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Wierd Situation - Dying but not dying


Deepsniper

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Hey guys now I've got a stumper for ya.

 

I've got a server up and running and people don't seem to be able to die. Player who get shot and die only to log off and log back in as nothing happened. They can then go and loot their bodies to basically get double the items. They don't spawn back on the coast like they are supposed to...

 

Anyone know how to fix that?

 

 

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14:34:07 "PHIT: B 1-1-D:1 (Speedknight4) REMOTE was hit by B 1-1-B:1 (Deepsniper) REMOTE with UZI_EP1 from 9.4182m with 0.223178 dmg"
14:34:07 "PKILL: nil was killed by Deepsniper with weapon UZI_EP1 from 9.4182m"
14:34:07 "PDEATH: Player Died 76649030"
14:34:07 "PHIT: B 1-1-D:1 (Speedknight4) REMOTE was hit by B 1-1-B:1 (Deepsniper) REMOTE with UZI_EP1 from 9.41281m with 0.0664059 dmg"
14:35:03 "DZAI Monitor :: Server Uptime - 0 d 0 hr 5 min 34 sec. Active AI Units - 2."
14:35:03 "DZAI Monitor :: Static Spawns - 2 active static triggers. 0 groups queued for respawn."
14:35:03 "DZAI Monitor :: Dynamic Spawns - 0/0 (active/total). Air Patrols: 5/5 (cur/max). Land Patrols: 8/8."
14:35:04 "DZAI V2 Dynamic Spawn Manager started."
14:35:04 "DZAI Debug: Preparing to spawn dynamic triggers using selection probability limit 1, 1 dynamic spawns are possible."
14:35:04 "DZAI Extended Debug: Player Meester has 0.000102217 probability of generating dynamic spawn."
14:35:04 "DZAI Extended Debug: Dynamic spawn probability check failed for player Meester."
14:35:04 "DZAI Extended Debug: Processed a spawning probability check in 0 seconds."
14:35:09 "DZAI Extended Debug: Player Speedknight4 has 0.00282001 probability of generating dynamic spawn."
14:35:09 "DZAI Extended Debug: Dynamic spawn probability check failed for player Speedknight4."
14:35:09 "DZAI Extended Debug: Processed a spawning probability check in 0 seconds."
14:35:14 "DZAI Extended Debug: Player Deepsniper has 0.0056361 probability of generating dynamic spawn."
14:35:14 "DZAI Extended Debug: Dynamic spawn probability check failed for player Deepsniper."
14:35:14 "DZAI Extended Debug: Processed a spawning probability check in 0 seconds."
14:35:17 "ERROR: server_playerSync: Cannot Sync Player Speedknight4 [2]. Position in debug! [-7239.67,19539.3,0.245575]"
14:35:18 "get: STRING (76649030), sent: STRING (76649030)"
14:35:18 "DISCONNECT: Speedknight4 (76649030) Object: B 1-1-A:1 (Speedknight4) REMOTE, _characterID: 2 at loc [-7239.67,19539.3,0.245575]"
14:35:18 "ERROR: server_playerSync: Cannot Sync Player Speedknight4 [2]. Position in debug! [-7239.67,19539.3,0.245575]"
14:35:18 Client: Remote object 6:7 not found
14:35:18 Client: Remote object 6:13 not found
14:35:18 Client: Remote object 6:21 not found

I think this is what you want but I dont know exectly what I'm looking for. When I get a chance I'll recreate the errors and post the bug then. 

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I have the death messages enabled. And it still doesnt show people dying either. Would that also be a cause?

 

I think the name of the player is coming back undefined, which could indicate that the player death scripts have an error that is causing it to lose reference to the player on death.

 

Do you have anything installed that deals with player death?

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So we're getting the same issues with safes. I think it might have to do with the server not recognizing our player IDs... I don't know what would be causing this but I will be running some tests. Might end up going there and stripping the server PBOs and setting up the mods one by one...

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So we're getting the same issues with safes. I think it might have to do with the server not recognizing our player IDs... I don't know what would be causing this but I will be running some tests. Might end up going there and stripping the server PBOs and setting up the mods one by one...

Always the best option.

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Battleye Script create vehicle restriction #21...
And this is the create vehicle scripts...

