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Debug Issues


MrGrimm

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Im currently having an issue with my debug monitor fading away after 10 seconds....how can i make it stay ? Below is the code im using.

 

 

//display gui (temp hint)
 
hintSilent parseText format ["
  <t size='1.20' font='Bitstream' color='#FFCC00'>%1</t>
<br/>
<img size='5' image='debug\stats_logo.paa'/><br/>
<t size='1.10' font='Bitstream' align='left' color='#DDDDDD'>Zombies Killed: </t><t size='1.15' font='Bitstream' align='right'>%2</t><br/>
<t size='1.10' font='Bitstream' align='left' color='#DDDDDD'>DomeShots: </t><t size='1.15' font='Bitstream' align='right'>%3</t><br/>
<t size='1.10' font='Bitstream' align='left' color='#DDDDDD'>Murders: </t><t size='1.15' font='Bitstream' align='right'>%4</t><br/>
<t size='1.10' font='Bitstream' align='left' color='#DDDDDD'>Bandits Killed: </t><t size='1.15' font='Bitstream' align='right'>%5</t><br/>
<t size='1.10' font='Bitstream' align='left' color='#DDDDDD'>Humanity: </t><t size='1.15' font='Bitstream' align='right'>%6</t><br/>
<t size='1.10' font='Bitstream' align='left' color='#DDDDDD'>Survived %7 Days</t><br/><br/>
<t size='1.10' font='Bitstream' align='left' color='#FF0000'>Blood: </t><t size='1.15' font='Bitstream' align='right' color='#FF0000'>%8</t><br/><br/>
 
<t size='1' font='Bitstream' align='center' color='#FFCC00'>Restart in %9 minutes</t><br/><br/>
<t size='1.10' font='Bitstream' align='center' color='#FFCC00'>Website</t>
<t size='1.10' font='Bitstream' >www.ZombieBattalion.net</t>
<br/>
<t size='1.10' font='Bitstream' align='center' color='#FFCC00'>TeamSpeak</t>
<br/>
<t size='1' font='Bitstream' align='center'>ts3.zombiebattalion.net:9285</t><br/>
",
(name player),
(player getVariable['zombieKills', 0]),
(player getVariable['headShots', 0]),
(player getVariable['humanKills', 0]),
(player getVariable['banditKills', 0]),
(player getVariable['humanity', 0]),
(dayz_Survived),
(r_player_blood),
(180-(round(serverTime/60)))
];
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Im currently having an issue with my debug monitor fading away after 10 seconds....how can i make it stay ? Below is the code im using.

 

 

//display gui (temp hint)
 
hintSilent parseText format ["
...

 

 

pls use codebrackets, it makes it a lot easyer to read

 

now idk how you call this, but if you put it in a while loop it will constantly run, like this:

if (isNil "debug_monitor") then {debug_monitor = true} else {debug_monitor = !debug_monitor};
while {debug_monitor} do {
	hintSilent parseText format ["
		<t size='1.20' font='Bitstream' color='#FFCC00'>%1</t>
		<br/>
		<img size='5' image='debug\stats_logo.paa'/><br/>
		<t size='1.10' font='Bitstream' align='left' color='#DDDDDD'>Zombies Killed: </t><t size='1.15' font='Bitstream' align='right'>%2</t><br/>
		<t size='1.10' font='Bitstream' align='left' color='#DDDDDD'>DomeShots: </t><t size='1.15' font='Bitstream' align='right'>%3</t><br/>
		<t size='1.10' font='Bitstream' align='left' color='#DDDDDD'>Murders: </t><t size='1.15' font='Bitstream' align='right'>%4</t><br/>
		<t size='1.10' font='Bitstream' align='left' color='#DDDDDD'>Bandits Killed: </t><t size='1.15' font='Bitstream' align='right'>%5</t><br/>
		<t size='1.10' font='Bitstream' align='left' color='#DDDDDD'>Humanity: </t><t size='1.15' font='Bitstream' align='right'>%6</t><br/>
		<t size='1.10' font='Bitstream' align='left' color='#DDDDDD'>Survived %7 Days</t><br/><br/>
		<t size='1.10' font='Bitstream' align='left' color='#FF0000'>Blood: </t><t size='1.15' font='Bitstream' align='right' color='#FF0000'>%8</t><br/><br/>

		<t size='1' font='Bitstream' align='center' color='#FFCC00'>Restart in %9 minutes</t><br/><br/>
		<t size='1.10' font='Bitstream' align='center' color='#FFCC00'>Website</t>
		<t size='1.10' font='Bitstream' >www.ZombieBattalion.net</t>
		<br/>
		<t size='1.10' font='Bitstream' align='center' color='#FFCC00'>TeamSpeak</t>
		<br/>
		<t size='1' font='Bitstream' align='center'>ts3.zombiebattalion.net:9285</t><br/>
		",
		(name player),
		(player getVariable['zombieKills', 0]),
		(player getVariable['headShots', 0]),
		(player getVariable['humanKills', 0]),
		(player getVariable['banditKills', 0]),
		(player getVariable['humanity', 0]),
		(dayz_Survived),
		(r_player_blood),
		(180-(round(serverTime/60)))
	];
};

 im assuming you are just replacing the default debug, in that case this should also make it toggleable,

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