Brutus Posted March 16, 2014 Report Share Posted March 16, 2014 Part I mapping only Hi all. With Bexs bunker script here it's the Alpha-Zeta bandit camp for Epoch Panthera. Credit: Bexs; [LS] Brutus Description: A bandit camp for Epoch panthera with tons of Ai defending it (+-50 land troops / 4X9 Ai paratroops landed on zone / 2 AI Patrol chopper). Those Ai defending the bunker. Into the bunker a ammo crate with 10 briefcases and 2 new trader. One sell/buy Gem Second sell/buy sniper TWS Some screenshoot: Position of the Camp and the bunker Where the bunker is placed ( and cannot be entering from there) And small view of the bunker from outside Some screen of the bunker: The bunker acces area from outside So here we go --- Unpack your mission and server pbo --- Donwload the Alpha-Zeta folder : http://www.sendspace.com/file/5apnx9 --- Place the bunker folder from Aplha-zeta folder in your root mission pbo --- Place the Scripts folder from Alpha-Zeta folder in your root mission pbo ---Place the map_updates folder from Alpha-Zeta folder in your root server pbo --- Open you mission.pbo/init.sqf go to the //Load in compiled functions block right after call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs copy and paste this call compile preprocessFileLineNumbers "Scripts\compiles.sqf"; //Compile custom compiles Then it look like: call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs call compile preprocessFileLineNumbers "Scripts\compiles.sqf"; //Compile custom compiles progressLoadingScreen 1.0; Save the file --- Open your mission.pbo/mission.sqm Around line 1177 right before your class markers block copy and paste this: class Vehicles { items=2; class Item0 { position[]={8849.4346,3.0517578e-005,2839.7505}; azimut=-75.421852; id=102; side="EMPTY"; vehicle="Infostand_1_EP1"; skill=1; }; class Item1 { position[]={207.03339,0,12869.144}; azimut=61.23473; id=101; side="EMPTY"; vehicle="Infostand_2_EP1"; skill=1; }; }; then it will look like: skill=0.60000002; }; }; }; }; class Vehicles { items=2; class Item0 { position[]={8849.4346,3.0517578e-005,2839.7505}; azimut=-75.421852; id=102; side="EMPTY"; vehicle="Infostand_1_EP1"; skill=1; }; class Item1 { position[]={207.03339,0,12869.144}; azimut=61.23473; id=101; side="EMPTY"; vehicle="Infostand_2_EP1"; skill=1; }; }; class Markers Save the file --- In the same file mission sqm go to your class Markers block and edit it like this: For exemple my look like this: class Markers { items=24; class Item0 i Edit it like that: class Markers { items=26; class Item0 Now go at the last marker item and found this: class Item23 { position[]={3804.6707,-1.1429843,7656.6055}; name="Boat2"; text="MARCHAND BATEAUX NORD"; type="mil_dot"; colorName="ColorBlack"; }; Replace it with this code: class Item23 { position[]={3804.6707,-1.1429843,7656.6055}; name="Boat2"; text="Boat sellers"; type="mil_dot"; colorName="ColorBlack"; }; class Item24 { position[]={7837.8979,-10.341583,1506.4686}; name="CampAlpha"; text="Camp Alpha-Zeta"; type="mil_dot"; colorName="ColorBlack"; }; class Item25 { position[]={7817.6323,-3.0994415e-006,1381.0787}; name="QG_CampAlpha"; text="QG Alpha Zeta"; type="mil_dot"; colorName="ColorBlack"; }; }; save the file --- Repack you mission.pbo --- Edit your server.pbo/init/server_functions.sqf At the very bottom of the files copy and paste this: // Map custom [] execVM "\z\addons\dayz_server\map_updates\Camp_Alpha.sqf"; [] execVM "\z\addons\dayz_server\map_updates\Camp_Alpha_Box.sqf"; [] execVM "\z\addons\dayz_server\map_updates\bunker.sqf"; --- Save and repack your server.pbo Update your server and enjoy PS: I will release soon the way to add your trader/item and your WAI position to spawn Link to comment Share on other sites More sharing options...
