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[Epoch Panthera] Alpha-Zeta Bandit camp


Brutus

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Part I

mapping only 

 

Hi all.

 

With Bexs bunker script here it's the Alpha-Zeta bandit camp for Epoch Panthera.

 

Credit: Bexs; [LS] Brutus

Description:

A bandit camp for Epoch panthera with tons of Ai defending it (+-50 land troops / 4X9 Ai paratroops landed on zone / 2 AI Patrol chopper).

Those Ai defending the bunker.

Into the bunker a ammo crate with 10 briefcases and 2 new trader.

One sell/buy Gem

Second sell/buy sniper TWS

 

 

Some screenshoot:

 

Position of the Camp and the bunker

arma2oa-2014-03-1...14-19-83-4486bbf.png

 

Where the bunker is placed ( and cannot be entering from there)

arma2oa-2014-03-1...14-27-57-4486bc8.png

And small view of the bunker from outside

arma2oa-2014-03-1...20-42-09-447f77a.png

 

Some screen of the bunker:

arma2oa-2014-03-1...19-32-10-447f72d.png





arma2oa-2014-03-1...19-37-81-447f735.png





arma2oa-2014-03-1...19-46-80-447f744.png

 

The bunker acces area from outside

arma2oa-2014-03-1...17-35-22-447f720.png

 

 

So here we go

 

--- Unpack your mission and server pbo

 

--- Donwload the Alpha-Zeta folder :  http://www.sendspace.com/file/5apnx9

 

--- Place the bunker folder from Aplha-zeta folder in your root mission pbo

 

--- Place the Scripts folder from Alpha-Zeta folder in your root mission pbo

 

---Place the map_updates folder from Alpha-Zeta folder in your root server pbo

 

--- Open you mission.pbo/init.sqf

go to the //Load in compiled functions block

right after

call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs

copy and paste this

call compile preprocessFileLineNumbers "Scripts\compiles.sqf"; //Compile custom compiles

Then it look like:

call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
call compile preprocessFileLineNumbers "Scripts\compiles.sqf"; //Compile custom compiles
progressLoadingScreen 1.0;
Save the file
 
--- Open your mission.pbo/mission.sqm
Around line 1177 right before your class markers block copy and paste this:

		class Vehicles
	{
		items=2;
		class Item0
		{
			position[]={8849.4346,3.0517578e-005,2839.7505};
			azimut=-75.421852;
			id=102;
			side="EMPTY";
			vehicle="Infostand_1_EP1";
			skill=1;
		};
		class Item1
		{
			position[]={207.03339,0,12869.144};
			azimut=61.23473;
			id=101;
			side="EMPTY";
			vehicle="Infostand_2_EP1";
			skill=1;
		};
	};

then it will look like:

skill=0.60000002;
};
};
};
};
class Vehicles
{
items=2;
class Item0
{
position[]={8849.4346,3.0517578e-005,2839.7505};
azimut=-75.421852;
id=102;
side="EMPTY";
vehicle="Infostand_1_EP1";
skill=1;
};
class Item1
{
position[]={207.03339,0,12869.144};
azimut=61.23473;
id=101;
side="EMPTY";
vehicle="Infostand_2_EP1";
skill=1;
};
};
class Markers
Save the file
 
--- In the same file mission sqm go to your class Markers block and edit it like this:
For exemple my look like this:
 

class Markers
{
items=24;
class Item0

 

i Edit it like that:

 

class Markers
{
items=26;
class Item0
 
Now go at the last marker item and found this:
 

class Item23
{
position[]={3804.6707,-1.1429843,7656.6055};
name="Boat2";
text="MARCHAND BATEAUX NORD";
type="mil_dot";
colorName="ColorBlack";
};

 

