dagg929 Posted December 14, 2013 Report Share Posted December 14, 2013 Anyone else getting this? It was fine before the hotfix update and working as intended. Now it doesnt' seem to detect anything in the radius. Anyone know a fix? Is this a current epoch issue? Thanks for any help. frartombabogy 1 Link to comment Share on other sites More sharing options...
0 MGT Posted December 14, 2013 Report Share Posted December 14, 2013 Wrote this for our players. Plot poles are working as they should, you will only get the option to maintain via the plot pole until 10 days (unique to our server) have passed since the last maintenance. For example, your base consists of 100 base parts 70 parts don't need maintenance 30 parts need maintenance When scrolling on the plot pole it will say 30 base parts at a cost of *** It will only show the amount of parts that need maintenance, not the total amount of base parts within range The range a plot pole covers is 45m and another cannot be placed within 60m Link to comment Share on other sites More sharing options...
0 dagg929 Posted December 14, 2013 Author Report Share Posted December 14, 2013 Do you know how it determines this with invinc base building? I have it on and it's not showing anything. Does the dmg need to be set for stuff to be maintainable via plot pole? Is that only for your server, or overall? As in it won't show until close to when it must be maintained. Any details here are appreciated. Link to comment Share on other sites More sharing options...
0 Trainwreck Posted December 16, 2013 Report Share Posted December 16, 2013 Wrote this for our players. Plot poles are working as they should, you will only get the option to maintain via the plot pole until 10 days (unique to our server) have passed since the last maintenance. For example, your base consists of 100 base parts 70 parts don't need maintenance 30 parts need maintenance When scrolling on the plot pole it will say 30 base parts at a cost of *** It will only show the amount of parts that need maintenance, not the total amount of base parts within range The range a plot pole covers is 45m and another cannot be placed within 60m What decides the 10 day mark? Thanks! Link to comment Share on other sites More sharing options...
0 Trainwreck Posted December 16, 2013 Report Share Posted December 16, 2013 Okay I think I have this figured out. The plot pole maintain has a 10% damage filter. You have to have the set damage event running on the Database. This has to be set to 0.11. NOT 0.1 as it is now. Once you have the items damage at .11 or higher you will get the option to maintain. This is regardless of the datestamp. SQL EVENT we use on our servers. UPDATE `object_data` SET `Damage`=0.11 WHERE `ObjectUID` <> 0 AND `CharacterID` <> 0 AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]') ) We have this set to run every morning. We leave it up to the players to remember when they maintained last. This lowers the confusion and makes it where the maintain preview is possible each and every time. I hope this helps someone. Thanks! Link to comment Share on other sites More sharing options...
0 Nasdero Posted December 16, 2013 Report Share Posted December 16, 2013 Yeap I wrote this a couple weeks ago already, I do 0.2 (20%) damage on "old" objects. Link to comment Share on other sites More sharing options...
0 mjrhzrd Posted December 23, 2013 Report Share Posted December 23, 2013 Nope, I have tried with the original plot pole and bought another, I should be losing my base now, but It started losing parts over a week ago, less than 3 weeks after maintenance with lumber and mortar. All plot poles on the server see 0 objects. My 4 story base expired in chunks and is now just few safes and tents hanging in mid -air and I queried the plot pole almost daily. It was sad to see. Another post got no answer from devs. Almost all players have left our server. This started after 1.031. Before the update the plot pole maintainance said that there were 65 objects and wanted 1 briefcase to maintain, however, I did not do it as it was early, only two weeks after maintaining with lumber/plywood and mortar. Link to comment Share on other sites More sharing options...
0 cen Posted December 24, 2013 Report Share Posted December 24, 2013 what SQL query do you run to give your objects damage? Link to comment Share on other sites More sharing options...
0 ChesterCheetoz Posted January 1, 2014 Report Share Posted January 1, 2014 I use hiedesql, how do I set up an event with it? Ive done a search but couldnt seem to come up with anything. Link to comment Share on other sites More sharing options...
0 Trainwreck Posted February 3, 2014 Report Share Posted February 3, 2014 http://dayzepoch.com/wiki/index.php?title=Server_Installation_Instructions_Extended Link to comment Share on other sites More sharing options...
0 chisel Posted February 4, 2014 Report Share Posted February 4, 2014 http://dayzepoch.com/wiki/index.php?title=Server_Installation_Instructions_Extended Is this in response to the OP or????? I'm having a similar issue after updating to 1.0.4/b. plot pole does not recognize any parts in range and things are beginning to disappear. This happened when going to 1.0.3.1, I had to make new compiles.sqf to make many things work again. Wondered if it changed again in 1.04. I'm having issues with modular building parts not being recognized by the plot pole after updating to 1.04 and then 1.04b offered no change. Default mysql events are running and still not able to maintain. Link to comment Share on other sites More sharing options...
0 Trainwreck Posted February 9, 2014 Report Share Posted February 9, 2014 I think 1.0.4.1 fixed this with the DZE_DamageBeforeMaint option. The default is 0.9 so using the sql events with .10 shoud work without issue. Thanks! Link to comment Share on other sites More sharing options...
Question
dagg929
Anyone else getting this?
It was fine before the hotfix update and working as intended. Now it doesnt' seem to detect anything in the radius.
Anyone know a fix? Is this a current epoch issue?
Thanks for any help.
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