TheVampire Posted February 24, 2014 Report Share Posted February 24, 2014 Request New Feature for DZMS Here. Accepted Features will be added to this post, with a version appointed. ======================================================== Link to comment Share on other sites More sharing options...
Syrical Posted February 24, 2014 Report Share Posted February 24, 2014 i have seen a mission on a Tavianna Life Server and wander if it would work on epoch essentially says a goverment convoy is going to (point a) intercept for rewards, so essentially a ural with say 5 ai in, if you stop it without blowing it up and kill the ai you get the gear thats in the truck ? Link to comment Share on other sites More sharing options...
Shizweak Posted February 25, 2014 Report Share Posted February 25, 2014 My two suggestions Vehicle arrays in the configuration file, e.g. "plane", "helicopter" "civ_vehicle", "mil_vehicle" and then let the missions that spawn vehicles choose which array to randomly select a vehicle from. One off spawn items, e.g. we have AS50's in our server and it would be great to be able to have an array of weapons to only be spawned once each reboot, so if a mission comes up, spawns an AS50, another will not spawn til next reboot Link to comment Share on other sites More sharing options...
WEB11 Posted February 25, 2014 Report Share Posted February 25, 2014 1- A tutorial on how to create your own missions. 2- Make configuring loot boxes a little easier. Maybe merge both config files? Link to comment Share on other sites More sharing options...
TheVampire Posted February 25, 2014 Author Report Share Posted February 25, 2014 i have seen a mission on a Tavianna Life Server and wander if it would work on epoch essentially says a goverment convoy is going to (point a) intercept for rewards, so essentially a ural with say 5 ai in, if you stop it without blowing it up and kill the ai you get the gear thats in the truck ? Convoy Missions are going to be experimented on in version 1.2. My two suggestions Vehicle arrays in the configuration file, e.g. "plane", "helicopter" "civ_vehicle", "mil_vehicle" and then let the missions that spawn vehicles choose which array to randomly select a vehicle from. One off spawn items, e.g. we have AS50's in our server and it would be great to be able to have an array of weapons to only be spawned once each reboot, so if a mission comes up, spawns an AS50, another will not spawn til next reboot This is planned to happen soon, as people are finding static vehicles stale. 1- A tutorial on how to create your own missions. 2- Make configuring loot boxes a little easier. Maybe merge both config files? I should probably work on making the loot easier to customize. I won't be combining them though. Syrical 1 Link to comment Share on other sites More sharing options...
Revoplay Posted February 26, 2014 Report Share Posted February 26, 2014 Maybe a togglebale Variable that only Players with an Radio in the Toolbelt get the Announcement of a mission Link to comment Share on other sites More sharing options...
Achmed Posted February 26, 2014 Report Share Posted February 26, 2014 Ai can have RPG7V, what about something to combat helicopters? Link to comment Share on other sites More sharing options...
TheVampire Posted February 26, 2014 Author Report Share Posted February 26, 2014 Ai can have RPG7V, what about something to combat helicopters? You can switch out the RPG7V with the Stinger or Strela if that's what your getting at. Link to comment Share on other sites More sharing options...
Achmed Posted February 26, 2014 Report Share Posted February 26, 2014 You can switch out the RPG7V with the Stinger or Strela if that's what your getting at. Link to comment Share on other sites More sharing options...
TheVampire Posted February 26, 2014 Author Report Share Posted February 26, 2014 yeah kind of. Looking through the code if i added if (DZMSUseStinger) then { _unit addWeapon "Stinger"; _unit addMagazine "Stinger"; }; after if (DZMSUseRPG) then { _unit addWeapon "RPG7V"; _unit addMagazine "PG7V"; _unit addMagazine "PG7V"; }; in DZMSAISpawn.sqf and also add DZMSUseStinger = true; after DZMSUseRPG = true; in DZMSConfig.sqf and also add if (DZMSUseStinger AND ("Stinger" in (weapons _unit))) then { _unit removeWeapon "Stinger"; _unit removeMagazines "Stinger"; }; after if (DZMSUseRPG AND ("RPG7V" in (weapons _unit))) then { _unit removeWeapon "RPG7V"; _unit removeMagazines "PG7V"; }; in DZMSAIKilled.sqf would that give some units a stinger along with some other units a RPG7V? Link to comment Share on other sites More sharing options...
