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Kicked by Script Restriction #2 / #12 @JSRS and @CBA


Pasquale

Question

Set @JSRS 1.5 and @CBA, keys, respectively, in the folder "Key", "Expansion" and on the server in the "Key".

 
The problem with the approach to the server:
 
BattlEye: Script restriction #2
BattlEye: Script restriction #12
 
Understand that something needs to be corrected in the scripts.txt
 
Help to understand and properly connect the sound of fashion
JSRS without CBA works fine but not full (
 
anticheat infiSTAR 27.03.2014 (AH0327)
 
scripts.txt

//new
5 "dedicatedServerInterface"
5 "createUnit" !"_dog = (group player) createUnit [typeOf _target, _pos, [], 0, \"FORM\"];" !"_newUnit = _group createUnit [_class,dayz_spawnPos,[],0,\"NONE\"];" !"_newUnit = _group createUnit [_class,position player,[],0,\"NONE\"];" !"_newUnit = _group createUnit [_class,getMarkerPos \"respawn_west\",[],0,\"NONE\"];" !"_newUnit = _group createUnit [_class,getMarkerPos \"respawn_west\",[],0,\"NONE\"];" !"BIS_MPF_logic = BIS_MPF_dummygroup createUnit [\"Logic\", [1000,10,0], [], 0, \"NONE\"];" !"_unit = _grp createUnit [_type, _itemPos, [], 0, \"FORM\"];"
5 "Logic" !"\"Logic\" createVehicleLocal" !"sideLogic" !"BIS_MPF_clientJIPlogic" !"_humanity_logic" !"ACE_Required_Logic"
5 "FunctionsManager"
5 "], \"FunctionsManager\"]"
5 "],\"FunctionsManager\"]"
5 "\"Functions\" + \"Manager\""
5="\"Manager\""
5 "[6300,7700,0]"

5 "group (" !"_mygrp = group ("
5 ", 27000"
5 "nuke"
5 "Sound_Alarm"
5 "Sound_Alarm2"
5 "Fuck Server"
5 "Wipe Database"
5 "val = [.1,1.5,.2]"
5 "BoxObject"
5 "_fonzy"
5 "_troll"
5 "_sharky"
5 "_x setDamage 1"
5 "nearestObjects [[6325.6772,7807.7412]"
5 "createVehicleLocal _fck"
5 "\"HelicopterExplobig\", \"HelicopterExploSmall\""
5 "\"HelicopterExplobig\",\"HelicopterExploSmall\""
5 "\"HelicopterExploSmall\", \"HelicopterExplobig\""
5 "\"HelicopterExploSmall\",\"HelicopterExplobig\""
5 "_classname = \"HelicopterExploBig\";"
5 "_fck select"
5 "_logic = _this select 0;"
5 "_logic setpos [1000,10,0];"
5 "BattleFieldClearance"
5 "BIS_MPF_logic" !"BIS_MPF_logic = BIS_MPF_dummygroup createUnit"
5 "BIS_MPF_dummygroup" !="BIS_MPF_dummygroup = createGroup sideLogic;" !"BIS_MPF_logic = BIS_MPF_dummygroup createUnit"
5 "_codeAHOFF"
5 "_first in"
5 "_commands"
5 "_agent setDamage 1"
5 "_unit createUnit"
5 "createUnit _array"
5 "[_pos, _grp, \";\" +"
5 "+ \";\""
5 "+\";\""
5 "+ \";\"]"
5 "+\";\"]"
5 "], \"Logic\"]"
5 "],\"Logic\"]"
5 "closeDisplay ="
5 "rJIPrequest =" !"rJIPrequest = 'JIPrequest'"
5 "{rJIPREQUEST" !"!isNil {rJIPREQUEST}"
5 "RUSTLER"
5 "Ruslter"
5 "Systems Online"
5 "HangenderRE"
5 "vilegaming"
5 "v.i.l.e"
5 "Lystic"
5 "setDammage"
5 "compile toString"
5 "@TheWarZ"
5 "beeeh"
5 "dayz-injector-menu"
5 "Shadowy_NONRE"
5 "_cute"
5 "_stuff"
5 "_vgmenu"
5 "_func4"
5 "_genVar"
5 "_rand60"
5 "_first_term"
5 "_skarmory"
5 "_salamence"
5 "Init RE"
5" Nigger"
5 "\"You\""
5 "selectedItemCountLeft = lnbText"
5 "(getPosATL player) nearObjects [\"Man\", 15000]"
5 "[[\"Man\",\"Air\",\"Car\",\"Motorcycle\",\"Tank\",\"Ship\",\"StaticWeapon\"],250000]"
5 "action_crate1"
5 "_dummyveh"
5 "], 40000])"
5 "(getPosATL player) nearObjects [\"Man\", 200];"
5 "(nearestObject [player, \"Rabbit\"])"
5 "try saving"
5 "addMagazineCargoGlobal[\"ItemSilverBar\",50];"
5 "addMagazineCargoGlobal[\"ItemSilverBar10oz\",50];"
5 "addMagazineCargoGlobal[\"ItemGoldBar\",50];"
5 "addMagazineCargoGlobal[\"ItemGoldBar10oz\",50];"
5 "addMagazineCargoGlobal[\"ItemBriefcase100oz\",50];"
5 "addMagazineCargoGlobal[\"ItemSilverBar\",500];"
5 "addMagazineCargoGlobal[\"ItemSilverBar10oz\",500];"
5 "addMagazineCargoGlobal[\"ItemGoldBar\",500];"
5 "addMagazineCargoGlobal[\"ItemGoldBar10oz\",500];"
5 "addMagazineCargoGlobal[\"ItemBriefcase100oz\",500];"
1 "createVehicleLocal _position" !"_spawnveh createVehicleLocal _position"

