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[Epoch NAPF] La prison et son bunker ( the jail house + bunker)


Brutus

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Part I

mapping only 

 

Hi all,

Here it's a NAPF bandit camp with bunker than get 2 new traders selling special weapon and gem.

 

Screenshoot :

The Jail House position:

position-44cd98d.jpg

 

The bunker from outside:

bunkerout-44cd9ab.jpg

 

The small village:

smallvillage-44cd993.jpg

 

The Jail house complexe:

jailhouse-44cd99d.jpg

jailhouse1-44cd998.jpg

 

The bunker entry:

bunkerentry-44cd9ae.jpg

 

Inside the bunker:

bunker3-44cd9b3.jpg
bunker2-44cd9b9.jpg

bunkr1-44cd9a7.jpg

 

Credit: Bexs, [LS] Brutus

 

the file: http://www.sendspace.com/file/8dijgx

 

Here we go

 

--- Unpack your mission and server pbo

 

--- Donwload la prison folder : 

 

--- Place the bunker folder from la prison folder in your root mission pbo

 

--- Place the Scripts folder from la prison folder in your root mission pbo

 

---Place the map_updates folder from la prison folder in your root server pbo

 

--- Open you mission.pbo/init.sqf

go to the //Load in compiled functions block

right after

call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs

copy and paste this

call compile preprocessFileLineNumbers "Scripts\compiles.sqf"; //Compile custom compiles

save the file.

 

--- Open your mission.pbo/mission.sqm
Around line 1177 right before your class markers block copy and paste this:
			class Vehicles
	{
		items=2;
		class Item0
		{
			position[]={1673.3375,12265.408,-2.2411346e-005};
			azimut=-75.421852;
			id=102;
			side="EMPTY";
			vehicle="Infostand_1_EP1";
			skill=1;
		};
		class Item1
		{
			position[]={1766.8232,12880.657,1.3828278e-005};
			azimut=61.23473;
			id=101;
			side="EMPTY";
			vehicle="Infostand_2_EP1";
			skill=1;
		};
	};

save the file.

 

 

--- In the same file mission sqm go to your class Markers block and edit it like this:
For exemple my look like this:
 
class Markers
{
items=24;
class Item0

 

i Edit it like that:

 

class Markers
{
items=25;
class Item0
 
Now go at the last marker item and found this:
class Item22
{
position[]={15520.298,5.3862243,13225.447};
name="NeutralTraderCIty2";
text="Marchand Emmen";
type="mil_circle";
colorName="ColorBlack";
};
 
right after this item copy and paste:
				class Item23
		{
			position[]={1669.0004,2.8610229e-006,12251.716};
			name="Jail House";
			text="Jail House";
			type="mil_circle";
			colorName="ColorBlack";
		};
	};

save your file

 

--- Repack you mission.pbo

 

--- Edit your server.pbo/init/server_functions.sqf

At the very bottom of the files copy and paste this:

// map custom
[] execVM "\z\addons\dayz_server\map_updates\La_prison.sqf";

--- Save and repack your server.pbo

 

Update your server.

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Part II

Trader part

 

--- Unpack your server and your mission pbo.

 

--- Edit your mission.pbo/server_traders.sqf

at the bottom of this files copy and paste this:

// Prison nourriture
menu_Damsel3 = [
	[["Backpacks",538],["Clothes",628],["Cooked Meats",630],["Drinks",601],["Packaged Food",629],["Gem",694]],
	[],
	"neutral"
];
// Prison Armes
menu_GUE_Commander = [
	[["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604],["Sniper TWS",696],["Munitions",695]],
	[],
	"neutral"
];

save the file.

