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Changing Debug Font Color Depending on Blood


prominentalex

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You could do something like this:

_bloodTotal = r_player_blood;
_ctrlBlood ctrlSetText str(_bloodTotal);

switch true do
{
    case (r_player_blood > 10000):
    {
        _ctrlBlood ctrlSetTextColor [0.6, 0.73, 0.0, 0.75];
    };
    case ((r_player_blood > 5000) and (r_player_blood <= 9999)):
    {
        _ctrlBlood ctrlSetTextColor [0.8, 0.93, 0.39, 0.75];
    };
    case ((r_player_blood > 2000) and (r_player_blood <= 4999)):
    {
        _ctrlBlood ctrlSetTextColor [0.96, 0.96, 0.24, 0.75];
    };
    case ((r_player_blood > 1) and (r_player_blood <= 1999)):
    {
        _ctrlBlood ctrlSetTextColor [0.93, 0.66, 0.26, 0.75];
    };
    default
    {
        _ctrlBlood ctrlSetTextColor [1.0, 0.0, 0.0, 0.75];
    };
};
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Well, here is my "dirty" version but it works :)

debug_monitor = {
	_color = _this select 0;
	switch (_color) do {
		case "green": {	
			hintSilent parseText format ["
			<t size='1' font='Bitstream' align='left' color='#00FF00'>Blood: </t><t size='1' font='Zeppelin33' color='#00FF00' align='right'>%1</t><br/>
			",
			r_player_blood
			];
		};
		case "yellow": {  
			hintSilent parseText format ["
			<t size='1' font='Bitstream' align='left' color='#FFFF00'>Blood: </t><t size='1' font='Zeppelin33' color='#FFFF00' align='right'>%1</t><br/>
			",
			r_player_blood
			];
		};	
		case "red": { 
			hintSilent parseText format ["
			<t size='1' font='Bitstream' align='left' color='#FF0000'>Blood: </t><t size='1' font='Zeppelin33' color='#FF0000' align='right'>%1</t><br/>
			",
			r_player_blood
			];
		};
	};
};

while {alive player} do {
while {(r_player_blood > 8000)} do { ["green"] spawn debug_monitor; sleep 1; };
while {(r_player_blood <= 8000) and (r_player_blood >= 5000)} do { ["yellow"] spawn debug_monitor; sleep 1; };
while {(r_player_blood < 5000)} do { ["red"] spawn debug_monitor; sleep 1; };
};

Just change while {alive player} do { to whatever that keeps your debug on.

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How could I incoporate that with this?

 

 

   while {debugMonitor} do

{
_logo = "scripts\wolf.paa";
_pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
 
_nearestCity = nearestLocations [getPos player, ["NameCityCapital","NameCity","NameVillage","NameLocal"],750];
_textCity = "Wilderness";
if (count _nearestCity > 0) then {_textCity = text (_nearestCity select 0)};
 
if (player == vehicle player) then
{
_pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture'));
}
else
{
_pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
};
 
_timeleft= _combattimeout-time;
_kills = player getVariable["zombieKills",0];
_killsH = player getVariable["humanKills",0];
_killsB = player getVariable["banditKills",0];
_humanity = player getVariable["humanity",0];
 
 
hintSilent parseText format 
[
"
<img size='6' image='%9'/>
<br/>
<t size='1' font='Bitstream'align='center'>www.wolfpackdayz.enjin.com</t><br/>
<t size='1' font='Bitstream'align='center'>TS52.gameservers.com:9314</t>
<br/>
<br/>
<t size='1' font='Bitstream'align='left'>Location:</t><t size='1' font='Bitstream'align='right'color='#00FFFF'>%11</t><br/>
<t size='1' font='Bitstream'align='left'>Blood:</t><t size='1' font='Bitstream'align='right'color='#00FFFF'>%1</t><br/>
<t size='1' font='Bitstream'align='left'>Humanity:</t><t size='1' font='Bitstream'align='right'color='#00FFFF'>%2</t><br/>
<t size='1' font='Bitstream'align='left'>Heroes Killed:</t><t size='1' font='Bitstream'align='right'color='#00FFFF'>%3</t><br/>
<t size='1' font='Bitstream'align='left'>Bandits Killed:</t><t size='1' font='Bitstream'align='right'color='#00FFFF'>%4</t><br/>
<t size='1' font='Bitstream'align='left'>Zombies Killed:</t><t size='1' font='Bitstream'align='right'color='#00FFFF'>%5</t><br/>
<t size='1' font='Bitstream'align='left'>FPS: </t><t size='1' font='Bitstream'align='right'color='#00FFFF'>%10</t><br/>
<t size='1' font='Bitstream'align='left'>Survived:</t><t size='1' font='Bitstream'align='right'color='#00FFFF'>%6 Dayz</t>
<br/>
<br/>
<t size='1' font='Bitstream'align='center'color='#00FFFF'>Restart in %7 minutes!</t>
<br/>
<img size='6' image='%8'/>
<br/>
 
