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AI question.. Friends/hostiles


FragZ

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DAYZ EPOCH 1.0.4.2

 

I would like to know if there is an AI system that supports DZMS (vampire's ai mission system) and have custom static spawns that can be hostiles to everyone and some that are Friendly unless shot at?

I don't want roaming AIs I just want the AIs to spawn at 5-6 places and defend them. The Friendly ones (lets call them Green) would be like the military groups defending outposts for survivors. They would therefore shoot zombies, and survivors if they shoot them. The hostiles (let's call them RED) would rather open fire at everyone they see as on Salvation city.


If anyone has an idea or a suggestion I would appreciate it.

Regards

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I dont think that would work.

 

As DZMS uses a non faction AI system.

And having friendly AI requires factions :P

 

I may be wrong so please excuse me if I am.

 

The only system that I know of that has friendly AI is sarges AI

http://opendayz.net/threads/sarge-ai-framework-public-release.8391/

 

I do know someone had DZAI working with SARGE at one point.

GIve it a try and see what happens! :)

 

Just keep in mind that SARGE AI is bring down your performance on your system alot.

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I dont think that would work.

 

As DZMS uses a non faction AI system.

And having friendly AI requires factions :P

 

I may be wrong so please excuse me if I am.

 

The only system that I know of that has friendly AI is sarges AI

http://opendayz.net/threads/sarge-ai-framework-public-release.8391/

 

I do know someone had DZAI working with SARGE at one point.

GIve it a try and see what happens! :)

 

Just keep in mind that SARGE AI is bring down your performance on your system alot.

 

If an AI system is installed alongside DZMS, then DZMS does not set its own relations and instead uses theirs.

 

However the only system with friendly AI out there is SargeAI, so you would be forced to use Sarge.

 

SargeAI and DZMS will get along just fine.

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If an AI system is installed alongside DZMS, then DZMS does not set its own relations and instead uses theirs.

 

However the only system with friendly AI out there is SargeAI, so you would be forced to use Sarge.

 

SargeAI and DZMS will get along just fine.

 

Thanks for clarifying that Vamp! :)

I was not sure how it would work.

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Ok what about other systems if I take apart the Friendly part? Is there a way to make AIs on certain places on combat state *RED* (which in WickedAI seems to be open fire on sight) and some other spawns would be *Green* 9which again in WickedAI seems to be Fire if fired at).

Part of code I am referring at:

_unitGroup setBehaviour "AWARE";
_unitGroup setSpeedMode "FULL";
_unitGroup setCombatMode "RED";

I have seen that RED means they will engage at will and some stuff such as open fire. Green was meant to be associated with *Fire if fired upon*.

I am still looking at my files to find where I read that.

 

 

EDIT:  Found this  https://community.bistudio.com/wiki/ArmA:_AI_Combat_Modes

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Ok what about other systems if I take apart the Friendly part? Is there a way to make AIs on certain places on combat state *RED* (which in WickedAI seems to be open fire on sight) and some other spawns would be *Green* 9which again in WickedAI seems to be Fire if fired at).

Part of code I am referring at:

_unitGroup setBehaviour "AWARE";
_unitGroup setSpeedMode "FULL";
_unitGroup setCombatMode "RED";

I have seen that RED means they will engage at will and some stuff such as open fire. Green was meant to be associated with *Fire if fired upon*.

I am still looking at my files to find where I read that.

 

 

EDIT:  Found this  https://community.bistudio.com/wiki/ArmA:_AI_Combat_Modes

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From the words of Buttface, the DZAI creator.

http://opendayz.net/threads/a-i-base-guards.18413/#post-92765

 

Basically even if you change the behavior and such, it still wont work, as its a lot more complex than that.

Ok thank you very much. I will try to get Wicked Static spawns working.

I also have a problem... There is always either a heli or a JET flying around (AI controlled). I don't know why since I don't even have them enabled... as far as I know,

I only want STATIC SPAWNS with Wicked as I use DZMS for missions.

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