stephen21k Posted July 14, 2019 Report Share Posted July 14, 2019 Hi, I know I most likely done something wrong, but after adding this to my server, it has messed up the deploy script, it works when I first log in but after death or logging, I can’t deploy until next restart. Could someone look at my files and see where I messed up, it was working before I added this mod and I only changed what it says on the Installation part https://epochmod.com/forum/topic/43462-release-custom-gui-menu-updated-for-1061/ https://github.com/serversteve21k/Tavi-Overpoch/tree/master/ServerSteve.Tavi Thanks in advance Quote spotted my mistake progressLoadingScreen 0.15; call compile preprocessFileLineNumbers "dayz_code\compile\compiles.sqf"; //call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; call compile preprocessFileLineNumbers "addons\bike\init.sqf"; ***call compile preprocessFileLineNumbers "dayz_code\compile\compiles.sqf";*** call compile preprocessFileLineNumbers "dayz_code\init\compiles.sqf"; progressLoadingScreen 0.25; Link to comment Share on other sites More sharing options...
don2k7 Posted July 15, 2019 Report Share Posted July 15, 2019 do you have any errors showing in your arma rpt log or the server log file? Link to comment Share on other sites More sharing options...
stephen21k Posted July 15, 2019 Author Report Share Posted July 15, 2019 14 minutes ago, don2k7 said: do you have any errors showing in your arma rpt log or the server log file? Quote 16:00:50 "<infiSTAR.de> Player-Log: Stephen() - 0h 00min | ******ADMIN******" 16:01:09 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-A:1 (Stephen) REMOTE,""]" 16:01:09 "infiSTAR.de ******ADMIN-LOGIN******: Stephen()" 16:01:09 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-A:1 (Stephen) REMOTE,""]" 16:01:11 "<infiSTAR.de> ["CONNECTLOG","CONNECT - Stephen()"]" 16:01:11 "<infiSTAR.de> ["CONNECTLOG","CONNECT - __SERVER__()"]" 16:01:11 "CLEANUP: INITIALIZING Vehicle SCRIPT" 16:01:11 Error in expression <taskArray set [ count __sc_taskArray, [ __sc_code, __sc_ctx, __sc_period, __sc_t> 16:01:11 Error position: <__sc_code, __sc_ctx, __sc_period, __sc_t> 16:01:11 Error Undefined variable in expression: __sc_code 16:01:11 Error in expression <c_next) then { __sc_ctx = __sc_ctx call __sc_code; if (__sc_period > 0) then { _> 16:01:11 Error position: <__sc_code; if (__sc_period > 0) then { _> 16:01:11 Error Undefined variable in expression: __sc_code 16:01:11 "<infiSTAR.de> waiting for player and functions.." 16:01:11 "EPOCH EVENTS INIT" 16:01:11 "WAI: AI Config File Loaded" 16:01:11 "=== [IBEN WAI AUTOCLAIM ADDON, v1.0] || DEBUG [customsettings.sqf] >> Addon relative root >> [z\addons\dayz_server\WAI]" 16:01:11 "WAI: Blacklist Loaded" 16:01:11 "WAI: Custom Config File Loaded" 16:01:11 "WAI: Initialising missions" 16:01:11 "WAI: AI Monitor Started" 16:01:12 "INFO - Player: PID#3(Stephen)() Status: LOGGING IN" 16:01:12 "[DZAI] Verified 153 unique classnames in 0.799011 seconds." 16:01:12 Server: Object 3:6 not found (message 70) 16:01:12 "INFO - Player: PID#3(Stephen)() Status: LOGIN PUBLISHING, Location Novy Bor [146140]" 16:01:12 "Taviana spawn areas loaded." 16:01:13 "Taviana static spawn configuration loaded." 16:01:14 "INFO - Player: Stephen() Status: CLIENT LOADED & PLAYING" 16:01:14 String STR_noviboc not found 16:01:14 "HIVE: Spawning # of Ammo Boxes: 10" 16:01:15 "HIVE: Spawning # of Veins: 10" 16:01:15 "B 1-1-B:1 (Stephen) REMOTE, SafeZoneState, [0], 3" 16:01:16 "HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 100 Debris, 10 SupplyCrates and 10 MineVeins in 35.453 seconds (scheduled)" 16:01:16 No speaker given for Ivan Smetana 16:01:35 "<infiSTAR.de> ["CONNECTLOG","DISCONNECT - Stephen()"]" 16:01:35 "INFO - Player: Stephen() Status: LOGGED OUT, Location Novy Bor [146140]" 16:01:35 Client: Remote object 3:5 not found 16:01:35 Warning: Cleanup player - person 3:4 not found 16:01:39 "<infiSTAR.de> ["CONNECTLOG","CONNECT - Stephen()"]" 16:01:39 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-A:1 (Stephen) REMOTE,""]" 16:01:39 "infiSTAR.de ******ADMIN-LOGIN******: Stephen()" 16:01:39 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-A:1 (Stephen) REMOTE,""]" 16:01:40 "INFO - Player: PID#3(Stephen)() Status: LOGGING IN" 16:01:41 Server: Object 3:19 not found (message 94) 16:01:41 No speaker given for Stanislav Zemanek 16:01:41 "INFO - Player: PID#3(Stephen)() Status: LOGIN PUBLISHING, Location Novy Bor [146140]" 16:01:42 "INFO - Player: Stephen() Status: CLIENT LOADED & PLAYING" 16:01:44 "B 1-1-B:1 (Stephen) REMOTE, SafeZoneState, [0], 3" 16:01:51 "<infiSTAR.de> ["CONNECTLOG","DISCONNECT - Stephen()"]" 16:01:51 "INFO: OnPlayerDisconnect exiting. Player is not in playableUnits. ["","Stephen"]" 16:01:51 Client: Remote object 3:16 not found 16:01:51 Client: Remote object 3:15 not found Don't know if that's any good. Link to comment Share on other sites More sharing options...
don2k7 Posted July 16, 2019 Report Share Posted July 16, 2019 On 7/14/2019 at 9:22 AM, stephen21k said: Hi, I know I most likely done something wrong, but after adding this to my server, it has messed up the deploy script, it works when I first log in but after death or logging, I can’t deploy until next restart. Could someone look at my files and see where I messed up, it was working before I added this mod and I only changed what it says on the Installation part https://epochmod.com/forum/topic/43462-release-custom-gui-menu-updated-for-1061/ https://github.com/serversteve21k/Tavi-Overpoch/tree/master/ServerSteve.Tavi Thanks in advance so you have fixed this now? Link to comment Share on other sites More sharing options...
stephen21k Posted July 16, 2019 Author Report Share Posted July 16, 2019 1 minute ago, don2k7 said: so you have fixed this now? Yea, thanks for trying. was adding something else and I spotted that I added the line 'call compile preprocessFileLineNumbers "dayz_code\compile\compiles.sqf";' twice. Link to comment Share on other sites More sharing options...
don2k7 Posted July 16, 2019 Report Share Posted July 16, 2019 28 minutes ago, stephen21k said: Yea, thanks for trying. was adding something else and I spotted that I added the line 'call compile preprocessFileLineNumbers "dayz_code\compile\compiles.sqf";' twice. ok at least its fixed now guess the forum mods can close this post now Link to comment Share on other sites More sharing options...
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