FOXHOUND1776 Posted March 10, 2014 Report Share Posted March 10, 2014 just started a epoch panthera server last week and have all the add ons in i want but i cant get the custon loot tables to work for some reason. when i install them all the loot doesnt spawn at all. ive tried a few different ways but cant seem to get it to work. any help would be apperated, ty :) Link to comment Share on other sites More sharing options...
Asian Kid Posted March 11, 2014 Report Share Posted March 11, 2014 http://opendayz.net/threads/release-custom-loot-for-epoch-1-0-4-2.18628/ This works Link to comment Share on other sites More sharing options...
Friendly Posted March 11, 2014 Report Share Posted March 11, 2014 All you are missing is DZE_MissionLootTable = true; in your init.sqf near the top Link to comment Share on other sites More sharing options...
FOXHOUND1776 Posted March 12, 2014 Author Report Share Posted March 12, 2014 k ty guys for the help ill give it a try tomarrow and see if it works for me, :) Link to comment Share on other sites More sharing options...
FOXHOUND1776 Posted March 12, 2014 Author Report Share Posted March 12, 2014 well i installed it with no problems, edited it a few times but im still not getting the effect im lookin for. can someone look at my files and see where im messin up? https://www.dropbox.com/s/zhupbdx149oq89p/cfgbuildingloot.hpp https://www.dropbox.com/s/trgkl1mstoc4kty/cfgloot.hpp https://www.dropbox.com/s/upl7ww6di4y2wpc/cfglootsmall.hpp what im trying to do is spawn more stuff inside the buildings,the max per building. if that makes sence lol, thank you for any help you can give. :) Link to comment Share on other sites More sharing options...
FOXHOUND1776 Posted March 21, 2014 Author Report Share Posted March 21, 2014 anyone ? Link to comment Share on other sites More sharing options...
cen Posted March 22, 2014 Report Share Posted March 22, 2014 In CfgBuildingLoot.hpp just change the loot chance on each to 1 like I did: class Residential: Default { zombieChance = 0.3; maxRoaming = 2; zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_villager1","z_villager2","z_villager3"}; lootChance = 1; lootPos[] = {}; itemType[] = { Link to comment Share on other sites More sharing options...
FOXHOUND1776 Posted March 23, 2014 Author Report Share Posted March 23, 2014 ty i tried that and didnt get the desired effect, ill try to tweek it some more, thank you for the help anyway. :) Link to comment Share on other sites More sharing options...
Flosstradamus Posted March 23, 2014 Report Share Posted March 23, 2014 Wrong forum. Please post your questions in the appropriate section next time. Thanks Link to comment Share on other sites More sharing options...
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