Storm Posted April 18, 2014 Report Share Posted April 18, 2014 I am trying to get a anti-zombie shield to work for my trader cities. Right now I am using a made one by Sarge that is supposed to trigger for coords, in which to stop and kill the zombies from spawning, but for some reason it does not want to work. private["_location","_radius","_nuker","_obj_text_string"]; if(!isServer) exitwith{}; _location = _this select 0; _radius = _this select 1; _nuker = createvehicle ["Sign_sphere25cm_EP1",[_location select 0,_location select 1,1] ,[],0,"NONE"]; _nuker allowDamage false; _obj_text_string = format["#(argb,8,8,3)color(%1,%2,%3,%4,ca)",1,1,0,1]; [nil,nil,rSETOBJECTTEXTURE,_nuker,0,_obj_text_string] call RE; [_nuker,_radius] spawn { private ["_nuker","_radius","_entity_array"]; _nuker = _this select 0; _radius = _this select 1; while {true} do { _entity_array = (getPos _nuker) nearEntities ["CAManBase",_radius]; { if (_x isKindof "zZombie_Base") then { _x setDamage 1; }; } forEach _entity_array; sleep 2; }; }; I am using nuker to get kill the zombies, not sure if I did it correct. I am trigging it from the init.sqf file which is like this [[6325.6772,304.99033,7807.7412],400] execVM "AGN\NoZeds.sqf"; But the zombies still spawn in that area. Link to comment Share on other sites More sharing options...
0 Storm Posted April 18, 2014 Author Report Share Posted April 18, 2014 Edit* Fixed my issue. Link to comment Share on other sites More sharing options...
0 jahangir13 Posted April 18, 2014 Report Share Posted April 18, 2014 How? Link to comment Share on other sites More sharing options...
0 Pro_Speedy Posted April 18, 2014 Report Share Posted April 18, 2014 Please tell us <3 Link to comment Share on other sites More sharing options...
0 Storm Posted April 18, 2014 Author Report Share Posted April 18, 2014 ZED_safeZone_DisableZombies = true; if ( ZED_safeZone_DisableZombies ) then { no_zombies_loop = true; _pos = getPos (vehicle player); _zombies = _pos nearEntities ["zZombie_Base",100]; {deletevehicle _x;} forEach _zombies; sleep 1; }; Edited the code to make it work for my safezone, you can do the same. Link to comment Share on other sites More sharing options...
0 ka3ant1p Posted April 18, 2014 Report Share Posted April 18, 2014 the best way i think is to call the script from the mision.sqf where your trade cities are set, as i remember it is a next after the markers class do not remember its names. I used such script to delete zeds from the tradezones when a player enters it. This causes less lags then loop check Link to comment Share on other sites More sharing options...
0 Storm Posted April 19, 2014 Author Report Share Posted April 19, 2014 The script I posted in my second post. It runs off my safezone script, which soon as a player enters the safezone it will delete the zombies that get near it. I will probably end up releasing my safezone script at a latter time. Currently it has a working anti-theft and some other really good things in it. Link to comment Share on other sites More sharing options...
Question
Storm
I am trying to get a anti-zombie shield to work for my trader cities.
Right now I am using a made one by Sarge that is supposed to trigger for coords, in which to stop and kill the zombies from spawning, but for some reason it does not want to work.
I am using nuker to get kill the zombies, not sure if I did it correct.
I am trigging it from the init.sqf file which is like this
[[6325.6772,304.99033,7807.7412],400] execVM "AGN\NoZeds.sqf";
But the zombies still spawn in that area.
Link to comment
Share on other sites
6 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now