 

--- Edit your server.pbo/missions/dayz_epoch_16.Panthera2/mission.sqf

At the bottom of the file copy and paste:

_unit_222 = objNull;
if (true) then
{
  _this = createAgent ["GUE_Commander", [1751.246,12866.932,-1.0490417e-005], [], 0, "CAN_COLLIDE"];
  _unit_222 = _this;
  _this setDir 116.23006;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;  ";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_223 = objNull;
if (true) then
{
  _this = createAgent ["Damsel3", [1752.9468,12870.221,5.0067902e-005], [], 0, "CAN_COLLIDE"];
  _unit_223 = _this;
  _this setDir 117.82812;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;  ";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

save the file.

 

--- You can pack your mission and server pbo and update your server.
 
 
Now go to your Database:
 
 
--- Click on your Trader TIDS table then insert.
Add this 3 new TIDS
 
  ID   |        Name       |    trader  
 694 |        Gem         |   222
 695 |  Sniper TWS   |   223
 696 |    Munitions     |   223
 
 
--- Clicks on your server_traders table and then insert
Add this both traders
 
         ID                 |                Classname               |    Instance   | Status    |           static      |      Desc
222                       |    BAF_Soldier_Officer_MTP   |        24        |   neutral  |                         | La prison
223                       |    BAF_Soldier_SniperH_MTP |        24        |  neutral   |                         | La prison weapon
 
--- Click on Traders_data table and then click on SQL
 
copy and paste this
INSERT INTO `traders_data` (`id`, `item`, `qty`, `buy`, `sell`, `order`, `tid`, `afile`) VALUES
(7695, '["BAF_AS50_scoped",3]', 48, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons_old'),
(7696, '["DMR",3]', 29, '[6,"ItemGoldBar10oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'),
(7697, '["5Rnd_127x99_as50",1]', 50, '[5,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 695, 'trade_items'),
(7698, '["20Rnd_762x51_DMR",1]', 50, '[3,"ItemSilverBar10oz",1]', '[5,"ItemSilverBar",1]', 0, 695, 'trade_items'),
(7700, '["ItemRuby",1]', 51, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 694, 'trade_items'),
(7701, '["ItemObsidian",1]', 51, '[2,"ItemBriefcase100oz",1]', '[6,"ItemGoldBar10oz",1]', 0, 694, 'trade_items'),
(7702, '["ItemEmerald",1]', 51, '[3,"ItemBriefcase100oz",1]', '[7,"ItemGoldBar10oz",1]', 0, 694, 'trade_items'),
(7703, '["ItemAmethyst",1]', 52, '[4,"ItemBriefcase100oz",1]', '[8,"ItemGoldBar10oz",1]', 0, 694, 'trade_items'),
(7704, '["ItemCitrine",1]', 51, '[5,"ItemBriefcase100oz",1]', '[9,"ItemGoldBar10oz",1]', 0, 694, 'trade_items'),
(7705, '["ItemTopaz",1]', 53, '[6,"ItemBriefcase100oz",1]', '[10,"ItemGoldBar10oz",1]', 0, 694, 'trade_items'),
(7709, '["SCAR_H_LNG_Sniper_SD",3]', 30, '[1,"ItemBriefcase100oz",1]', '[6,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'),
(7710, '["SCAR_H_STD_TWS_SD",3]', 30, '[2,"ItemBriefcase100oz",1]', '[10,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'),
(7711, '["SCAR_H_LNG_Sniper",3]', 30, '[10,"ItemGoldBar10oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'),
(7712, '["m107_TWS_EP1",3]', 27, '[3,"ItemBriefcase100oz",1]', '[10,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'),
(7713, '["20Rnd_762x51_SB_SCAR",1]', 54, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 695, 'trade_items'),
(7714, '["20Rnd_762x51_B_SCAR",1]', 30, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 695, 'trade_items'),
(7715, '["10Rnd_127x99_m107",1]', 49, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 695, 'trade_items');

Then execute.

