Sandbird Posted January 23, 2014 Report Share Posted January 23, 2014 Can someone help me out here....Some players are getting kicked with this error: waituntil {!is" 23.01.2014 23:57:57: Gremlin (xx.xxx.xx.xxx:xx) xxxxxxxxxxxxxxxx- #3 "unctions\main.sqf" scriptName "Functions\main.sqf"; _logic = _this select 0; _logic setpos [1000,10,0]; waituntil {!isnil "BIS" My first 10 lines of scripts.txt //new 5 "dedicatedServerInterface" 1 "Logic" !"\"Logic\" createVehicleLocal" !"sideLogic" !"BIS_MPF_clientJIPlogic" !"_humanity_logic" !"ACE_Required_Logic" !="busroute\player_axeBus.sqf"; 5 "FunctionsManager" !="busroute\player_axeBus.sqf"; 5 "_logic = _this select 0;" 5 "_logic setpos \[1000,10,0\];" 1 "HelicopterExplo" !"_expl=createVehicle \[\"HelicopterExploSmall\",\(getPosATL _v\),\[\],0,\"CAN_COLLIDE\"\];" !"_expl = createVehicle \[\"HelicopterExploBig\", \[_pos select 0,_pos select 1,\(_pos select 2\) \+ 1\], \[\], 0, \"CAN_COLLIDE\"\];" !"if \(local _v\) then \{_expl=createVehicle \[\"HelicopterExploSmall\", \(getPosATL _v\), \[\], 0, \"CAN_COLLIDE\"\];\};" !"if \(local _v\) then \{_expl=\"HelicopterExploSmall\" createvehicle \(getpos _v\);\};" 5 "BattleFieldClearance" 5 "BIS_MPF_logic" !"BIS_MPF_logic = BIS_MPF_dummygroup createUnit" 5 "BIS_MPF_dummygroup" !="BIS_MPF_dummygroup = createGroup sideLogic;" !"BIS_MPF_logic = BIS_MPF_dummygroup createUnit" I cant find that main.sqf anywhere, both client and server files.... Anyone knows what it is, thats kicking them ? -Thanks Link to comment Share on other sites More sharing options...
vbawol Posted January 24, 2014 Report Share Posted January 24, 2014 using a 0 index you count the lines minus any commented out lines this would show that it is related to: 5 "_logic = _this select 0;" looking at the logged text it may also match: 5 "_logic setpos \[1000,10,0\];" both would cause a kick with the code that is logged. Link to comment Share on other sites More sharing options...
Sandbird Posted January 24, 2014 Author Report Share Posted January 24, 2014 Yeah, but i cant find any reference to _logic = both in the server files and mission files..so where does it take it from ? The player was driving at the moment of the kick, and when he came back he spawned in the Dam area...miles away from where he was. Setting these to 1 would avoid the kick, but what is the proper filter exception to do here ? Cause i cant find the reference code to check anywhere Link to comment Share on other sites More sharing options...
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