I'm attempting to add some custom items mission file side.
I've tried creating my own cfgMagazines.hpp and creating the classes and I can get the items to show ingame. The issue I am having is that the engine gives me an error. I'm pretty sure its to do with some base classes not being defined for the client but I'm a tad stuck for time and can't afford to sit back and debug until I can come up with a solution - So I thought I might ask here and see if any of you had encountered this before.
The error:
Warning Message: No entry 'bin\config.bin/CfgMagazines.WM_Master'.
Warning Message: No entry '.picture'.
Warning Message: '/' is not a value
Warning Message: No entry '.scope'.
Warning Message: '/' is not a value
Warning Message: Error: creating magazine WM_Master with scope=private
This is logged purely in the clients RPT, not in the servers RPT. It was my thinking that although I have added the config via the mission file, it wasn't updating the base class on the client side?
Heres a snippet of the cfgMagazines.hpp:
class CfgMagazines {
class CA_Magazine; // External class reference
class WM_Master : CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "Generic";
descriptionShort = "Generic";
model = "\dayz_equip\models\cloth_parcel.p3d";
picture = "\dayz_equip\textures\equip_cloth_parcel_ca.paa";
};
};
Any ideas?
EDIT:
I'm completely willing to settle for simply having a UNIQUE classname (So my SQF can check if the item is that item).
Question
(GSG) Az
Hi all,
I'm attempting to add some custom items mission file side.
I've tried creating my own cfgMagazines.hpp and creating the classes and I can get the items to show ingame. The issue I am having is that the engine gives me an error. I'm pretty sure its to do with some base classes not being defined for the client but I'm a tad stuck for time and can't afford to sit back and debug until I can come up with a solution - So I thought I might ask here and see if any of you had encountered this before.
The error:
This is logged purely in the clients RPT, not in the servers RPT. It was my thinking that although I have added the config via the mission file, it wasn't updating the base class on the client side?
Heres a snippet of the cfgMagazines.hpp:
Any ideas?
EDIT:
I'm completely willing to settle for simply having a UNIQUE classname (So my SQF can check if the item is that item).
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