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MAJOR 1.0.4 Bug - Please Read


cen

Question

Tested on default and modded PBOs. 

 

When maintaining an object it tells you that it was successful, the LastUpdated column in the database is updated, but the Damage on the object does not change.

 

What this means is that after a restart the object still shows as needing to be maintained.

 

This is a HUGE bug for servers that require maintenance.

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Hey...may have found a small problem with a file (spelling error)

 

If you look at the server_spawnCarshSite.sqf at line 40 see:

    diag_log(format["CRASHSPAWNER: %1%2 chance to spawn '%3' with loot table '%4' in %5 secounds", round(_spawnChance * 100), '%', _crashName, _lootTable, _timeToSpawn]);

 

Probably needs to be spelled seconds

 

Not sure how that will impact the server, but worth noting.

 

FUBAR

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It seems the maintain is updating the dates but not resetting the damage to "0"

What this means is even though the object will not get removed until the time set in the hiveext.ini has elapsed it will mean that players will get the option to maintain constantly

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It seems the maintain is updating the dates but not resetting the damage to "0"

What this means is even though the object will not get removed until the time set in the hiveext.ini has elapsed it will mean that players will get the option to maintain constantly

 

This, it is updating the Datestamp and lastupdated column but not the damage.

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I think the change was where on the old maintain area it removed and rebuilt the object, thus setting the damage to "0" and this doesn't remove the object, it just updates it.

The script needs something to reset the object damage to "0"

 

AxeCop where are you?!?

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I'm not sure if I have the same problem as you guys. Apart from the updating of the Datstamp and LastUpdated table.

 

Any damaged buildings automatically repairs themselfs after restart, this can be because the Damage value in the database does not change. It's always at 0.
 

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did that work? cos tbh u can probably remove the 396 calls, IF your cleanups are bases on last_updated

 

Our cleanups are from hiveext.ini, and no it hasn't worked the base parts maintained are still damaged

Would it be better to add the line around line 87 instead?

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Also, I notice that having self bloodbag in the fn_self_actions causes the base parts to be deleted ;)

I have self bloodbag in the same file and I've not had any parts being deleted?

When I maintain parts they get repaired (without maca134s' fix), however the damage table doesn't change (remains on 0).

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Just checked and the last update of the dll was a few days older than the latest build, This meant it was missing the `damage` = 0.

 

1.0.4b server hotflx build:

md5: 9958cbdc616eec2aeb7c28d737bccc5a

http://goo.gl/SpmKwg

 

Note this also fixes several bugs that have been reported: 

Fix 'Logic' Typo:

 
Update server_monitor.sqf private array:
https://github.com/vbawol/DayZ-Epoch/commit/1c94205afed7bb181819de61d0a57abb4c9c9244

Fixes to Panthera Traders
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It should work lol

11410fcb2f.png

 

DatabaseMySql.dll?

 

So based on that maintain_area should be updating damage to "0" but isn't?

 

Just checked and the last update of the dll was a few days older than the latest build, This meant it was missing the `damage` = 0 this version has it and should work fine:

md5: c5b717f666ef74312230b3c946ae07e2

http://goo.gl/89wlll

Testing now!

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