Brutus Posted March 31, 2014 Report Share Posted March 31, 2014 Part I mapping only Hi all, Here it's a NAPF bandit camp with bunker than get 2 new traders selling special weapon and gem. Screenshoot : The Jail House position: The bunker from outside: The small village: The Jail house complexe: The bunker entry: Inside the bunker: Credit: Bexs, [LS] Brutus the file: http://www.sendspace.com/file/8dijgx Here we go --- Unpack your mission and server pbo --- Donwload la prison folder : --- Place the bunker folder from la prison folder in your root mission pbo --- Place the Scripts folder from la prison folder in your root mission pbo ---Place the map_updates folder from la prison folder in your root server pbo --- Open you mission.pbo/init.sqf go to the //Load in compiled functions block right after call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs copy and paste this call compile preprocessFileLineNumbers "Scripts\compiles.sqf"; //Compile custom compiles save the file. --- Open your mission.pbo/mission.sqm Around line 1177 right before your class markers block copy and paste this: class Vehicles { items=2; class Item0 { position[]={1673.3375,12265.408,-2.2411346e-005}; azimut=-75.421852; id=102; side="EMPTY"; vehicle="Infostand_1_EP1"; skill=1; }; class Item1 { position[]={1766.8232,12880.657,1.3828278e-005}; azimut=61.23473; id=101; side="EMPTY"; vehicle="Infostand_2_EP1"; skill=1; }; }; save the file. --- In the same file mission sqm go to your class Markers block and edit it like this: For exemple my look like this: class Markers { items=24; class Item0 i Edit it like that: class Markers { items=25; class Item0 Now go at the last marker item and found this: class Item22 { position[]={15520.298,5.3862243,13225.447}; name="NeutralTraderCIty2"; text="Marchand Emmen"; type="mil_circle"; colorName="ColorBlack"; }; right after this item copy and paste: class Item23 { position[]={1669.0004,2.8610229e-006,12251.716}; name="Jail House"; text="Jail House"; type="mil_circle"; colorName="ColorBlack"; }; }; save your file --- Repack you mission.pbo --- Edit your server.pbo/init/server_functions.sqf At the very bottom of the files copy and paste this: // map custom [] execVM "\z\addons\dayz_server\map_updates\La_prison.sqf"; --- Save and repack your server.pbo Update your server. Link to comment Share on other sites More sharing options...
Brutus Posted March 31, 2014 Author Report Share Posted March 31, 2014 Part II Trader part --- Unpack your server and your mission pbo. --- Edit your mission.pbo/server_traders.sqf at the bottom of this files copy and paste this: // Prison nourriture menu_Damsel3 = [ [["Backpacks",538],["Clothes",628],["Cooked Meats",630],["Drinks",601],["Packaged Food",629],["Gem",694]], [], "neutral" ]; // Prison Armes menu_GUE_Commander = [ [["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604],["Sniper TWS",696],["Munitions",695]], [], "neutral" ]; save the file. --- Edit your server.pbo/missions/dayz_epoch_16.Panthera2/mission.sqf At the bottom of the file copy and paste: _unit_222 = objNull; if (true) then { _this = createAgent ["GUE_Commander", [1751.246,12866.932,-1.0490417e-005], [], 0, "CAN_COLLIDE"]; _unit_222 = _this; _this setDir 116.23006; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_223 = objNull; if (true) then { _this = createAgent ["Damsel3", [1752.9468,12870.221,5.0067902e-005], [], 0, "CAN_COLLIDE"]; _unit_223 = _this; _this setDir 117.82812; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; save the file. --- You can pack your mission and server pbo and update your server. Now go to your Database: --- Click on your Trader TIDS table then insert. Add this 3 new TIDS ID | Name | trader 694 | Gem | 222 695 | Sniper TWS | 223 696 | Munitions | 223 --- Clicks on your server_traders table and then insert Add this both traders ID | Classname | Instance | Status | static | Desc 222 | BAF_Soldier_Officer_MTP | 24 | neutral | | La prison 223 | BAF_Soldier_SniperH_MTP | 24 | neutral | | La prison weapon --- Click on Traders_data table and then click on SQL copy and paste this INSERT INTO `traders_data` (`id`, `item`, `qty`, `buy`, `sell`, `order`, `tid`, `afile`) VALUES (7695, '["BAF_AS50_scoped",3]', 48, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons_old'), (7696, '["DMR",3]', 29, '[6,"ItemGoldBar10oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'), (7697, '["5Rnd_127x99_as50",1]', 50, '[5,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 695, 'trade_items'), (7698, '["20Rnd_762x51_DMR",1]', 50, '[3,"ItemSilverBar10oz",1]', '[5,"ItemSilverBar",1]', 0, 695, 'trade_items'), (7700, '["ItemRuby",1]', 51, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 694, 'trade_items'), (7701, '["ItemObsidian",1]', 51, '[2,"ItemBriefcase100oz",1]', '[6,"ItemGoldBar10oz",1]', 0, 694, 'trade_items'), (7702, '["ItemEmerald",1]', 51, '[3,"ItemBriefcase100oz",1]', '[7,"ItemGoldBar10oz",1]', 0, 694, 'trade_items'), (7703, '["ItemAmethyst",1]', 52, '[4,"ItemBriefcase100oz",1]', '[8,"ItemGoldBar10oz",1]', 0, 694, 'trade_items'), (7704, '["ItemCitrine",1]', 51, '[5,"ItemBriefcase100oz",1]', '[9,"ItemGoldBar10oz",1]', 0, 694, 'trade_items'), (7705, '["ItemTopaz",1]', 53, '[6,"ItemBriefcase100oz",1]', '[10,"ItemGoldBar10oz",1]', 0, 694, 'trade_items'), (7709, '["SCAR_H_LNG_Sniper_SD",3]', 30, '[1,"ItemBriefcase100oz",1]', '[6,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'), (7710, '["SCAR_H_STD_TWS_SD",3]', 