Spawn Sector Militarize Guards***" 23:27:41 "***[Sector] Spawn Sector Militarize Guards***" 23:27:41 "***[Sector] Spawn Sector FillHouse Guards***" 23:27:41 "***[Sector] Starting SIMPLECACHE***" 23:27:41 "***[Sector] Spawn Sector Militarize Guards***" 23:27:41 "***[Sector] Spawn Sector Militarize Guards***" 23:27:41 "***[Sector] Spawn Sector FillHouse Guards***" 23:27:41 "***[Sector] Spawn Sector FillHouse Guards***" 23:27:41 "***[Sector] Spawn Sector Militarize Guards***" 23:27:41 Error in expression <_centerPos = _cPos; }else{ _centerPos = getPos _cPos; }; }; if(isNil("LV_ACskil> 23:27:41 Error position: <getPos _cPos; }; }; if(isNil("LV_ACskil> 23:27:41 Error getpos: Type String, expected Object,Location 23:27:41 File x\addons\Sector_addon\scripts\LV\militarize.sqf, line 34 23:27:41 "***[Sector] Spawn Sector Militarize Guards***" 23:27:41 "***[Sector] Spawn Sector Militarize Guards***" 23:27:42 "***[Sector] Spawn Sector Militarize Guards***" 23:27:42 "***[Sector] Spawn Sector FillHouse Guards***" 23:27:42 "***[Sector] Spawn Sector Militarize Guards***" 23:27:42 Error in expression <_centerPos = _cPos; }else{ _centerPos = getPos _cPos; }; }; if(isNil("LV_ACskil> 23:27:42 Error position: <getPos _cPos; }; }; if(isNil("LV_ACskil> 23:27:42 Error getpos: Type String, expected Object,Location 23:27:42 File x\addons\Sector_addon\scripts\LV\militarize.sqf, line 34 23:27:42 "***[Sector] Spawn Sector FillHouse Guards***" 23:27:42 "***[Sector] Spawn Sector Militarize Guards***" 23:27:45 Subgroup R Bravo 2-2:<No leader> (0x59ad5730) - network ID 2:1152 23:27:45 - no leader 23:27:48 "playerConnected:HC2344:HC_HAL" 23:27:52 B_Heli_Light_01_armed_F: AddDoors - unknown animation source AddDoors 23:27:52 B_Heli_Light_01_armed_F: AddBenches - unknown animation source AddBenches 23:27:52 B_Heli_Light_01_armed_F: BenchL_Up - unknown animation source BenchL_Up 23:27:52 B_Heli_Light_01_armed_F: BenchR_Up - unknown animation source BenchR_Up 23:27:52 B_Heli_Light_01_armed_F: BenchL_Up_instant - unknown animation source BenchL_Up_instant 23:27:52 B_Heli_Light_01_armed_F: BenchR_Up_instant - unknown animation source BenchR_Up_instant 23:27:52 B_Heli_Light_01_armed_F: AddBackseats - unknown animation source AddBackseats 23:27:52 B_Heli_Light_01_armed_F: AddFLIR - unknown animation source AddFLIR 23:27:52 B_Heli_Light_01_armed_F: AddHoldingFrame - unknown animation source AddHoldingFrame 23:27:52 Performance warning: SimpleSerialization::Write 'BIS_fnc_preload_server' is using type of ',CODE' which is not optimized by simple serialization, falling back to generic serialization, use generic type or ask for optimizations for these types 23:27:52 Performance warning: SimpleSerialization::Read 'BIS_fnc_preload_server' is using type of ,'CODE' which is not optimized by simple serialization, falling back to generic serialization, use generic type or ask for optimizations for these types 23:28:00 "***[Sector] Spawncrate 2 : Location [10818.9,10590.1,0]***" 23:28:03 "***[Sector] Spawncrate 3 : Location [10783.5,10612.8,0]***" Link to comment Share on other sites More sharing options...
