Zombiesgonewild1 Posted April 7, 2014 Report Share Posted April 7, 2014 Im not sure why my buildings are calling from 2 locations when im only adding it into my buildings folder. Any help would be great thanks. Link to comment Share on other sites More sharing options...
0 carl101 Posted April 7, 2014 Report Share Posted April 7, 2014 You need to call it from the isserver section in your init.sqf Pretty sure it's that section anyway. Could be isdedicated section aswel tho :s . Try the isserver first Link to comment Share on other sites More sharing options...
0 Zombiesgonewild1 Posted April 7, 2014 Author Report Share Posted April 7, 2014 Ok thanks for respond will do. Link to comment Share on other sites More sharing options...
0 Zombiesgonewild1 Posted April 7, 2014 Author Report Share Posted April 7, 2014 I tried both isserver and isdedicated while adding the buildings to call from. I was stuck at waiting for character to create when I added the files to the locations. Sound did play like it was trying to load though. Nothing more... Link to comment Share on other sites More sharing options...
0 carl101 Posted April 7, 2014 Report Share Posted April 7, 2014 Post here what you have done in your init.sqf Link to comment Share on other sites More sharing options...
0 Zombiesgonewild1 Posted April 7, 2014 Author Report Share Posted April 7, 2014 http://pastebin.com/QELpEHue that's the link to it Thanks again Link to comment Share on other sites More sharing options...
0 Darihon Posted April 7, 2014 Report Share Posted April 7, 2014 []execVM "buildings\airfield.sqf" is missing a ; at the end of the line. Correct version: []execVM "buildings\airfield.sqf"; I recommend calling it from the server_functions.sqf. (.../@DayZ_Epoch/addons/dayz_server.pbo) Unpack the pbo and go to ../dayz_server/init/server_functions.sqf. Scroll down and add the following line: execVM "your path\name.sqf"; Example: execVM "\z\addons\dayz_server\Maps\neaf.sqf"; Link to comment Share on other sites More sharing options...
0 Zombiesgonewild1 Posted April 7, 2014 Author Report Share Posted April 7, 2014 Oh geez. DOH! Thanks! Link to comment Share on other sites More sharing options...
0 Buck0 Posted April 7, 2014 Report Share Posted April 7, 2014 assuming you have your custom compiles setup correctly ; progressLoadingScreen 0.4; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions progressLoadingScreen 0.5; call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles progressLoadingScreen 1.0; to progressLoadingScreen 0.4; call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles progressLoadingScreen 0.5; call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs progressLoadingScreen 1.0; Link to comment Share on other sites More sharing options...
0 carl101 Posted April 7, 2014 Report Share Posted April 7, 2014 Last time I called buildings from the server pbo I still got the double doors so called it from the mission pbo which fixed it Link to comment Share on other sites More sharing options...
0 Zombiesgonewild1 Posted April 7, 2014 Author Report Share Posted April 7, 2014 After changing the line to what you told me in the init.sqf, it works great! Thank you so much! Really appreciate your help! Link to comment Share on other sites More sharing options...
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Zombiesgonewild1
Im not sure why my buildings are calling from 2 locations when im only adding it into my buildings folder. Any help would be great thanks.
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