I installed Epoch 1.0.1.5 on our server (hosted by Nitrado) and was very surprised when opening scripts.txt to make the necessary changes for using SARGE AI and fuelscript (did that before for 1.0.1.1 and 1.0.1.4 - so I know what I'm talking about).
First I encountered two Battleye folders in my dayz_1.epoch.chernarus folder: "Battleye" and "Battleye - copy". "Battleye" did only have a scripts_old.txt, "Battleye - copy" did have a scripts.txt, both are 100% identical. They are also identical to the scripts.txt on Epochs github - Link HERE
This resulted in NO scripts.txt present in my BEC/currentBE folder, just scripts_old.txt was there.
Secondly scripts.txt seems to have massively changed - none of the lines to search for is there any more. There is in fact a setFuel line, but it now looks very different than before.
For setVehicleAmmo there is no entry at all...
That leaves me very confused...
1. Should I just use the scripts.txt changed like above without setVehicleAmmo?
2. Should I just add the required line for setVehicleAmmo somewhere at the end?
3. Should I use the scripts.txt from 1.0.1.4?
4. Why is there no scripts.txt in my dayz_1.epoch.chernarus/Battleye (and along with that in my current/BE folder????
5. Could it be a problem of my host (Nitrado)... unlikely though, as the source on GitHub ist identical with the files installed on the server....
Maybe anyone else has encountered that problem and can give advice, or, even better, could provide me a running Dayz Epoch 1.0.1.5 scripts.txt that HAS the changes for SARGE AI... (or at least the necessary lines to edit them).
So atm I don't really want to run the server without this issue solved - therefor any help would be greatly appreciated...
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I installed Epoch 1.0.1.5 on our server (hosted by Nitrado) and was very surprised when opening scripts.txt to make the necessary changes for using SARGE AI and fuelscript (did that before for 1.0.1.1 and 1.0.1.4 - so I know what I'm talking about).
First I encountered two Battleye folders in my dayz_1.epoch.chernarus folder: "Battleye" and "Battleye - copy". "Battleye" did only have a scripts_old.txt, "Battleye - copy" did have a scripts.txt, both are 100% identical. They are also identical to the scripts.txt on Epochs github - Link HERE
This resulted in NO scripts.txt present in my BEC/currentBE folder, just scripts_old.txt was there.
Secondly scripts.txt seems to have massively changed - none of the lines to search for is there any more. There is in fact a setFuel line, but it now looks very different than before.
For setVehicleAmmo there is no entry at all...
That leaves me very confused...
1. Should I just use the scripts.txt changed like above without setVehicleAmmo?
2. Should I just add the required line for setVehicleAmmo somewhere at the end?
3. Should I use the scripts.txt from 1.0.1.4?
4. Why is there no scripts.txt in my dayz_1.epoch.chernarus/Battleye (and along with that in my current/BE folder????
5. Could it be a problem of my host (Nitrado)... unlikely though, as the source on GitHub ist identical with the files installed on the server....
Maybe anyone else has encountered that problem and can give advice, or, even better, could provide me a running Dayz Epoch 1.0.1.5 scripts.txt that HAS the changes for SARGE AI... (or at least the necessary lines to edit them).
So atm I don't really want to run the server without this issue solved - therefor any help would be greatly appreciated...
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