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Missing SQF files


TheDonBase

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That error is the client side files you need on the server, either you don't have them or it's missing from the launch parameters.

You want to be launching with :

-mod=@DayZ_Epoch;@DayZ_Epoch_Server;

 

Notice there's 2 folders ? @Dayz_Epoch and @Dayz_Epoch_Server

Your error is in the @Dayz_Epoch directory

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That error is the client side files you need on the server, either you don't have them or it's missing from the launch parameters.

You want to be launching with :

-mod=@DayZ_Epoch;@DayZ_Epoch_Server;

Notice there's 2 folders ? @Dayz_Epoch and @Dayz_Epoch_Server

Your error is in the @Dayz_Epoch directory

This is my dayz server starter

@echo off
start "arma2" /min "Expansion\beta\arma2oaserver.exe" -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch; @DayZ_Epoch_Server;"
pause
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You have a gap between the client and server side folders

"-mod=@DayZ_Epoch; @DayZ_Epoch_Server;"

should be

"-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"

 

I can't see that stopping it but you never know.

Do you have the @DayZ_Epoch folder in your OA directory ? It seems that's where the error is.

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You have a gap between the client and server side folders

"-mod=@DayZ_Epoch; @DayZ_Epoch_Server;"

should be

"-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"

I can't see that stopping it but you never know.

Do you have the @DayZ_Epoch folder in your OA directory ? It seems that's where the error is.

What? really? is that the mistake? :$

*** edit ***

No it still doesn't work :/ but the description file is a .ext :(

post-10209-0-51469400-1388346046_thumb.p

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Just had a proper look, the file with the error is inside the @Dayz folder :)

What version of Dayz you running ? try reinstalling that or updating, If that doesn't work i'll send you mine.

Running latest of arma 2 arma 2 oa and dayz and epoch

*** Edit ***

Re installing dayz and epoch and see how that goes

*** Edit 2 ***

Fresh install of Dayz and Dayz Epoch and it still doesn't work :/

Edited by TheDonBase
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Unpack the dayz_code.pbo that is found inside @Dayz\Addons

Inside there is a directory called System and then go inside Missions.

 

Add the following code and save it as description.sqf

 

aiKills = 1;
diagRadio = 1;
diagHit = 1;

class RscText
{
    type = 0;
    idc = -1;
    x = 0;
    y = 0;
    h = 0.037;
    w = 0.3;
    style = 0x100;
    font = Zeppelin32;
    SizeEx = 0.03921;
    colorText[] = {1,1,1,1};
    colorBackground[] = {0, 0, 0, 0};
    linespacing = 1;
};

class RscPicture
{
    access=0;
    type=0;
    idc=-1;
    style=48;
    colorBackground[]={0,0,0,0};
    colorText[]={1,1,1,1};
    font="TahomaB";
    sizeEx=0;
    lineSpacing=0;
    text="";
};

class RscLoadingText : RscText
{
    style = 2;
    x = 0.323532;
    y = 0.666672;
    w = 0.352944;
    h = 0.039216;
    sizeEx = 0.03921;
    colorText[] = {0.543,0.5742,0.4102,1.0};
};

class RscProgress
{
    x = 0.344;
    y = 0.619;
    w = 0.313726;
    h = 0.0261438;
    texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
    colorFrame[] = {0,0,0,0};
    colorBar[] = {1,1,1,1};
};

class RscProgressNotFreeze
{
    idc = -1;
    type = 45;
    style = 0;
    x = 0.022059;
    y = 0.911772;
    w = 0.029412;
    h = 0.039216;
    texture = "#(argb,8,8,3)color(0,0,0,0)";
};

//
// the loading screen itself
//
class DayZ_loadingScreen
{
    idd = -1;
    duration = 10e10;
    fadein = 0;
    fadeout = 0;
    name = "loading screen";
    class controlsBackground
    {
        class blackBG : RscText
        {
            x = safezoneX;
            y = safezoneY;
            w = safezoneW;
            h = safezoneH;
            text = "";
            colorText[] = {0,0,0,0};
            colorBackground[] = {0,0,0,1};
        };
    };
    class controls
    {
        class Title1 : RscLoadingText
        {
            text = "$STR_LOADING"; // "Loading" text in the middle of the screen
        };
        class CA_Progress : RscProgress // progress bar, has to have idc 104
        {
            idc = 104;
            type = 8; // CT_PROGRESS
            style = 0; // ST_SINGLE
            texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
        };
        class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
        {
            idc = 103;
        };
        class Name2: RscText // the text on the top-left
        {
            idc = 101;
            x = 0.05;
            y = 0.029412;
            w = 0.9;
            h = 0.04902;
            text = "";
            sizeEx = 0.05;
            colorText[] = {0.543,0.5742,0.4102,1.0};
        };
    };
};

