Jump to content
  • 0

[1.0.4] Players got kick when zombie bite them (PublicVariable Restriction #0)


X060T

Question

Players got kick when zombie bite them. The error PublicVariable Restriction #0 is  logging at the same moment.

Here is my publicvariable.log:

28.01.2014 19:25:14: UkuZx (ip:2304) giud - #0 "PVDZE_send" = [<NULL-object>,"PlayerBleed",[<NULL-object>,"aimpoint","body"]]

Map-Napf, Antihack-InfiStar

Link to comment
Share on other sites

5 answers to this question

Recommended Posts

  • 0

I'm working on a fix for pubvar now until infiSTAR releases and update.

 

Edit, this is working ok with antihack

//new
5 "" !"PVDZE_" !"norrn" !"usec" !="remExField" !="remExFP" !="drn_AskServerDynamicWeatherEventArgs" !="BIS_effects_gepv" !="PVAH_AdminRequest" !="PVDZE_plr_TradeMenu" !="PVDZE_veh_SFuel" !="PVDZE_veh_Update" !="PVDZE_plr_GutBody" !="PVDZE_plr_GutBodyZ" !="PVDZE_veh_Lock" !="PVDZE_plr_DeathB" !="PVDZE_obj_Publish" !="PVDZE_obj_Swap" !="PVDZE_plr_Save" !="PVDZE_plr_FriendRQ" !="usecBreakLegs" !="PVDZE_obj_Delete" !="PVDZE_veh_SFix" !="PVDZE_obj_Trade" !="PVDZE_veh_Publish2" !="PVDZE_plr_DiscAdd" !="PVDZE_plr_HumanityChange" !="usecBleed" !="usecMorphine" !="usecBandage" !="PVDZE_plr_HideBody" !="PVDZE_plr_Died" !="PVDZE_obj_Hide" !="PVDZE_obj_RoadFlare" !="PVDZE_zed_Spawn" !="drn_DynamicWeather_DebugTextEventArgs" !="drn_AskServerDynamicWeatherEventArgs" !="drn_DynamicWeatherEventArgs" !="drn_var_DynamicWeather_Rain" !="drn_var_DynamicWeather_ServerInitialized" !="norrnRACarUp" !="norrnRAPicUp" !="norrnRaDrag" !="norrnR180" !="norrnRalie" !="usecEpi" !="norrnRLact" !="norrnRALW" !="norrinRAlie" !="usecPainK" !="usecTransfuse" !="atp" !="PVDZE_plr_Login" !="PVDZE_plr_Login2" !="PVDZE_plr_LoginRecord" !="PVDZE_plr_DiscRem" !="BIS_effects_gepv" !="PVDZE_plr_DeathBResult" !="customRemoteMessage" !="dayzPlayerLogin" !="PVDZE_veh_Init" !="PVDZE_obj_Fire" !="dayzTradeResult" !="PVDZE_plr_TradeMenuResult" !="PVDZE_plr_SetDate" !="sm_done" !="PVDZE_plr_Morph2" !="PVDZE_plr_Morph" !="norrnRnoAnim" !="norrnRDead" !="usecInject" !="PVDZE_plr_Hit" !="PVDZE_plr_HitV" !="PVDZE_plr_DelLocal" !="PVDZE_serverObjectMonitor" !="PVDZE_veh_Upgrade" !="maintainArea_log" !"player" !"PVAHR_" !="PVAH_AdminRequest" !="PVAH_WriteLogRequest" !="dayzSetFuel" !="axeLampObjects"
5="player"
5="server"
5 "remExFP" !="\"remExFP\" = \[,,\"per\",\"execVM\",\"ca\Modules\Functions\init.sqf\"\]" !"\[,,\"per\",\"execVM\",\"ca\Modules\Functions\init.sqf\"\]"
5 "PVAHR_" !"PVAHR_0" !"PVAHR_1" !"PVAHR_2" !"PVAHR_3" !"PVAHR_4" !"PVAHR_5" !"PVAHR_6" !"PVAHR_7" !"PVAHR_8" !"PVAHR_9"
1 "PVAHR_"
1="PVAH_AdminRequest"
1="PVAH_WriteLogRequest"
1="PVDZE_obj_Delete"
1="PVDZE_veh_Update"
Link to comment
Share on other sites

  • 0

This works as well with the infiSTAR antihack with the best PV security

//new.
5 "" !"PVDZE_" !"norrn" !"usec" !="remExField" !="remExFP" !="drn_AskServerDynamicWeatherEventArgs" !="BIS_effects_gepv" !"PVAHR_"

Original file: https://github.com/vbawol/DayZ-Epoch/blob/master/Server%20Files/Battleye/publicvariable.txt

Link to comment
Share on other sites

  • 0

 

I'm working on a fix for pubvar now until infiSTAR releases and update.

