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altimeter


LoCK0N

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gents trying to get an altimeter working with my dayz paraspawn, ive added 

_nul = [] execVM "custom\altimeter.sqf"; in my is dedicated section in my init.sqf and this is the altimeter.sqf in my custom folder http://pastebin.com/yzLj6eKV

 

tried to call it in the is server part but i found this http://opendayz.net/threads/halo-jump-on-spawn-tutorial.9344/page-12     post 231 where he just says make the sqf  and call it ??? 

im stumped plz help cause i did ask about where i set the celing height for the paraspawn but i got no answers 

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Hey dude ive got it working fine on mine . this is how i did it . 

 

copy your compiles.sqf from your client files place in a folder in your mission root called fixes.

 

find and change to the below code:

BIS_fnc_halo			= compile preprocessFileLineNumbers "fixes\fn_halo.sqf";

change your int to :

call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.5;

change to 

call compile preprocessFileLineNumbers "fixes\compiles.sqf";
progressLoadingScreen 0.5;

copy the below code and save it in fixes folder as fn_halo.sqf (fixes\fn_halo.sqf) . 

 

http://pastebin.com/hmYfVemf

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Hey dude ive got it working fine on mine . this is how i did it . 

 

copy your compiles.sqf from your client files place in a folder in your mission root called fixes.

 

find and change to the below code:

BIS_fnc_halo			= compile preprocessFileLineNumbers "fixes\fn_halo.sqf";

change your int to :

call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.5;

change to 

call compile preprocessFileLineNumbers "fixes\compiles.sqf";
progressLoadingScreen 0.5;

copy the below code and save it in fixes folder as fn_halo.sqf (fixes\fn_halo.sqf) . 

 

http://pastebin.com/hmYfVemf

 

Actually, you're better off creating a custom compiles.sqf and put it in the "fixes" folder (I call my "custom"), then in init.sqf, add this line (Changing "custom" to the "fixes" or whatever you call your custom folder):

call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles

below this line:

call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs

This way you won't have to copy your compiles.sqf every time there's an update. You'll just need to add that line back into init.sqf and copy the custom compiles.sqf into your "fixes" folder.

 

This is the entire content of my custom compiles.sqf:

fnc_usec_selfActions = compile preprocessFileLineNumbers "custom\fn_selfActions.sqf";            // fnc_usec_selfActions - adds custom actions to dayz code
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