Suppe Posted May 15, 2015 Author Report Share Posted May 15, 2015 @ xbelanch have you placed the marker in the mission.sqm ? the ai spawn on marker.... but in a few weeks I'll rewrite the entire addon again. Link to comment Share on other sites More sharing options...
xbelanch Posted May 15, 2015 Report Share Posted May 15, 2015 @Suppe Yep. That's my mission.sqm: class Markers { items = 23; class Item0 { position[] = {14939.934,0.053499073,15083.272}; name = "center"; type = "Empty"; }; class Item1 { position[] = {23600.639,3.19,18000.72}; name = "respawn_east"; type = "Empty"; }; class Item2 { position[] = {23600.611,3.19,18000.768}; name = "respawn_west"; type = "Empty"; }; class Item3 { position[]={16079.577,15.227974,17020.955}; name="sec1"; text="Lyud's death"; type="mil_warning"; colorName="ColorRed"; }; class Item4 { position[]={12944.415,28.831514,15063.438}; name="sec2"; text="FillHouse Sec 2"; type="mil_warning"; colorName="ColorYellow"; }; class Item5 { position[]={12500.842,73.254669,15199.773}; name="sec3"; text="FillHouse Sec 3"; type="mil_warning"; colorName="ColorYellow"; }; class Item6 { position[]={12428.724,21.554636,15689.778}; name="sec4"; text="FillHouse Sec 4"; type="mil_warning"; colorName="ColorYellow"; }; class Item7 { position[]={12428.724,21.554636,15689.778}; name="sec5"; text="FillHouse Sec 5"; type="mil_warning"; colorName="ColorYellow"; }; class Item8 { position[]={12266.834,8.2811146,14418.17}; name="sec_center2"; text="Sector C"; type="mil_dot"; colorName="ColorRed"; }; class Item9 { position[]={11289.383,22.170584,14319.164}; name="sec19"; text="Millitarize Sec 19"; type="mil_warning"; colorName="ColorYellow"; }; class Item10 { position[]={12611.638,33.851719,16426.508}; name="sec7"; text="FillHouse Sec 7"; type="mil_warning"; colorName="ColorYellow"; }; class Item11 { position[]={12809.915,87.686874,16663.699}; name="sec8"; text="FillHouse Sec 8"; type="mil_warning"; colorName="ColorYellow"; }; class Item12 { position[]={14268.546,19.449644,16270.6}; name="sec9"; text="FillHouse Sec 9"; type="mil_warning"; colorName="ColorYellow"; }; class Item13 { position[]={14136.401,16.55592,16484.645}; name="sec10"; text="FillHouse Sec 10"; type="mil_warning"; colorName="ColorYellow"; }; class Item14 { position[]={14488.624,20.982735,17661.859}; name="sec11"; text="Millitarize Sec 11"; type="mil_warning"; colorName="ColorBlack"; }; class Item15 { position[]={14062.349,27.82655,18670.389}; name="sec12"; text="Millitarize Sec 12"; type="mil_warning"; colorName="ColorBlack"; }; class Item16 { position[]={17991.758,15.408345,17697.15}; name="sec13"; text="Millitarize Sec 13"; type="mil_warning"; colorName="ColorBlack"; }; class Item17 { position[]={18183.773,25.323709,15223.694}; name="sec14"; text="Millitarize Sec 14"; type="mil_warning"; colorName="ColorBlack"; }; class Item18 { position[]={9286.5615,120.65865,15857.846}; name="sec15"; text="Millitarize Sec 15"; type="mil_warning"; colorName="ColorBlack"; }; class Item19 { position[]={6135.8945,43,16256.649}; name="sec16"; text="Millitarize Sec 16"; type="mil_warning"; colorName="ColorBlack"; }; class Item20 { position[]={7110.7324,111.67606,16435.027}; name="sec17"; text="Millitarize Sec 17"; type="mil_warning"; colorName="ColorBlack"; }; class Item21 { position[]={4784.9727,81.033165,16152.652}; name="sec18"; text="Millitarize Sec 18"; type="mil_warning"; colorName="ColorBlack"; }; class Item22 { position[]={20915.053,30.237787,6770.9189}; name="sec6"; text="FillHouse Sec 6"; type="mil_warning"; colorName="ColorOrange"; }; }; Link to comment Share on other sites More sharing options...