Replace it with this code:

		class Item23
		{
			position[]={3804.6707,-1.1429843,7656.6055};
			name="Boat2";
			text="Boat sellers";
			type="mil_dot";
			colorName="ColorBlack";
		};
		class Item24
		{
			position[]={7837.8979,-10.341583,1506.4686};
			name="CampAlpha";
			text="Camp Alpha-Zeta";
			type="mil_dot";
			colorName="ColorBlack";
		};
				class Item25
		{
			position[]={7817.6323,-3.0994415e-006,1381.0787};
			name="QG_CampAlpha";
			text="QG Alpha Zeta";
			type="mil_dot";
			colorName="ColorBlack";
		};
	};

save the file

 

--- Repack you mission.pbo

 

--- Edit your server.pbo/init/server_functions.sqf

At the very bottom of the files copy and paste this:

// Map custom
[] execVM "\z\addons\dayz_server\map_updates\Camp_Alpha.sqf";

[] execVM "\z\addons\dayz_server\map_updates\Camp_Alpha_Box.sqf";

[] execVM "\z\addons\dayz_server\map_updates\bunker.sqf";

--- Save and repack your server.pbo

 

Update your server and enjoy

 

PS: I will release soon the way to add your trader/item and your WAI position to spawn

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Part II

Trader part

 

--- Unpack your server and your mission pbo.

 

--- Edit your mission.pbo/server_traders.sqf

at the bottom of this files copy and paste this:

// Bunker Qg Alpha nourriture
menu_RU_Farmwife1 = [
	[["Backpacks",538],["Clothes",628],["Cooked Meats",630],["Drinks",601],["Packaged Food",629],["Gem",694]],
	[],
	"neutral"
];
// Bunker Qg Alpha Armes
menu_GUE_Commander = [
	[["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604],["Sniper TWS",696],["Munitions",695]],
	[],
	"neutral"
];	

save your file.

 

--- Edit your server.pbo/missions/dayz_epoch_16.Panthera2/mission.sqf

At the bottom of the file copy and paste:

_unit_222 = objNull;
if (true) then
{
  _this = createAgent ["RU_Farmwife1", [475.44739, 417.02042, 0.082482971], [], 0, "CAN_COLLIDE"];
  _unit_222 = _this;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;  ";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_223 = objNull;
if (true) then
{
  _this = createAgent ["GUE_Commander", [470.35846, 417.09604, 0.0610332], [], 0, "CAN_COLLIDE"];
  _unit_223 = _this;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;  ";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

Then it will look like :

_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 
_unit_222 = objNull;
if (true) then
{
  _this = createAgent ["RU_Farmwife1", [475.44739, 417.02042, 0.082482971], [], 0, "CAN_COLLIDE"];
  _unit_222 = _this;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;  ";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 
_unit_223 = objNull;
if (true) then
{
  _this = createAgent ["GUE_Commander", [470.35846, 417.09604, 0.0610332], [], 0, "CAN_COLLIDE"];
  _unit_223 = _this;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;  ";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 
processInitCommands;
 
save your file.
 
--- You can pack your mission and server pbo and update your server.
 
 
Now go to your Database:
 
 
--- Click on your Trader TIDS table then insert.
Add this 3 new TIDS
 
  ID   |        Name       |    trader  
 694 |        Gem         |   222
 695 |  Sniper TWS   |   223
 696 |    Munitions     |   223
 
 
--- Clicks on your server_traders table and then insert
Add this both traders
 
         ID                 |                Classname               |    Instance   | Status    |           static      |      Desc
222                       |    BAF_Soldier_Officer_MTP   |        17        |   neutral  |                         | Alpha Zeta
223                       |    BAF_Soldier_SniperH_MTP |        17        |  neutral   |                         | Alpha Zeta weapon
 
 
 