 

 

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Part III

WAI part

 

Open your customSpawns.sqf and add this:

////////////////////////////////////////////////La Prison/////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[[1703.6403,12291.685,-9.5367432e-006], //position
6,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[1735.1505,12194.751,-0.00013685226], //position
6,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[1658.9352,12208.702,4.7683716e-006], //position
6,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[1699.1489,12207.899,-4.3869019e-005], //position
6,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[1649.7379,12238.5,2.5749207e-005], //position
6,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[1646.5422,12256.146,-0.00013780594], //position
6,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[1720.4482,12335.01,5.6743622e-005], //position
6,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[1740.3499,12421.059,2.5272369e-005], //position
6,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[1722.7703,12417.798,1.1920929e-005], //position
6,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[1780.662,12418.752,1.0490417e-005], //position
6,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[1834.8906,12530.426,4.0531158e-005], //position
6,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[1961.9807,12539.556,-0.00018024445], //position
6,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[1930.3618,12773.696,2.8133392e-005], //position
6,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[1359.6172,12337.628,1.168251e-005], //position
6,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[1337.6885,12302.716,6.1988831e-006], //position
6,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////La prison////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////Hélicoptère///////////////////////////////////////////////////////////////////////
[[1676.2142,12195.899,-3.7670135e-005],    //Position to patrol
[1676.2142,12195.899,-3.7670135e-005],	             // Position to spawn chopper at
1000,					//Radius of patrol
5,                     //Number of waypoints to give
"UH1H_DZ",		        //Classname of vehicle (make sure it has driver and two gunners)
1						//Skill level of units 
] spawn heli_patrol;
/////////////////////////////////////////////Hélicoptere/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////Paratroop///////////////////////////////////////////////////
[[1376.9069,12346.151,0.00030946732],  //Position that units will be dropped by
[0,0,0],                           //Starting position of the heli
50,                               //Radius from drop position a player has to be to spawn chopper
"UH1H_DZ",                         //Classname of chopper (Make sure it has 2 gunner seats!)
9,                                 //Number of units to be para dropped
1,                                 //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",                          //Primary gun set number. "Random" for random weapon set.
4,                                 //Number of magazines
"",                                //Backpack "" for random or classname here.
"Bandit2_DZ",                      //Skin "" for random or classname here.
"Random",                          //Gearset number. "Random" for random gear set.
True                               //True: Heli will stay at position and fight. False: Heli will leave if not under fire. 
] spawn heli_para;

[[1680.9884,12304.455,-4.4345856e-005],  //Position that units will be dropped by
[0,0,0],                           //Starting position of the heli
50,                               //Radius from drop position a player has to be to spawn chopper
"UH1H_DZ",                         //Classname of chopper (Make sure it has 2 gunner seats!)
9,                                 //Number of units to be para dropped
1,                                 //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",                          //Primary gun set number. "Random" for random weapon set.
4,                                 //Number of magazines
"",                                //Backpack "" for random or classname here.
"Bandit2_DZ",                      //Skin "" for random or classname here.
"Random",                          //Gearset number. "Random" for random gear set.
True                               //True: Heli will stay at position and fight. False: Heli will leave if not under fire. 
] spawn heli_para;

[[1625.4587,12243.855,1.3589859e-005],  //Position that units will be dropped by
[0,0,0],                           //Starting position of the heli
50,                               //Radius from drop position a player has to be to spawn chopper
"UH1H_DZ",                         //Classname of chopper (Make sure it has 2 gunner seats!)
9,                                 //Number of units to be para dropped
1,                                 //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",                          //Primary gun set number. "Random" for random weapon set.
4,                                 //Number of magazines
"",                                //Backpack "" for random or classname here.
"Bandit2_DZ",                      //Skin "" for random or classname here.
"Random",                          //Gearset number. "Random" for random gear set.
True                               //True: Heli will stay at position and fight. False: Heli will leave if not under fire. 
] spawn heli_para;

