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[help request] Players spawning in as birds/massive desync


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Question

Hi,

 

For some time now I've been trying to fix an issue.

Whenever there are 30+ people on the server, I get this annoying bug that makes players spawn as birds. Also, massive desync plagues the server at these playernumbers.

How would I go about fixing this? I see servers running a constant 60 players, and I can't even host 30+ for 15 minutes before it's Kaw Kaw.

 

What I've tried:

 

Remove AI

Extra group cleanup

Extra cleanup scripts

Vanilla server

 

I have a 3 hour restart scheduel

 

My basic.cfg:

MinBandwidth=15728640;
MaxBandwidth=104857600;
MaxMsgSend=1024;
MaxSizeGuaranteed=512;
MaxSizeNonguaranteed=192;
MinErrorToSend=0.0019999994;
MinErrorToSendNear=0.029999997;
MaxCustomFileSize=0;
Windowed=0;
adapter=-1;
3D_Performance=1;
Resolution_Bpp=32;
class sockets
{
	maxPacketSize=1400;
};
serverLongitude=2;
serverLatitude=49;
serverLongitudeAuto=2;
serverLatitudeAuto=49;

Now I think it might be related to the number of dead bodies on the server (after 2 hours this can be up to 100), so I'm testing a corpse cleanup script at the moment in hopes this helps. However, it's weird that this only occurs at 30+ players.

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Who knows. There is many theories about this but no known solution. It can be player(s) with high latency who blocks everyone else from joining. Pretty sure that this happens more or less on every server. When it happens, try to kick anyone with high ping. That works sometimes.

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el bumpo

make sure u leave your basic.cfg completely empty. Let arma2 handle the bandwidth calculation.

 

The basic.cfg doesnt need to be touched as long as u dont host 80+ slots. (thats nearly impossible in dayz)

 

The Servers with 50+ slots are mostly very laggy and tend to have very low ingame fps.

 

Hmm.... the last advice i can give is (thats how i did when i had birds ingame) check your .rpt file for any errors. Same goes for your clientside rpt. Make sure the server has no errors.

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The Servers with 50+ slots are mostly very laggy and tend to have very low ingame fps.

I have 60 slots with no lag or desync, our server is a dedicated quad core Xeon with 4 hr restarts, nothing else runs on it apart from the Epoch server, slot count can be anything if setup sensibly and you have the resources :)

In regards to the basic.cfg try reading

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