FG_Trap Posted January 16, 2019 Report Share Posted January 16, 2019 Ive made a mine stone into cinder script and i cant think of a way too loop the player action so it does the action more then once. Link to comment Share on other sites More sharing options...
0 FG_Trap Posted January 16, 2019 Author Report Share Posted January 16, 2019 SOLVED Link to comment Share on other sites More sharing options...
0 Airwaves Man Posted January 16, 2019 Report Share Posted January 16, 2019 For everyone who wants our solution: _finished = ["Medic",1] call fn_loopAction; if (_finished) then { Code after the Medic loop passed successfully } else { localize "str_epoch_player_26" call dayz_rollingMessages; }; salival 1 Link to comment Share on other sites More sharing options...
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FG_Trap
Ive made a mine stone into cinder script and i cant think of a way too loop the player action so it does the action more then once.
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