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Skalisty bridge?


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I have the excelisor bridge right now, but for some reason it keep messing up and shit...

I also don't like the fact that it is arriving on the bottom of the hill... Is there another type of skalisty bridge somewhere one the forums of dayz? Or whatever?

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  • 3 weeks later...
  • 1 month later...

I just made this bridge. :o 1.1km long

sKHKMlS.jpg

bridge.sf

//START//

if (isNil "oneTime") then {

oneTime = true;


fnc_bridgeA2 = {
private ["_start","_obj"];
_start = createVehicle [
_this select 2,
_this select 0,
[],
0, "
CAN_COLLIDE"
];
_start setVectorUp [0,0,1];
_start setDir (_this select 1);
_start setPosATL (_this select 0);
for "_i" from 1 to (_this select 3) do {
_obj = createVehicle [
_this select 2,
_this select 0,
[],
0,
"CAN_COLLIDE"
];
_obj attachTo [_start, [
_i*(_this select 4),
_i*(_this select 5),
_i*(_this select 6)
]];
};
};

//END//



//Placement of objects//
//[startingPosition, direction, objectClass, repeats, offsetX, offsetY, offsetZ]


[ [13287.128, 2786.3577, -0.3], 222.15, "Land_nav_pier_m_2", 27, 40, 0, 0 ] call fnc_bridgeA2;

};

Using KillzoneKid fnc_bridgeA2 script

Very simple and it doesnt screw up =)

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