Baron Posted December 8, 2013 Report Share Posted December 8, 2013 Only being able to interchange between clothing items at base, within (x) distance of workbench or other object. Link to comment Share on other sites More sharing options...
Sequisha Posted December 8, 2013 Report Share Posted December 8, 2013 The purpose of this suggestion? Link to comment Share on other sites More sharing options...
Baron Posted December 9, 2013 Author Report Share Posted December 9, 2013 Empty magazines in a players backpack are refilled if they are to switch clothing, this is widely used to have an unlimited amount of ammo. Link to comment Share on other sites More sharing options...
Bjornadal Posted December 9, 2013 Report Share Posted December 9, 2013 Empty magazines in a players backpack are refilled if they are to switch clothing, this is widely used to have an unlimited amount of ammo. Would be best to fix the actual issue? To make it so ammo does not refill on cloth swap. Link to comment Share on other sites More sharing options...
Eegore Posted December 9, 2013 Report Share Posted December 9, 2013 My ammo doesn't refill when I change clothes. Link to comment Share on other sites More sharing options...
ToejaM Posted December 9, 2013 Report Share Posted December 9, 2013 Pretty sure its an arma limitation and the only fix would be everytime you fired your weapon, you had the magazine swapped with another variant for example 30Rnd_556x45_Stanag would require a new item called 29Rnd_556x45_Stanag. This way of swapping items would probably force you to reload after each shot but it would definately work. The other option is to have a completely new backpack system as the Arma system cannot count magazines inside the backpack or at least there is an issue with quantity inside of it. This is also true for other storage items using the default Arma system. Requiring something specific near you to change clothes is a good idea, ideally something common in most towns would be good or at least an array of items as I think having one specific object would piss people off. In the sense of decency it could require any of the major buildings (school/firehouse/red brick house/orange house/hospital) pretty much any building you can go in or to be near a tent. Also should not be possible in combat, as well as have a longer combat timer with the abort timer still able to overrule it without causing a combat log. For the sake of duplications its a sacrifice that people should be willing to make. However people like free ammo too much, so brace yourselves.. here comes the hate. Baron 1 Link to comment Share on other sites More sharing options...
Sequisha Posted December 9, 2013 Report Share Posted December 9, 2013 Would be best to fix the actual issue? To make it so ammo does not refill on cloth swap. Agreed, fixing the core problem rather than making annoying restrictions catered to a problem is the way to go...with anything. Pretty sure its an arma limitation and the only fix would be everytime you fired your weapon, you had the magazine swapped with another variant for example 30Rnd_556x45_Stanag would require a new item called 29Rnd_556x45_Stanag. This way of swapping items would probably force you to reload after each shot but it would definately work. Yeah, we talked about it a couple times...the idea of having an additional class for every mag with every variant of rounds remaining is just, yeah. It seriously sucks. Link to comment Share on other sites More sharing options...
Mercules Posted December 9, 2013 Report Share Posted December 9, 2013 Agreed, fixing the core problem rather than making annoying restrictions catered to a problem is the way to go...with anything. Yeah, we talked about it a couple times...the idea of having an additional class for every mag with every variant of rounds remaining is just, yeah. It seriously sucks. Does anyone know how they fixed it in Vanilla? There it tracks rounds and you can combine two half empty clips into a full clip. Link to comment Share on other sites More sharing options...
Baron Posted December 10, 2013 Author Report Share Posted December 10, 2013 I don't think it was ever fixed and requires a lot work to fix the core problem, hence my suggestion. Kudos to anyone that can fix this duping issue either way, because it is a bit of a spoil in a great mod. Link to comment Share on other sites More sharing options...
Mercules Posted December 10, 2013 Report Share Posted December 10, 2013 I don't think it was ever fixed... In Vanilla DayZ it tracks the round in the clips. Log out and in and the same amount of ammo is in the clip. Server restart? Same amount. Switch skins? Same amount. Link to comment Share on other sites More sharing options...
Axe Cop Posted December 13, 2013 Report Share Posted December 13, 2013 This should not be that hard to fix, but might require changes all over the place from the database and the HiveExt.dll to the scripts.. Link to comment Share on other sites More sharing options...
Baron Posted December 14, 2013 Author Report Share Posted December 14, 2013 [CHANGED] Must drop backpack or filled chainsaw before you can change clothes. @vbawol :D Link to comment Share on other sites More sharing options...
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