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scripts.log

 

28.03.2014 00:05:39: ******** (**.175.*.*:***38) 7**c20*************f20b6f5b935***8 - #2 "SLX_XEH_COMPILE);

cba_common_fnc_blaHandler = {

private ["_logic"];
private "_params"; _params = if ((if (isNil {(_this)}) t"
28.03.2014 00:07:56: ********* (5.**9.**.**:****) **b9b1efb92**********148d04b3d77*** - #2 "odules\functions\main.sqf"
scriptName "Functions\main.sqf";
_logic = _this select 0;
_logic setpos [1000,10,0];


waituntil {!is"
28.03.2014 00:11:28: [uBOD] Kubatin (*5.71.**.**1:****0) *******1cf9081fc**********3e6b8ca7*** - #2 "odules\functions\main.sqf"
scriptName "Functions\main.sqf";
_logic = _this select 0;
_logic setpos [1000,10,0];


waituntil {!is"
28.03.2014 00:18:31: Pasquale (**.*7.1*6.1***:*****) *******fcff56d********d4f4819af0**** - #2 "SLX_XEH_COMPILE);

cba_common_fnc_blaHandler = {

private ["_logic"];
private "_params"; _params = if ((if (isNil {(_this)}) t"

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now here
 

28.03.2014 15:04:10: Pasquale (**.**.***.**:****) *******f56d0d****d4f4*****09*** - #2 "[_key, _x select 1]];
};
} forEach _value;
};
 
CBA_EVENT_KEY_LOGIC = objNull;
 
cba_events_keypressed = -100;
cba_events_attach_c"

 

28.03.2014 15:15:06: Pasquale (**.**.***.**:****) *******f56d0d****d4f4*****09***  - #2 "Out="+str(_timeOut)+", _game="+str(_game));
 
if !(isNil "CBA_logic") then {
_str = _str + (", BIS_functions="+str(CBA_logic)+", "

 

28.03.2014 15:25:47: Pasquale (**.**.***.**:****) *******f56d0d****d4f4*****09***  - #2 "SLX_XEH_COMPILE);
 
cba_common_fnc_blaHandler = {
 
private ["_logic"];
private "_params"; _params = if ((if (isNil {(_this)}) t"
28.03.2014 15:27:51: Cyberlife (**.**.***.**:****) *******f56d0d****d4f4*****09*** - #2 "SLX_XEH_COMPILE);
 
cba_common_fnc_blaHandler = {
 
private ["_logic"];
private "_params"; _params = if ((if (isNil {(_this)}) t"

 
 
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Hello! )
 
Still how to make work correctly addon @CBA, @JSRS 1.5 since Epoch?
 
