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working fast rope 1.3.1?


sonikot

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Fast rope works for the most part but it's a bit inconsistent. I've had newly purchased choppers not have the menu option until after a server restart - other times, it works fine. Haven't had any reports of instadeaths from use yet.

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That's weird Matthew...was it a particular chopper type? Some of my players got creative and somehow managed to climb UP the rope, which I didn't even know was possible lol

 

UH-1Y . I got nervous after the seventh attempt and pulled the plug lol.  

I'm pretty sure I was doing something wrong then, if you got it working, so I'll give it another try this week.  

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hey mathew, where did you put it in your init? i had mine like and it doesn't seem to execute. 

	// Anti Hack 
	if (true) then {
		
	};
	
	//Lights
	if (true) then {
		//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
	};
};

if (dayz_REsec == 1) then {
	
};

sleep 1; _fast_rope = [] execVM "Addons\BTC_fast_roping_init.sqf";

[] execVM "AGN\agn_SafeZoneCommander.sqf";

[] ExecVM "Scripts\neafbravo.sqf";                    // NEAF With Runways
	   
[] ExecVM "Scripts\balotar1.sqf";                    // Balota With Runways
	   
[] execVM "buildings\excbridge.sqf";

[] execVM "addons\R3F_ARTY_AND_LOG\init.sqf"; 



//Start Dynamic Weather
if(true) then {
	execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
};

#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"

 

DefaultMagazines = ["FoodSteakCooked","ItemMorphine","ItemBandage","ItemBandage","ItemPainkiller","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"]; 
DefaultWeapons = ["M9SD","NVGoggles","ItemMap","ItemCompass","ItemWatch","ItemFlashlightRed","ItemToolbox"]; 
DefaultBackpack = "DZ_Patrol_Pack_EP1"; 
DefaultBackpackWeapon = "";

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