Sandbird Posted August 11, 2013 Report Share Posted August 11, 2013 Is it the same to say: _callerID = _caller getVariable "characterID"; _ownerID = player getVariable["CharacterID","0"]; Will all these return character UID ? I mean will it return the same as : _charID = _unit getVariable ["CharacterUID", "0"]; ? Why does the server files have characterID and sometimes CharacterID ? Thats wrong isnt it ? And what is dayz_characterID ? I mean wtf.....this is nuts Link to comment Share on other sites More sharing options...
0 maca134 Posted August 12, 2013 Report Share Posted August 12, 2013 http://community.bistudio.com/wiki/getVariable It is case sensitive. Which files are you referring to? Link to comment Share on other sites More sharing options...
0 maca134 Posted August 12, 2013 Report Share Posted August 12, 2013 I know what it is i think If the element is an (plot pole, car, etc) it uses "CharacterID" But for players is "characterID" Link to comment Share on other sites More sharing options...
0 Sandbird Posted August 12, 2013 Author Report Share Posted August 12, 2013 yeah its messed up, i was trying to fix friendly tag and look at this mess: _ownerSmallID = _selectCamera getVariable["characterID","0"]; //122272198 _ownerID = _selectCamera getVariable["CharacterID","0"]; //122272198 _charID = player getVariable ["characterID", "0"]; //19 _friendlies = player getVariable ["friendlyTo",[]]; //19 dayz_characterID // 19 dayz_playerUID // 81111958 Link to comment Share on other sites More sharing options...
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Sandbird
Is it the same to say:
_callerID = _caller getVariable "characterID";
_ownerID = player getVariable["CharacterID","0"];
Will all these return character UID ?
I mean will it return the same as : _charID = _unit getVariable ["CharacterUID", "0"]; ?
Why does the server files have characterID and sometimes CharacterID ?
Thats wrong isnt it ?
And what is dayz_characterID ?
I mean wtf.....this is nuts
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