 

Sorry for the long post couldnt find the spoiler button...

//new
1 "" !="WeaponHolder" !="TinCan" !="Rabbit" !="Goat01_EP1" !="Goat02_EP1" !="Goat" !="WildBoar" !="Sheep" !="Sheep02_EP1" !="Sheep01_EP1" !="Hen" !="Cock" !="Cow01" !="Cow02" !="Cow03" !="Cow04" !="Cow01_EP1" !="zZombie_Base" !="z_hunter" !="z_teacher" !="z_doctor" !="z_suit1" !="z_suit2" !="z_worker1" !="z_worker2" !="z_worker3" !="z_villager1" !="z_villager2" !="z_villager3" !="z_soldier" !="z_soldier_heavy" !="z_soldier_pilot" !="z_policeman" !="z_priest" !="BoltSteelF" !="Land_Fire_DZ" !="SodaCan" !="JackDaniels" !="RoadFlare" !="ChemRed" !="ChemBlue" !="ChemGreen" !="Survivor1_DZ" !="Survivor2_DZ" !="Survivor3_DZ" !="SurvivorW2_DZ" !="Bandit1_DZ" !="CZ_VestPouch_EP1" !="DZ_Patrol_Pack_EP1" !="DZ_CivilBackpack_EP1" !="DZ_ALICE_Pack_EP1" !="SmokeShell" !="SmokeShellRed" !="SmokeShellGreen" !="MedBox0" !="Camo1_DZ" !="Soldier1_DZ" !="DZ_Backpack_EP1" !="Sniper1_DZ" !="DZ_Assault_Pack_EP1" !="BanditW1_DZ" !="G_40mm_HE" !="dog" !="WeaponHolder_MeleeCrowbar" !="WeaponHolder_ItemHatchet" !="WeaponHolder_PartGeneric" !="WeaponHolder_ItemJerrycan" !="WeaponHolder_PartFueltank" !="WeaponHolder_PartGlass" !="WeaponHolder_PartEngine" !="WeaponHolder_PartWheel" !="WeaponHolder_PartVRotor"  !="DZ_Czech_Vest_Puch" !="DZ_British_ACU" !="DZ_TK_Assault_Pack_EP1"
1 "SeaGull"
5 "box" !="DebugBoxPlayer_DZ" !="MedBox0" !="AmmoBoxSmall_556" !="AmmoBoxSmall_762" !="ItemMatchbox" !="ItemToolbox" !="CardBoardBox" !="FoodBox1" !="FoodBox2" !="FoodBox3" !="LockboxStorageLocked" !="LockboxStorage" !="WeaponHolder_ItemLockbox"
5 "Mine"
5 "ARTY_"
5 "SADARM_"
5 "LASER_"
5 "WP_"
5 "_MLRS"
5 "_81"
5 "_82"
5 "_105"
5 "_120"
5 "_122"
5 "_227"
1 "Bo_"
5 "_AA" !"Soldier_Bodyguard_AA12_PMC_DZ"
5 "_AT" !="R_M136_AT"
1 "R_M136_AT" //keep monitoring to catch obvious abuse
5 "_AP"
5 "_80"
5 "_57"
5 "_85"
5 "_100"
5 "_125"
5 "_30"
5 "_ied"
5 "_CRV7"
5 "_SMAW"
5 "_GRAD"
5 "_SABOT"
5 "_SH" !="Wooden_shed_DZ"
5 "KORD"
5 "DSHKM"
5 "MK19"
5 "AGS"
5 "Nest_" !="M240Nest_DZ" !="SandNest_DZ" !="Land_fortified_nest_smallPreview"
5 "R_PG"
5 "R_OG"
5 "B_"
5 "_YakB"
1 "_ball" 
1 "_mk"
1 "_HE" !="z_soldier_heavy" //!="G_40mm_HE" //keep monitoring to catch obvious abuse
1 "HE_" //keep monitoring to catch obvious abuse
1 "M_" !="G_40mm_HE" //!="40mm_" //keep monitoring to catch obvious abuse
5 "Parachute" !="ParachuteWest" !="ParachuteC" //under monitoring
1 "dog" //until released not welcome
5 "Land_" !="Land_Fire_DZ" !="Land_HBarrier1_DZ" !="Land_HBarrier1Preview" !="Land_HBarrier3_DZ" !="Land_HBarrier3ePreview" !="Land_HBarrier5_DZ" !="Land_HBarrier5Preview" !="Land_fortified_nest_smallPreview" !="Land_DZE_WoodDoor" !="Land_DZE_LargeWoodDoor" !="Land_DZE_GarageWoodDoor" !="Land_DZE_WoodDoorLocked" !="Land_DZE_LargeWoodDoorLocked" !="Land_DZE_GarageWoodDoorLocked"
5 "BBarracks"
1 "_ep1" !="DZ_Patrol_Pack_EP1" !="DZ_CivilBackpack_EP1" !="CZ_VestPouch_EP1" !="DZ_ALICE_Pack_EP1" !="DZ_Backpack_EP1" !="DZ_Assault_Pack_EP1" !="DZ_TK_Assault_Pack_EP1"
1 "_baf"
1 "_pmc"
1 "cz_" !="CZ_VestPouch_EP1"
5 "_LHD_
5 "_acr"
5 "MASH_"
5 "Fort_" !="Fort_RazorWire" !="Fort_RazorWirePreview"
5 "BasicWeapons"
5 "SpecialWeapons"
5 "_uav"