Brutus Posted March 16, 2014 Author Report Share Posted March 16, 2014 Part II Trader part --- Unpack your server and your mission pbo. --- Edit your mission.pbo/server_traders.sqf at the bottom of this files copy and paste this: // Bunker Qg Alpha nourriture menu_RU_Farmwife1 = [ [["Backpacks",538],["Clothes",628],["Cooked Meats",630],["Drinks",601],["Packaged Food",629],["Gem",694]], [], "neutral" ]; // Bunker Qg Alpha Armes menu_GUE_Commander = [ [["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604],["Sniper TWS",696],["Munitions",695]], [], "neutral" ]; save your file. --- Edit your server.pbo/missions/dayz_epoch_16.Panthera2/mission.sqf At the bottom of the file copy and paste: _unit_222 = objNull; if (true) then { _this = createAgent ["RU_Farmwife1", [475.44739, 417.02042, 0.082482971], [], 0, "CAN_COLLIDE"]; _unit_222 = _this; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_223 = objNull; if (true) then { _this = createAgent ["GUE_Commander", [470.35846, 417.09604, 0.0610332], [], 0, "CAN_COLLIDE"]; _unit_223 = _this; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; Then it will look like : _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_222 = objNull; if (true) then { _this = createAgent ["RU_Farmwife1", [475.44739, 417.02042, 0.082482971], [], 0, "CAN_COLLIDE"]; _unit_222 = _this; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_223 = objNull; if (true) then { _this = createAgent ["GUE_Commander", [470.35846, 417.09604, 0.0610332], [], 0, "CAN_COLLIDE"]; _unit_223 = _this; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; processInitCommands; save your file. --- You can pack your mission and server pbo and update your server. Now go to your Database: --- Click on your Trader TIDS table then insert. Add this 3 new TIDS ID | Name | trader 694 | Gem | 222 695 | Sniper TWS | 223 696 | Munitions | 223 --- Clicks on your server_traders table and then insert Add this both traders ID | Classname | Instance | Status | static | Desc 222 | BAF_Soldier_Officer_MTP | 17 | neutral | | Alpha Zeta 223 | BAF_Soldier_SniperH_MTP | 17 | neutral | | Alpha Zeta weapon --- Click on Traders_data table and then click on SQL copy and paste this INSERT INTO `traders_data` (`id`, `item`, `qty`, `buy`, `sell`, `order`, `tid`, `afile`) VALUES (7695, '["BAF_AS50_scoped",3]', 48, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons_old'), (7696, '["DMR",3]', 29, '[6,"ItemGoldBar10oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'), (7697, '["5Rnd_127x99_as50",1]', 50, '[5,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 695, 'trade_items'), (7698, '["20Rnd_762x51_DMR",1]', 50, '[3,"ItemSilverBar10oz",1]', '[5,"ItemSilverBar",1]', 0, 695, 'trade_items'), (7700, '["ItemRuby",1]', 51, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'), (7701, '["ItemObsidian",1]', 51, '[2,"ItemBriefcase100oz",1]', '[6,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'), (7702, '["ItemEmerald",1]', 51, '[3,"ItemBriefcase100oz",1]', '[7,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'), (7703, '["ItemAmethyst",1]', 52, '[4,"ItemBriefcase100oz",1]', '[8,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'), (7704, '["ItemCitrine",1]', 51, '[5,"ItemBriefcase100oz",1]', '[9,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'), (7705, '["ItemTopaz",1]', 53, '[6,"ItemBriefcase100oz",1]', '[10,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'), (7709, '["SCAR_H_LNG_Sniper_SD",3]', 30, '[1,"ItemBriefcase100oz",1]', '[6,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'), (7710, '["SCAR_H_STD_TWS_SD",3]', 30, '[2,"ItemBriefcase100oz",1]', '[10,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'), (7711, '["SCAR_H_LNG_Sniper",3]', 30, '[10,"ItemGoldBar10oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'), (7712, '["m107_TWS_EP1",3]', 27, '[3,"ItemBriefcase100oz",1]', '[10,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'), (7713, '["20Rnd_762x51_SB_SCAR",1]', 54, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 695, 'trade_items'), (7714, '["20Rnd_762x51_B_SCAR",1]', 30, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 695, 'trade_items'), (7715, '["10Rnd_127x99_m107",1]', 49, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 695, 'trade_items'); Then execute. Your are ready to go... Restart now your server and Enjoy Link to comment Share on other sites More sharing options...