Also get a kick BattlEye: Script restriction #3 when entering the server. The use of the add @JSRS 1.5 without @CBA does not give the functionality of the sound mod.
Was a period of a few days ago, when BattleEye not worked due curve updates and you could log onto the server with @CBA addon.
How to solve the problem?
 
scripts.log

03.04.2014 14:53:00: Pasquale (**.**.***.**:****) *******f56d0d****d4f4*****09*** - #2 "SLX_XEH_COMPILE);



cba_common_fnc_blaHandler = {

private ["_logic"];
private "_params"; _params = if ((if (isNil {(_this)}) t"
03.04.2014 14:53:00: Pasquale (**.**.***.**:****) *******f56d0d****d4f4*****09*** - #2 "[_key, _x select 1]];
};
} forEach _value;
};

CBA_EVENT_KEY_LOGIC = objNull;

cba_events_keypressed = -100;
cba_events_attach_c"
03.04.2014 14:53:33: Pasquale (**.**.***.**:****) *******f56d0d****d4f4*****09*** - #2 "[_key, _x select 1]];
};
} forEach _value;
};

CBA_EVENT_KEY_LOGIC = objNull;

cba_events_keypressed = -100;
cba_events_attach_c"
03.04.2014 14:53:36: Pasquale (**.**.***.**:****) *******f56d0d****d4f4*****09*** - #2 "Out="+str(_timeOut)+", _game="+str(_game));

if !(isNil "CBA_logic") then {
_str = _str + (", BIS_functions="+str(CBA_logic)+", "
03.04.2014 14:53:36: Pasquale (**.**.***.**:****) *******f56d0d****d4f4*****09*** - #1 "= [sideLogic] call CBA_fnc_getSharedGroup;
_logic = _group createUnit ["FunctionsManager", [0,0,0], [], 0, "none"];
;
BIS_OO_grp"
03.04.2014 14:53:36: Pasquale (**.**.***.**:****) *******f56d0d****d4f4*****09*** - #3 "ll CBA_fnc_getSharedGroup;
_logic = _group createUnit ["FunctionsManager", [0,0,0], [], 0, "none"];
;
BIS_OO_grpLogic = _group;
"

 
01.04.2014 (AH0327b) BatlleEye v1.215
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But now get a kick BattlEye: Script restriction #33 :D
make scripts.log
 
May I know what I do so?
 

04.04.2014 10:51:12: Pasquale (**.**.***.**:****) *******f56d0d****d4f4*****09*** - #2 "SLX_XEH_COMPILE);
 
cba_common_fnc_blaHandler = {
 
private ["_logic"];
private "_params"; _params = if ((if (isNil {(_this)}) t"
04.04.2014 10:51:12: Pasquale (**.**.***.**:****) *******f56d0d****d4f4*****09*** - #2 "[_key, _x select 1]];
};
} forEach _value;
};
 
CBA_EVENT_KEY_LOGIC = objNull;
 
cba_events_keypressed = -100;
cba_events_attach_c"
04.04.2014 10:51:40: Pasquale (**.**.***.**:****) *******f56d0d****d4f4*****09*** - #2 "[_key, _x select 1]];
};
} forEach _value;
};
 
CBA_EVENT_KEY_LOGIC = objNull;
 
cba_events_keypressed = -100;
cba_events_attach_c"
04.04.2014 10:51:41: Pasquale (**.**.***.**:****) *******f56d0d****d4f4*****09*** - #2 "Out="+str(_timeOut)+", _game="+str(_game));
 
if !(isNil "CBA_logic") then {
_str = _str + (", BIS_functions="+str(CBA_logic)+", "
04.04.2014 10:51:41: Pasquale (**.**.***.**:****) *******f56d0d****d4f4*****09*** - #1 "= [sideLogic] call CBA_fnc_getSharedGroup;
_logic = _group createUnit ["FunctionsManager", [0,0,0], [], 0, "none"];
;
BIS_OO_grp"
04.04.2014 10:51:41: Pasquale (**.**.***.**:****) *******f56d0d****d4f4*****09*** - #3 "ll CBA_fnc_getSharedGroup;
_logic = _group createUnit ["FunctionsManager", [0,0,0], [], 0, "none"];
;
BIS_OO_grpLogic = _group;
"
04.04.2014 10:51:41: Pasquale (**.**.***.**:****) *******f56d0d****d4f4*****09*** - #33 "pe;
;
};
 
CBA_logic = _logic;
 
if (isNil "RE" && {isNil "BIS_MPF_logic"} && {isClass(configFile >> "CfgPatches" >> "CA_Modules")"


)))))

 

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The battleye filters is a system on itself. Every server owner will get confronted with them and once you understand the system it is actually quite easy to work around them. I suggest a readthrough this guide to get started with the basics of the filters:

 

http://dayz.st/w/Battleye_Filters

It would be better in the case helped. Clever mind many do not!

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