Chewy Posted February 26, 2014 Report Share Posted February 26, 2014 hi guys i want some info hope you guys can help me 1. if errors occure do i go here to check where error is coming from \vilayer_active_server_427770\ARMA2OASERVER.RPT do i have the correct file? 2. do i have any errors ? i dont know what to look for Exe timestamp: 2013/04/12 16:29:10 Current time: 2014/02/27 10:00:54 Version 1.62.103718 Item STR_EPOCH_BULK_DESC_MP5SD listed twice Item STR_ACTIONS_BUILD listed twice Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably). Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably). Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ 12:34:10 Server error: Player without identity sunny_funny (id 1316303555) 3. i see that sunny_funny joined what does that error mean because all my friends can play on it inlc me but when i see random players join its almost every time invalid GUID? hope you can help me guys thanks Link to comment Share on other sites More sharing options...
0 Chewy Posted February 26, 2014 Author Report Share Posted February 26, 2014 i just got off work and joined my server and the RPT says now this. Exe timestamp: 2013/04/12 16:29:10 Current time: 2014/02/27 14:01:32 Version 1.62.103718 Item STR_EPOCH_BULK_DESC_MP5SD listed twice Item STR_ACTIONS_BUILD listed twice Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably). Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably). Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ 14:24:41 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 14:24:41 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 14:24:41 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 14:24:41 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 14:24:41 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 14:24:41 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 14:24:41 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 14:24:41 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 14:24:41 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 14:24:41 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 14:24:41 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 14:24:41 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 14:24:41 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 14:24:41 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 14:24:41 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 14:24:41 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 14:24:41 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 14:24:41 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 14:24:41 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 14:24:41 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 14:24:41 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 14:24:41 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 14:24:41 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 14:24:41 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 14:24:41 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 14:24:41 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 14:24:41 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 14:24:41 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 14:24:41 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 14:24:41 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 14:24:41 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 14:24:41 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 14:24:41 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 14:24:41 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 14:24:41 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 14:24:41 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 14:24:41 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 14:24:41 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 14:24:41 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 14:24:41 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 14:24:41 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 14:24:41 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 14:24:41 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 14:24:41 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 14:24:41 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 14:24:41 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 14:24:41 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 14:24:41 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 14:24:41 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 14:24:41 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 14:24:41 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 14:24:41 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 14:24:41 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 14:24:41 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 14:24:41 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 14:24:41 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 14:24:41 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 14:24:41 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 14:24:41 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 14:24:41 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 14:24:41 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 14:24:41 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 14:24:41 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 14:24:41 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 14:24:41 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 14:24:41 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 14:24:41 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 14:24:41 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 14:24:41 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 14:24:41 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 14:24:41 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 14:24:41 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 14:24:41 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 14:24:41 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 14:24:41 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 14:24:41 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 14:24:41 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 14:24:41 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 14:24:41 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 14:24:41 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 14:24:41 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 14:24:41 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 14:24:41 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 14:24:41 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 14:24:41 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 14:24:41 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 14:24:41 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 14:24:41 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 14:24:41 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 14:24:41 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 14:24:49 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon 14:24:49 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl 14:24:50 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]" 14:24:50 "DayZ Epoch: MPframework inited" 14:25:26 Cannot create non-ai vehicle WeaponHolder_MeleeMachete, 14:25:26 Cannot create non-ai vehicle WeaponHolder_MeleeMachete, 14:25:27 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 14:25:27 Warnings in z\addons\dayz_communityassets\models\compass.p3d:shadow(1000) 14:25:30 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..." 14:25:30 "Res3tting B!S effects..." 14:25:30 "[AGN] Starting Trader City Safezone Commander!" 14:25:30 "Error: Attempting to start AGN products on a server where it should not be!" 14:25:30 "HIVE: Starting" 14:25:30 "server_monitor.sqf execution count = 1" 14:25:30 "HIVE: trying to get objects" 14:25:30 "HIVE: found 536 objects" 14:25:30 "HIVE: Commence Object Streaming..." 14:25:30 "HIVE: got 11 Epoch Objects and 525 Vehicles" 14:25:39 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret 14:25:39 UH1Y_DZE: ObsGun - unknown animation source ObsGun 14:25:45 "Res3tting B!S effects..." 14:25:45 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret 14:25:45 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun 14:25:51 Server: Network message efb is pending 14:26:01 Server: Network message 11da is pending 14:26:04 "HIVE: Vehicle Spawn limit reached!" 14:26:04 "HIVE: Spawning # of Debris: 500" 14:26:04 "HIVE: Spawning # of Ammo Boxes: 3" 14:26:04 "HIVE: Spawning # of Veins: 50" 14:26:04 "Total Number of spawn locations 5" 14:26:04 "EPOCH EVENTS INIT" 14:26:05 "DEBUG: Too many at [10525.4,2153.53]" 14:26:06 "DEBUG VEIN: Too many objects at [4844.19,7479.63]" 14:26:08 "DEBUG: Too many at [3351.63,3966.45]" 14:26:13 "DEBUG: Too many at [3138.63,3513.99]" 14:26:16 "DEBUG: Too many at [10709.8,7985.86]" 14:26:17 "DEBUG: Too many at [12890,10148.9]" 14:26:20 Server: Object 3:8 not found (message 70) 14:26:20 "TIME SYNC: Local Time set to [2013,8,3,14,26]" 14:27:06 "[DZMS]: Starting DayZ Mission System." 14:27:06 "[DZMS]: Relations not found! Using DZMS Relations." 14:27:06 "[DZMS]: Currently Running Version: RC1.1" 14:27:06 "[DZMS]: Mission and Extended Configuration Loaded!" 14:27:06 "[DZMS]: chernarus Detected. Map Specific Settings Adjusted!" 14:27:06 "[DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!" 14:27:06 "[DZMS]: Mission Functions Script Loaded!" 14:27:06 "[DZMS]: Major Mission Clock Starting!" 14:27:06 "[DZMS]: Minor Mission Clock Starting!" 14:27:06 "[DZMS]: Mission Marker Loop for JIPs Starting!" Link to comment Share on other sites More sharing options...