// logo watermark
class RscTitles {
    class wm_disp {
        idd = -1;
        onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";
        fadein = 0;
        fadeout = 0;
        duration = 10e10;
        controlsBackground[] = {};
        objects[] = {};
        class controls {
            class wm_text2 {
                idc = 1;
                x = safeZoneX+0.027;//safeZoneW*0.01;
                y = safeZoneY+safeZoneH-0.16;
                w = 0.151*safeZoneH;
                h = 0.057*safeZoneH;
                shadow = 2;
                class Attributes
                {
                    font = "EtelkaNarrowMediumPro";
                    color = "#24FFFFFF";
                    align = "left"; // put "center" here if you want some background
                    valign = "middle";
                    shadow = 2;
                };
                colorBackground[] = { 1, 0.3, 0, 0 };  // uncomment and increase 4th number to have a background
                font = "EtelkaNarrowMediumPro";
                size = 0.06*safeZoneH;
                type = 13;
                style = 0;
                text="";
            };
        };
    };
};

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Unpack the dayz_code.pbo that is found inside @Dayz\Addons

Inside there is a directory called System and then go inside Missions.

 

Add the following code and save it as description.sqf

 

aiKills = 1;
diagRadio = 1;
diagHit = 1;

class RscText
{
    type = 0;
    idc = -1;
    x = 0;
    y = 0;
    h = 0.037;
    w = 0.3;
    style = 0x100;
    font = Zeppelin32;
    SizeEx = 0.03921;
    colorText[] = {1,1,1,1};
    colorBackground[] = {0, 0, 0, 0};
    linespacing = 1;
};

class RscPicture
{
    access=0;
    type=0;
    idc=-1;
    style=48;
    colorBackground[]={0,0,0,0};
    colorText[]={1,1,1,1};
    font="TahomaB";
    sizeEx=0;
    lineSpacing=0;
    text="";
};

class RscLoadingText : RscText
{
    style = 2;
    x = 0.323532;
    y = 0.666672;
    w = 0.352944;
    h = 0.039216;
    sizeEx = 0.03921;
    colorText[] = {0.543,0.5742,0.4102,1.0};
};

class RscProgress
{
    x = 0.344;
    y = 0.619;
    w = 0.313726;
    h = 0.0261438;
    texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
    colorFrame[] = {0,0,0,0};
    colorBar[] = {1,1,1,1};
};

class RscProgressNotFreeze
{
    idc = -1;
    type = 45;
    style = 0;
    x = 0.022059;
    y = 0.911772;
    w = 0.029412;
    h = 0.039216;
    texture = "#(argb,8,8,3)color(0,0,0,0)";
};

//
// the loading screen itself
//
class DayZ_loadingScreen
{
    idd = -1;
    duration = 10e10;
    fadein = 0;
    fadeout = 0;
    name = "loading screen";
    class controlsBackground
    {
        class blackBG : RscText
        {
            x = safezoneX;
            y = safezoneY;
            w = safezoneW;
            h = safezoneH;
            text = "";
            colorText[] = {0,0,0,0};
            colorBackground[] = {0,0,0,1};
        };
    };
    class controls
    {
        class Title1 : RscLoadingText
        {
            text = "$STR_LOADING"; // "Loading" text in the middle of the screen
        };
        class CA_Progress : RscProgress // progress bar, has to have idc 104
        {
            idc = 104;
            type = 8; // CT_PROGRESS
            style = 0; // ST_SINGLE
            texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
        };
        class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
        {
            idc = 103;
        };
        class Name2: RscText // the text on the top-left
        {
            idc = 101;
            x = 0.05;
            y = 0.029412;
            w = 0.9;
            h = 0.04902;
            text = "";
            sizeEx = 0.05;
            colorText[] = {0.543,0.5742,0.4102,1.0};
        };
    };
};