30, '[2,"ItemBriefcase100oz",1]', '[10,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'), (7711, '["SCAR_H_LNG_Sniper",3]', 30, '[10,"ItemGoldBar10oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'), (7712, '["m107_TWS_EP1",3]', 27, '[3,"ItemBriefcase100oz",1]', '[10,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'), (7713, '["20Rnd_762x51_SB_SCAR",1]', 54, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 695, 'trade_items'), (7714, '["20Rnd_762x51_B_SCAR",1]', 30, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 695, 'trade_items'), (7715, '["10Rnd_127x99_m107",1]', 49, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 695, 'trade_items'); Then execute. Link to comment Share on other sites More sharing options...
Brutus Posted March 31, 2014 Author Report Share Posted March 31, 2014 Part III WAI part Open your customSpawns.sqf and add this: ////////////////////////////////////////////////La Prison///////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// [[1703.6403,12291.685,-9.5367432e-006], //position 6, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[1735.1505,12194.751,-0.00013685226], //position 6, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[1658.9352,12208.702,4.7683716e-006], //position 6, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[1699.1489,12207.899,-4.3869019e-005], //position 6, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[1649.7379,12238.5,2.5749207e-005], //position 6, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[1646.5422,12256.146,-0.00013780594], //position 6, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[1720.4482,12335.01,5.6743622e-005], //position 6, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[1740.3499,12421.059,2.5272369e-005], //position 6, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[1722.7703,12417.798,1.1920929e-005], //position 6, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[1780.662,12418.752,1.0490417e-005], //position 6, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[1834.8906,12530.426,4.0531158e-005], //position 6, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[1961.9807,12539.556,-0.00018024445], //position 6, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[1930.3618,12773.696,2.8133392e-005], //position 6, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[1359.6172,12337.628,1.168251e-005], //position 6, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[1337.6885,12302.716,6.1988831e-006], //position 6, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////La prison//////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////Hélicoptère/////////////////////////////////////////////////////////////////////// [[1676.2142,12195.899,-3.7670135e-005], //Position to patrol [1676.2142,12195.899,-3.7670135e-005], // Position to spawn chopper at 1000, //Radius of patrol 5, //Number of waypoints to give "UH1H_DZ", //Classname of vehicle (make sure it has driver and two gunners) 1 //Skill level of units ] spawn heli_patrol; /////////////////////////////////////////////Hélicoptere///////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////Paratroop/////////////////////////////////////////////////// [[1376.9069,12346.151,0.00030946732], //Position that units will be dropped by [0,0,0], //Starting position of the heli 50, //Radius from drop position a player has to be to spawn chopper "UH1H_DZ", //Classname of chopper (Make sure it has 2 gunner seats!) 9, //Number of units to be para dropped 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. True //True: Heli will stay at position and fight. False: Heli will leave if not under fire. ] spawn heli_para; [[1680.9884,12304.455,-4.4345856e-005], //Position that units will be dropped by [0,0,0], //Starting position of the heli 50, //Radius from drop position a player has to be to spawn chopper "UH1H_DZ", //Classname of chopper (Make sure it has 2 gunner seats!) 9, //Number of units to be para dropped 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. True //True: Heli will stay at position and fight. False: Heli will leave if not under fire. ] spawn heli_para; [[1625.4587,12243.855,1.3589859e-005], //Position that units will be dropped by [0,0,0], //Starting position of the heli 50, //Radius from drop position a player has to be to spawn chopper "UH1H_DZ", //Classname of chopper (Make sure it has 2 gunner seats!) 9, //Number of units to be para dropped 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. True //True: Heli will stay at position and fight. False: Heli will leave if not under fire. ] spawn heli_para; [[1675.2427,12212.316,5.0544739e-005], //Position that units will be dropped by [0,0,0], //Starting position of the heli 50, //Radius from drop position a player has to be to spawn chopper "UH1H_DZ", //Classname of chopper (Make sure it has 2 gunner seats!) 9, //Number of units to be para dropped 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. True //True: Heli will stay at position and fight. False: Heli will leave if not under fire. ] spawn heli_para; /////////////////////////////////////////////////////Paratroop///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Save your file Pack your server pbo and update your server. Restart. Good war! Link to comment Share on other sites More sharing options...
