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[1.0.4] Players got kick when zombie bite them (PublicVariable Restriction #0)


X060T

Question

Players got kick when zombie bite them. The error PublicVariable Restriction #0 is  logging at the same moment.

Here is my publicvariable.log:

28.01.2014 19:25:14: UkuZx (ip:2304) giud - #0 "PVDZE_send" = [<NULL-object>,"PlayerBleed",[<NULL-object>,"aimpoint","body"]]

Map-Napf, Antihack-InfiStar

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I'm working on a fix for pubvar now until infiSTAR releases and update.

 

Edit, this is working ok with antihack

//new
5 "" !"PVDZE_" !"norrn" !"usec" !="remExField" !="remExFP" !="drn_AskServerDynamicWeatherEventArgs" !="BIS_effects_gepv" !="PVAH_AdminRequest" !="PVDZE_plr_TradeMenu" !="PVDZE_veh_SFuel" !="PVDZE_veh_Update" !="PVDZE_plr_GutBody" !="PVDZE_plr_GutBodyZ" !="PVDZE_veh_Lock" !="PVDZE_plr_DeathB" !="PVDZE_obj_Publish" !="PVDZE_obj_Swap" !="PVDZE_plr_Save" !="PVDZE_plr_FriendRQ" !="usecBreakLegs" !="PVDZE_obj_Delete" !="PVDZE_veh_SFix" !="PVDZE_obj_Trade" !="PVDZE_veh_Publish2" !="PVDZE_plr_DiscAdd" !="PVDZE_plr_HumanityChange" !="usecBleed" !="usecMorphine" !="usecBandage" !="PVDZE_plr_HideBody" !="PVDZE_plr_Died" !="PVDZE_obj_Hide" !="PVDZE_obj_RoadFlare" !="PVDZE_zed_Spawn" !="drn_DynamicWeather_DebugTextEventArgs" !="drn_AskServerDynamicWeatherEventArgs" !="drn_DynamicWeatherEventArgs" !="drn_var_DynamicWeather_Rain" !="drn_var_DynamicWeather_ServerInitialized" !="norrnRACarUp" !="norrnRAPicUp" !="norrnRaDrag" !="norrnR180" !="norrnRalie" !="usecEpi" !="norrnRLact" !="norrnRALW" !="norrinRAlie" !="usecPainK" !="usecTransfuse" !="atp" !="PVDZE_plr_Login" !="PVDZE_plr_Login2" !="PVDZE_plr_LoginRecord" !="PVDZE_plr_DiscRem" !="BIS_effects_gepv" !="PVDZE_plr_DeathBResult" !="customRemoteMessage" !="dayzPlayerLogin" !="PVDZE_veh_Init" !="PVDZE_obj_Fire" !="dayzTradeResult" !="PVDZE_plr_TradeMenuResult" !="PVDZE_plr_SetDate" !="sm_done" !="PVDZE_plr_Morph2" !="PVDZE_plr_Morph" !="norrnRnoAnim" !="norrnRDead" !="usecInject" !="PVDZE_plr_Hit" !="PVDZE_plr_HitV" !="PVDZE_plr_DelLocal" !="PVDZE_serverObjectMonitor" !="PVDZE_veh_Upgrade" !="maintainArea_log" !"player" !"PVAHR_" !="PVAH_AdminRequest" !="PVAH_WriteLogRequest" !="dayzSetFuel" !="axeLampObjects"
5="player"
5="server"
5 "remExFP" !="\"remExFP\" = \[,,\"per\",\"execVM\",\"ca\Modules\Functions\init.sqf\"\]" !"\[,,\"per\",\"execVM\",\"ca\Modules\Functions\init.sqf\"\]"
5 "PVAHR_" !"PVAHR_0" !"PVAHR_1" !"PVAHR_2" !"PVAHR_3" !"PVAHR_4" !"PVAHR_5" !"PVAHR_6" !"PVAHR_7" !"PVAHR_8" !"PVAHR_9"
1 "PVAHR_"
1="PVAH_AdminRequest"
1="PVAH_WriteLogRequest"
1="PVDZE_obj_Delete"
1="PVDZE_veh_Update"
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This works as well with the infiSTAR antihack with the best PV security

//new.
5 "" !"PVDZE_" !"norrn" !"usec" !="remExField" !="remExFP" !="drn_AskServerDynamicWeatherEventArgs" !="BIS_effects_gepv" !"PVAHR_"

Original file: https://github.com/vbawol/DayZ-Epoch/blob/master/Server%20Files/Battleye/publicvariable.txt

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I'm working on a fix for pubvar now until infiSTAR releases and update.