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Ok so I fixed the spawning issue somehow... I just deleted the entire server file system and reuploaded all my pbos and it was fixed... strange... Anyways I ended up deleting lines 21 and 23 as HFB servers helpthing said I should and... Nothing... Btw these are files I uploaded from my personal test server and placed into the BattlEye Folder.

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Ok so I fixed the spawning issue somehow... I just deleted the entire server file system and reuploaded all my pbos and it was fixed... strange... Anyways I ended up deleting lines 21 and 23 as HFB servers helpthing said I should and... Nothing... Btw these are files I uploaded from my personal test server and placed into the BattlEye Folder.

 

The problem was this line:

5 "_57"

as the ammo for the Mi24 rockets is:

64Rnd_57mm

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Ok so I've fixed the issue but only one of my guys seems to be stuck in that loop now. I've tracked this down in my RPT and here tell me what you guys think...

17:49:52 "PDEATH: Player Died 27677318"
17:49:52 Error in expression < Died " + _playerID);

if (_characterID != "0") then 
{
_key = format["CHILD:202>
17:49:52   Error position: <!= "0") then 
{
_key = format["CHILD:202>
17:49:52   Error Generic error in expression
17:49:52 File z\addons\dayz_server\compile\server_playerDied.sqf, line 86
17:50:08 "ERROR: server_playerSync: Cannot Sync Player Endymion [46]. Position in debug! [-7239.67,19539.3,0.245514]"
17:50:08 "get: STRING (27677318), sent: STRING (27677318)"
17:50:08 "DISCONNECT: Endymion (27677318) Object: B 1-1-A:1 (Endymion) REMOTE, _characterID: 46 at loc [-7239.67,19539.3,0.245514]"
17:50:08 "ERROR: server_playerSync: Cannot Sync Player Endymion [46]. Position in debug! [-7239.67,19539.3,0.245514]"
17:50:08 Client: Remote object 4:6 not found
17:50:28 "PDEATH: Player Died 27677318"
17:50:50 "ERROR: server_playerSync: Cannot Sync Player Endymion [46]. Position in debug! [-7239.67,19539.3,0.245575]"
17:50:50 "get: STRING (27677318), sent: STRING (27677318)"
17:50:50 "DISCONNECT: Endymion (27677318) Object: B 1-1-A:1 (Endymion) REMOTE, _characterID: 46 at loc [-7239.67,19539.3,0.245575]"
17:50:50 "ERROR: server_playerSync: Cannot Sync Player Endymion [46]. Position in debug! [-7239.67,19539.3,0.245575]"
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Same problem....

 

00:45:38 Error in expression < Died " + _playerID);

if (_characterID != "
0") then
{
_key = format["
CHILD:202>
00:45:38 Error position: <!= "0") then
{
_key = format["CHILD:202>
00:45:38 Error Generic error in expression
00:45:38 File z\addons\dayz_server\compile\server_playerDied.sqf, line 86

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