--- Click on Traders_data table and then click on SQL
 
copy and paste this
INSERT INTO `traders_data` (`id`, `item`, `qty`, `buy`, `sell`, `order`, `tid`, `afile`) VALUES
(7695, '["BAF_AS50_scoped",3]', 48, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons_old'),
(7696, '["DMR",3]', 29, '[6,"ItemGoldBar10oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'),
(7697, '["5Rnd_127x99_as50",1]', 50, '[5,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 695, 'trade_items'),
(7698, '["20Rnd_762x51_DMR",1]', 50, '[3,"ItemSilverBar10oz",1]', '[5,"ItemSilverBar",1]', 0, 695, 'trade_items'),
(7700, '["ItemRuby",1]', 51, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'),
(7701, '["ItemObsidian",1]', 51, '[2,"ItemBriefcase100oz",1]', '[6,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'),
(7702, '["ItemEmerald",1]', 51, '[3,"ItemBriefcase100oz",1]', '[7,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'),
(7703, '["ItemAmethyst",1]', 52, '[4,"ItemBriefcase100oz",1]', '[8,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'),
(7704, '["ItemCitrine",1]', 51, '[5,"ItemBriefcase100oz",1]', '[9,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'),
(7705, '["ItemTopaz",1]', 53, '[6,"ItemBriefcase100oz",1]', '[10,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'),
(7709, '["SCAR_H_LNG_Sniper_SD",3]', 30, '[1,"ItemBriefcase100oz",1]', '[6,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'),
(7710, '["SCAR_H_STD_TWS_SD",3]', 30, '[2,"ItemBriefcase100oz",1]', '[10,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'),
(7711, '["SCAR_H_LNG_Sniper",3]', 30, '[10,"ItemGoldBar10oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'),
(7712, '["m107_TWS_EP1",3]', 27, '[3,"ItemBriefcase100oz",1]', '[10,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'),
(7713, '["20Rnd_762x51_SB_SCAR",1]', 54, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 695, 'trade_items'),
(7714, '["20Rnd_762x51_B_SCAR",1]', 30, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 695, 'trade_items'),
(7715, '["10Rnd_127x99_m107",1]', 49, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 695, 'trade_items');

Then execute.

 

Your are ready to go...

Restart now your server and Enjoy

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Part III

WAI part

 

Open your customSpawns.sqf and add this:

//Custom Spawns file///////////////////////////////
//Custom group spawns Eg///////////////////////////
////////////////////////////////////////Camp Alpha//////////////////////////////////////////////////////////////////////
[[7888.4951,1254.6591,-1.1920929e-006], //position
4,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[8015.0356,1259.0009,-8.8214874e-006], //position
4,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[8017.3359,1383.3506,3.695488e-005], //position
4,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[7938.4253,1430.2399,5.531311e-005], //position
4,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[7914.8315,1299.6361,-8.8214874e-006], //position
4,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[7852.8882,1415.3303,-1.6450882e-005], //position
4,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[7824.3975,1485.512,-0.00016903877], //position
4,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[7690.0181,1434.6074,-1.6450882e-005], //position
4,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[7695.4829,1488.0902,-4.8160553e-005], //position
4,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[7737.313,1435.0281,-1.001358e-005], //position
4,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[7818.6064,1380.5696,2.1696091e-005], //position
4,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[7763.9448,1295.1041,-2.4080276e-005], //position
4,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[7767.2031,1223.0396,-0.00019168854], //position
4,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[7857.9019,1317.1772,2.1696091e-005], //position
4,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[7921.5293,1271.0974,-1.6450882e-005], //position
4,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
/////////////////////////////////////////////////CampAlpha////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////Hélicoptère///////////////////////////////////////////////////////////////////////
[[8066.813,1202.6678,8.3684921e-005],    //Position to patrol
[8066.813,1202.6678,8.3684921e-005],	             // Position to spawn chopper at
1000,					//Radius of patrol
5,                     //Number of waypoints to give
"UH1H_DZ",		        //Classname of vehicle (make sure it has driver and two gunners)
1						//Skill level of units 
] spawn heli_patrol;

