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RPT help


Turtle

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Hey so I have been having a really messy server in terms of my lag and gear saving. My host providers tell me it has to do something with my scripts because there are errors all over my .rpt log. problem is I dont want to just start guessing and checking as to which scripts are causing the problems. So could anyone just take a look at my log and tell me if you have an idea as to what is causing my problems?

 

Scripts installed- 

AGN Safe zone commander

Vehicle service points

Take Clothes

Self BB

Welcome Messages (Messages that come up when you join the server)

 

RPT

https://www.dropbox.com/s/d550g3a6vwiyvod/epoch4.RPT

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Things i found:

Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
pook_h13

You probably didn't add "pook_h13", in your mission.sqm like this:

addOns[]=
	{
		"chernarus",
		"ca_modules_animals",
		"dayz_anim",
		"dayz_code",
		"dayz_communityassets",
		"dayz_weapons",
		"dayz_equip",
		"dayz_epoch",
		"dayz_vehicles",
		"cacharacters_pmc",
		"ca_modules_functions",
		"glt_m300t",
		"pook_h13", //<---
		"csj_gyroac",
		"map_eu",
		"jetskiyanahuiaddon"
	};

second thing:

22:05:28 Error in expression <ustomSpawns.sqf"
[spoiler][[10476.077, 2412.2297, 9.6632004], 
3, >
22:05:28   Error position: <[[10476.077, 2412.2297, 9.6632004], 
3, >
22:05:28   Error Missing ;
22:05:28 File z\addons\dayz_server\WAI\customSpawns.sqf, line 15

It's missing a ; around line 15 in your z\addons\dayz_server\WAI\customSpawns.sqf

 

third thing:

22:10:07 Warning Message: No entry 'bin\config.bin/CfgMagazines.kin_GUE_Soldier_2_DZ'.

 

You probably downloaded the events from the forums and i think this is the supply event. It has 1 type somewhere in the loot.

Somewhere at the skin loot list inside the code is this "kin_GUE_Soldier_2_DZ" while it should be "Skin_GUE_Soldier_2_DZ"

 

4th thingy:

22:42:51 Object id 9082a267 (615) not found in slot 84,132
22:42:51 Link cannot be resolved
 
Should not be there but i have no idea where it's coming from. sorry
 
That's what i have seen so for, just checked it quickly.
Ohh not sure if you already did that, but as you are using infiSTAR antihack make sure you uncomment this:
/* Remove for Anti-Hack. Causing lagg */
//#include "\z\addons\dayz_code\system\REsec.sqf"

Hope this will help a bit :)

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Dude ur a genius, its crazy cus you hit everything right on the head as to where the problem is. Just one question about the line 15 thing -

This is what thoes lines look like. 

"Bandit2_DZ",     //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
Place your custom group spawns below
*/
[[10476.077, 2412.2297, 9.6632004], //Pusta
3,        //Number Of units
0.3,           //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
2,         //Primary gun set number. "Random" for random weapon set.
4,        //Number of magazines
"",        //Backpack "" for random or classname here.

Those are lines 10-20 and I dont see where I am supposed to put the ; 

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Sorry we had some probs that i needed to fix but i have been looking and i don't know why it isn't working.

I checked the thread about the addon but i think more people have the issue.

I can't see why it isn't working, i am just trying to understand/learn scripting, But you are missing 1 "Random"

So try this:

[[9164.4277, 3832.1824], //Msta
3,        //Number Of units
0.3,           //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
3,         //Primary gun set number. "Random" for random weapon set.
"Random",  ////Primary gun set number. "Random" for random weapon set.
4,        //Number of magazines
"",        //Backpack "" for random or classname here.
"Bandit2_DZ",     //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
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get rid of the comments in the middle of the code all it would take is one missed CRLF to go wrong..

comments before the function is ample.

 

He is saying to remove the comments which are spammed in the middle of your code.

//Number Of units
//Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
//Primary gun set number. "Random" for random weapon set.
//Primary gun set number. "Random" for random weapon set.
//Number of magazines
//Backpack "" for random or classname here.
//Skin "" for random or classname here.
//Gearset number. "Random" for random gear set.

and put them above the code if you have to. And it takes only one missing CRLF (Carriage Return Line Feed) or in layman's terms a new line if you like that could make the entire script break. And as you already have the comments in the top of your file you don't really need to copy paste them on each new block of code.

 

Plus, if that is your actual copy of code then I believe you have a very silly error in there or something new I have never seen before... check line 1

[spoiler]//Custom Spawns file//

I don't think the guy who added that in expected you to copy the

part :P. Move the // before Custom in front of the spoiler like so

// [spoiler] Custom Spawns file //

and let me know if that was the issue.