// logo watermark
class RscTitles {
    class wm_disp {
        idd = -1;
        onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";
        fadein = 0;
        fadeout = 0;
        duration = 10e10;
        controlsBackground[] = {};
        objects[] = {};
        class controls {
            class wm_text2 {
                idc = 1;
                x = safeZoneX+0.027;//safeZoneW*0.01;
                y = safeZoneY+safeZoneH-0.16;
                w = 0.151*safeZoneH;
                h = 0.057*safeZoneH;
                shadow = 2;
                class Attributes
                {
                    font = "EtelkaNarrowMediumPro";
                    color = "#24FFFFFF";
                    align = "left"; // put "center" here if you want some background
                    valign = "middle";
                    shadow = 2;
                };
                colorBackground[] = { 1, 0.3, 0, 0 };  // uncomment and increase 4th number to have a background
                font = "EtelkaNarrowMediumPro";
                size = 0.06*safeZoneH;
                type = 13;
                style = 0;
                text="";
            };
        };
    };
};

 

http://gyazo.com/5e22b1e86f09167478e43aa7967b7878

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Is that from your @Dayz code ? Your files are really different from mine :unsure:

I have Dayz mod version 1.8.0.3

1. check private message.

2. uhm, @dayz or @dayz_epoch?

*** Edit ***

Yea i repacked it but it still doesn't work, i think its the @DayZ_Epoch dayz_code.pbo that needs to be changed.

Edited by TheDonBase
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Check you have the latest Dayz mod code, version 1.8.0.3, not the Epoch files but the original Dayz mod

You should have a folder called just @Dayz

 

I've searched all my files and the only one that has a descriptions.sqf file is the @Dayz mod files

Yea same, i got the latest of all, and i checked repacked @Dayz but it doesn't work, how does your start thingy look like? or do you have skype, steam teamviewer or something?

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I have a Taviana server so my launch will be different slightly

@echo off
start "arma2" /min "arma2oaserver.exe" -port=2402 "-config=instance_13_Tavi\config.cfg" "-cfg=instance_13_Tavi\basic.cfg" "-profiles=instance_13_Tavi" -name=instance_13_Tavi "-mod=@Taviana;@DayZ_Epoch;@DayZ_Epoch_Server;" -cpucount=8 -exthreads=1

 

I'm all out of ideas now though, maybe start again and see if it works from a fresh install, good luck :)
 

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I have a Taviana server so my launch will be different slightly

@echo off
start "arma2" /min "arma2oaserver.exe" -port=2402 "-config=instance_13_Tavi\config.cfg" "-cfg=instance_13_Tavi\basic.cfg" "-profiles=instance_13_Tavi" -name=instance_13_Tavi "-mod=@Taviana;@DayZ_Epoch;@DayZ_Epoch_Server;" -cpucount=8 -exthreads=1

I'm all out of ideas now though, maybe start again and see if it works from a fresh install, good luck :)

 

bugger... Still doesn't work, while i guess you where sleeping, i stayed up all night, so i got a fresh install (again) and it doesn't work, you wouldn't mind sharing your @DayZ, @Dayz_Epoch and @Dayz_epoch_server folders? :/

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I got the @Dayz and @DayZ_Epoch files from DZC

The @DayZ_Epoch_Server files are from Epochmod.com

 

They're just the standard normal files everyone else uses, have you thought about asking your server provider if they can help ? some do when asked nicely :)

Lol, now theres a problem, i am not using a serverprovider :) i am trying to setup this server from my own PC.

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That might be your problem then, many people i've tried to help have had issues setting up on a local PC, I haven't had any problems on my dedicated machine.

Have a look at https://github.com/Pwnoz0r/DayZ-Private-Server

 

It's designed for hosting a server on a local PC, It might need a few changes to get it working on Epoch but the principle is the same.

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That might be your problem then, many people i've tried to help have had issues setting up on a local PC, I haven't had any problems on my dedicated machine.

Have a look at https://github.com/Pwnoz0r/DayZ-Private-Server

 

It's designed for hosting a server on a local PC, It might need a few changes to get it working on Epoch but the principle is the same.

nope :( still the same bullshit error :'(

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Running latest of arma 2 arma 2 oa and dayz and epoch

*** Edit ***

Re installing dayz and epoch and see how that goes

*** Edit 2 ***

Fresh install of Dayz and Dayz Epoch and it still doesn't work :/

 

 

Your running the latest beta patch?

 

This is the recommended A2OA beta patch to use:

 

http://www.arma2.com/downloads/update/beta/ARMA2_OA_Build_103718.zip

 

 

IIRC anything but the 103718 beta patch will throw up errors with most versions of Dayz, including Epoch.

 

Install the beta patch from above, and try again.

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