Brutus Posted March 16, 2014 Author Report Share Posted March 16, 2014 Part III WAI part Open your customSpawns.sqf and add this: //Custom Spawns file/////////////////////////////// //Custom group spawns Eg/////////////////////////// ////////////////////////////////////////Camp Alpha////////////////////////////////////////////////////////////////////// [[7888.4951,1254.6591,-1.1920929e-006], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[8015.0356,1259.0009,-8.8214874e-006], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[8017.3359,1383.3506,3.695488e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[7938.4253,1430.2399,5.531311e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[7914.8315,1299.6361,-8.8214874e-006], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[7852.8882,1415.3303,-1.6450882e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[7824.3975,1485.512,-0.00016903877], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[7690.0181,1434.6074,-1.6450882e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[7695.4829,1488.0902,-4.8160553e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[7737.313,1435.0281,-1.001358e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[7818.6064,1380.5696,2.1696091e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[7763.9448,1295.1041,-2.4080276e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[7767.2031,1223.0396,-0.00019168854], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[7857.9019,1317.1772,2.1696091e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[7921.5293,1271.0974,-1.6450882e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; /////////////////////////////////////////////////CampAlpha//////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////Hélicoptère/////////////////////////////////////////////////////////////////////// [[8066.813,1202.6678,8.3684921e-005], //Position to patrol [8066.813,1202.6678,8.3684921e-005], // Position to spawn chopper at 1000, //Radius of patrol 5, //Number of waypoints to give "UH1H_DZ", //Classname of vehicle (make sure it has driver and two gunners) 1 //Skill level of units ] spawn heli_patrol; [[7665.0947,1464.7588,-9.059906e-006], //Position to patrol [7665.0947,1464.7588,-9.059906e-006], // Position to spawn chopper at 1000, //Radius of patrol 5, //Number of waypoints to give "UH1H_DZ", //Classname of vehicle (make sure it has driver and two gunners) 1 //Skill level of units ] spawn heli_patrol; /////////////////////////////////////////////Hélicoptere///////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////Parachutiste/////////////////////////////////////////////////// [[7904.5166,1489.5884,5.5551529e-005], //Position that units will be dropped by [0,0,0], //Starting position of the heli 100, //Radius from drop position a player has to be to spawn chopper "UH1H_DZ", //Classname of chopper (Make sure it has 2 gunner seats!) 9, //Number of units to be para dropped 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. True //True: Heli will stay at position and fight. False: Heli will leave if not under fire. ] spawn heli_para; [[7927.4556,1269.7035,6.4373016e-006], //Position that units will be dropped by [0,0,0], //Starting position of the heli 200, //Radius from drop position a player has to be to spawn chopper "UH1H_DZ", //Classname of chopper (Make sure it has 2 gunner seats!) 9, //Number of units to be para dropped 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. True //True: Heli will stay at position and fight. False: Heli will leave if not under fire. ] spawn heli_para; [[7934.0581,1268.6753,-1.1920929e-006], //Position that units will be dropped by [0,0,0], //Starting position of the heli 300, //Radius from drop position a player has to be to spawn chopper "UH1H_DZ", //Classname of chopper (Make sure it has 2 gunner seats!) 9, //Number of units to be para dropped 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. True //True: Heli will stay at position and fight. False: Heli will leave if not under fire. ] spawn heli_para; [[7792.8071,1423.6724,-2.9087067e-005], //Position that units will be dropped by [0,0,0], //Starting position of the heli 400, //Radius from drop position a player has to be to spawn chopper "UH1H_DZ", //Classname of chopper (Make sure it has 2 gunner seats!) 9, //Number of units to be para dropped 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. True //True: Heli will stay at position and fight. False: Heli will leave if not under fire. ] spawn heli_para; /////////////////////////////////////////////////////Parachutiste///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Save your file Pack your server pbo and update your server. Restart. Let's rollll PS: Now you v got the Alpha Zeta bandit camp defended by: 4X12 AI patrol land 2X 2 AI UH1H patrol 4X 9 AI paratroop The bunker with briefcase ready to go And your trader ready to sell/buy Link to comment Share on other sites More sharing options...