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He is saying to remove the comments which are spammed in the middle of your code.

//Number Of units
//Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
//Primary gun set number. "Random" for random weapon set.
//Primary gun set number. "Random" for random weapon set.
//Number of magazines
//Backpack "" for random or classname here.
//Skin "" for random or classname here.
//Gearset number. "Random" for random gear set.

and put them above the code if you have to. And it takes only one missing CRLF (Carriage Return Line Feed) or in layman's terms a new line if you like that could make the entire script break. And as you already have the comments in the top of your file you don't really need to copy paste them on each new block of code.

 

Plus, if that is your actual copy of code then I believe you have a very silly error in there or something new I have never seen before... check line 1

[spoiler]//Custom Spawns file//

I don't think the guy who added that in expected you to copy the

part :P. Move the // before Custom in front of the spoiler like so

// [spoiler] Custom Spawns file //

and let me know if that was the issue.

Ok took me a while and I got it done, also there was another spoiler thing that looked like this at the bottom - 

] spawn heli_para;[/spoiler]

that was at the very last line, took out just the "

part and also deleted all the comments. thanks for all the help. 

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I;m still getting this line 15 error in the logs

16:40:18   Error Missing ;
16:40:18 File z\addons\dayz_server\WAI\customSpawns.sqf, line 15

but here is what my line 14, 15, & 16 look like

*/
[[10476.077, 2412.2297, 9.6632004], //Pusta
3, 

Maybe should it look like this?

*/
[[10476.077, 2412.2297, 9.6632004]; //Pusta
3, 
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missing semi colons can carry down a line or so. the error could be earlier.

the */ is the end of a comment block. you can comment many lines of code with /* <commented out stuff in here> */

normally closing a comment block without starting one won't cause an issue.

adding that semi colon will break that bit of code too early. each comma creates a new variable to pass to the .sqf you are calling.

sorry. can't look at code properly am on my phone..

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[[10476.077, 2412.2297, 9.6632004], //Pusta
3,        
0.3,           
2,         
4,        
"",        
"Bandit2_DZ",     
"Random"                 
] call spawn_group;

See the //Pusta

 

Thats a comment, thats inside the array. Wont work like that. Arrays start with opening brackets [ and close with ] - ARMA cant handle comments anywhere inside these brackets, they need to be outside the array. Arrays work like this. In the first example, we have 3 items put into an array. In the second example we have 2 arrays put into one array (Confusing huh?!)

[ArrayItem, ArrayItem, ArrayItem]

[[Arrayitem,Arrayitem],[Arrayitem,Arrayitem]]

If you put a comment anywhere inside the array, ARMA will throw an exception. Simply move the comments above the array like so;

//Pusta
[[10476.077, 2412.2297, 9.6632004], 
3,        
0.3,           
2,         
4,        
"",        
"Bandit2_DZ",     
"Random"                 
] call spawn_group;

I started to fix your file for you - But holy hell there is a lot of groups in there!

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[[10476.077, 2412.2297, 9.6632004], //Pusta
3,        
0.3,           
2,         
4,        
"",        
"Bandit2_DZ",     
"Random"                 
] call spawn_group;

See the //Pusta

 

Thats a comment, thats inside the array. Wont work like that. Arrays start with opening brackets [ and close with ] - ARMA cant handle comments anywhere inside these brackets, they need to be outside the array. Arrays work like this. In the first example, we have 3 items put into an array. In the second example we have 2 arrays put into one array (Confusing huh?!)

[ArrayItem, ArrayItem, ArrayItem]

[[Arrayitem,Arrayitem],[Arrayitem,Arrayitem]]

If you put a comment anywhere inside the array, ARMA will throw an exception. Simply move the comments above the array like so;

//Pusta
[[10476.077, 2412.2297, 9.6632004], 
3,        
0.3,           
2,         
4,        
"",        
"Bandit2_DZ",     
"Random"                 
] call spawn_group;

I started to fix your file for you - But holy hell there is a lot of groups in there!

 

OHH ok I see what you are saying, just so I can make sure i'm going to fix this right...I should make this -

[[953.237,4486.48,0.001], //Tulga
3,        
0.3,          
2,         
4,        
"",       
"Bandit2_DZ",     
"Random"                  
] call spawn_group;

Look like this?

//Tulga
[[953.237,4486.48,0.001], 
3,        
0.3,          
2,         
4,        
"",       
"Bandit2_DZ",     
"Random"                  
] call spawn_group;

Since the comment should not be a part of the Array?

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