[[1675.2427,12212.316,5.0544739e-005],  //Position that units will be dropped by
[0,0,0],                           //Starting position of the heli
50,                               //Radius from drop position a player has to be to spawn chopper
"UH1H_DZ",                         //Classname of chopper (Make sure it has 2 gunner seats!)
9,                                 //Number of units to be para dropped
1,                                 //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",                          //Primary gun set number. "Random" for random weapon set.
4,                                 //Number of magazines
"",                                //Backpack "" for random or classname here.
"Bandit2_DZ",                      //Skin "" for random or classname here.
"Random",                          //Gearset number. "Random" for random gear set.
True                               //True: Heli will stay at position and fight. False: Heli will leave if not under fire. 
] spawn heli_para;
/////////////////////////////////////////////////////Paratroop/////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Save your file

Pack your server pbo and update your server.

Restart.

Good war!

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Part IV

teleporting part

 

Open your mission.pbo/init.sqf

found the // DayZ epochconfig block

copy and paste this anywhere on this block:

DZE_teleport = [99999,99999,99999,99999,99999];

save the file.

repack the mission.pno and update your server.

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  • 2 weeks later...
 
 
Now go to your Database:
 
 
--- Click on your Trader TIDS table then insert.
Add this 3 new TIDS
 
  ID   |        Name       |    trader  
 694 |        Gem         |   222
 695 |  Sniper TWS   |   223
 696 |    Munitions     |   223
 
 
--- Clicks on your server_traders table and then insert
Add this both traders
 
         ID                 |                Classname               |    Instance   | Status    |           static      |      Desc
222                       |    BAF_Soldier_Officer_MTP   |        24        |   neutral  |                         | La prison
223                       |    BAF_Soldier_SniperH_MTP |        24        |  neutral   |                         | La prison weapon
 
--- Click on Traders_data table and then click on SQL
 
copy and paste this
INSERT INTO `traders_data` (`id`, `item`, `qty`, `buy`, `sell`, `order`, `tid`, `afile`) VALUES
(7695, '["BAF_AS50_scoped",3]', 48, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons_old'),
(7696, '["DMR",3]', 29, '[6,"ItemGoldBar10oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'),
(7697, '["5Rnd_127x99_as50",1]', 50, '[5,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 695, 'trade_items'),
(7698, '["20Rnd_762x51_DMR",1]', 50, '[3,"ItemSilverBar10oz",1]', '[5,"ItemSilverBar",1]', 0, 695, 'trade_items'),
(7700, '["ItemRuby",1]', 51, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'),
(7701, '["ItemObsidian",1]', 51, '[2,"ItemBriefcase100oz",1]', '[6,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'),
(7702, '["ItemEmerald",1]', 51, '[3,"ItemBriefcase100oz",1]', '[7,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'),
(7703, '["ItemAmethyst",1]', 52, '[4,"ItemBriefcase100oz",1]', '[8,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'),
(7704, '["ItemCitrine",1]', 51, '[5,"ItemBriefcase100oz",1]', '[9,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'),
(7705, '["ItemTopaz",1]', 53, '[6,"ItemBriefcase100oz",1]', '[10,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'),
(7709, '["SCAR_H_LNG_Sniper_SD",3]', 30, '[1,"ItemBriefcase100oz",1]', '[6,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'),
(7710, '["SCAR_H_STD_TWS_SD",3]', 30, '[2,"ItemBriefcase100oz",1]', '[10,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'),
(7711, '["SCAR_H_LNG_Sniper",3]', 30, '[10,"ItemGoldBar10oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'),
(7712, '["m107_TWS_EP1",3]', 27, '[3,"ItemBriefcase100oz",1]', '[10,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'),
(7713, '["20Rnd_762x51_SB_SCAR",1]', 54, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 695, 'trade_items'),
(7714, '["20Rnd_762x51_B_SCAR",1]', 30, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 695, 'trade_items'),
(7715, '["10Rnd_127x99_m107",1]', 49, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 695, 'trade_items');

Then execute.

 

 

 

 

Small error in your database:

Gems are 694 but you have them as 693 in your list.