[[7665.0947,1464.7588,-9.059906e-006],    //Position to patrol
[7665.0947,1464.7588,-9.059906e-006],	             // Position to spawn chopper at
1000,					//Radius of patrol
5,                     //Number of waypoints to give
"UH1H_DZ",		        //Classname of vehicle (make sure it has driver and two gunners)
1						//Skill level of units 
] spawn heli_patrol;
/////////////////////////////////////////////Hélicoptere/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////Parachutiste///////////////////////////////////////////////////
[[7904.5166,1489.5884,5.5551529e-005],  //Position that units will be dropped by
[0,0,0],                           //Starting position of the heli
100,                               //Radius from drop position a player has to be to spawn chopper
"UH1H_DZ",                         //Classname of chopper (Make sure it has 2 gunner seats!)
9,                                 //Number of units to be para dropped
1,                                 //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",                          //Primary gun set number. "Random" for random weapon set.
4,                                 //Number of magazines
"",                                //Backpack "" for random or classname here.
"Bandit2_DZ",                      //Skin "" for random or classname here.
"Random",                          //Gearset number. "Random" for random gear set.
True                               //True: Heli will stay at position and fight. False: Heli will leave if not under fire. 
] spawn heli_para;

[[7927.4556,1269.7035,6.4373016e-006],  //Position that units will be dropped by
[0,0,0],                           //Starting position of the heli
200,                               //Radius from drop position a player has to be to spawn chopper
"UH1H_DZ",                         //Classname of chopper (Make sure it has 2 gunner seats!)
9,                                 //Number of units to be para dropped
1,                                 //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",                          //Primary gun set number. "Random" for random weapon set.
4,                                 //Number of magazines
"",                                //Backpack "" for random or classname here.
"Bandit2_DZ",                      //Skin "" for random or classname here.
"Random",                          //Gearset number. "Random" for random gear set.
True                               //True: Heli will stay at position and fight. False: Heli will leave if not under fire. 
] spawn heli_para;

[[7934.0581,1268.6753,-1.1920929e-006],  //Position that units will be dropped by
[0,0,0],                           //Starting position of the heli
300,                               //Radius from drop position a player has to be to spawn chopper
"UH1H_DZ",                         //Classname of chopper (Make sure it has 2 gunner seats!)
9,                                 //Number of units to be para dropped
1,                                 //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",                          //Primary gun set number. "Random" for random weapon set.
4,                                 //Number of magazines
"",                                //Backpack "" for random or classname here.
"Bandit2_DZ",                      //Skin "" for random or classname here.
"Random",                          //Gearset number. "Random" for random gear set.
True                               //True: Heli will stay at position and fight. False: Heli will leave if not under fire. 
] spawn heli_para;

[[7792.8071,1423.6724,-2.9087067e-005],  //Position that units will be dropped by
[0,0,0],                           //Starting position of the heli
400,                               //Radius from drop position a player has to be to spawn chopper
"UH1H_DZ",                         //Classname of chopper (Make sure it has 2 gunner seats!)
9,                                 //Number of units to be para dropped
1,                                 //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",                          //Primary gun set number. "Random" for random weapon set.
4,                                 //Number of magazines
"",                                //Backpack "" for random or classname here.
"Bandit2_DZ",                      //Skin "" for random or classname here.
"Random",                          //Gearset number. "Random" for random gear set.
True                               //True: Heli will stay at position and fight. False: Heli will leave if not under fire. 
] spawn heli_para;
/////////////////////////////////////////////////////Parachutiste/////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Save your file

Pack your server pbo and update your server.

Restart.

Let's rollll

 

PS:

Now you v got the Alpha Zeta bandit camp defended by:

 

4X12 AI patrol land

2X 2 AI UH1H patrol

4X 9 AI paratroop

 

The bunker with briefcase ready to go

 

And your trader ready to sell/buy

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Great tutorial mate ;) just remember to add that you have to higher the items count in mission.sqm for the markers ;) Or people will not get it to work if they just follow the tutorial blindly :P

Can you explain by chance, I followed the instructions, but server freezes on loading screen. All tables have been updated in the data base and all files edited as per the guide. 

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Look at your mission pbo/mission.sqm
 
Found the Markers block
You must look at how many item you v got in this block.
In vanilla epoch Panthera you v got item = 24 in total.
Your last item in vanilla epoch Panthera must be the Item23
 
As this tutorial add 2 more  item on this Marker block, you must add first the total item number higtlhy
 
class Markers
{
items=24;
class Item0

 

i Edit it like that:

 

class Markers
{
items=26;
class Item0
 
So one it's done hold follow the tutorial to install those objects etc
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Changed the markers count to 25, but server freezes on the load screen. Have went through the files several times, but can't find the error. Would you mind looking at my files as I would really like to use this. 

