Hello. I want to make a teleport from a certain object at the entrance to specific coordinates with a certain radius.
For example, the player enters the item "Veins", we tilt it to the coordinates [22491.3,20059.3,0.001] with a radius of 150. Tried to do through server_PlayerLogin
			if (!_isNew) then {
			    //RETURNING CHARACTER
			    _inventory = _primary select 4;
			    _backpack = _primary select 5;
			    _survival = _primary select 6;
			    _model = _primary select 7;
			    _hiveVer = _primary select 8;
			    if !(_model in AllPlayers) then {_model = "Survivor2_DZ";};
    if ((count nearestObjects [_playerObj, ["%ClassnameItem%"], 60]) > 0) then {
			        _newPos = [(getPosATL _playerObj), 80, 100, 10, 0, 20, 0] call BIS_fnc_findSafePos;
			        _playerObj setPosATL _newPos;
			    }
			} else {
			    _model = _primary select 3;
			    _hiveVer = _primary select 4;
			    if (isNil "_model") then {
			        _model = "Survivor2_DZ";
			    } else {
			        if (_model == "") then {_model = "Survivor2_DZ";};
			    };
		
			    //Record initial inventory
			    _config = configFile >> "CfgSurvival" >> "Inventory" >> "Default";
			    _mags = getArray (_config >> "magazines");
			    _wpns = getArray (_config >> "weapons");
			    _bcpk = getText (_config >> "backpack");
		
			    //Wait for HIVE to be free
			    _key = format["CHILD:203:%1:%2:%3:",_charID,[_wpns,_mags],[_bcpk,[],[]]];
			    _key call server_hiveWrite;
		
};
but failed. I ask for help.