Achmed Posted February 26, 2014 Report Share Posted February 26, 2014 DZMS gives a launcher to one unit in a unit group. You can't give the same unit two launchers so if you did it like that, you would need to have one or the other on. Stingers can be free-fired though, so you can simply replace the RPG classnames with the Stinger classnames. Is it not possible to have 2 different units, 1 with a rpg and 1 with a stinger? If i changed rpg to stinger would they still shoot at vehicles with it? Ideally there would be some rocket that can be fired at vehicles and helicopters. Link to comment Share on other sites More sharing options...
TheVampire Posted February 26, 2014 Author Report Share Posted February 26, 2014 Is it not possible to have 2 different units, 1 with a rpg and 1 with a stinger? If i changed rpg to stinger would they still shoot at vehicles with it? Ideally there would be some rocket that can be fired at vehicles and helicopters. Link to comment Share on other sites More sharing options...
Achmed Posted February 26, 2014 Report Share Posted February 26, 2014 Thanks. I'll try it and see what happens Link to comment Share on other sites More sharing options...
unerground2 Posted February 26, 2014 Report Share Posted February 26, 2014 AC-130 cargodrop mission would be nice Link to comment Share on other sites More sharing options...
Achmed Posted February 28, 2014 Report Share Posted February 28, 2014 Ai don't dumb fire the stinger at ground vehicles but do fire at helicopters. Any chance for a future release add the option to have some ai with rpg and some with stinger Link to comment Share on other sites More sharing options...
TheVampire Posted February 28, 2014 Author Report Share Posted February 28, 2014 Ai don't dumb fire the stinger at ground vehicles but do fire at helicopters. Any chance for a future release add the option to have some ai with rpg and some with stinger I'll work on this. Link to comment Share on other sites More sharing options...
chipsandcheese Posted March 1, 2014 Report Share Posted March 1, 2014 Being able to only see the map markers if you have a radio. Link to comment Share on other sites More sharing options...
TheVampire Posted March 1, 2014 Author Report Share Posted March 1, 2014 Being able to only see the map markers if you have a radio. Link to comment Share on other sites More sharing options...
Achmed Posted March 1, 2014 Report Share Posted March 1, 2014 Does the radio even spawn naturally in any DayZ version? not as far as i know, normally they come in with ai Link to comment Share on other sites More sharing options...
chipsandcheese Posted March 2, 2014 Report Share Posted March 2, 2014 Or they can be available at traders for 10 or 20 gold. Thought it might be an interesting way of giving fresh spawns a little fear & mystery, plus the need to do a bit of trading. Or to get back to base or their body for a radio. TheVampire 1 Link to comment Share on other sites More sharing options...
Achmed Posted March 2, 2014 Report Share Posted March 2, 2014 Could always have them on the Ai so you have to find them randomly and then you get a radio and it tells you where they are after that Link to comment Share on other sites More sharing options...
chipsandcheese Posted March 2, 2014 Report Share Posted March 2, 2014 Yeah we have them as a 10% chance spawn on bodies from DZAI patrols Link to comment Share on other sites More sharing options...
antartis Posted March 3, 2014 Report Share Posted March 3, 2014 what I love to see is % chance to get a loot from NPC or at least if we can have a OPTIONAL BOX that we can add items with % chance on it or % of that box appear in the mission, so we can add some a nice reward without breacking the gameplay xD Link to comment Share on other sites More sharing options...
TheVampire Posted March 3, 2014 Author Report Share Posted March 3, 2014 I'll work on adding weighted loot for v1.2. Still working on v1.1 Link to comment Share on other sites More sharing options...
Sylar Posted March 3, 2014 Report Share Posted March 3, 2014 Maybe Missions for both sides, Heros and Bandits. Because real Bandits gain humanity for killing AI Bandits, but not all of the real Bandit players want that^^ So please add AI Hero Missions. A static spawn for AI's would also be nice, for stronghold battles or something Link to comment Share on other sites More sharing options...
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