 

https://www.dropbox.com/s/zfvbkysca0w27s2/dayz_mission.pbo

 

https://www.dropbox.com/s/4rcdi60b5n6te4n/dayz_server.pbo

What's the mod you using?

(i'm checking your files)

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first error i found (i guess) :

 

In your mission pbo/ init

//Load in compiled functions
call compile preprocessFileLineNumbers "scripts\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "scripts\compiles.sqf"; //Compile regular functions
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
progressLoadingScreen 1.0;
call compile preprocessFileLineNumbers "Scripts\compiles.sqf"; //Compile custom compiles
progressLoadingScreen 1.0;
 
it should be:
 
//Load in compiled functions
call compile preprocessFileLineNumbers "scripts\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "scripts\compiles.sqf"; //Compile regular functions
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
call compile preprocessFileLineNumbers "Scripts\compiles.sqf"; //Compile custom compiles
progressLoadingScreen 1.0;
 
And i see than you already v got 2 lines called for script\compiles.sqf
If it still doesnt work, try this:
Make a new folder named Scripts2 and place the fnselfaction.sqf and the compiles.sqf into
then change your calling like this:
call compile preprocessFileLineNumbers "scripts\compiles.sqf"; //Compile regular functions
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
call compile preprocessFileLineNumbers "Scripts2\compiles.sqf"; //Compile custom compiles
progressLoadingScreen 1.0;
 
tell me if it's working ror not after this change
 
edit: I see than u using selfbloodbag... it may be broken.
If it's dont work call me i ll explain you how to get it back
 
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I got it to work the problem I was unpacking the server.pbo manager and it was messing up the structure. However this might be a dumb question, but how do you get in? There is a door at QG Alpha Zeta, but no lock. Other 2 locations are big rocks so not sure how to access?

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Part III

WAI part

 

Open your customSpawns.sqf and add this:

//Custom Spawns file///////////////////////////////
//Custom group spawns Eg///////////////////////////
////////////////////////////////////////Camp Alpha//////////////////////////////////////////////////////////////////////
[[7888.4951,1254.6591,-1.1920929e-006], //position
4,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[8015.0356,1259.0009,-8.8214874e-006], //position
4,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[8017.3359,1383.3506,3.695488e-005], //position
4,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[7938.4253,1430.2399,5.531311e-005], //position
4,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[7914.8315,1299.6361,-8.8214874e-006], //position
4,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[7852.8882,1415.3303,-1.6450882e-005], //position
4,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[7824.3975,1485.512,-0.00016903877], //position
4,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[7690.0181,1434.6074,-1.6450882e-005], //position
4,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[7695.4829,1488.0902,-4.8160553e-005], //position
4,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[7737.313,1435.0281,-1.001358e-005], //position
4,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[7818.6064,1380.5696,2.1696091e-005], //position
4,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[7763.9448,1295.1041,-2.4080276e-005], //position
4,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[7767.2031,1223.0396,-0.00019168854], //position
4,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[7857.9019,1317.1772,2.1696091e-005], //position
4,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

[[7921.5293,1271.0974,-1.6450882e-005], //position
4,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
/////////////////////////////////////////////////CampAlpha////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////Hélicoptère///////////////////////////////////////////////////////////////////////
[[8066.813,1202.6678,8.3684921e-005],    //Position to patrol
[8066.813,1202.6678,8.3684921e-005],	             // Position to spawn chopper at
1000,					//Radius of patrol
5,                     //Number of waypoints to give
"UH1H_DZ",		        //Classname of vehicle (make sure it has driver and two gunners)
1						//Skill level of units 
] spawn heli_patrol;

