Flosstradamus Posted February 9, 2014 Report Share Posted February 9, 2014 I installed the patch put DZE_GodModeBase = true; in my init.sqf and well im able to destroy walls with satchels. Maybe I misread as to how it works but maybe you guys can help me figure it out. Link to comment Share on other sites More sharing options...
0 Trainwreck Posted February 9, 2014 Report Share Posted February 9, 2014 Have you restarted the server and than tried. I think it requires a restart to apply the "GodMode". Link to comment Share on other sites More sharing options...
0 Flosstradamus Posted February 9, 2014 Author Report Share Posted February 9, 2014 I will try that and report back here Link to comment Share on other sites More sharing options...
0 Flosstradamus Posted February 9, 2014 Author Report Share Posted February 9, 2014 Still gets knocked down. Took 8 satchel charges but still. Link to comment Share on other sites More sharing options...
0 Trainwreck Posted February 9, 2014 Report Share Posted February 9, 2014 When I tested I was able to shoot over 50 rockets at it and they stayed up. One thing I noticed is that when its enabled you cant maintain. I just went back to the CPC for now until I have time to test it further. Link to comment Share on other sites More sharing options...
0 Flosstradamus Posted February 9, 2014 Author Report Share Posted February 9, 2014 Yea CPC isn't working for me. I installed it about 4 times and I get spawned into debug and it kicks me back to the player screen. Link to comment Share on other sites More sharing options...
0 Trainwreck Posted February 9, 2014 Report Share Posted February 9, 2014 Does maintain work for you when DZE_GodModeBase = true; ? I tested a few times and could not get it to work. Once removed, maintain worked as designed. Link to comment Share on other sites More sharing options...
0 vbawol Posted February 9, 2014 Report Share Posted February 9, 2014 Fixed for next patch Link to comment Share on other sites More sharing options...
0 dagg929 Posted February 9, 2014 Report Share Posted February 9, 2014 There a fix we can manually apply for now, vbawol? Link to comment Share on other sites More sharing options...
0 Trainwreck Posted February 9, 2014 Report Share Posted February 9, 2014 There a fix we can manually apply for now, vbawol? Just do exactly what is said in the quote :D "To fix you can just remove this line:" _object setDamage 0; Remove the above line from your server monitor :D Thanks Ebay! Link to comment Share on other sites More sharing options...
0 Flosstradamus Posted February 9, 2014 Author Report Share Posted February 9, 2014 thank you guys ! Link to comment Share on other sites More sharing options...
0 FUBAR22 Posted February 20, 2014 Report Share Posted February 20, 2014 So, everyone is talking about server_montior, but the setting for this is found in variables.sqf Line 455 if (isNil "DZE_GodModeBase") then { DZE_GodModeBase = true; (or default is false) Am I missing something. I have seen people say you have to add this in init.sqf. Please respond if you know. Cheers, Link to comment Share on other sites More sharing options...
0 FUBAR22 Posted February 20, 2014 Report Share Posted February 20, 2014 Thanks eBay. My suggestion to the Epoch development team would be to put it in both places. It was confusing me since it is in variables.sqf but not init.sqf. Should be in both set to false as default with instructions to set both to true if you want to enable it. thank you again! Fubar Link to comment Share on other sites More sharing options...
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Flosstradamus
I installed the patch put DZE_GodModeBase = true; in my init.sqf and well im able to destroy walls with satchels. Maybe I misread as to how it works but maybe you guys can help me figure it out.
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