peipo118 Posted March 18, 2014 Report Share Posted March 18, 2014 Great tutorial mate ;) just remember to add that you have to higher the items count in mission.sqm for the markers ;) Or people will not get it to work if they just follow the tutorial blindly :P Link to comment Share on other sites More sharing options...
relic0407 Posted March 23, 2014 Report Share Posted March 23, 2014 Great tutorial mate ;) just remember to add that you have to higher the items count in mission.sqm for the markers ;) Or people will not get it to work if they just follow the tutorial blindly :P Can you explain by chance, I followed the instructions, but server freezes on loading screen. All tables have been updated in the data base and all files edited as per the guide. Link to comment Share on other sites More sharing options...
Brutus Posted March 23, 2014 Author Report Share Posted March 23, 2014 Look at your mission pbo/mission.sqm Found the Markers block You must look at how many item you v got in this block. In vanilla epoch Panthera you v got item = 24 in total. Your last item in vanilla epoch Panthera must be the Item23 As this tutorial add 2 more item on this Marker block, you must add first the total item number higtlhy class Markers { items=24; class Item0 i Edit it like that: class Markers { items=26; class Item0 So one it's done hold follow the tutorial to install those objects etc Link to comment Share on other sites More sharing options...
relic0407 Posted March 23, 2014 Report Share Posted March 23, 2014 Changed the markers count to 25, but server freezes on the load screen. Have went through the files several times, but can't find the error. Would you mind looking at my files as I would really like to use this. Link to comment Share on other sites More sharing options...
Brutus Posted March 24, 2014 Author Report Share Posted March 24, 2014 Changed the markers count to 25, but server freezes on the load screen. Have went through the files several times, but can't find the error. Would you mind looking at my files as I would really like to use this. https://www.dropbox.com/s/zfvbkysca0w27s2/dayz_mission.pbo https://www.dropbox.com/s/4rcdi60b5n6te4n/dayz_server.pbo What's the mod you using? (i'm checking your files) Link to comment Share on other sites More sharing options...
Brutus Posted March 24, 2014 Author Report Share Posted March 24, 2014 first error i found (i guess) : In your mission pbo/ init //Load in compiled functions call compile preprocessFileLineNumbers "scripts\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) progressLoadingScreen 0.1; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical progressLoadingScreen 0.4; call compile preprocessFileLineNumbers "scripts\compiles.sqf"; //Compile regular functions progressLoadingScreen 0.5; call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs progressLoadingScreen 1.0; call compile preprocessFileLineNumbers "Scripts\compiles.sqf"; //Compile custom compiles progressLoadingScreen 1.0; it should be: //Load in compiled functions call compile preprocessFileLineNumbers "scripts\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) progressLoadingScreen 0.1; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical progressLoadingScreen 0.4; call compile preprocessFileLineNumbers "scripts\compiles.sqf"; //Compile regular functions progressLoadingScreen 0.5; call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs call compile preprocessFileLineNumbers "Scripts\compiles.sqf"; //Compile custom compiles progressLoadingScreen 1.0; And i see than you already v got 2 lines called for script\compiles.sqf If it still doesnt work, try this: Make a new folder named Scripts2 and place the fnselfaction.sqf and the compiles.sqf into then change your calling like this: call compile preprocessFileLineNumbers "scripts\compiles.sqf"; //Compile regular functions progressLoadingScreen 0.5; call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs call compile preprocessFileLineNumbers "Scripts2\compiles.sqf"; //Compile custom compiles progressLoadingScreen 1.0; tell me if it's working ror not after this change edit: I see than u using selfbloodbag... it may be broken. If it's dont work call me i ll explain you how to get it back Link to comment Share on other sites More sharing options...