[[7665.0947,1464.7588,-9.059906e-006],    //Position to patrol
[7665.0947,1464.7588,-9.059906e-006],	             // Position to spawn chopper at
1000,					//Radius of patrol
5,                     //Number of waypoints to give
"UH1H_DZ",		        //Classname of vehicle (make sure it has driver and two gunners)
1						//Skill level of units 
] spawn heli_patrol;
/////////////////////////////////////////////Hélicoptere/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////Parachutiste///////////////////////////////////////////////////
[[7904.5166,1489.5884,5.5551529e-005],  //Position that units will be dropped by
[0,0,0],                           //Starting position of the heli
100,                               //Radius from drop position a player has to be to spawn chopper
"UH1H_DZ",                         //Classname of chopper (Make sure it has 2 gunner seats!)
9,                                 //Number of units to be para dropped
1,                                 //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",                          //Primary gun set number. "Random" for random weapon set.
4,                                 //Number of magazines
"",                                //Backpack "" for random or classname here.
"Bandit2_DZ",                      //Skin "" for random or classname here.
"Random",                          //Gearset number. "Random" for random gear set.
True                               //True: Heli will stay at position and fight. False: Heli will leave if not under fire. 
] spawn heli_para;

[[7927.4556,1269.7035,6.4373016e-006],  //Position that units will be dropped by
[0,0,0],                           //Starting position of the heli
200,                               //Radius from drop position a player has to be to spawn chopper
"UH1H_DZ",                         //Classname of chopper (Make sure it has 2 gunner seats!)
9,                                 //Number of units to be para dropped
1,                                 //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",                          //Primary gun set number. "Random" for random weapon set.
4,                                 //Number of magazines
"",                                //Backpack "" for random or classname here.
"Bandit2_DZ",                      //Skin "" for random or classname here.
"Random",                          //Gearset number. "Random" for random gear set.
True                               //True: Heli will stay at position and fight. False: Heli will leave if not under fire. 
] spawn heli_para;

[[7934.0581,1268.6753,-1.1920929e-006],  //Position that units will be dropped by
[0,0,0],                           //Starting position of the heli
300,                               //Radius from drop position a player has to be to spawn chopper
"UH1H_DZ",                         //Classname of chopper (Make sure it has 2 gunner seats!)
9,                                 //Number of units to be para dropped
1,                                 //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",                          //Primary gun set number. "Random" for random weapon set.
4,                                 //Number of magazines
"",                                //Backpack "" for random or classname here.
"Bandit2_DZ",                      //Skin "" for random or classname here.
"Random",                          //Gearset number. "Random" for random gear set.
True                               //True: Heli will stay at position and fight. False: Heli will leave if not under fire. 
] spawn heli_para;

[[7792.8071,1423.6724,-2.9087067e-005],  //Position that units will be dropped by
[0,0,0],                           //Starting position of the heli
400,                               //Radius from drop position a player has to be to spawn chopper
"UH1H_DZ",                         //Classname of chopper (Make sure it has 2 gunner seats!)
9,                                 //Number of units to be para dropped
1,                                 //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",                          //Primary gun set number. "Random" for random weapon set.
4,                                 //Number of magazines
"",                                //Backpack "" for random or classname here.
"Bandit2_DZ",                      //Skin "" for random or classname here.
"Random",                          //Gearset number. "Random" for random gear set.
True                               //True: Heli will stay at position and fight. False: Heli will leave if not under fire. 
] spawn heli_para;
/////////////////////////////////////////////////////Parachutiste/////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Save your file

Pack your server pbo and update your server.

Restart.

Let's rollll

 

PS:

Now you v got the Alpha Zeta bandit camp defended by:

 

4X12 AI patrol land

2X 2 AI UH1H patrol

4X 9 AI paratroop

 

The bunker with briefcase ready to go

 

And your trader ready to sell/buy

What AI system is this?

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tryin to get the bunker runnin  i installed to the letter but im getting something weird on my rpt    says    ErrorMessage: Config : some input after EndOfFile.  havnt seen that before   and server wont start  says waiting for host lol   help :)    

 

 

update  i fixed it ,had to remove the stuff i added in my mission.sqf.apperentily i put something in the wrong spot lol. is there anyway anyone could past a mission sqf after the stuff has been installed as it looks using notepad++.  im new at moddin,been at it for about 8 mths lol im a slow learner :) 

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Brutus can i have your permission to post this in the custom base fourm?

