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Adding custom items


(GSG) Az

Question

Hi all,

 

I'm attempting to add some custom items mission file side.

 

I've tried creating my own cfgMagazines.hpp and creating the classes and I can get the items to show ingame. The issue I am having is that the engine gives me an error. I'm pretty sure its to do with some base classes not being defined for the client but I'm a tad stuck for time and can't afford to sit back and debug until I can come up with a solution - So I thought I might ask here and see if any of you had encountered this before.

 

The error:

Warning Message: No entry 'bin\config.bin/CfgMagazines.WM_Master'.
Warning Message: No entry '.picture'.
Warning Message: '/' is not a value
Warning Message: No entry '.scope'.
Warning Message: '/' is not a value
Warning Message: Error: creating magazine WM_Master with scope=private

This is logged purely in the clients RPT, not in the servers RPT. It was my thinking that although I have added the config via the mission file, it wasn't updating the base class on the client side?

 

Heres a snippet of the cfgMagazines.hpp:

class CfgMagazines {
	class CA_Magazine;	// External class reference
		
	class WM_Master : CA_Magazine {
		scope = public;
		count = 1;
		type = 256;
		displayName = "Generic";
		descriptionShort = "Generic";
		model = "\dayz_equip\models\cloth_parcel.p3d";
		picture = "\dayz_equip\textures\equip_cloth_parcel_ca.paa";
	};
	
};

Any ideas?

 

 

 

EDIT:

 

I'm completely willing to settle for simply having a UNIQUE classname (So my SQF can check if the item is that item). 

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