relic0407 Posted March 25, 2014 Report Share Posted March 25, 2014 I got it to work the problem I was unpacking the server.pbo manager and it was messing up the structure. However this might be a dumb question, but how do you get in? There is a door at QG Alpha Zeta, but no lock. Other 2 locations are big rocks so not sure how to access? Link to comment Share on other sites More sharing options...
Brutus Posted March 25, 2014 Author Report Share Posted March 25, 2014 To enter or leave the bunker you have to point the small infostand and use the mouse wheel. Link to comment Share on other sites More sharing options...
Asian Kid Posted March 27, 2014 Report Share Posted March 27, 2014 Part III WAI part Open your customSpawns.sqf and add this: //Custom Spawns file/////////////////////////////// //Custom group spawns Eg/////////////////////////// ////////////////////////////////////////Camp Alpha////////////////////////////////////////////////////////////////////// [[7888.4951,1254.6591,-1.1920929e-006], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[8015.0356,1259.0009,-8.8214874e-006], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[8017.3359,1383.3506,3.695488e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[7938.4253,1430.2399,5.531311e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[7914.8315,1299.6361,-8.8214874e-006], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[7852.8882,1415.3303,-1.6450882e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[7824.3975,1485.512,-0.00016903877], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[7690.0181,1434.6074,-1.6450882e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[7695.4829,1488.0902,-4.8160553e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[7737.313,1435.0281,-1.001358e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[7818.6064,1380.5696,2.1696091e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[7763.9448,1295.1041,-2.4080276e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[7767.2031,1223.0396,-0.00019168854], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[7857.9019,1317.1772,2.1696091e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[7921.5293,1271.0974,-1.6450882e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; /////////////////////////////////////////////////CampAlpha//////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////Hélicoptère/////////////////////////////////////////////////////////////////////// [[8066.813,1202.6678,8.3684921e-005], //Position to patrol [8066.813,1202.6678,8.3684921e-005], // Position to spawn chopper at 1000, //Radius of patrol 5, //Number of waypoints to give "UH1H_DZ", //Classname of vehicle (make sure it has driver and two gunners) 1 //Skill level of units ] spawn heli_patrol; [[7665.0947,1464.7588,-9.059906e-006], //Position to patrol [7665.0947,1464.7588,-9.059906e-006], // Position to spawn chopper at 1000, //Radius of patrol 5, //Number of waypoints to give "UH1H_DZ", //Classname of vehicle (make sure it has driver and two gunners) 1 //Skill level of units ] spawn heli_patrol; /////////////////////////////////////////////Hélicoptere///////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////Parachutiste/////////////////////////////////////////////////// [[7904.5166,1489.5884,5.5551529e-005], //Position that units will be dropped by [0,0,0], //Starting position of the heli 100, //Radius from drop position a player has to be to spawn chopper "UH1H_DZ", //Classname of chopper (Make sure it has 2 gunner seats!) 9, //Number of units to be para dropped 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. True //True: Heli will stay at position and fight. False: Heli will leave if not under fire. ] spawn heli_para; [[7927.4556,1269.7035,6.4373016e-006], //Position that units will be dropped by [0,0,0], //Starting position of the heli 200, //Radius from drop position a player has to be to spawn chopper "UH1H_DZ", //Classname of chopper (Make sure it has 2 gunner seats!) 