0 DY357LX Posted February 26, 2014 Report Share Posted February 26, 2014 Looks normal to me. The "Strange convex component" lines are caused by the model files (in this case, the warehouse model. It's something to do with they're divided up into triangles but the ArmA 2 engine or something?). They can be safely ignored. The line: 14:25:30 "Error: Attempting to start AGN products on a server where it should not be!" Can be removed via a little tweaking in the mods .sqf file. (Remove this line or put // in front of it.) if ( isDedicated || isServer ) exitWith {diag_log ( "Error: Attempting to start AGN products on a server where it should not be!" );}; Everything else just looks like standard logging/loading stuff. Your server should be running fine. Is it? Chewy 1 Link to comment Share on other sites More sharing options...
0 Chewy Posted February 26, 2014 Author Report Share Posted February 26, 2014 Looks normal to me. The "Strange convex component" lines are caused by the model files (in this case, the warehouse model. It's something to do with they're divided up into triangles but the ArmA 2 engine or something?). They can be safely ignored. The line: 14:25:30 "Error: Attempting to start AGN products on a server where it should not be!" Can be removed via a little tweaking in the mods .sqf file. (Remove this line or put // in front of it.) if ( isDedicated || isServer ) exitWith {diag_log ( "Error: Attempting to start AGN products on a server where it should not be!" );}; Everything else just looks like standard logging/loading stuff. Your server should be running fine. Is it? thank you for your time, it is running, only the extra supply crates dont show up on the map and it doesnt give me a error upon joining the server like blablabla.sqf is missing. its these crates that i try to add: this is what i replaced the original line with: EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"],["any","any","any","any",10,"Military"],["any","any","any","any",25,"Treasure"],["any","any","any","any",40,"Supplyitems"],["any","any","any","any",55,"Construction"]]; Link to comment Share on other sites More sharing options...
0 TheVampire Posted February 26, 2014 Report Share Posted February 26, 2014 thank you for your time, it is running, only the extra supply crates dont show up on the map and it doesnt give me a error upon joining the server like blablabla.sqf is missing. its these crates that i try to add: this is what i replaced the original line with: EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"],["any","any","any","any",10,"Military"],["any","any","any","any",25,"Treasure"],["any","any","any","any",40,"Supplyitems"],["any","any","any","any",55,"Construction"]]; Chewy 1 Link to comment Share on other sites More sharing options...
0 Chewy Posted February 26, 2014 Author Report Share Posted February 26, 2014 As long as you have the event scripts in the modules folder in your server.pbo they will show up. Unlike DZMS or other mission systems, the epoch events are timed by the hour. For example this: ["any","any","any","any",25,"Treasure"] Will run at 12:25, 1:25, 2:25 and so on. Link to comment Share on other sites More sharing options...
0 fr1nk Posted February 26, 2014 Report Share Posted February 26, 2014 Lifting is already in. Defined in variables.sqf: DZE_HeliAllowTowFrom = [ "CH_47F_EP1_DZE", "CH_47F_EP1_DZ", "CH_47F_BAF", "CH_47F_EP1", "BAF_Merlin_DZE" ]; DZE_HeliAllowToTow = [ "hilux1_civil_1_open", "HMMWV_Base", "Lada_base", "Offroad_DSHKM_base", "Pickup_PK_base", "SkodaBase", "tractor", "VWGolf", "Volha_TK_CIV_Base_EP1", "S1203_TK_CIV_EP1", "SUV_Base_EP1", "ArmoredSUV_Base_PMC", "UAZ_Base", "LandRover_Base", "Ship" ]; Chewy 1 Link to comment Share on other sites More sharing options...
0 Chewy Posted February 26, 2014 Author Report Share Posted February 26, 2014 Lifting is already in. Defined in variables.sqf: DZE_HeliAllowTowFrom = [ "CH_47F_EP1_DZE", "CH_47F_EP1_DZ", "CH_47F_BAF", "CH_47F_EP1", "BAF_Merlin_DZE" ]; DZE_HeliAllowToTow = [ "hilux1_civil_1_open", "HMMWV_Base", "Lada_base", "Offroad_DSHKM_base", "Pickup_PK_base", "SkodaBase", "tractor", "VWGolf", "Volha_TK_CIV_Base_EP1", "S1203_TK_CIV_EP1", "SUV_Base_EP1", "ArmoredSUV_Base_PMC", "UAZ_Base", "LandRover_Base", "Ship" ]; Link to comment Share on other sites More sharing options...
0 fr1nk Posted February 26, 2014 Report Share Posted February 26, 2014 You also need 2 people to do the actual lift, apparently. Haven't tried it myself yet, but that's how it's supposed to work based on the patch notes. Chewy 1 Link to comment Share on other sites More sharing options...
0 Chewy Posted February 26, 2014 Author Report Share Posted February 26, 2014 You also need 2 people to do the actual lift, apparently. Haven't tried it myself yet, but that's how it's supposed to work based on the patch notes. Link to comment Share on other sites More sharing options...
Question
Chewy
hi guys
i want some info hope you guys can help me
1. if errors occure do i go here to check where error is coming from
\vilayer_active_server_427770\ARMA2OASERVER.RPT
do i have the correct file?
2. do i have any errors ? i dont know what to look for
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