Brutus Posted March 31, 2014 Author Report Share Posted March 31, 2014 Part IV teleporting part Open your mission.pbo/init.sqf found the // DayZ epochconfig block copy and paste this anywhere on this block: DZE_teleport = [99999,99999,99999,99999,99999]; save the file. repack the mission.pno and update your server. Link to comment Share on other sites More sharing options...
kiel367 Posted April 7, 2014 Report Share Posted April 7, 2014 nvm problem sorted Link to comment Share on other sites More sharing options...
cayote Posted April 21, 2014 Report Share Posted April 21, 2014 Now go to your Database: --- Click on your Trader TIDS table then insert. Add this 3 new TIDS ID | Name | trader 694 | Gem | 222 695 | Sniper TWS | 223 696 | Munitions | 223 --- Clicks on your server_traders table and then insert Add this both traders ID | Classname | Instance | Status | static | Desc 222 | BAF_Soldier_Officer_MTP | 24 | neutral | | La prison 223 | BAF_Soldier_SniperH_MTP | 24 | neutral | | La prison weapon --- Click on Traders_data table and then click on SQL copy and paste this INSERT INTO `traders_data` (`id`, `item`, `qty`, `buy`, `sell`, `order`, `tid`, `afile`) VALUES (7695, '["BAF_AS50_scoped",3]', 48, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons_old'), (7696, '["DMR",3]', 29, '[6,"ItemGoldBar10oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'), (7697, '["5Rnd_127x99_as50",1]', 50, '[5,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 695, 'trade_items'), (7698, '["20Rnd_762x51_DMR",1]', 50, '[3,"ItemSilverBar10oz",1]', '[5,"ItemSilverBar",1]', 0, 695, 'trade_items'), (7700, '["ItemRuby",1]', 51, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'), (7701, '["ItemObsidian",1]', 51, '[2,"ItemBriefcase100oz",1]', '[6,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'), (7702, '["ItemEmerald",1]', 51, '[3,"ItemBriefcase100oz",1]', '[7,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'), (7703, '["ItemAmethyst",1]', 52, '[4,"ItemBriefcase100oz",1]', '[8,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'), (7704, '["ItemCitrine",1]', 51, '[5,"ItemBriefcase100oz",1]', '[9,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'), (7705, '["ItemTopaz",1]', 53, '[6,"ItemBriefcase100oz",1]', '[10,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'), (7709, '["SCAR_H_LNG_Sniper_SD",3]', 30, '[1,"ItemBriefcase100oz",1]', '[6,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'), (7710, '["SCAR_H_STD_TWS_SD",3]', 30, '[2,"ItemBriefcase100oz",1]', '[10,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'), (7711, '["SCAR_H_LNG_Sniper",3]', 30, '[10,"ItemGoldBar10oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'), (7712, '["m107_TWS_EP1",3]', 27, '[3,"ItemBriefcase100oz",1]', '[10,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'), (7713, '["20Rnd_762x51_SB_SCAR",1]', 54, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 695, 'trade_items'), (7714, '["20Rnd_762x51_B_SCAR",1]', 30, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 695, 'trade_items'), (7715, '["10Rnd_127x99_m107",1]', 49, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 695, 'trade_items'); Then execute. Small error in your database: Gems are 694 but you have them as 693 in your list. Link to comment Share on other sites More sharing options...
theliquidfoxhound Posted April 23, 2014 Report Share Posted April 23, 2014 Small error in your database: Gems are 694 but you have them as 693 in your list. So should I change it back or? I am doing it now, will 693 not work? Link to comment Share on other sites More sharing options...