 
 
",
r_player_blood, //1
round _humanity, //2
_killsH, //3
_killsB, //4
_kills, //5
(dayz_Survived), //6
(180-(round(serverTime/60))), //7 change the 180 to suit your server mins for restarts
_pic, //8
_logo, //9
diag_fps, //10
_textCity //11
 
]; 
sleep 1;
};
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This must be record for longest debug monitor code :)

debug_monitor = {
	_color = _this select 0;
	_logo = "scripts\wolf.paa";
	_pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
	_nearestCity = nearestLocations [getPos player, ["NameCityCapital","NameCity","NameVillage","NameLocal"],750];
	_textCity = "Wilderness";
	if (count _nearestCity > 0) then {_textCity = text (_nearestCity select 0)};
	if (player == vehicle player) then {
	_pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture')); 
	}else{
	_pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture')); 
	};
	_timeleft= _combattimeout-time;
	_kills = player getVariable["zombieKills",0];
	_killsH = player getVariable["humanKills",0];
	_killsB = player getVariable["banditKills",0];
	_humanity = player getVariable["humanity",0];
	
	switch (_color) do {
		case "green": {	
			hintSilent parseText format ["
			<img size='6' image='%9'/>
			<br/>
			<t size='1' font='Bitstream'align='center'>www.wolfpackdayz.enjin.com</t><br/>
			<t size='1' font='Bitstream'align='center'>TS52.gameservers.com:9314</t>
			<br/>
			<br/>
			<t size='1' font='Bitstream'align='left'>Location:</t><t size='1' font='Bitstream'align='right'color='#00FFFF'>%11</t><br/>
			<t size='1' font='Bitstream'align='left'color='#00FF00'>Blood:</t><t size='1' font='Bitstream'align='right'color='#00FF00'>%1</t><br/>
			<t size='1' font='Bitstream'align='left'>Humanity:</t><t size='1' font='Bitstream'align='right'color='#00FFFF'>%2</t><br/>
			<t size='1' font='Bitstream'align='left'>Heroes Killed:</t><t size='1' font='Bitstream'align='right'color='#00FFFF'>%3</t><br/>
			<t size='1' font='Bitstream'align='left'>Bandits Killed:</t><t size='1' font='Bitstream'align='right'color='#00FFFF'>%4</t><br/>
			<t size='1' font='Bitstream'align='left'>Zombies Killed:</t><t size='1' font='Bitstream'align='right'color='#00FFFF'>%5</t><br/>
			<t size='1' font='Bitstream'align='left'>FPS: </t><t size='1' font='Bitstream'align='right'color='#00FFFF'>%10</t><br/>
			<t size='1' font='Bitstream'align='left'>Survived:</t><t size='1' font='Bitstream'align='right'color='#00FFFF'>%6 Dayz</t>
			<br/>
			<br/>
			<t size='1' font='Bitstream'align='center'color='#00FFFF'>Restart in %7 minutes!</t>
			<br/>
			<img size='6' image='%8'/>
			<br/>
			",
			r_player_blood, //1
			round _humanity, //2
			_killsH, //3
			_killsB, //4
			_kills, //5
			(dayz_Survived), //6
			(180-(round(serverTime/60))), //7
			_pic, //8
			_logo, //9
			diag_fps, //10
			_textCity //11
			];
		};
		case "yellow": {  
			hintSilent parseText format ["
			<img size='6' image='%9'/>
			<br/>
			<t size='1' font='Bitstream'align='center'>www.wolfpackdayz.enjin.com</t><br/>
			<t size='1' font='Bitstream'align='center'>TS52.gameservers.com:9314</t>
			<br/>
			<br/>
			<t size='1' font='Bitstream'align='left'>Location:</t><t size='1' font='Bitstream'align='right'color='#00FFFF'>%11</t><br/>
