X060T Posted January 28, 2014 Report Share Posted January 28, 2014 Players got kick when zombie bite them. The error PublicVariable Restriction #0 is logging at the same moment. Here is my publicvariable.log: 28.01.2014 19:25:14: UkuZx (ip:2304) giud - #0 "PVDZE_send" = [<NULL-object>,"PlayerBleed",[<NULL-object>,"aimpoint","body"]] Map-Napf, Antihack-InfiStar Link to comment Share on other sites More sharing options...
0 Defent Posted January 28, 2014 Report Share Posted January 28, 2014 Having the same problem here: So far I've deleted the publicvariable.txt and it works, so there is that. Link to comment Share on other sites More sharing options...
0 MGT Posted January 28, 2014 Report Share Posted January 28, 2014 I'm working on a fix for pubvar now until infiSTAR releases and update. Edit, this is working ok with antihack //new 5 "" !"PVDZE_" !"norrn" !"usec" !="remExField" !="remExFP" !="drn_AskServerDynamicWeatherEventArgs" !="BIS_effects_gepv" !="PVAH_AdminRequest" !="PVDZE_plr_TradeMenu" !="PVDZE_veh_SFuel" !="PVDZE_veh_Update" !="PVDZE_plr_GutBody" !="PVDZE_plr_GutBodyZ" !="PVDZE_veh_Lock" !="PVDZE_plr_DeathB" !="PVDZE_obj_Publish" !="PVDZE_obj_Swap" !="PVDZE_plr_Save" !="PVDZE_plr_FriendRQ" !="usecBreakLegs" !="PVDZE_obj_Delete" !="PVDZE_veh_SFix" !="PVDZE_obj_Trade" !="PVDZE_veh_Publish2" !="PVDZE_plr_DiscAdd" !="PVDZE_plr_HumanityChange" !="usecBleed" !="usecMorphine" !="usecBandage" !="PVDZE_plr_HideBody" !="PVDZE_plr_Died" !="PVDZE_obj_Hide" !="PVDZE_obj_RoadFlare" !="PVDZE_zed_Spawn" !="drn_DynamicWeather_DebugTextEventArgs" !="drn_AskServerDynamicWeatherEventArgs" !="drn_DynamicWeatherEventArgs" !="drn_var_DynamicWeather_Rain" !="drn_var_DynamicWeather_ServerInitialized" !="norrnRACarUp" !="norrnRAPicUp" !="norrnRaDrag" !="norrnR180" !="norrnRalie" !="usecEpi" !="norrnRLact" !="norrnRALW" !="norrinRAlie" !="usecPainK" !="usecTransfuse" !="atp" !="PVDZE_plr_Login" !="PVDZE_plr_Login2" !="PVDZE_plr_LoginRecord" !="PVDZE_plr_DiscRem" !="BIS_effects_gepv" !="PVDZE_plr_DeathBResult" !="customRemoteMessage" !="dayzPlayerLogin" !="PVDZE_veh_Init" !="PVDZE_obj_Fire" !="dayzTradeResult" !="PVDZE_plr_TradeMenuResult" !="PVDZE_plr_SetDate" !="sm_done" !="PVDZE_plr_Morph2" !="PVDZE_plr_Morph" !="norrnRnoAnim" !="norrnRDead" !="usecInject" !="PVDZE_plr_Hit" !="PVDZE_plr_HitV" !="PVDZE_plr_DelLocal" !="PVDZE_serverObjectMonitor" !="PVDZE_veh_Upgrade" !="maintainArea_log" !"player" !"PVAHR_" !="PVAH_AdminRequest" !="PVAH_WriteLogRequest" !="dayzSetFuel" !="axeLampObjects" 5="player" 5="server" 5 "remExFP" !="\"remExFP\" = \[,,\"per\",\"execVM\",\"ca\Modules\Functions\init.sqf\"\]" !"\[,,\"per\",\"execVM\",\"ca\Modules\Functions\init.sqf\"\]" 5 "PVAHR_" !"PVAHR_0" !"PVAHR_1" !"PVAHR_2" !"PVAHR_3" !"PVAHR_4" !"PVAHR_5" !"PVAHR_6" !"PVAHR_7" !"PVAHR_8" !"PVAHR_9" 1 "PVAHR_" 1="PVAH_AdminRequest" 1="PVAH_WriteLogRequest" 1="PVDZE_obj_Delete" 1="PVDZE_veh_Update" Defent 1 Link to comment Share on other sites More sharing options...