Brutus Posted April 24, 2014 Author Report Share Posted April 24, 2014 Thanx, That's right, i made mistake on this. Updated ans corrected. 693 will not work, modify it for 694 Link to comment Share on other sites More sharing options...
theliquidfoxhound Posted April 24, 2014 Report Share Posted April 24, 2014 Alright, so I did this all. The traders don't show up? I check heidisql and they're there and so are the items they sell. Also, my other traders don't show anything, whenever I got to the menu they jst say its loading. Any information on something like this? And the amount of ground AI seemed NUTS to get to the traders, but I like the idea of a fight. I want players to use gems on my server to purchase military vehicles so I eliminated the ground troops and the kept the heli patrols. I cut down the paradrop to 4 paradrops with 3 AI each. Seems kinda cool. One heli is patrolling at first then when you go in and check the bunker, you come out and theres guys getting dropped and two helis buzzing you. Edit: I forget to mention this is only if I put a one before the first line in publicvariable.txt in battleeye, as leaving the 5 before results in a kick when trying to load the traders inventory. Ugh sry to be a pain in the ass but I'm stuck and don't want to remove your mod, I want it. Edit [Again]: I fixed my problem with the kicks, still no traders in the bunker though... :( Link to comment Share on other sites More sharing options...
cayote Posted April 25, 2014 Report Share Posted April 25, 2014 I think it has a lot to do with the fact that where his instructions say to edit "server_traders.sqf" and "mission.sqf" the traders are called "Damsel13" and "GUE_Commander" but in the database he calls them "BAF_Soldier_Officer_MTP" and BAF_Soldier_SniperH_MTP". If you change those files so that they reflect the same skin names as the database (don't forget to add "BAF_Soldier_Officer_MTP" and BAF_Soldier_SniperH_MTP" to the top of the server_traders.sqf as well), it should work fine. Link to comment Share on other sites More sharing options...
calamity Posted April 29, 2014 Report Share Posted April 29, 2014 I am trying to move the rock bunker to another island. a player already has a base there I moved it no problem but how would I go about changing the trader coords and the teleport infostand_2 coords I placed 2 units in the new locations and can get the new coords that way I suppose but the conversion did not include the infoboard 2 so I can re place the info board 2 but im not sure how to edit the teleport coords... class Vehicles { items=2; class Item0 { position[]={1673.3375,12265.408,-2.2411346e-005}; azimut=-75.421852; id=102; side="EMPTY"; vehicle="Infostand_1_EP1"; skill=1; }; class Item1 { position[]={1766.8232,12880.657,1.3828278e-005}; azimut=61.23473; id=101; side="EMPTY"; vehicle="Infostand_2_EP1"; skill=1; }; }; Got players to move base ;} Link to comment Share on other sites More sharing options...
unclejohnn Posted May 2, 2014 Report Share Posted May 2, 2014 My teleports dont work, how can i fix it? Link to comment Share on other sites More sharing options...
Brutus Posted May 12, 2014 Author Report Share Posted May 12, 2014 My teleports dont work, how can i fix it? Hi dude; report to the PartIV for fixing teleport. I am trying to move the rock bunker to another island. a player already has a base there I moved it no problem but how would I go about changing the trader coords and the teleport infostand_2 coords I placed 2 units in the new locations and can get the new coords that way I suppose but the conversion did not include the infoboard 2 so I can re place the info board 2 but im not sure how to edit the teleport coords... class Vehicles { items=2; class Item0 { position[]={1673.3375,12265.408,-2.2411346e-005}; azimut=-75.421852; id=102; side="EMPTY"; vehicle="Infostand_1_EP1"; skill=1; }; class Item1 { position[]={1766.8232,12880.657,1.3828278e-005}; azimut=61.23473; id=101; side="EMPTY"; vehicle="Infostand_2_EP1"; skill=1; }; }; Got players to move base ;} To change the position point from infostand you need to change infostand position from ^^^^^^^ this and in the server.pbo/map_updates/La_prison.sqf) Now, trought the editor you need to add the position where you want to teleport someone: for exemple placing an unit where player will appear when entering the bunker and leaving the bunker. And change the position in your mission.pbo/bunker/bunkerin.sqf and bunkerout.sqf. About new position trader you can simply use the one in this addon and change the position of them in your server.pbo/missions/dayz_epoch_16.Panthera2/mission.sqf Link to comment Share on other sites More sharing options...
hamthejam Posted March 24, 2015 Report Share Posted March 24, 2015 download link is broken! Link to comment Share on other sites More sharing options...
Lone Wolf AU Posted July 18, 2015 Report Share Posted July 18, 2015 Hi Guys, does anyone have a copy of these files.I would really appreciate it. Or if there is another script for a Napf Prison?? Cheers :) Link to comment Share on other sites More sharing options...
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