BetterDeadThanZed Posted February 19, 2014 Report Share Posted February 19, 2014 I have a Napf server and it seems like a lot of the missions are spawning up in mountains. Not only does it make it hard for players to get there, sometimes boxes glitch into the ground because it's so steep. Other than creating a whole bunch of custom spawn points for missions, would there be a way to restrict missions from spawning above a certain altitude, or prevent them from spawning on a slope above a certain degree? Link to comment Share on other sites More sharing options...
TheVampire Posted February 19, 2014 Report Share Posted February 19, 2014 If you give me an altitude above sea level, I can restrict it to be below that. That is what I did for Taviana. The other option is to find this line in DZMSFunctions.sqf _pos = [_centerPos,0,5500,60,0,20,0] call BIS_fnc_findSafePos; and change the 20 to a lower number which will make the locations it chooses less steep. Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted February 19, 2014 Author Report Share Posted February 19, 2014 If you give me an altitude above sea level, I can restrict it to be below that. That is what I did for Taviana. The other option is to find this line in DZMSFunctions.sqf _pos = [_centerPos,0,5500,60,0,20,0] call BIS_fnc_findSafePos; and change the 20 to a lower number which will make the locations it chooses less steep. I will try changing the 20 and see how that works out. Link to comment Share on other sites More sharing options...
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