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Alright, so I did this all. The traders don't show up? I check heidisql and they're there and so are the items they sell. Also, my other traders don't show anything, whenever I got to the menu they jst say its loading. Any information on something like this? And the amount of ground AI seemed NUTS to get to the traders, but I like the idea of a fight. I want players to use gems on my server to purchase military vehicles so I eliminated the ground troops and the kept the heli patrols. I cut down the paradrop to 4 paradrops with 3 AI each. Seems kinda cool. One heli is patrolling at first then when you go in and check the bunker, you come out and theres guys getting dropped and two helis buzzing you.

 

Edit: I forget to mention this is only if I put a one before the first line in publicvariable.txt in battleeye, as leaving the 5 before results in a kick when trying to load the traders inventory. Ugh sry to be a pain in the ass but I'm stuck and don't want to remove your mod, I want it.

 

Edit [Again]: I fixed my problem with the kicks, still no traders in the bunker though... :(

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I think it has a lot to do with the fact that where his instructions say to edit "server_traders.sqf" and "mission.sqf" the traders are called "Damsel13" and "GUE_Commander" but in the database he calls them "BAF_Soldier_Officer_MTP" and BAF_Soldier_SniperH_MTP".

 

If you change those files so that they reflect the same skin names as the database (don't forget to add "BAF_Soldier_Officer_MTP" and BAF_Soldier_SniperH_MTP" to the top of the server_traders.sqf as well), it should work fine.

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I am trying to move the rock bunker to another island. a player already has a base there

I moved it no problem but how would I go about changing the trader coords and the teleport infostand_2 coords

I placed 2 units in the new locations and can get the new coords that way I suppose but the conversion did not include the infoboard 2

so I can re place the info board 2 but im not sure how to edit the teleport coords...

 

 

 

    class Vehicles
    {
        items=2;
        class Item0
        {
            position[]={1673.3375,12265.408,-2.2411346e-005};
            azimut=-75.421852;
            id=102;
            side="EMPTY";
            vehicle="Infostand_1_EP1";
            skill=1;
        };
        class Item1
        {
            position[]={1766.8232,12880.657,1.3828278e-005};
            azimut=61.23473;
            id=101;
            side="EMPTY";
            vehicle="Infostand_2_EP1";
            skill=1;
        };
    };

 

Got players to move base ;}

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  • 2 weeks later...

My teleports dont work, how can i fix it?

Hi dude;

report to the PartIV for fixing teleport.

 

 

I am trying to move the rock bunker to another island. a player already has a base there

I moved it no problem but how would I go about changing the trader coords and the teleport infostand_2 coords

I placed 2 units in the new locations and can get the new coords that way I suppose but the conversion did not include the infoboard 2

so I can re place the info board 2 but im not sure how to edit the teleport coords...

 

 

 

    class Vehicles

    {

        items=2;

        class Item0

        {

            position[]={1673.3375,12265.408,-2.2411346e-005};

            azimut=-75.421852;

            id=102;

            side="EMPTY";

            vehicle="Infostand_1_EP1";

            skill=1;

        };

        class Item1

        {

            position[]={1766.8232,12880.657,1.3828278e-005};

            azimut=61.23473;

            id=101;

            side="EMPTY";

            vehicle="Infostand_2_EP1";

            skill=1;

        };

    };

 

Got players to move base ;}

 

To change the position point from infostand you need to change infostand position from ^^^^^^^ this and in the server.pbo/map_updates/La_prison.sqf)

Now, trought the editor you need to add the position where you want to teleport someone: for exemple placing an unit where player will appear when entering the bunker and leaving the bunker.

 

And change the position in your mission.pbo/bunker/bunkerin.sqf and bunkerout.sqf.

 

About new position trader you can simply use the one in this addon and change the position of them in your  server.pbo/missions/dayz_epoch_16.Panthera2/mission.sqf

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