9, //Number of units to be para dropped 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. True //True: Heli will stay at position and fight. False: Heli will leave if not under fire. ] spawn heli_para; [[7934.0581,1268.6753,-1.1920929e-006], //Position that units will be dropped by [0,0,0], //Starting position of the heli 300, //Radius from drop position a player has to be to spawn chopper "UH1H_DZ", //Classname of chopper (Make sure it has 2 gunner seats!) 9, //Number of units to be para dropped 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. True //True: Heli will stay at position and fight. False: Heli will leave if not under fire. ] spawn heli_para; [[7792.8071,1423.6724,-2.9087067e-005], //Position that units will be dropped by [0,0,0], //Starting position of the heli 400, //Radius from drop position a player has to be to spawn chopper "UH1H_DZ", //Classname of chopper (Make sure it has 2 gunner seats!) 9, //Number of units to be para dropped 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. True //True: Heli will stay at position and fight. False: Heli will leave if not under fire. ] spawn heli_para; /////////////////////////////////////////////////////Parachutiste///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Save your file Pack your server pbo and update your server. Restart. Let's rollll PS: Now you v got the Alpha Zeta bandit camp defended by: 4X12 AI patrol land 2X 2 AI UH1H patrol 4X 9 AI paratroop The bunker with briefcase ready to go And your trader ready to sell/buy What AI system is this? Link to comment Share on other sites More sharing options...
insertcoins Posted March 27, 2014 Report Share Posted March 27, 2014 What AI system is this? Wicked AI Link to comment Share on other sites More sharing options...
FOXHOUND1776 Posted March 29, 2014 Report Share Posted March 29, 2014 tryin to get the bunker runnin i installed to the letter but im getting something weird on my rpt says ErrorMessage: Config : some input after EndOfFile. havnt seen that before and server wont start says waiting for host lol help :) update i fixed it ,had to remove the stuff i added in my mission.sqf.apperentily i put something in the wrong spot lol. is there anyway anyone could past a mission sqf after the stuff has been installed as it looks using notepad++. im new at moddin,been at it for about 8 mths lol im a slow learner :) Link to comment Share on other sites More sharing options...
Asian Kid Posted March 29, 2014 Report Share Posted March 29, 2014 Brutus can i have your permission to post this in the custom base fourm? Got my own version on DZAI Got a keypad system on the 1st info stand Safezone in the bunker (campers) For the code to the door you have to find the FOB in the same town and ask the AI in the house for it. Changed it so you cant access the info stand in combat Changed the map so people can't just dive up to the bunker Link to comment Share on other sites More sharing options...
Brutus Posted March 29, 2014 Author Report Share Posted March 29, 2014 Brutus can i have your permission to post this in the custom base fourm? Got my own version on DZAI Got a keypad system on the 1st info stand Safezone in the bunker (campers) For the code to the door you have to find the FOB in the same town and ask the AI in the house for it. Changed it so you cant access the info stand in combat Changed the map so people can't just dive up to the bunker Go ahead, it's posted for all to use it as they want Link to comment Share on other sites More sharing options...