0 Skaronator Posted January 28, 2014 Report Share Posted January 28, 2014 This works as well with the infiSTAR antihack with the best PV security //new. 5 "" !"PVDZE_" !"norrn" !"usec" !="remExField" !="remExFP" !="drn_AskServerDynamicWeatherEventArgs" !="BIS_effects_gepv" !"PVAHR_" Original file: https://github.com/vbawol/DayZ-Epoch/blob/master/Server%20Files/Battleye/publicvariable.txt Defent 1 Link to comment Share on other sites More sharing options...
0 vbawol Posted January 29, 2014 Report Share Posted January 29, 2014 I'm working on a fix for pubvar now until infiSTAR releases and update. Edit, this is working ok with antihack //new 5 "" !"PVDZE_" !"norrn" !"usec" !="remExField" !="remExFP" !="drn_AskServerDynamicWeatherEventArgs" !="BIS_effects_gepv" !="PVAH_AdminRequest" !="PVDZE_plr_TradeMenu" !="PVDZE_veh_SFuel" !="PVDZE_veh_Update" !="PVDZE_plr_GutBody" !="PVDZE_plr_GutBodyZ" !="PVDZE_veh_Lock" !="PVDZE_plr_DeathB" !="PVDZE_obj_Publish" !="PVDZE_obj_Swap" !="PVDZE_plr_Save" !="PVDZE_plr_FriendRQ" !="usecBreakLegs" !="PVDZE_obj_Delete" !="PVDZE_veh_SFix" !="PVDZE_obj_Trade" !="PVDZE_veh_Publish2" !="PVDZE_plr_DiscAdd" !="PVDZE_plr_HumanityChange" !="usecBleed" !="usecMorphine" !="usecBandage" !="PVDZE_plr_HideBody" !="PVDZE_plr_Died" !="PVDZE_obj_Hide" !="PVDZE_obj_RoadFlare" !="PVDZE_zed_Spawn" !="drn_DynamicWeather_DebugTextEventArgs" !="drn_AskServerDynamicWeatherEventArgs" !="drn_DynamicWeatherEventArgs" !="drn_var_DynamicWeather_Rain" !="drn_var_DynamicWeather_ServerInitialized" !="norrnRACarUp" !="norrnRAPicUp" !="norrnRaDrag" !="norrnR180" !="norrnRalie" !="usecEpi" !="norrnRLact" !="norrnRALW" !="norrinRAlie" !="usecPainK" !="usecTransfuse" !="atp" !="PVDZE_plr_Login" !="PVDZE_plr_Login2" !="PVDZE_plr_LoginRecord" !="PVDZE_plr_DiscRem" !="BIS_effects_gepv" !="PVDZE_plr_DeathBResult" !="customRemoteMessage" !="dayzPlayerLogin" !="PVDZE_veh_Init" !="PVDZE_obj_Fire" !="dayzTradeResult" !="PVDZE_plr_TradeMenuResult" !="PVDZE_plr_SetDate" !="sm_done" !="PVDZE_plr_Morph2" !="PVDZE_plr_Morph" !="norrnRnoAnim" !="norrnRDead" !="usecInject" !="PVDZE_plr_Hit" !="PVDZE_plr_HitV" !="PVDZE_plr_DelLocal" !="PVDZE_serverObjectMonitor" !="PVDZE_veh_Upgrade" !="maintainArea_log" !"player" !"PVAHR_" !="PVAH_AdminRequest" !="PVAH_WriteLogRequest" !="dayzSetFuel" !="axeLampObjects" 5="player" 5="server" 5 "remExFP" !="\"remExFP\" = \[,,\"per\",\"execVM\",\"ca\Modules\Functions\init.sqf\"\]" !"\[,,\"per\",\"execVM\",\"ca\Modules\Functions\init.sqf\"\]" 5 "PVAHR_" !"PVAHR_0" !"PVAHR_1" !"PVAHR_2" !"PVAHR_3" !"PVAHR_4" !"PVAHR_5" !"PVAHR_6" !"PVAHR_7" !"PVAHR_8" !"PVAHR_9" 1 "PVAHR_" 1="PVAH_AdminRequest" 1="PVAH_WriteLogRequest" 1="PVDZE_obj_Delete" 1="PVDZE_veh_Update" Our method with 1.0.4 that Skaronator posted has better security as we are kicking for any publicvariable that is not whitelisted. !"PVDZE_" covers all of our variables. Link to comment Share on other sites More sharing options...
0 MGT Posted January 29, 2014 Report Share Posted January 29, 2014 Our method with 1.0.4 that Skar posted has better security as we are kicking for any publicvariable that is not whitelisted. !"PVDZE_" covers all of our variables. With infiSTAR antihack a lot of that is done via the script rather than than BE filters. Link to comment Share on other sites More sharing options...
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X060T
Players got kick when zombie bite them. The error PublicVariable Restriction #0 is logging at the same moment.
Here is my publicvariable.log:
Map-Napf, Antihack-InfiStar
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