			<t size='1' font='Bitstream'align='left'color='#FFFF00'>Blood:</t><t size='1' font='Bitstream'align='right'color='#FFFF00'>%1</t><br/>
			<t size='1' font='Bitstream'align='left'>Humanity:</t><t size='1' font='Bitstream'align='right'color='#00FFFF'>%2</t><br/>
			<t size='1' font='Bitstream'align='left'>Heroes Killed:</t><t size='1' font='Bitstream'align='right'color='#00FFFF'>%3</t><br/>
			<t size='1' font='Bitstream'align='left'>Bandits Killed:</t><t size='1' font='Bitstream'align='right'color='#00FFFF'>%4</t><br/>
			<t size='1' font='Bitstream'align='left'>Zombies Killed:</t><t size='1' font='Bitstream'align='right'color='#00FFFF'>%5</t><br/>
			<t size='1' font='Bitstream'align='left'>FPS: </t><t size='1' font='Bitstream'align='right'color='#00FFFF'>%10</t><br/>
			<t size='1' font='Bitstream'align='left'>Survived:</t><t size='1' font='Bitstream'align='right'color='#00FFFF'>%6 Dayz</t>
			<br/>
			<br/>
			<t size='1' font='Bitstream'align='center'color='#00FFFF'>Restart in %7 minutes!</t>
			<br/>
			<img size='6' image='%8'/>
			<br/>
			",
			r_player_blood, //1
			round _humanity, //2
			_killsH, //3
			_killsB, //4
			_kills, //5
			(dayz_Survived), //6
			(180-(round(serverTime/60))), //7
			_pic, //8
			_logo, //9
			diag_fps, //10
			_textCity //11
			];
		};	
		case "red": { 
			hintSilent parseText format ["
			<img size='6' image='%9'/>
			<br/>
			<t size='1' font='Bitstream'align='center'>www.wolfpackdayz.enjin.com</t><br/>
			<t size='1' font='Bitstream'align='center'>TS52.gameservers.com:9314</t>
			<br/>
			<br/>
			<t size='1' font='Bitstream'align='left'>Location:</t><t size='1' font='Bitstream'align='right'color='#00FFFF'>%11</t><br/>
			<t size='1' font='Bitstream'align='left'color='#FF0000'>Blood:</t><t size='1' font='Bitstream'align='right'color='#FF0000'>%1</t><br/>
			<t size='1' font='Bitstream'align='left'>Humanity:</t><t size='1' font='Bitstream'align='right'color='#00FFFF'>%2</t><br/>
			<t size='1' font='Bitstream'align='left'>Heroes Killed:</t><t size='1' font='Bitstream'align='right'color='#00FFFF'>%3</t><br/>
			<t size='1' font='Bitstream'align='left'>Bandits Killed:</t><t size='1' font='Bitstream'align='right'color='#00FFFF'>%4</t><br/>
			<t size='1' font='Bitstream'align='left'>Zombies Killed:</t><t size='1' font='Bitstream'align='right'color='#00FFFF'>%5</t><br/>
			<t size='1' font='Bitstream'align='left'>FPS: </t><t size='1' font='Bitstream'align='right'color='#00FFFF'>%10</t><br/>
			<t size='1' font='Bitstream'align='left'>Survived:</t><t size='1' font='Bitstream'align='right'color='#00FFFF'>%6 Dayz</t>
			<br/>
			<br/>
			<t size='1' font='Bitstream'align='center'color='#00FFFF'>Restart in %7 minutes!</t>
			<br/>
			<img size='6' image='%8'/>
			<br/>
			",
			r_player_blood, //1
			round _humanity, //2
			_killsH, //3
			_killsB, //4
			_kills, //5
			(dayz_Survived), //6
			(180-(round(serverTime/60))), //7
			_pic, //8
			_logo, //9
			diag_fps, //10
			_textCity //11
			];
		};
	};
};

while {debugMonitor} do {
while {(r_player_blood > 8000)} do { ["green"] spawn debug_monitor; sleep 1; };
while {(r_player_blood <= 8000) and (r_player_blood >= 5000)} do { ["yellow"] spawn debug_monitor; sleep 1; };
while {(r_player_blood < 5000)} do { ["red"] spawn debug_monitor; sleep 1; };
};
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