 

 

Got my own version on DZAI

Got a keypad system on the 1st info stand

Safezone in the bunker (campers)

For the code to the door you have to find the FOB in the same town and ask the AI in the house for it.

Changed it so you cant access the info stand in combat

Changed the map so people can't just dive up to the bunker

 

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Brutus can i have your permission to post this in the custom base fourm?

 

 

Got my own version on DZAI

Got a keypad system on the 1st info stand

Safezone in the bunker (campers)

For the code to the door you have to find the FOB in the same town and ask the AI in the house for it.

Changed it so you cant access the info stand in combat

Changed the map so people can't just dive up to the bunker

 

 

Go ahead, it's posted for all to use it as they want

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tryin to get the bunker runnin  i installed to the letter but im getting something weird on my rpt    says    ErrorMessage: Config : some input after EndOfFile.  havnt seen that before   and server wont start  says waiting for host lol   help :)    

 

 

update  i fixed it ,had to remove the stuff i added in my mission.sqf.apperentily i put something in the wrong spot lol. is there anyway anyone could past a mission sqf after the stuff has been installed as it looks using notepad++.  im new at moddin,been at it for about 8 mths lol im a slow learner :)

mission.pbo/init:

//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";				//Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";				//Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";	//Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";				//Compile regular functions
call compile preprocessFileLineNumbers "custom\snap_build\compiles.sqf";
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf";				//Compile trader configs
call compile preprocessFileLineNumbers "Scripts\compiles.sqf"; //Compile custom compiles
progressLoadingScreen 1.0;

mission.pbo/mission.sqm:

		class Item1
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={-143.93861,0.52647489,2319.5012};
					id=50;
					side="LOGIC";
					vehicle="FunctionsManager";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
	};
		class Vehicles
	{
		items=2;
		class Item0
		{
			position[]={8849.4346,3.0517578e-005,2839.7505};
			azimut=-75.421852;
			id=102;
			side="EMPTY";
			vehicle="Infostand_1_EP1";
			skill=1;
		};
		class Item1
		{
			position[]={207.03339,0,12869.144};
			azimut=61.23473;
			id=101;
			side="EMPTY";
			vehicle="Infostand_2_EP1";
			skill=1;
		};
	};
class Markers
{
items=26;
class Item0
{
position[]={5192.2104,62.495663,4994.3667};
name="center";
type="Empty";
};
class Item1
{
position[]={5133.918,0.97550583,-3091.4561};
name="respawn_west";
type="Empty";
};
class Item2
{
position[]={1725.1771,1.9538603,5462.8374};
name="spawn0";
type="Empty";
};
class Item3
{
position[]={1639.7202,0.3570427,4349.8613};
name="spawn1";
type="Empty";
};
class Item4
{
position[]={5896.6621,4.0027261,1669.1687};
name="spawn2";
type="Empty";
};
class Item5
{
position[]={8744.7168,16.603386,2248.4143};
name="spawn3";
type="Empty";
};
class Item6
{
position[]={2453.7195,7.3370085,6910.5869};
name="spawn4";
type="Empty";
};
class Item7
{
position[]={3249.5935,6.3452759,2555.6763};
name="spawn5";
type="Empty";
};
class Item8
{
position[]={4114.5718,107.40243,3820.0657};
name="spawn6";
type="Empty";
};
class Item9
{
position[]={1876.0356,1.0129594,2839.7844};
name="spawn7";
type="Empty";
};
class Item10
{
position[]={7988.4478,1.5904597,6807.562};
name="spawn8";
type="Empty";
};
class Item11
{
position[]={8818.2432,9.79107,5908.5034};
name="spawn9";
type="Empty";
};
class Item12
{
position[]={6116.582,31.410233,3811.6714};
name="spawn10";
type="Empty";
};
class Item13
{
position[]={4763.8818,3.7238832,7484.0034};
name="AirVehiclesF";
text="MARCHAND AERONEF";
type="mil_dot";
colorName="ColorGreen";
};
class Item14
{
position[]={5232.6299,1.9700195,8228.4785};
name="WholesalerNorth";
text="Grossiste Nord";
type="mil_dot";
colorName="ColorBlack";
};
class Item15
{
position[]={9056.7129,9.2987309,4073.5034};
name="HeroVehicles";
text="MARCHAND HERO";
type="mil_triangle";
colorName="ColorBlue";
};
class Item16
{
position[]={1891.7347,5.0501137,3611.1328};
name="NeutralAirVehicles";
text="MARCHAND BANDIT";
type="mil_dot";
colorName="ColorRed";
};
class Item17
{
position[]={3349.3503,1.0060816,2311.5425};
name="Boats";
text="MARCHAND BATEAUX";
type="mil_triangle";
colorName="ColorBlack";
};
class Item18
{
position[]={8687.3086,7.7843323,3137.5818};
name="NeutralTraders";
text="MARCHAND SELCA";
type="mil_circle";
colorName="ColorBrown";
};
class Item19
{
position[]={4422.4429,21.508146,1629.3304};
name="NeutralTraderCity2";
text="MARCHAND PIKIA";
type="mil_circle";
colorName="ColorBrown";
};
class Item20
{
position[]={7224.3823,8.2689209,727.15576};
name="WholesaleSouth";
text="GROSSISTE SUD";
type="mil_dot";
colorName="ColorBlack";
};
class Item21
{
position[]={4338.8359,101.17657,6317.54};
name="PlanicaTraders";
text="MARCHAND PLANICA";
type="mil_circle";
colorName="ColorBrown";
};
class Item22
{
position[]={2247.085,35.5191,9473.3262};
name="IslandVehiclePartsVendors";
text="MARCHAND MELLO";
type="mil_circle";
colorName="ColorBrown";
};
class Item23
{
position[]={3804.6707,-1.1429843,7656.6055};
name="Boat2";
text="MARCHAND BATEAUX NORD";
type="mil_dot";
colorName="ColorBlack";
};
class Item24
{
position[]={7837.8979,-10.341583,1506.4686};
name="CampAlpha";
text="Camp Alpha-Zeta";
type="mil_dot";
colorName="ColorBlack";
};
class Item25
{
position[]={7817.6323,-3.0994415e-006,1381.0787};
name="QG_CampAlpha";
text="QG Alpha Zeta";
type="mil_dot";
colorName="ColorBlack";
};
};
class Sensors
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lol almost there.  k i got it to spawn in as in part 1  but when i enter bunker im teleports me back     do i need to install the stuff from part 2 to enter bunker ? or am i gona need a work around for battleye anti teleport thing ?

Make sure you have disabled EPoch Anti hack system

And if you have InfiSTAR anti hack be sure to turn off the TP 

Use Anti Teleport?    */ _UAT =  false;
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-1 : in your mission.pbo/init.sqf go to the // DayZ Epoch config block

 

copy an paste this

DZE_teleport = [99999,99999,99999,99999,99999];

repack your pbo and upadte the server.

 

 

If it dont work, you may edit again your mission.pbo/init.sqf

 

look at end of the files about:

 

//AntiHack

 [] execVM "\z\addons\dayz_code\system\antihack.sqf";

 

and edit it like that:

//AntiHack
//[] execVM "\z\addons\dayz_code\system\antihack.sqf";

repack, reupdate and that's done.

 

If you suffering BE kick, look at the BE warning and edit the right line

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Brutus can i have your permission to post this in the custom base fourm?

 

 

Got my own version on DZAI

Got a keypad system on the 1st info stand

Safezone in the bunker (campers)

For the code to the door you have to find the FOB in the same town and ask the AI in the house for it.

Changed it so you cant access the info stand in combat

Changed the map so people can't just dive up to the bunker

 

 

Would you mind sharing, this seems like a nice addition. 

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