Brutus Posted March 29, 2014 Author Report Share Posted March 29, 2014 tryin to get the bunker runnin i installed to the letter but im getting something weird on my rpt says ErrorMessage: Config : some input after EndOfFile. havnt seen that before and server wont start says waiting for host lol help :) update i fixed it ,had to remove the stuff i added in my mission.sqf.apperentily i put something in the wrong spot lol. is there anyway anyone could past a mission sqf after the stuff has been installed as it looks using notepad++. im new at moddin,been at it for about 8 mths lol im a slow learner :) mission.pbo/init: //Load in compiled functions call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) progressLoadingScreen 0.1; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical progressLoadingScreen 0.4; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions call compile preprocessFileLineNumbers "custom\snap_build\compiles.sqf"; progressLoadingScreen 0.5; call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs call compile preprocessFileLineNumbers "Scripts\compiles.sqf"; //Compile custom compiles progressLoadingScreen 1.0; mission.pbo/mission.sqm: class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={-143.93861,0.52647489,2319.5012}; id=50; side="LOGIC"; vehicle="FunctionsManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; }; class Vehicles { items=2; class Item0 { position[]={8849.4346,3.0517578e-005,2839.7505}; azimut=-75.421852; id=102; side="EMPTY"; vehicle="Infostand_1_EP1"; skill=1; }; class Item1 { position[]={207.03339,0,12869.144}; azimut=61.23473; id=101; side="EMPTY"; vehicle="Infostand_2_EP1"; skill=1; }; }; class Markers { items=26; class Item0 { position[]={5192.2104,62.495663,4994.3667}; name="center"; type="Empty"; }; class Item1 { position[]={5133.918,0.97550583,-3091.4561}; name="respawn_west"; type="Empty"; }; class Item2 { position[]={1725.1771,1.9538603,5462.8374}; name="spawn0"; type="Empty"; }; class Item3 { position[]={1639.7202,0.3570427,4349.8613}; name="spawn1"; type="Empty"; }; class Item4 { position[]={5896.6621,4.0027261,1669.1687}; name="spawn2"; type="Empty"; }; class Item5 { position[]={8744.7168,16.603386,2248.4143}; name="spawn3"; type="Empty"; }; class Item6 { position[]={2453.7195,7.3370085,6910.5869}; name="spawn4"; type="Empty"; }; class Item7 { position[]={3249.5935,6.3452759,2555.6763}; name="spawn5"; type="Empty"; }; class Item8 { position[]={4114.5718,107.40243,3820.0657}; name="spawn6"; type="Empty"; }; class Item9 { position[]={1876.0356,1.0129594,2839.7844}; name="spawn7"; type="Empty"; }; class Item10 { position[]={7988.4478,1.5904597,6807.562}; name="spawn8"; type="Empty"; }; class Item11 { position[]={8818.2432,9.79107,5908.5034}; name="spawn9"; type="Empty"; }; class Item12 { position[]={6116.582,31.410233,3811.6714}; name="spawn10"; type="Empty"; }; class Item13 { position[]={4763.8818,3.7238832,7484.0034}; name="AirVehiclesF"; text="MARCHAND AERONEF"; type="mil_dot"; colorName="ColorGreen"; }; class Item14 { position[]={5232.6299,1.9700195,8228.4785}; name="WholesalerNorth"; text="Grossiste Nord"; type="mil_dot"; colorName="ColorBlack"; }; class Item15 { position[]={9056.7129,9.2987309,4073.5034}; name="HeroVehicles"; text="MARCHAND HERO"; type="mil_triangle"; colorName="ColorBlue"; }; class Item16 { position[]={1891.7347,5.0501137,3611.1328}; name="NeutralAirVehicles"; text="MARCHAND BANDIT"; type="mil_dot"; colorName="ColorRed"; }; class Item17 { position[]={3349.3503,1.0060816,2311.5425}; name="Boats"; text="MARCHAND BATEAUX"; type="mil_triangle"; colorName="ColorBlack"; }; class Item18 { position[]={8687.3086,7.7843323,3137.5818}; name="NeutralTraders"; text="MARCHAND SELCA"; type="mil_circle"; colorName="ColorBrown"; }; class Item19 { position[]={4422.4429,21.508146,1629.3304}; name="NeutralTraderCity2"; text="MARCHAND PIKIA"; type="mil_circle"; colorName="ColorBrown"; }; class Item20 { position[]={7224.3823,8.2689209,727.15576}; name="WholesaleSouth"; text="GROSSISTE SUD"; type="mil_dot"; colorName="ColorBlack"; }; class Item21 { position[]={4338.8359,101.17657,6317.54}; name="PlanicaTraders"; text="MARCHAND PLANICA"; type="mil_circle"; colorName="ColorBrown"; }; class Item22 { position[]={2247.085,35.5191,9473.3262}; name="IslandVehiclePartsVendors"; text="MARCHAND MELLO"; type="mil_circle"; colorName="ColorBrown"; }; class Item23 { position[]={3804.6707,-1.1429843,7656.6055}; name="Boat2"; text="MARCHAND BATEAUX NORD"; type="mil_dot"; colorName="ColorBlack"; }; class Item24 { position[]={7837.8979,-10.341583,1506.4686}; name="CampAlpha"; text="Camp Alpha-Zeta"; type="mil_dot"; colorName="ColorBlack"; }; class Item25 { position[]={7817.6323,-3.0994415e-006,1381.0787}; name="QG_CampAlpha"; text="QG Alpha Zeta"; type="mil_dot"; colorName="ColorBlack"; }; }; class Sensors Link to comment Share on other sites More sharing options...