 

Edit, this is working ok with antihack

//new
5 "" !"PVDZE_" !"norrn" !"usec" !="remExField" !="remExFP" !="drn_AskServerDynamicWeatherEventArgs" !="BIS_effects_gepv" !="PVAH_AdminRequest" !="PVDZE_plr_TradeMenu" !="PVDZE_veh_SFuel" !="PVDZE_veh_Update" !="PVDZE_plr_GutBody" !="PVDZE_plr_GutBodyZ" !="PVDZE_veh_Lock" !="PVDZE_plr_DeathB" !="PVDZE_obj_Publish" !="PVDZE_obj_Swap" !="PVDZE_plr_Save" !="PVDZE_plr_FriendRQ" !="usecBreakLegs" !="PVDZE_obj_Delete" !="PVDZE_veh_SFix" !="PVDZE_obj_Trade" !="PVDZE_veh_Publish2" !="PVDZE_plr_DiscAdd" !="PVDZE_plr_HumanityChange" !="usecBleed" !="usecMorphine" !="usecBandage" !="PVDZE_plr_HideBody" !="PVDZE_plr_Died" !="PVDZE_obj_Hide" !="PVDZE_obj_RoadFlare" !="PVDZE_zed_Spawn" !="drn_DynamicWeather_DebugTextEventArgs" !="drn_AskServerDynamicWeatherEventArgs" !="drn_DynamicWeatherEventArgs" !="drn_var_DynamicWeather_Rain" !="drn_var_DynamicWeather_ServerInitialized" !="norrnRACarUp" !="norrnRAPicUp" !="norrnRaDrag" !="norrnR180" !="norrnRalie" !="usecEpi" !="norrnRLact" !="norrnRALW" !="norrinRAlie" !="usecPainK" !="usecTransfuse" !="atp" !="PVDZE_plr_Login" !="PVDZE_plr_Login2" !="PVDZE_plr_LoginRecord" !="PVDZE_plr_DiscRem" !="BIS_effects_gepv" !="PVDZE_plr_DeathBResult" !="customRemoteMessage" !="dayzPlayerLogin" !="PVDZE_veh_Init" !="PVDZE_obj_Fire" !="dayzTradeResult" !="PVDZE_plr_TradeMenuResult" !="PVDZE_plr_SetDate" !="sm_done" !="PVDZE_plr_Morph2" !="PVDZE_plr_Morph" !="norrnRnoAnim" !="norrnRDead" !="usecInject" !="PVDZE_plr_Hit" !="PVDZE_plr_HitV" !="PVDZE_plr_DelLocal" !="PVDZE_serverObjectMonitor" !="PVDZE_veh_Upgrade" !="maintainArea_log" !"player" !"PVAHR_" !="PVAH_AdminRequest" !="PVAH_WriteLogRequest" !="dayzSetFuel" !="axeLampObjects"
5="player"
5="server"
5 "remExFP" !="\"remExFP\" = \[,,\"per\",\"execVM\",\"ca\Modules\Functions\init.sqf\"\]" !"\[,,\"per\",\"execVM\",\"ca\Modules\Functions\init.sqf\"\]"
5 "PVAHR_" !"PVAHR_0" !"PVAHR_1" !"PVAHR_2" !"PVAHR_3" !"PVAHR_4" !"PVAHR_5" !"PVAHR_6" !"PVAHR_7" !"PVAHR_8" !"PVAHR_9"
1 "PVAHR_"
1="PVAH_AdminRequest"
1="PVAH_WriteLogRequest"
1="PVDZE_obj_Delete"
1="PVDZE_veh_Update"

Our method with 1.0.4 that Skaronator posted has better security as we are kicking for any publicvariable that is not whitelisted. !"PVDZE_" covers all of our variables.

Link to comment
Share on other sites

  • 0

Our method with 1.0.4 that Skar posted has better security as we are kicking for any publicvariable that is not whitelisted. !"PVDZE_" covers all of our variables.

 

With infiSTAR antihack a lot of that is done via the script rather than than BE filters.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Discord

×
×
  • Create New...