kiel367 Posted December 20, 2013 Report Share Posted December 20, 2013 watched this video a few weeks ago, and like the look of the bunker bits with the code to transport you to an "underground bunker" wether its underground or not is not important, as long as you are taken far out of the map http://www.youtube.com/watch?v=X2xVBPKaBX8 anyone have this code? would love to impliment this in my server Link to comment Share on other sites More sharing options...
0 NorthyPark Posted March 5, 2014 Report Share Posted March 5, 2014 Yeah, the Bunker Prop (Bunker to port from) is already known... your "bunker" is not the same building as I saw in the video (Its in Richies post). Your bunker looks like a warehouse building or something built out of pre-made objects. I am not bagging on it, just pointing out that it is not what I was referring to. In the video there is a very cool structure they used with lots of rooms and hallways leading to different areas... it actually looks like a bunker. THAT is the building *I* would love to find to use. EDIT** http://www.armaholic.com/page.php?id=15180 I think this is where they got the building from in the video. Link to comment Share on other sites More sharing options...
0 FoamysWorld Posted March 6, 2014 Report Share Posted March 6, 2014 Good job you guys. This could be the start of poor man's instancing or "PMI" as I will call it. The mechanism to get into the Bunker is easy enough so, the bulk of the work will be creating the locations. Caves, complexes etc etc... When creating these areas we should think about areas that would be fun to infiltrate/raid/explore. Lots of good cover spots, nooks and crannies, etc etc... AI can be added into the areas to create events/raid areas. Static areas could be made too. Possibilities are endless. I already have an idea for an event using "PMI" which I will start working on very soon. Link to comment Share on other sites More sharing options...
0 Shizweak Posted March 6, 2014 Report Share Posted March 6, 2014 Very cool guys, although they are a bit big, however I do like the idea for an off-map AI area with multiple entry points on the map! Link to comment Share on other sites More sharing options...
0 W4lly Posted March 6, 2014 Report Share Posted March 6, 2014 alternative idea .. :) xBowBii 1 Link to comment Share on other sites More sharing options...
0 Richie Posted March 6, 2014 Report Share Posted March 6, 2014 Very cool guys, although they are a bit big. How big is too big ? surely the purpose of the bunkers is a place to find and explore, not really exploring when they're small. Link to comment Share on other sites More sharing options...
0 FoamysWorld Posted March 6, 2014 Report Share Posted March 6, 2014 How big is too big ? surely the purpose of the bunkers is a place to find and explore, not really exploring when they're small. They need to be good size so we can explore. I had an idea about how to create different "instances" that wont take up real estate on the map or lag it from persistent areas. I am going to try this and see how it works out. My idea is to grab a section of sky off to the side of the map (in bounds of radiation, although... you could position a portion of the "area" over the line to create a "radiated area" of your "instance") and make an enclosed area so the player has no clue they are up in the sky somewhere. The areas can be called when the script launches so they are only there when needed. I wouldn't worry about aircraft since even if they found it the worst they could do is land on it. This way you could use static coords and set yourself up a grid in the sky to create instances. King. 1 Link to comment Share on other sites More sharing options...
0 Bexs Posted March 7, 2014 Report Share Posted March 7, 2014 I have published my bunker here: King. 1 Link to comment Share on other sites More sharing options...
0 Buck0 Posted April 13, 2014 Report Share Posted April 13, 2014 My attempt on the bunker any chance of a share sandbird? King. and Keaster 2 Link to comment Share on other sites More sharing options...
0 Keaster Posted April 18, 2014 Report Share Posted April 18, 2014 I made up my own bunker in the editor, does anyone know how to setup the tp and stuff? Link to comment Share on other sites More sharing options...
Question
kiel367
watched this video a few weeks ago, and like the look of the bunker bits with the code to transport you to an "underground bunker" wether its underground or not is not important, as long as you are taken far out of the map
http://www.youtube.com/watch?v=X2xVBPKaBX8
anyone have this code? would love to impliment this in my server
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