happysan Posted March 29, 2014 Report Share Posted March 29, 2014 This is super sick. Thanks!!! Link to comment Share on other sites More sharing options...
FOXHOUND1776 Posted March 30, 2014 Report Share Posted March 30, 2014 lol almost there. k i got it to spawn in as in part 1 but when i enter bunker im teleports me back do i need to install the stuff from part 2 to enter bunker ? or am i gona need a work around for battleye anti teleport thing ? Link to comment Share on other sites More sharing options...
Asian Kid Posted March 30, 2014 Report Share Posted March 30, 2014 lol almost there. k i got it to spawn in as in part 1 but when i enter bunker im teleports me back do i need to install the stuff from part 2 to enter bunker ? or am i gona need a work around for battleye anti teleport thing ? Make sure you have disabled EPoch Anti hack system And if you have InfiSTAR anti hack be sure to turn off the TP Use Anti Teleport? */ _UAT = false; Link to comment Share on other sites More sharing options...
FOXHOUND1776 Posted March 30, 2014 Report Share Posted March 30, 2014 im using battleye atm cant afford antihacks so gota rely on the free stuff lol. how can i bypass that without makin it a free for all transporter fest on my server? Link to comment Share on other sites More sharing options...
Brutus Posted March 30, 2014 Author Report Share Posted March 30, 2014 -1 : in your mission.pbo/init.sqf go to the // DayZ Epoch config block copy an paste this DZE_teleport = [99999,99999,99999,99999,99999]; repack your pbo and upadte the server. If it dont work, you may edit again your mission.pbo/init.sqf look at end of the files about: //AntiHack [] execVM "\z\addons\dayz_code\system\antihack.sqf"; and edit it like that: //AntiHack //[] execVM "\z\addons\dayz_code\system\antihack.sqf"; repack, reupdate and that's done. If you suffering BE kick, look at the BE warning and edit the right line Link to comment Share on other sites More sharing options...
relic0407 Posted March 30, 2014 Report Share Posted March 30, 2014 For some reason after server reset, it takes awhile before the AI spawn. Which allows people to run in real quick after the server comes up. Any ideas? Link to comment Share on other sites More sharing options...
relic0407 Posted March 30, 2014 Report Share Posted March 30, 2014 Brutus can i have your permission to post this in the custom base fourm? Got my own version on DZAI Got a keypad system on the 1st info stand Safezone in the bunker (campers) For the code to the door you have to find the FOB in the same town and ask the AI in the house for it. Changed it so you cant access the info stand in combat Changed the map so people can't just dive up to the bunker Would you mind sharing, this seems like a nice addition. Link to comment Share on other sites More sharing options...
Asian Kid Posted March 30, 2014 Report Share Posted March 30, 2014 Would you mind sharing, this seems like a nice addition. Almost done with it Link to comment Share on other sites More sharing options...
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