Hello, could anyone help set up a new generation character? I really do not understand how this works, at least I wanted to put the map and the toolbox!
Spoiler
class_selection = true; //Enable class selection dialog
#define START_ITEMS "HandRoadFlare","ItemBandage",2,"ItemPainkiller","ItemWaterbottle","FoodPistachio"
class_public = [ // These are visible to anyone on the server
[(localize "str_playerstats_bandit")+" Lvl1","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"17Rnd_9x19_glock17",2],["G17_DZ"],"",[],[],0,-5000,0,""],
[(localize "str_playerstats_bandit")+" Lvl2","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"17Rnd_9x19_glock17",3,"ItemMorphine"],["G17_DZ"],"DZ_Assault_Pack_EP1",[],[],0,-10000,0,""],
[(localize "str_playerstats_bandit")+" Lvl3","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"17Rnd_9x19_glock17",4,"ItemMorphine"],["G17_DZ"],"DZ_TK_Assault_Pack_EP1",[],[],0,-15000,0,"MeleeHatchet"],
[(localize "str_playerstats_hero")+" Lvl1",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"6Rnd_45ACP",2],["Revolver_DZ"],"",[],[],0,5000,0,""],
[(localize "str_playerstats_hero")+" Lvl2",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"6Rnd_45ACP",3,"ItemMorphine"],["Revolver_DZ"],"DZ_Assault_Pack_EP1",[],[],0,10000,0,""],
[(localize "str_playerstats_hero")+" Lvl3",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"6Rnd_45ACP",4,"ItemMorphine"],["Revolver_DZ"],"DZ_TK_Assault_Pack_EP1",[],[],0,15000,0,"MeleeHatchet"],
[localize "str_playerstats_survivor","Survivor2_DZ","SurvivorW2_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ"],"",[],[],0,0,0]
];
Question
victorks
Hello, could anyone help set up a new generation character? I really do not understand how this works, at least I wanted to put the map and the toolbox!
class_selection = true; //Enable class selection dialog
#define START_ITEMS "HandRoadFlare","ItemBandage",2,"ItemPainkiller","ItemWaterbottle","FoodPistachio"
class_public = [ // These are visible to anyone on the server
[(localize "str_playerstats_bandit")+" Lvl1","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"17Rnd_9x19_glock17",2],["G17_DZ"],"",[],[],0,-5000,0,""],
[(localize "str_playerstats_bandit")+" Lvl2","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"17Rnd_9x19_glock17",3,"ItemMorphine"],["G17_DZ"],"DZ_Assault_Pack_EP1",[],[],0,-10000,0,""],
[(localize "str_playerstats_bandit")+" Lvl3","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"17Rnd_9x19_glock17",4,"ItemMorphine"],["G17_DZ"],"DZ_TK_Assault_Pack_EP1",[],[],0,-15000,0,"MeleeHatchet"],
[(localize "str_playerstats_hero")+" Lvl1",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"6Rnd_45ACP",2],["Revolver_DZ"],"",[],[],0,5000,0,""],
[(localize "str_playerstats_hero")+" Lvl2",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"6Rnd_45ACP",3,"ItemMorphine"],["Revolver_DZ"],"DZ_Assault_Pack_EP1",[],[],0,10000,0,""],
[(localize "str_playerstats_hero")+" Lvl3",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"6Rnd_45ACP",4,"ItemMorphine"],["Revolver_DZ"],"DZ_TK_Assault_Pack_EP1",[],[],0,15000,0,"MeleeHatchet"],
[localize "str_playerstats_survivor","Survivor2_DZ","SurvivorW2_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ"],"",[],[],0,0,0]
];
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