 

Edit, this is working ok with antihack

//new
5 "" !"PVDZE_" !"norrn" !"usec" !="remExField" !="remExFP" !="drn_AskServerDynamicWeatherEventArgs" !="BIS_effects_gepv" !="PVAH_AdminRequest" !="PVDZE_plr_TradeMenu" !="PVDZE_veh_SFuel" !="PVDZE_veh_Update" !="PVDZE_plr_GutBody" !="PVDZE_plr_GutBodyZ" !="PVDZE_veh_Lock" !="PVDZE_plr_DeathB" !="PVDZE_obj_Publish" !="PVDZE_obj_Swap" !="PVDZE_plr_Save" !="PVDZE_plr_FriendRQ" !="usecBreakLegs" !="PVDZE_obj_Delete" !="PVDZE_veh_SFix" !="PVDZE_obj_Trade" !="PVDZE_veh_Publish2" !="PVDZE_plr_DiscAdd" !="PVDZE_plr_HumanityChange" !="usecBleed" !="usecMorphine" !="usecBandage" !="PVDZE_plr_HideBody" !="PVDZE_plr_Died" !="PVDZE_obj_Hide" !="PVDZE_obj_RoadFlare" !="PVDZE_zed_Spawn" !="drn_DynamicWeather_DebugTextEventArgs" !="drn_AskServerDynamicWeatherEventArgs" !="drn_DynamicWeatherEventArgs" !="drn_var_DynamicWeather_Rain" !="drn_var_DynamicWeather_ServerInitialized" !="norrnRACarUp" !="norrnRAPicUp" !="norrnRaDrag" !="norrnR180" !="norrnRalie" !="usecEpi" !="norrnRLact" !="norrnRALW" !="norrinRAlie" !="usecPainK" !="usecTransfuse" !="atp" !="PVDZE_plr_Login" !="PVDZE_plr_Login2" !="PVDZE_plr_LoginRecord" !="PVDZE_plr_DiscRem" !="BIS_effects_gepv" !="PVDZE_plr_DeathBResult" !="customRemoteMessage" !="dayzPlayerLogin" !="PVDZE_veh_Init" !="PVDZE_obj_Fire" !="dayzTradeResult" !="PVDZE_plr_TradeMenuResult" !="PVDZE_plr_SetDate" !="sm_done" !="PVDZE_plr_Morph2" !="PVDZE_plr_Morph" !="norrnRnoAnim" !="norrnRDead" !="usecInject" !="PVDZE_plr_Hit" !="PVDZE_plr_HitV" !="PVDZE_plr_DelLocal" !="PVDZE_serverObjectMonitor" !="PVDZE_veh_Upgrade" !="maintainArea_log" !"player" !"PVAHR_" !="PVAH_AdminRequest" !="PVAH_WriteLogRequest" !="dayzSetFuel" !="axeLampObjects"
5="player"
5="server"
5 "remExFP" !="\"remExFP\" = \[,,\"per\",\"execVM\",\"ca\Modules\Functions\init.sqf\"\]" !"\[,,\"per\",\"execVM\",\"ca\Modules\Functions\init.sqf\"\]"
5 "PVAHR_" !"PVAHR_0" !"PVAHR_1" !"PVAHR_2" !"PVAHR_3" !"PVAHR_4" !"PVAHR_5" !"PVAHR_6" !"PVAHR_7" !"PVAHR_8" !"PVAHR_9"
1 "PVAHR_"
1="PVAH_AdminRequest"
1="PVAH_WriteLogRequest"
1="PVDZE_obj_Delete"
1="PVDZE_veh_Update"

Our method with 1.0.4 that Skaronator posted has better security as we are kicking for any publicvariable that is not whitelisted. !"PVDZE_" covers all of our variables.

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Our method with 1.0.4 that Skar posted has better security as we are kicking for any publicvariable that is not whitelisted. !"PVDZE_" covers all of our variables.

 

With infiSTAR antihack a lot of that is done via the script rather than than BE filters.

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